Final Fantasy 8 is one of those bad/good examples. As it's scaling sucks, but at the same time, it works perfectly if you know what you're doing. If you manage to card every monster, make those cards into high level spells and assign those spells to stats. You're basically 'leveling up' without making monsters stronger, and so, getting stronger is much more around micromanagement then leveling.FalloutJack said:In Devil May Cry (I assume you mean original series, not the newer one), those baddies are always going to be getting stronger and more frequent. Not sure if that's level-scaling. Now Final Fantasy 8 is DEFINITELY that, and frankly fuck that shit! Dante's powers make you a massive ass-kicker even when the enemies get tougher and tougher. It's fun. FF8 is...well...pointless. So, center your argument around a terrible game and you're gold.
It's a bit more in depth, but the game does nothing to let you know that, so most people don't even know about that. I had the game for years before I figured out how it wants me to play.
But yeah, it's not that good. But at the same time works.