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Guitarmasterx7

Day Pig
Mar 16, 2009
3,871
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I like when i can max anything and everything. If i have to choose skills it feels like im missing out on part of the game. other than that i don't care.
 

randommaster

New member
Sep 10, 2008
1,802
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NeutralDrow said:
randommaster said:
NeutralDrow said:
quiet_samurai said:
i like lvling up in WoW, that DUUUUUNGGG and ray of heavenly light was so gratifying. Too bad you can only experience it 80 times on one character. If there was a vendor that did nothing but cast that on you as a fun little add, I guarantee he would be the richest NPC on the net.
I solve that problem by using more than one character willingly. ^_^

Not to say I wouldn't patronize an NPC who did that, of course!
What about multiboxing and hearing that sound in stereo?
Maybe...*pulls out a fiddle* if I were a rich man.

(<url=http://www.youtube.com/watch?v=RBHZFYpQ6nc>Yubby dibby dibby dibby dibby dibby dibby dum!)
I don't really want to know how he plans to biddy biddy bum...

If you want to be to be rich, just take some advice from an expert. [http://www.youtube.com/watch?v=ZLsJyfN0ICU]
 

high_castle

New member
Apr 15, 2009
1,162
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MaxTheReaper said:
I hate automatic leveling.

I guess my favouite is the Neverwinter Nights kind of leveling.

I get to pick most everything.
NWN did a good job with leveling in the classic D&D fashion. You could let the computer pick your stats, or customize everything from your special abilities to your spells. It worked great because you customize each class to your play style. Baldur's Gate had a similar system as well, and I think deserves equal credit for this one. Really, BioWare does a good job with the level system in most games. I also enjoyed Mass Effect's system, which also allowed for customization within the classes. Sure, by the time you max out at level 60, you should have mastered most skills, but the game restricts you from being omnipotent. I like that. I want a strong character, but I don't want to be invincible. There's no challenge in that.

Now I'm going to cause some head scratching by saying I liked Bethesda's system of leveling in Morrowind, but not in Oblivion. I think they simplified it and lumped too many skills into one set, and also restricted the number you could pick as Major skills from 10 to 7. It doesn't seem like a lot, but it really changes up your play style. In Morrowind, there were far more skills under the Magic, Combat, and Stealth headings. It allowed for greater customization, and made it easier to tie major skills to all 7 attributes. This generally meant you would choose as your major skills the traits you used most often. And it worked well. You would gain levels without becoming unbalanced. Oblivion, though, by also incorporating monsters that leveled at the same time as you, could become a mess by the time you reached level 20. It meant the game was almost easier if you picked major skills you DIDN'T use all the time. What sense does that make?
 

sms_117b

Keeper of Brannigan's Law
Oct 4, 2007
2,880
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I couldn't pick a particular system I like, they seem to fit well into the game they're put in so it's all good as far as I'm concerned.
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
6,727
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The only game where I've actually enjoyed leveling up in was Dragon Quest 8,

Every leve you gain a number of Skill Points which you can put into a characters skill set. Every character has a number of Weapon Skills like "Swords" "Axes" "Unarmed" and a unique Character skill, like "Courage" "Humanity" or "Charisma".

It was fun, every character felt unique yet customizable, and you gained SOMETHING tangible at every level.
 

DreamKing

New member
Aug 14, 2008
435
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Thanks to all of you for responding to my question.

Now for a Part 2 of this thread. With the advent of online gaming, mostly in the various types of shooter subgenres, I am finding that more people are talking about their level.

Before the thread is swamped with replies saying that CoD and Fable are completely different games, I realize that. Yes, some games give out perks when players in "level up" in some shooters, but to me, a level up is an increase of my stats like health and speed. But in some of the shooter games, it just shows how many kills I've got. Sure, it shows how skilled I am or how dedicated I am in playing, but that's it.

Should these games remove the level up system in a favor a system of unlocking perks or completely remove them completely?