I like when i can max anything and everything. If i have to choose skills it feels like im missing out on part of the game. other than that i don't care.
I don't really want to know how he plans to biddy biddy bum...NeutralDrow said:Maybe...*pulls out a fiddle* if I were a rich man.randommaster said:What about multiboxing and hearing that sound in stereo?NeutralDrow said:I solve that problem by using more than one character willingly. ^_^quiet_samurai said:i like lvling up in WoW, that DUUUUUNGGG and ray of heavenly light was so gratifying. Too bad you can only experience it 80 times on one character. If there was a vendor that did nothing but cast that on you as a fun little add, I guarantee he would be the richest NPC on the net.
Not to say I wouldn't patronize an NPC who did that, of course!
(<url=http://www.youtube.com/watch?v=RBHZFYpQ6nc>Yubby dibby dibby dibby dibby dibby dibby dum!)
NWN did a good job with leveling in the classic D&D fashion. You could let the computer pick your stats, or customize everything from your special abilities to your spells. It worked great because you customize each class to your play style. Baldur's Gate had a similar system as well, and I think deserves equal credit for this one. Really, BioWare does a good job with the level system in most games. I also enjoyed Mass Effect's system, which also allowed for customization within the classes. Sure, by the time you max out at level 60, you should have mastered most skills, but the game restricts you from being omnipotent. I like that. I want a strong character, but I don't want to be invincible. There's no challenge in that.MaxTheReaper said:I hate automatic leveling.
I guess my favouite is the Neverwinter Nights kind of leveling.
I get to pick most everything.