I'll just post what I posted on their Facebook page:
"It is a flawed creation with a strong identity.
Opinions from a man who has no experience in game design carry little weight, but I'm hoping you're willing to take your fan's opinions into account nonetheless. So here I go:
The time rewinding mechanic is an interesting one, if a tad repetitive. Though it allows redoing your choices and fixing mistakes, that's almost everything it is used for. I liked the few puzzles where I had to use the rewind, but would've wanted them to be a tad more challenging. Perhaps now, after the introductions, players can be given something a tad more complicated to solve?
The cast is diverse enough, but perhaps a tad too big. I felt exhausted going through the school, talking with everyone I could see to get all the dialogue. I felt like it was a chore to introduce myself with all of them, instead of the game introducing them to me. Same goes with the environments, too much objects to look at, too little relevant information gained.
I do like Max as a protagonist. She's plain, but that's something we need in videogames now - more characters we can relate with. It's a shame so much of her personality is explained through monologue. Instead of us seeing or even doing the things that are supposed to define her (shyness, creativity, photography) we're stuck on listening to them.
Chloe really is the saving grace of the episode and her relationship with Max is a strong gravitational center to the story. A rebellious teen is a character which can easily slip into a cliche, but the multiple issues and her complicated, yet strong relationship with Max help making her a proper character. Dwelling on the childhood nostalgia was definitely the strongest part of the episode for me.
One BIG improvement I'd like to see made though is the dialogue. You don't need to inject teenage slang into it to make it believable. Believe me, namedropping Kickstarter out of nowhere doesn't enhance the immersion, it breaks it. Just write everyone as characters, persons, and not teens.
All that said I did end up worrying about the fate of the town in the end. That's a strong sign, hope you can deliver on that."