Lionhead Canvases Gamers for Fable Opinions

Palademon

New member
Mar 20, 2010
4,167
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Is there an enter button, or do I just fill it out?
At the bottom it asks which ones I played but only has Fable 1 and Fable: The Lost Chapters.

EDIT: Also, despite what people say I like the so called British humour. Those humourous moments in the side quests were the only part of Fable 3 that I felt had the true character of the Fable series. Bickering brothers, fantasy board gamers, the delightful evil society guy. I liked in the second one where the people in the temple of shadows would say how they couldnt eat blood pudding anymore, and told me I had to eat chicks to get in.
 

Ghostkai

New member
Jun 14, 2008
1,170
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How about an actual sense of danger?

I know I know, you're a "Hero", but christ.... Face rolling through all three games isn't fun. Farting in people's faces doesn't make up for that.
 

Archemetis

Is Probably Awesome.
Aug 13, 2008
2,089
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Where's the option for 'bring the menu system from the first game back'?

Beyond that the survey is not being cooperative for me, they want you to put things in order of importance...

But I consider most of these things to be equally important.
So how the hell do I convey that to Lionhead?!
 

Lord Beautiful

New member
Aug 13, 2008
5,940
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More customization, more atmosphere, more influence over the world, a map, and less focus on mechanics to swoon Generic Villager #46. I can also do without Cuddles, however useful he may be in hunting treasure, if it means more meat and less padding in the experience.
 

lucky_sharm

New member
Aug 27, 2009
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The top 4 things for me were Emotional Connection, Choices with Consequence, Charm/Humor, and Lore. Lore gives the world depth and complexity, emotional connection makes the player attached to the characters and the world that they're in, choices with consequence actually make the player think, and charm gives the game appeal and uniqueness to it.
 

Norix596

New member
Nov 2, 2010
442
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That's what I thought at first -- it wants you to rank them from 1 to 13 in order of importance to you.
 

Ghored

New member
Mar 15, 2010
139
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Should probably stop with the Fable for now, as far as I'm concerned.

Come back to it later, you know, plenty of years later. When Lionhead has had time to come up with much better ideas by themselves.

Fable I - Good
Fable II - What is this I don't even.
Fable III - Okay

Or stop with Fable altogether.
 

The Hairminator

How about no?
Mar 17, 2009
3,231
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Jandau said:
CEO: "Damn it, Molyneux, nobody cares about the dog, the crappy minigames and the farting!"

PM: "Yes they do! They always did! The want the farting and the flexing and the buying of stuff with no ramification to the game!"

CEO: "No, Pete, they don't. Here, have a look at this survey we ran..."
Now Peter has a sad ;_;
 

Gitty101

New member
Jan 22, 2010
960
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Very simple really:

Better storyline - seriously, the humour may have been there in the last two games but the story, well, less said about that the better...

Harder challenge - simply put, myself and a vast majority of the gaming community did not die once or meet any real challenge during the last two Fable games. Sort it out.

The Dog - please make it an optional companion. Many people may like it, but I didn't. Useless and goofy.

Dialogue system - would like to communicate with other people using other methods then bodily sounds...

Length - make it longer. The other two campaigns, due to the lack of challenge and general shortness, were hardly very long games. Even with all the side-quests, these games have still been short by RPG standards.

More depth - The sidequests and jobs in particular. Try and put a little more variety into each.

That about covers it ^^
 

WolfEdge

New member
Oct 22, 2008
650
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One thing I'll add to this discussion...

Quit. Cock blocking. The Player.

I can't tell you how many times I would get some quest going, with promises of magic and horrific demons and terrible monsters, only to fight the same stupid roundup of Hobbes, bandits, and balvarines every stupid time. How often did a quest in Fable III set up some awesome or bizarre premise, like being sucked into a game of DnD, or striking back against Reaver, or fighting some arch-demon, only to pull the rug out from under the player at the last second? My biggest problem with all of the Fable games thus far has always been the feeling of a complete lack of accomplishment inherent in overcoming the adversity the player faces. That is to say, there IS none. Sure, I'm being TOLD there is by the writing, but when I've infiltrated the mansion of who is essentially an uncaring murdering monster to rescue my friends, I don't want to fight his fucking bandit minions. I want to fight HIM.
 

Wolfenbarg

Terrible Person
Oct 18, 2010
682
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The dog has never been a good idea. It sounded smart to take aspects of the creature from Black and White and insert it into Fable in theory, but then we quickly realized that the feature was all but useless. The dog had one task that it accomplished with great tenacity, good on him. However, the fact that it was all he did gave me no emotional attachment to the little bastard. He wasn't crippled by stupidity in the most lovable way possible like my cow from Black and White was, accidentally killing villagers in an attempt to make them love him and me, but inspiring fear instead. No, he was just... there. Either make him a combat asset similar to Dogmeat from Fallout, or just get rid of the feature completely.

Customization I would say is the most important aspect, which I think is obvious by how much the lack of customization has pissed players of Fable 3 off. Part of the charm is that in such a limited game, you can have a play experience where the story is exactly the same as everyone else, but the execution would rarely be duplicated from just an initial run. Unfortunately, Fable 3 pretty much just had a bunch of stock options from morality down to what clothes people were wearing and the people they married.

Actually, you know what? Just do away with everything and make Black and White 3 finally. Come on Peter, you guys were close to a goldmine with 2.
 

Mcupobob

New member
Jun 29, 2009
3,449
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0
Its too damn short. The main quest always feel rushed through, and Peter has never come through on any of his promises. Don't rush the game and actually try to make it the vision you always build it up to Mr. Molyneux. Since the survey won't let me say that, whatever. I like the Fable games but it like being in a bad relationship, broken promises and disappointing climax's.
 

Mailman

New member
Jan 25, 2010
153
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I was too late to participate but my suggestions include:

1. If DLC is going to be there on Day One make it something more than a few outfits.
2. The item screen from Fable 2 could work, with some tweaks. Allow the player to organize items however they like. When shopping at a store there should be a tab that shows up and states "You already have one of X". The Santuary was a good experiment but I do not think its as efficient as they wanted it to be.
3. If you are playing Co-op, have the storyline include the other players. I thought this was the case until I watched "The Top 32 Reasons why Fable 3 Sucks." The storyline ignores the second player completely.
4. Bring back the emotion wheel from Fable 2. I want to shake the hands of men, not play patty cake with them.
5. There should've been a prologue to the game where the player could grow emotional attachments to the dog, your brother, the king, etc. The beginning felt rushed.
6. More shades of grey. The day I can play as a Havelock Vetinari-esque tyrant will be a very happy day indeed. Not exactly hated, not exactly liked but everyone knows that he often knows what's best, wether they like it or not.