I've been saying something very close to this for a while now:j-e-f-f-e-r-s said:Lastly, if publishers are so worried about second-hand sales, then maybe they should focus on creating games which people will want to hold on to. The reason games are now sold second-hand so much isn't just because of the high cost of each game at launch- it's because publishers and developers have spent so long copying each other, following each other, and sponging off each other that many gamers have now come to see modern games as entirely interchangeable and dispensable. Why should EA expect someone to not sell their copy of BattleShooter6 when next month is seeing the release of FutureWarSoldier7, and to most people the games are practically identical, differing only in their 'new-ness'. If you've helped create a market where practically all shooters are pretty much the same, then you have no right to complain when someone sells your game to purchase the latest and flashiest one. If you didn't want that to happen, you shouldn't have made a game so samey as everyone elses.
If you create game that can be finished in an afternoon, don't be surprised when someone sells it to recoup some of the cost. When you see used games on sale 2-3 days after launch you shouldn't be thinking "Man, those are going to sell to people who should be buying new copies!" it should be "Would that person really have spent $60 on my game if it was only going to interest him for 2 days and he couldn't sell it?"
Also, this is the side effect for going after the broadest market possible. There are more potential buyers there, but they're also less dedicated fans. They're less likely to buy new launch day and more likely to sell the game later.
I also think it's funny that developers are busy making their games as easy as possible with the result that people are blowing through them and selling them that much faster.