Little Big Planet

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gremily

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Oct 9, 2008
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I have not played Little Big Planet, and I'm not ripping on it... But I don't see what is so fun about it. To me it looks like a 2D side scroller in a 3D world. But I have been wrong before.

What do you think.
 

I3uster

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Nov 16, 2008
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Well, its a 2d plattformer with designable levels, that means its like super mario bros. but with more long-time-fun
 

gremily

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I3uster said:
Well, its a 2d plattformer with designable levels, that means its like super mario bros. but with more long-time-fun
Like what kind of fun?
 

Jumplion

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*sigh*

Okay, I will explain as easily as I can, not that I'm insulting your inteligence or anything.

LittleBigPlanet is a 2D sidescoller with a robust Level Creator (note how it's a Level Creator not a Level Editor) that lets the players design a near limitless amount of options in your levels. You can create just about anything your imagination can think up of.

Not many consoles games give the player this much freedom to create and express themselves. It's not a simple level editor where you put a few platforms or obstacles in the players way, this is Garry's Mod on consoles albeit still limited compared to Garry's Mod.

This may not appeal to you, not everyone is a builder, that's fine, but come on people! Everyone has been saying "I hate all these brown and gray FPSs#!%@ I want something new!" and this comes along and people are saying "I don't get it." What's there to get? It's something different, refreshing, unique to itself in many ways. Why can't LBP just go with the flow and not be questioned about how it plays?
 

Brokkr

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Nov 25, 2008
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I don't think that I have enough creativity to get into the level design parts of the game. I haven't bought it mainly because I am unsure how long the fun will last without it.
 

ElArabDeMagnifico

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Go rent it or (use the search button to find the trillions of threads saying "what's the big deal?" - or maybe read a review) try it out, and if you don't like it, then come back here and we'll tell you to like it!
 

AceDiamond

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Jumplion said:
This may not appeal to you, not everyone is a builder, that's fine, but come on people! Everyone has been saying "I hate all these brown and gray FPSs#!%@ I want something new!" and this comes along and people are saying "I don't get it." What's there to get? It's something different, refreshing, unique to itself in many ways. Why can't LBP just go with the flow and not be questioned about how it plays?
I think the problem lies in the following

1. Ambiguous ad campaign
2. Legal Problems (i.e. Sony owns all your creations and stop making tribute levels)

I think if the ads were more explicit about what LBP is or what its capable of, it'd probably be a lot better recieved by the casual audience instead of just those "in the know"

Also there's the problem of the PS3 possibly having the least open-minded fanbase for such a game but that's just my opinion and admittedly it is biased based on over a decade of experience with some of the more rabid of Sony's fans.
 

BallPtPenTheif

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Having enjoyed platform games all my life, there is a sheer joy when you defeat a fucked up broken level that some moron designed to be unbeatable. There are actually not that many broken levels, but I am just mentioning this because even at it's worse LBP is pretty awesome.

As a player, it is very easy to get a "conquer all" mentality and spend a whole evening and morning just plowing through created levels proving to yourself that you are as good as you think you are.

And the level creator is really fun and incredible in of itself.
 

BallPtPenTheif

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AceDiamond said:
2. Legal Problems (i.e. Sony owns all your creations and stop making tribute levels)
Of course Sony owns the creations, they did create the tool set and the use of the levels is constricted to within their game. It's not like the level editor is an alternative to Maya or 3D Studio.

As for tribute levels, they are still there and most if not all of the moderation issues have been resolved. Super Mario levels are still there.
 

Fenring

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Think of it lke this: it's an okay game just as a platformer, but thanks to the designable levels, you can play new levels almost endlessly, making it as fun as an unending barrel of monkeys. If you like platformers.
 

AceDiamond

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BallPtPenTheif said:
AceDiamond said:
2. Legal Problems (i.e. Sony owns all your creations and stop making tribute levels)
Of course Sony owns the creations, they did create the tool set and the use of the levels is constricted to within their game. It's not like the level editor is an alternative to Maya or 3D Studio.
Oh but of course. So I guess that means you support Sony's written down right to create and sell user-created packs of levels without due compensation of the users' time and effort, much less credit.

Because of course all level editors work this way! Of course they do! This is why Garry's Mod has a site where they're selling off people's creations and oh wait that's only in a mystical fairy land.

Once again, the point is missed. I am of firm belief that if you make some sort of editing tool/program/world creator, that you should not plan to exploit your userbase. Maybe I'm just being silly, who can say.
 

ElArabDeMagnifico

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AceDiamond said:
BallPtPenTheif said:
AceDiamond said:
2. Legal Problems (i.e. Sony owns all your creations and stop making tribute levels)
Of course Sony owns the creations, they did create the tool set and the use of the levels is constricted to within their game. It's not like the level editor is an alternative to Maya or 3D Studio.
Oh but of course. So I guess that means you support Sony's written down right to create and sell user-created packs of levels without due compensation of the users' time and effort, much less credit.

Because of course all level editors work this way! Of course they do! This is why Garry's Mod has a site where they're selling off people's creations and oh wait that's only in a mystical fairy land.
Garry Newman is a **** too. He tries to sell peoples creations off G-mod as well, and for some reason, demands people like LitFuze films give him cash for making videos using G-Mod, but people just know better since he isn't some giant corporation like Sony - we can work around it.

As for TOS documents and EULA stuff, this is nothing new and there's no way around it except to "not agree" to the TOS or EULA, which would mean no game for you. Escapist owns me, you and everyone else on this site, if I submit them a guest review, they can (but they won't) pretend it's their own and then ban me. IIRC - Sony had some announcement that LBP user creators can actually make money off of their levels and work with Sony or something like that. I don't see this much "Big Brother" stuff that people are going crazy about, especially since I still see things like "LittleBigSilent Hill" and LittleBig Dead Space" with about half-a million plays and yet there is no moderation of the level.
 

BallPtPenTheif

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AceDiamond said:
Oh but of course. So I guess that means you support Sony's written down right to create and sell user-created packs of levels without due compensation of the users' time and effort, much less credit.

Because of course all level editors work this way! Of course they do! This is why Garry's Mod has a site where they're selling off people's creations and oh wait that's only in a mystical fairy land.

Once again, the point is missed. I am of firm belief that if you make some sort of editing tool/program/world creator, that you should not plan to exploit your userbase. Maybe I'm just being silly, who can say.
Either way, the terms of use are clear and understood. They don't lie or misrepresent them nor do I believe that anybody is buying Little Big Planet as means of financial compensation. Secondly, would you rather pay a huge licensing fee to have rights to your level? Most design tools require a licensing fee when using them and that is actually the standard practice.

Just because "Gary's Mod did it", doesn't mean it's a standard practice. Quite frankly it is your position that is abnormal since most people don't buy Mario Paint, LBP, or Halo 3 thinking, "I better get compensated for my time spent making this stuff."

I do not think you are being silly just a tad bit idealistic. Besides, I thought LBP was planning on rolling out some kind of pay to play lock out system for users to make some money?
 

BallPtPenTheif

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Jun 11, 2008
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and what's funny is that the new Metal Gear add-on adds a new gun mechanic. now Metal Slug and Contra style gameplay is totally accessable...

one little thing can potentially change everything.
 

GuerrillaClock

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It's very charming and it's possible to get lost for hours in creating any world you want... if you WANT to. If you don't go for that, there isn't anything there for you as there are a few crippling gameplay faults that are masked over by the open-ended creator.
 

Waverer

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Dec 24, 2008
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I played it for the first time yesterday not really sure what to expect other than customizable hacky sack doll things...I really enjoyed it. It's a fun party game and seems like it'd be fun to play online with friends. The gameplay is simple but it's refreshing and just enjoyable :]. A friend of mine who NEVER games and usually really hates gaming had a lot of fun playing it, so if she and I can both enjoy it then I find it successful!