Little touches in games that made you smile

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laggyteabag

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In the Battlefield games, when you reload, people who look at you can also see you reload, instead of just watching you tap various parts of the gun (ie Halo)

In Halo 3, I was amazed by the fact that you can see the weapon on your back, instead of it disappearing when you switched weapons like in the previous games.

When shell casings actually eject from your gun, and roll across the floor (Yes, I know its fairly common now, but its cool nonetheless)
 

Skeggers

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It didn't so much make me smile as much as it did just make the experience so much cooler, but the simple background noises of muffled chatter, a woman crying and a faint, eerie alarm in DEFCON: Everybody Dies added so much to the atmosphere of that game. Loved it.

Can't think of any other examples of when audio has made a game so much better with the exception of survival horror games.
 

Twilight.falls

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I liked the little dialogues that the player character has with your followers in Diablo 3. Makes them more fleshed out as characters.
 

Daggedawg

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I like how the little bird next to the kill counter in Drakengard pecks at the counter every time you kill an enemy. Just a little detail I noticed and found very cool.
 

Sectan

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I recently started playing ME2. I named my character Hannah. I shit bricks when I heard "Hannah Shepard" while walking by a news terminal. Felt stupid when I found out there's a character named Hannah Shepard...
 

ToastiestZombie

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rhyno435 said:
Portal 2. At the beginning when Wheatley asks you to say "Apple" by pressing X/A/Space. You already know Chell is mute, and that button is generally assigned to jumping, but when he is a little thrown off that you're jumping instead of speaking, it made me laugh.

Also in Portal 2,
as you're escaping near the end, and you just pass "The Part Where he Kills You", Wheatley asks you to come back. If you actually DO go back, he's surprised and tries to convince you to jump to your death in a variety of ways. If you do, he laughs at you. Man I love Wheatley.
Ahh I loved that, another thing I loved about that scene:

The fact that you hear, or see "The part where he kills you" about 4 times. Glados says "I think this is the part where he kills you," then Wheatley says "This is the part where I kill you!", then the chapter name comes up and it's "The part where he kills you", then finally you get an achievement titled "The part where he kills you". All of that just made me laugh out loud, Portal 2 was such an incredibly written game.
 

OldDirtyCrusty

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Simonoly said:
Most recently it was in Dragon's Dogma where my party was getting decimated by a group of hardcore bandits so I sprinted away and hid behind a big rock like the wimpy mage I am. The two pawns I hired where both knocked out, so my main pawn picked one up and stashed him behind the rock with me and then went back and picked the other pawn up and did the exact same thing before running over and finishing off the bandits. As soon as they were dead he sort of saluted/waved at me and then just started mining for ore as if nothing happened. My main pawn is such a fucking show off at times.
That sounds so awesome. Now i want to play it even more.

Atm i`m still amazed by all the detail in the weapons of Max Payne3 and i love all the bulletholes effects on bodies, glass, walls. The way they show breaking glass is damn impressive. The reload for the handgun if you`ve a riffle with you is so cool. Max puts the riffle under his arm reloads fast with the now free hand and after finishing it he let the riffle fall back and catches it.
I already noticed the bloody footprints in this game but there`s a level where you leave a trail in the mud which was new to me. I love that the cutscenes show your actual equipted weapons.
My minor gripe is that some of them don`t, wich is a tiny bit anoying to me since it seems to be ingame cutscenes. Once you`ve seen it you`ll notice it everytime.
 

Otaku World Order

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-The Boss of the Saints singing along with songs on the radio in Saints Row 2 (particularly "Take on Me" by a-ha) and the dual sing-along with Pierce in Saints Row The Third.

-Three Dog talking about your exploits on the radio in Fallout 3.

-The woman who needed me to get her teddy bear in Dead Island. Hey, if I were trapped in a shack with rabid flesh-eaters rampaging around, I'd want a teddy bear too.
 

Thespian

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Mass Effect 3 - The menu screen. It opens with a lower version of the same tone that plays at the menu screen of Mass Effect 1.
I had no idea how much that little note could affect me. The nostaaaalgiaaaa

Malty Milk Whistle said:
All of the narrators in bastions sound clips, there's a comment for everything
The weapon combos are the best. "Walk by a kid with a Machete and a Mortar... You just keep on walkin'"
 

Mr.PlanetEater

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I loved how in Banjo-Tooie after you defeat the fish boss you can keep talking to him and he just spews the most ridiculous dialogue.

I also smiled when I found that in Mother 3 when you talk to cows they occasionally say;

"Moooooo (I am a cow so that is what I say)".
 

Vuliev

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When Juggernaut kills Sven in DOTA2, he'll say "It's not the size of the sword, Sven, it's how you use it!"

Come to think of it, most of the little hero-interaction dialogue in DOTA2 is awesome and makes the game particularly entertaining.
 

redisforever

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Jewbot said:
A ton of little lore things in The Lord of the Rings: War in the North, but especially being able to ask Gandalf why they don't just use the eagles to fly the ring to Mordor.
Why not? I must know now!
 

Ashadowpie

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leaving the first little village in Skyrim to Whiterun, the little forest and the sudden flock of song birds flying out from the tree's and into the sunlight, the soft music and the deer staring cautiously at you on the road made me gasp in awe and smile. i haven't seen a lot of games that put fleeting birds and innocent background animals in them. its a very nice touch.

i cant wait untill open world games have seasons, that would be the icing on the cake.
 

GrimGrimoire

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TheMightyAtrox said:
There are plenty, but one I thought of was in Assassin's Creed 2: "It's a-me! Mario!"
This, so much this.

After going to Italy and visiting San Gimignano and Monteriggioni, I really like how they have recreated the towns in the game.
 
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TheYellowCellPhone said:
In Uncharted, Drake slows down and concentrates on his feet when he's running up or down stairs. Nothing major, but I like it.
Gorilla Gunk said:
The Marco Polo bit in Uncharted 2 and the callback to it in Uncharted 3.
hah wow, two uncharted likes in a row?

is this the escapist? be prepared to burn in hell for those comments

OT: while i agree with both of those, i'd also like to add alot of the dialogue in the uncharted games where drake will say something the lines of "HOLY SHIT! how the hell did I just survive that" (huge explosion or something just caved in and you make an epic jump save)
 

Darren716

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In Modern Warfare 2 during the mission where you're sniping with Captain Price on the way to the sub base and Price says the dogs are like pussycats compared to the ones in Pripyat which was a nice call back to that mission in Cod4. Also in MW3 when you see that MacMillan has become the head of Mi-5 showing that he remained in the Sas after his accident in Pripyat.
Edit: I almost forgot about New Vegas when your in the vault that is split into a red and blue half and one terminal message mentions a blue spy n disguse as a red. I liked how Rex was originally owned by the legion and then became the King's dog since Rex is the Latin word for king.