In Fallout New Vegas, I found an old fridge lying out in the middle of nowhere. In it was a skeleton with a cowboy hat. A funny little reference to Indiana Jones.
I loved the open cans of bright yellow paint every 10 feet ^_^Dr Pussymagnet said:I loved the amount of detail they put into Human Revolution in order to make the world feel like a place people actually lived in. Walk up to any desk or office in the game and you'd find dozens of little things like papers and coffee and photos of families.
Yeah things like the doctor masks in Brotherhood did it for me. They did a good job with those.Glover09 said:I laughed for at least a couple of hours about that.TheMightyAtrox said:There are plenty, but one I thought of was in Assassin's Creed 2: "It's a-me! Mario!"
Another for the AC series, the intriquite attention to details, historically and structurally, that help pull me in atleast.
I have a few more:
GRID & DiRT games- these games have an extensive attention to detail. If you go into the replays after you pass a tire wall, You will see that the tires have different tread patterns. GRID and I think DiRT 2 also hade polished gauges, which gave a reflection of the surrounding enviroment.
DiRT 2- As a racing fan, I follow a range of series. I remember when Ivan Stewart was still racing. DiRT 2 pulls this history out of the cabinets more than DiRT 1 and 3 did, as not only did the RS 200 and Metro 6R4 return from obscurity, but also the Dakar pajero and Ivan's Toyota trophy truck. Add to that the bobbles you could put in the vehicles, the "working" radiator fans, and even stickers on the dashboards and consoles to mark your progress, and you have a game that show how much the developer put into the game. However, these aren't the best examples.
For those who don't know, the DiRT series we know are an extension of the Colin McRae rally games, to the point that DiRT 1 and 2 had the Colin McRae name included in the title outside the US. Colin McRae was a rally driver(duh), but he was much more. He won rallys, but he also ran at Le Mans, and ran the Dakar rally. He is arguably one of the most well known drivers in the world, even though he won just one championship, because of his personality, demeanor, and willingness to be on the edge at all times. You could race against him in DiRT 1, and he is one of your biggest in game competitors. Sadly, he died in 2007 while DiRT 2 was being made. From the moment you begin your experience in DiRT 2, you see what they did to honor him, as YOU are given HIS car. Travis Pastrana makes mentions throughout the game, and there are small nods here and there, but then you win the X-Games final. The celebration after the win is similar to his celebration after winning the WRC Championship. Then you get an invite to the Colin McRae Challenge. Not only do you race against Colin's father and brother here, but also well known drivers from other disipines as well. Upon winning, you earn the trophy 'For Colin'. All this was great to my mind, but they didn't stop. You are awarded a car based on his championship car with a tribute livery that looks awesome, and then at the point you would normally go to the map, the screen goes black. What follows that is possibly one of the best tributes to anyone in gaming history.
Remember that little bird's next in the Asylum where a voice asks you to give them stuff? Try dropping the rubbish in the nest, then exit the game. When you come back, it'll be something good.Pegghead said:In Dark Souls, I found rubbish as an item that literally serves no purpose AND the item's description questions what sane person would pick such a useless thing up...cheeky buggers.
Fixed that for you, and yeah it is a disturbing but nice touch.evilmongerofdoom666 said:In The Binding of Isaac:
When you enter a room at low health, you always pee yourself a little.
Hell yeah. Max Payne 1 and 2 were already loaded with this stuff.Mysterious Druid said:So... Rockstar general?