Liveblog: Sony's E3 Press Conference

Mar 26, 2008
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Maet said:
This brings me to Microsoft, which I will admit I thought had the worst offering. Well, maybe that's too strong a word. Aside from Project Natal, the XBLA content, and Alan Wake, all their new games are sequels/new installments in previously well established franchises.
Pot..kettle..black. Going by your list there are still a lot of Sony's exclusives for the PS3 that are sequels/new installments to well established franchises (and let's face it there is nothing inherently wrong with that) and the PSP lineup is just PSP specific slants on existing franchises.

I think it really boils down to which games float your boat. I tried to keep an open mind during the Sony press conference, and to tell you the truth I was expecting more, but besides Heavy Rain I didn't see any reason to fork over my hard earned for a PS3 when the games coming up on the 360 (even if they are more of the same as you say) still give me more of what I enjoy. Microsofts showing was better IMO.
 

Jumplion

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Mar 10, 2008
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I loved Sony's conference, obviously, so they get my E3 winnage.

Nintendo definitely had a better conference then last year, but it was still lacking in the showing department. Simply put, they talked about the Zelda game, showed a picture, then moved on to the Sensor Attachment.

I made an epic facepalm when I saw the newest Wii peripheral...

Microsoft, I'm a little too and fro here. While project Natal was cool, and they did show some gameplay footage of some of their games, I didn't feel like they gave enough. Simply put, while 360 did get MGS:Rising, all they did was put a picture of Raiden up there. With Sony, they showed a damn trailer for MGS:peacwalker.

Methinks somethings up about MGS:Rising that Microsoft doesn't want us to know :O
 

super_smash_jesus

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Dec 11, 2007
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I am just not sure about motion controls for the PS3. I liked the idea when Nintendo came out with it, but it fell to a gimmick really quickly. Unless they can come up with practical purposes that better a game, I would say scrap the project entirely and not do what nintendo did(same goes with project natal for 360, which my guess is it will not work worth a shit).
 

Maet

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Jul 31, 2008
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Programmed_For_Damage said:
Pot..kettle..black. Going by your list there are still a lot of Sony's exclusives for the PS3 that are sequels/new installments to well established franchises (and let's face it there is nothing inherently wrong with that) and the PSP lineup is just PSP specific slants on existing franchises.

I think it really boils down to which games float your boat. I tried to keep an open mind during the Sony press conference, and to tell you the truth I was expecting more, but besides Heavy Rain I didn't see any reason to fork over my hard earned for a PS3 when the games coming up on the 360 (even if they are more of the same as you say) still give me more of what I enjoy. Microsofts showing was better IMO.
Sony's new installments are able to generate more interest because for certain games it's the first time they're getting the next gen treatment. Crackdown, Forza, L4D, Halo, etc. have all existed on the current Microsoft console. On the flip side, this is the first time we get to see God of War and Gran Turismo brought into the shiny next generation.

I was underwhelmed by Microsoft because their line up basically consists of "the next game in the series." While that's true for every platform, at least Sony still has the technological gap to bridge with certain IPs.

Overall, I just got the feeling that Microsoft phoned it in while Sony actually was buzzing with interesting stuff to show.

[sub](I actually forgot to mention Metal Gear for 360 on my list, so I apologize for that)[/sub]
 

PhoenixFlame

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super_smash_jesus said:
I am just not sure about motion controls for the PS3. I liked the idea when Nintendo came out with it, but it fell to a gimmick really quickly. Unless they can come up with practical purposes that better a game, I would say scrap the project entirely and not do what nintendo did(same goes with project natal for 360, which my guess is it will not work worth a shit).
There were plenty of practical things shown off with the Sony offering. FPS view with greater accuracy, the fantasy applications with the physics of the sword and shield, RTS drawing and moving a path and then seamlessly moving to the ground at a unit level to control it.

Active one-to-one control with the physics and hardware to support it seems pretty darn practical to me.
 

joystickjunki3

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I have to admit that I'm more impressed w/ the Wand than Natal, but I'm concerned w/ movement in the Wand world. When it comes down to it I'm more convinced at this point in time (w/ current tech at least) that we're mostly limited to casual-type motion control.
 

super_smash_jesus

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fsanch said:
super_smash_jesus said:
I am just not sure about motion controls for the PS3. I liked the idea when Nintendo came out with it, but it fell to a gimmick really quickly. Unless they can come up with practical purposes that better a game, I would say scrap the project entirely and not do what nintendo did(same goes with project natal for 360, which my guess is it will not work worth a shit).
There were plenty of practical things shown off with the Sony offering. FPS view with greater accuracy, the fantasy applications with the physics of the sword and shield, RTS drawing and moving a path and then seamlessly moving to the ground at a unit level to control it.

Active one-to-one control with the physics and hardware to support it seems pretty darn practical to me.
Yes you see what COULD be done with the motion control, as has been shown many times the countless things that Nintendo has said would make gaming much better, yet fail to come up in any games by developers (spare a couple FPS's). But in reality, game developers just tend to not grasp how much motion control is needed to make a game good, generally placing in too much un-needed waggling or stupid movements. If 1 to 1 motion is actually achieved, which I doubt it will be that precise, it has the ability to enhance games to a certain point, but when it can be done with good controls on a controller, there is no need.
 

PhoenixFlame

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super_smash_jesus said:
Yes you see what COULD be done with the motion control, as has been shown many times the countless things that Nintendo has said would make gaming much better, yet fail to come up in any games by developers (spare a couple FPS's). But in reality, game developers just tend to not grasp how much motion control is needed to make a game good, generally placing in too much un-needed waggling or stupid movements. If 1 to 1 motion is actually achieved, which I doubt it will be that precise, it has the ability to enhance games to a certain point, but when it can be done with good controls on a controller, there is no need.
The key thing to remember is that Microsoft (with Natal) and Sony (with unnamed Wand) are a bit closer to the core gamer than Nintendo has admitted themselves to being, and that their technologies are not based on the Wii's "waggling". The only thing holding motion control back from being applied to a core gamer market is simply the technology (which as we saw from the Sony demo needs polishing) and the buy-in to bring it to the audience. Nintendo has had the technology but not the buy-in due to their current business direction, so just because one of them has no desire to do so does not mean the other two will.

In Sony's case (as this is the Sony thread after all), why show a fantasy sword-and-shield setting where you trounce skeletons and shoot them with arrows if you didn't want some developer to pick up on that? Why show an RTS example that draws paths for groups to follow if you wanted nothing but kiddie games? The toy-like room Sony had for their setting is a tech demo, not indicative of the kinds of games and developers they'll want the technology sold on.

It's not illogical to assume that to break into the motion control market as Nintendo has, that Microsoft and Sony will look to exploit the segment of gamers largely ignored during its success on the Wii. If they didn't see its appeal as a viable game experience side by side with a controller, they wouldn't have invested the money, time, and effort.