LoadingReadyRun: En Garde

castlewise

Lord Fancypants
Jul 18, 2010
620
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Ah yes, the vision cone. I think its useful, maybe even necessary, for good stealth gameplay, but don't think about it for too long or your immersion will shatter. (Like in Deus Ex. The vision cone make stealthing so much easier. But how exactly do his implants tell Jenson where everyone is looking, at all times, even when he is hiding in an air duct?)
 

Mark D. Stroyer

New member
Apr 12, 2011
128
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First thought: "ANDY!"
Second thought: "METAL GEAR!"

Quite funny. Maybe could have used a couple more cone-o'-vision gags, but funny.
 

BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
5,237
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Haha, Everything Andy is wonderful here. Everything everyone else is wonderful in a distinctly different way.
 

orangeapples

New member
Aug 1, 2009
1,836
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UNHchabo said:
Irridium said:
Zachary Amaranth said:
The Gentleman said:
Guards: apparently peripheral vision is outside their paygrade...
Blinders are part of the uniform.
Tunnel-vision is also a requirement. Better safe than sorry after all!
Well, Matt and Paul were both without their glasses...
so this whole time guards aren't dumb, they are just not alowed to wear their glasses. Tat kinda makes sense why you can be 14 feet in front of them and they'll spot you, but if your 15 feet away you're invisible. You just look like a blurry blob that blends into the rest of the blurry blob they see.
 

Hungry Donner

Henchman
Mar 19, 2009
1,369
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orangeapples said:
UNHchabo said:
Irridium said:
Zachary Amaranth said:
The Gentleman said:
Guards: apparently peripheral vision is outside their paygrade...
Blinders are part of the uniform.
Tunnel-vision is also a requirement. Better safe than sorry after all!
Well, Matt and Paul were both without their glasses...
so this whole time guards aren't dumb, they are just not alowed to wear their glasses. Tat kinda makes sense why you can be 14 feet in front of them and they'll spot you, but if your 15 feet away you're invisible. You just look like a blurry blob that blends into the rest of the blurry blob they see.
Rather explains why they're such poor shots as well.
 

Rsteffy

New member
Oct 18, 2008
10
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Fantastic skit, but the drill vocabulary seemed a bit off, Definitely if it was supposed to be American, but not familiar with Canadian drill.
 

UNHchabo

New member
Dec 24, 2008
535
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Hungry Donner said:
orangeapples said:
UNHchabo said:
Irridium said:
Zachary Amaranth said:
The Gentleman said:
Guards: apparently peripheral vision is outside their paygrade...
Blinders are part of the uniform.
Tunnel-vision is also a requirement. Better safe than sorry after all!
Well, Matt and Paul were both without their glasses...
so this whole time guards aren't dumb, they are just not alowed to wear their glasses. Tat kinda makes sense why you can be 14 feet in front of them and they'll spot you, but if your 15 feet away you're invisible. You just look like a blurry blob that blends into the rest of the blurry blob they see.
Rather explains why they're such poor shots as well.
Brought up by Yahtzee in his review for GTA:Chinatown Wars:


You can only see about 20 feet in front of you - also known as "Metal Gear Solid henchman syndrome" - and there are a lot of things beyond that twenty feet border you need to worry about.
 

Wieke

Quite Dutch.
Mar 30, 2009
391
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That was brilliant. The joke was a bit predictable, but well executed. Cownden's miming was excellent and James made a great commander.
 

008Zulu_v1legacy

New member
Sep 6, 2009
6,019
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Graham_LRR said:
The most important thing is to stay outside their vision cone.
If this video were a two-parter; they would wake up, look around then go back to their patrol route assuming everything is o.k.
 

Boba Frag

New member
Dec 11, 2009
1,288
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First you spoil me with Andy then you throw James wearing a moustache of power at me- no wonder I fell about the place laughing!!
Great little sketch, guys!