Im sick of Mass Effect talk, but you present a good argument. So ill argue point by pointJudas_Iscariot said:-snip-
1. You seem to confuse the way a product is being sold with the product itself. If I was banned from the Kindle store for editing a book file, or banned from Itunes for editing a song, would that invalidate the artistic intergrity of the product itself? Answer is it wouldnt, it'd just make it a shitty service (which I should point out that Origin is).
2. Interactivity invalidating videogames as art has been a debate thats been going on for a while. I could use the copout answer that the Smithsonian believes videogames to be art, as does the American Government, so thats that. But thats lazy, so ill try some other arguements.
My main problem with this argument is that it identifies the difference between traditional art and videogames. It doesnt see the similarities, nor does it look at the various possibilites for videogames as an new form or artistic expression. Its not forward thinking, it look backwards.Art has always been about our interpretation of the work, rather than the work itself. All videogames do is take that idea from the abstract image in our minds and makes it concrete interactivity of the game world. They can be used to add weight to an idea or theme, not by the use of language, or backdrops, but by mechanics and controls. Dark Souls is a good example of this. The fear, the loneliness, the sense of camaraderie, the journey into the unknown are expressed brilliantly in this game. It works to make you feel lost in a hostile environment. If this was done in a movie, like it was in "The Grey", it wouldnt have the same impact, due to the limitations of that medium.
3.This again talks about how videogames cant be art due to interactvity. See above.