skywolfblue said:
AC10 said:
You're right, you don't just quit a sport because sports generally have audiences with expectations.
Bingo.
Unless the match is being spectated, surrender/forfeit is a part of sports. It's understood that (non-spectated) sports take secondary precedence to work or everyday emergencies.
I'd say computer games should be even more so. So I'm all for the "surrender" option. It's better that then having to make people manually unplug their computers to quit the game. Sure there are people who will abuse it, but the benefits outweigh the downsides.
I disagree wholeheartedly, actually. Take, for example, SC and SC2; leaving aside the arguments of skill req being higher than most mobas, the highest-level tournaments almost always end with a GG and the losing player quitting out when he feels the match is totally unwinnable. When he's down 80 supply, 25 drones, and is running on 2 bases with only 1 mining, he's "lost the game." Nothing he can do will make a difference; he can't expand, he can't build another base. He has already lost, but the video game's "rules" for losing require that every building and building-producing-unit be destroyed.
Is that... really what you want to see? When I watch sports (esports included), I watch to be intrigued. It has to be exciting. When both players are still in the match, doing drops into each other's bases, expanding if possible, queuing upgrades and hiding buildings and hoping they don't get scouted/scanned too early, and marching huge armies out leading to nail-biting confrontations, the match is still great fun. When it's 40 minutes in, and one guy has 2 bases left and his army has been decimated, do we really need to watch the last 10 minutes while the obvious winner amasses a force for the inevitable a-move to wipe out every last building? Is that really "exciting" gameplay? No, it's fucking boring. The match is over. The guy has no chance. So he says gg and leaves the match, officially giving the other guy a win (because, in reality, he had already won minus 10 minutes of boring base clearing).
Almost the only time you'll see a pro-game SC match go *all the way* to base clearing is when the loser is in a rut and wants time to clear his head; he'll often take off his headset and take his hands off his keyboard and just ponder for several minutes. But even this is rare. It's considered bad manners to force your opponent to clear every building you have when the match has effectively ended 10 minutes ago; it's needless busywork, not fun for either the players or the observers.
The same is true of league and dota. There comes a time when a match *is* simply unwinnable, and forcing the players to play that last 15-30 minutes and forcing the observers to watch an uninteresting floor-sweep while one team pushes forward, takes out towers one by one with no real resistance, re-killing any enemy as soon as they spawn, etc is just nuts. It's boring.
Some players are cowards and give up too early. Some players are dipshits and don't give up at all, either for retarded misguided notions of honor or simply out of spite (there's no difference in reality, it's just a needless wait for everyone involved). But it doesn't matter; some people being stupid doesn't lessen the necessity or the utility of a forfeit button.
A PvP game without the ability for the losing team to lose gracefully and admit defeat without boring the audience for 30 minutes of one-sided play is a PvP game lacking in core functionality.