1 - The Mysterious Geographic Explorations of Jasper Morello [http://www.escapistmagazine.com/forums/read/326.69960#676220]
2 - Harvie Krumpet [http://www.escapistmagazine.com/forums/read/326.70751#701645]
3 - The White Chamber [http://www.escapistmagazine.com/forums/read/326.71432#723554]
4 - WALL-E [http://www.escapistmagazine.com/forums/read/326.71895]
5 ? The Life of D. Duck [http://www.escapistmagazine.com/forums/read/326.72595]
6 ? JetSet Radio Future [http://www.escapistmagazine.com/forums/read/326.73006]
2 - Harvie Krumpet [http://www.escapistmagazine.com/forums/read/326.70751#701645]
3 - The White Chamber [http://www.escapistmagazine.com/forums/read/326.71432#723554]
4 - WALL-E [http://www.escapistmagazine.com/forums/read/326.71895]
5 ? The Life of D. Duck [http://www.escapistmagazine.com/forums/read/326.72595]
6 ? JetSet Radio Future [http://www.escapistmagazine.com/forums/read/326.73006]
Here?s a review that I was planning on releasing last week, but people?s unknowing of JetSet Radio Future took top priority.
Also, this is my 7th review (not counting my entry for the July/August Review Arena), so I?m feeling lucky, superstitious and nice right now. So, I?m doing a DOUBLE REVIEW.
So, ladies and gentlemen, I give you:
LORD KRUNK REVIEWS: Star Wars Battlefront 1 & 2
Naturally, I?ll go with Star Wars Battlefront first.
One thing I?ve always noticed about Stormtroopers is their sad puppy-eyes. They?re so adorable, but so evil at the same time.
Star Wars Battlefront is a 1st/3rd person shooter set during the events of the clone wars (Up to the start of Episode III) and the Galactic Civil War (Episodes IV,V, and VI). The concept of the game is that you are one man/machine in an army of about 200; fighting in various plot-related areas throughout the galaxy. You also have a choice of playing as 4 different factions, two in each era (CIS (Droids) and the Republic for the Clone Wars, and the Empire and the Rebels for the Galactic Civil War).
Star Wars Battlefront was a new experience for me when I first picked it up; the concept of running around and shooting while the world around you was breaking out in all-out war was quite alluring. I picked it up, I played it, and I loved it with a vengeance.
I loved using flying vehicles in dogfights or bombing enemies in the battle that ensued below, I loved the feeling of triumph when I blew my enemies into oblivion, and I loved the fact that you could play as a Droideka.
Did I ever mention how awesome Droidekas are?
This is a game that takes Star Wars to a whole new level. Rather than focusing on Jedi and the Force, like all of the others do, this game gives the Star Wars universe a more human point of view, one that?s not spiritual, magical or moral, but one that shows that even a fantasy space world has the same issues that we face in the real world.
However, the game does have its flaws.
The singleplayer mode in this game doesn?t really have much to offer. In fact, the ?Historical Campaign? is just a bunch of preset map with limited classes and tips on how to make your army more efficient. It?s quite disappointing, really, and it gets boring quickly. You will find yourself turning towards the Galactic Conquest feature when there aren?t any friends around to share the fun with you. Mind you, there are unlockables as a prize for completing the Historical Campaign, it?s really a matter of whether you care to get them or not.
There is also the occasional general flaw. You might find some NPCs walking into walls, or running, yet going nowhere. You might also notice that a lot of maps don?t have boundaries, so a lot of characters walk out of the map, just to get killed (replacement invisible walls FTW). Also, sometimes, I receive splash damage from grenades that send me flying to the other side of the map, but leaving me nearly unharmed. What?s wrong with this picture?
There?s also one technical flaw that I would like to point out, not just in this game, but the Star Wars universe in general:
Okay, even if you discount the machinery, the console, the chair and various other doohickeys in this baby, how the hell do you fit inside a TIE fighter?
I mean, does it have the same physical properties of a TARDIS?
And then there is a flaw in equality. Does anyone else think that the Empire and Republic were hideously underpowered in comparison to the Rebels and CIS? For example, the TIE fighter has a gun. The X-Wing has a gun and homing torpedoes. The TIE fighter is the chunkiest thing in existence, as well. Those weird solar panel/shield thingies may be iconic, but it makes them bloody useless in this game. Also, the CIS has droidekas. DROIDEKAS. What can the Republic possibly have to combat that? Guys with jetpacks, that?s what.
Another thing is, this game is not for the sniper. Yes, the snipers are an invaluable asset to your team, but they lack the same kind of ?BOOM, HEADSHOT!? feeling that you get in games like Halo and Team Fortress 2.
Nitpicks aside, this game still screams of awesomeness. It may have its flaws, but it has one thing on its side that makes it a clear definition of a good game.
It?s fun. There is no real explanation that I can give, but you will find yourself glued to this game. Maybe it?s the game?s quirkiness, or maybe it?s just the feeling of victory, the kind you get when you take on an army and win.
REVIEW PITSTOP.
IF YOU ARE READING THIS, THEN YOU ARE HALFWAY THROUGH MY REVIEW. CONGRATULATIONS.
Next, I will review Star Wars Battlefront II.
Now, since I first played the prequel, I have been waiting for this game with great zeal, with the hype generated and knowledge that this game must be an improvement on its predecessor.
And it was.
You are a clone warrior, a member of the most elite Republic military squad; the 501st. This game chronicles the defining missions undertaken by the 501st, from the Clone Wars (Episode III onwards) to their ?peacekeeping missions? as the Empire (Up until the start of Episode V).
Star Wars Battlefront 2 is, when it comes to gameplay, not much different to the original. It still has ?Command Posts? for you to capture (mind you, the ?Ally Colour? has changed from green to blue in the transition), there?s still a wave of classes that you can choose from, and there?s still a reinforcement count that drops for every enemy you kill. And, of course, there?s the obligatory Star Wars music in the background. But besides that, it?s so much different. I will elaborate on this during the review.
Firstly, I will elaborate on the improvements of this sequel.
The singleplayer mode, as I mentioned before, is different from the rest of the game, which took me by surprise. Rather than just playing the mission as if it was just a regular map, you need to complete objectives. Whether it is ?Destroy A? or ?Obtain/Return B? or even ?Kill C?, the game has shown that its singleplayer is a game in its own. Something that sets it apart from its multiplayer counterpart.
The graphics and gameplay have also been made a whole lot better, with a lot less of the previous game?s glitches, and the prettiness of, well, everything.
The game is a whole lot more balanced, with every faction bearing an equal set of strengths and weaknesses.
They have also included the playability of Jedi and various other Heroes/Villains in Star Wars, which is a nice touch, especially with the truly awesome ?secret? Mos Eisley battle known as ?Assault?, which involves all of the Star Wars heroes and villains getting together for an all-out brawl. And I?m not kidding. Another benefit that comes hand in hand with this is Boba Fett?s flamethrower. What more could you want after torching a Wookiee?
Another little bit that I?d like to say is that they managed to add something more awesome than Droidekas.
?What?? you may ask. Well, let me tell you, young Padawan.
They have Droidekas that jump. JUMPING DROIDEKAS, PEOPLE!
This picture reminds me of Gmod. I don?t know why.
However, where the game has its improvements, some parts have not undergone the same kind of transformation.
Firstly, the flying vehicles have been restricted to dogfights in space. This, while fun, lacks the same feeling of joy that I had experienced in the game?s predecessor.
They also haven?t altered the sniper to give it that ?BOOM HEADSHOT!? feel that I mentioned earlier. Star Wars Battlefront remains a game that is not for the sniping enthusiast.
The new layout for ?Galactic Conquest? has also received a makeover, and while a lot more pretty and strategy-oriented, you may notice that the planets themselves have changed somewhat. You will notice that there are more of them, and thus more maps to choose from. However, there is only one map per planet.
This may not be a problem for someone who has never played the prequel, but veterans will notice the change involved. They got rid of my favourite maps; The Bespin Platforms and the Tatooine Dune Sea, and I deem that unforgivable. If you have the PC version, however, mods will be able to take care of that.
One final problem that I have with the game is that, where they have balanced out the 4 factions, they have unbalanced the players themselves. You see, there are ?awards? that are given to the player for a certain achievement in a match. Now, this isn?t a problem per se, but there are rankings, based on how many awards you get. If you have enough, the effect is permanent, making you a lot more powerful than the bots, or even friends, should you play a game with them.
All in all, Star Wars Battlefront II is a worthy sequel to the original, but it seems that it has tried to improve a little too much, and in the wrong places. However, it is still fun, if less quirky, than the former.
Do you think I should separate this into two reviews or should I keep it the way it is? Please voice your opinion.