Lost in Spaaace! (Signup Thread)

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BeerTent

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May 8, 2011
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Alright! Here's enough information here to get the ball rolling...

Mission: The SS-Aurora has not yet been completed. You are part of a skeleton crew to keep the ship safe and secure during a Martian attack. Those filthy miners are ruthless, and will stop at nothing to secure their "Independence".

Update: Well, good job. You failed your mission. The ship was ambushed. Shields failed, and the FTL engines were engaged while the ship was hit by a heavy payload Torpedo, "Sunslayer Class." Now nobody has a clue what's going on until the A.I. is re-engaged.

Survivors: It's sort of my style to keep tabs on everything you got, as well as any injuries you have in an Excel Spreadsheet. So, if you pick something up, let me know what you got. ;) This is a list of the current survivors.

Name - Nationality - Task
Dr. Iskierka Capek - American (Polish Decent) - Primary Science and Observation
David West - Irish - Security Patrol 4 (To Be Dropped to Mars)
Ace Jefferson - Commonwealth(NZ) - Entertainment (To Be Dropped to Mars)
Marcus Law - Australian - Primary Engineering and Maintenance
James Eli Stroud - Commonwealth(CAN) - Tertiary Engineering and Maintenance
Dr. Jake Gallows - American (German Descent) - Psychologist (To Be Dropped to Mars)
Johann Isaacson - German - Diplomat (To Be Dropped to Mars)
Philip Day - Commonwealth(Br) - Level 2 Cook

Spy will be chosen randomly.

"Scanning for additional life will never end, due to the integrity of my scanner systems, I am unable to provide a 30% accuracy scan of areas outside of my jurisdiction, nor am I able to provide proper ID-Scans in more than 22% of the Aurora."

Note: I haven't gotten any PM's regarding the Spy. I may very well Omit it. There will be aliens, but not the kind your thinking about...

I aim to start this Saturday.


The SS Aurora. Pride of the Earth Fleet laid in complete and total disarray.

The year is 2093, Humanity has gone the way of rapid development in space travel due to the invention of FTL Flight. Space programs of the past started off with short bursts to Mars and back. The first few test runs outside of a lab took the Astronauts 2 months to get from Mars, and back. You should have been there; it was amazing to see them return in one piece.

With Earth's resources rapidly dwindling though, one thing was clear. Mars could now be exploited. Trip after trip after trip was one component and just a handful of people. At first, highly renowned specialists, but when it was needed, laborers were also sent. Bio-domes were created, terraforming too place, and now there's a sweet little green patch on the big red planet.

With constant fighting on Earth, everyone of any nationality got along just fine on Mars. People were growing food, scrubbing carbon. The air wasn't exactly fresh, but we all got along. And that's the important part. Because if we didn't, overcrowding would have become a problem and fights would have broke out. But eventually, the question of "When are we coming back? How are we getting paid?" With roughly half a million people on Mars now, they were starting to wonder if they'd ever see home...

But the other nations didn't play fair. Americans, Russians, Canadians, Germans, Japanese, Chinese... Some of their best people were now gone, away from home. It was always the other nations to make the greatest discovery, and it was always The American Program. Why couldn't it be the Canadian Program? The Russian Program sounded better... With the arms race to defend them, they all forgot one thing... People started to believe that Mars was another nation. They were self sufficient, and in the past 20 years, haven't sent a thing back home to anyone.

At first, it was lies and deceit... But as nation by nation submitted to the checks to verify that there was indeed, nothing coming from far, it was time to get the program under control. Unreasonable demands were made, materials were needed, and neither side would compromise. Earth needed resources, and Mars wanted to go home. No man was to step on earth soil without bringing back a substantial ore deposit back, but no ore could be returned without sending a shuttle to pick anyone up.

So, the first mistake began. Solders were sent to pick up the deposits, something that was strongly frowned upon. With resources wrestled from Mars' colonies, their focus turned from expansion, to weapons development. Next batch of solders came, and nobody would return home.

Fast forward fifty years, corvettes were built, weapons mounted on the ship, but the Martian colony was ready with AA guns over their colonies... Another couple of years and a Martian Space colony could be seen. Corvettes turned from 4 man ships to 30 man freighters... Ships could now only be built in space. Combat was forever changed with the invention of the PSS, or Personal Shield System, but it did not matter, as now Earth was unified. Nobody could board another ship.

It's now 2200. This conflict was to end once and for all... With the SS Aurora. A massive ship, twice the size of the navy's finest sea battleship. She required a steady crew of 7500 men to run and protect. Flak Cannons mounted to most sides and the PSS would watch over her at all times. The FTL engine could get her within range without fear of overshooting and collision. She needed to be deployed early. She wasn't done yet. When Mars attacked, they didn't seem to have any idea, so she hid behind the moon, waiting for the opportunity to strike, but from the dark-side came a surprise attack that would crack and shatter her... To protect Earth's most powerful asset, the FTL engines were engaged.

We don't know what happened... Nobody did, but when the Shield system failed and the torpedoes hit, a lot of people died. Many were sucked out into space, and nobody knows how long the engines were burning at this speed. When she stopped... People started to wake.

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Everyone starts with, or can get quick access to the following:

PSS: in the event of the unthinkable, everyone is issued one PSS unit. Having multiple PSS units on your person can conflict with each other and cause discomfort, pain, and even physical trauma. A PSS unit can protect you from one gunshot, destroying the bullet on impact, or significantly lessen the impact from two swings, assuming the enemy has a sharp or blunt melee weapon. It needs to be recharged daily and after any injury.

"Culler" Light Firearm: The Culler is a small handgun designed to keep the peace on a space ship. Quite lethal! Don't get me wrong, but there is virtually no damage to armored targets. What engineers typically wear may get them a little more defense to the Culler. There are 10 rounds a Magazine. Standard personnel may get one spare mag.

HUDGear: Videogames might have inspired this one; HUDGear is simply a pair of shades with a screen built into them. You still have full vision, but the HUDGear will provide a map, IFF system, and will always remind you to recharge your PSS battery if needed. HUDGear will also wirelessly interface with the Ship's AI and has a built in Microphone, so you can tell your loved one if you're going to be working late. Note: Hudgear loses most of its features if the AI is down.

PDA: Your personal Data Assistant. It's your home away from home. Read mail, play games, buy E-books, videos... What have you? Your PDA is your life.

(REQUIRED TO START WITH) ID Badge: You are to have this on your person at all times or the AI will fail to recognize you. You don't want the AI to not know who you are, right? Furthermore, it comes with a pin you can put on your shirt so Security and people who never met you knows who you are, your nationality, and what your job is.

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NOTE: There is one slot to apply for the role of a "Spy" PM me for details, a Spy will be chosen at random from all applicants when the game starts. Anyone who publicly requests to be a Spy in this thread will be denied.

Here are some job ideas, and requirements your character must have for being in them.
Security: Requires an excellent ability to get along with others, as well as the ability to be a mediator. Security is also put through more rigorous exercises than regular personnel, and need to be in peak physical condition 24/7.

Navigation: Requires some knowledge in rocket science. Navigation needs to work together with the other teams to plot a course to their destination. You need to be able to plot a proper FTL course down to the nanosecond, and if you're off by a quarter of a degree, you could compromise the integrity of the mission. Don't fuck it up.

Science: You're up to the plate! You need to ensure that most advanced systems those uneducated Engineers don't understand squat about are in peak working condition 24/7. Furthermore, if any anomalies are detected, you need to be on the front line gathering and archiving as much information as possible from it!

Medical: There can only be one reason that anyone could die on this ship and that is natural causes. Nothing else. However, you're on standby. Typically your job is making sure that people with the Flu stay confined in their rooms and taking drugs to get rid of it. In the most extreme situations, should an accident happen, you'd need to treat any injury that rolls up to you in a bed.

Engineering: Got your welder? Good. Oxygen Tank? Better! Your job is to ensure that all systems are running at a mechanical level and that any potential hull breaches are secured, quarantined, and in immediate repair. You need to be better than good with machines... You better be a fucking machine whisperer. Because of anything goes wrong, you only have a welder and nerves of steel to ensure you live.

Misc: There are billions of jobs. And these only bring insight to some of the important ones. Every ship also needs a cook, janitor, even a useless fucking clown, I don't know. If you don't want to be any of these jobs above, tell me what you want to be right here and I'll let you know wither or not you're approved.

In the event of combat, everyone is a solder. If you cannot hold your own in a fight, you have no business to be on the SS-Aurora. There is one sole exception to this, however... Doctors who have taken their oath. While they cannot harm another human being, they are of course, able to fight back and restrain any assailants.

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Okay... Perks and Flaws help others gain a numerical insight about your own character's strengths and weakness. Try to shy away from social Perks/Flaws, and stick with skills, or physical conditions. A +2 is something that's absolutely amazing for you, +1 is something you're known for. There are no 0's. A -1 is a bad thing about you, and a -2 is a crippling flaw you have. When added up, your Perks/Flaws will always equal 0. This is an optional part of Char creation.

Here are some examples I carry around.

Shotgun Mastery +2
With Drake, a shotgun is an extension of his own will. If someone is unlucky enough to be close enough to Drake while he olds one of these, Drake will always come out on top.

Photographic memory +1
Ryan is able to remember things quite well, times, places, people... His visual memory is impeccable, and he can recall what you had for breakfast Saturday.

Back injury -1
All those years of hard labor has taken a small toll on Bruce. Doctors tell him he shouldn't lift anything in excess of 50 pounds, and to try shy away from hard labor in tight places.

Technologically Inept -2
John and computers do not get along well. It may take you a quarter of a second to type out the word ?and', but for John, those three letters are an ordeal. To top it off, he hates the bloody things.

Interested? Here's a character sheet.
Code:
[b]Full Name[i]:[/i][/b]
[b]Gender[i]:[/i][/b]
[b]Age[i]:[/i][/b] (20 is very young)
[b]Nationality[i]:[/i][/b]
[b]Appearance[i]:[/i][/b]
[b]Biography[i]:[/i][/b]
[b]Personality[i]:[/i][/b]
[b]Perks/Flaws[i]:[/i][/b] (Please open the "Originating Post" to see an explanation. Optional.)
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If you have any inquiries, Ask! If I get enough attention, I'll start with people waking up on the Aurora. I'm hoping to get a minimum of 2 people, and a maximum of 8. If I haven't hit 8 and I started anyway, others can wake up elsewhere. If there's something you don't like, lemme know, and I'll hope to give you more insight, or maybe be swayed.

Also, looking at the tone of some RP's here, I feel this blurb is needed. You can die.
Another person can kill you, but I get the final say on your demise. If you do something stupid, then you will probably die. If I'm about to kill you, I'll try and give you a chance, but if you don't notice it, you can die.

The Spy is someone from Mars, working for Mars. The secrecy I provide to you is your defense so nobody can put you in a bad way off the bat. While you may understand the gravity of the situation, there are 7 people who may think things can still go just fine without you.
 

Grim327

New member
Jul 21, 2011
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If I may ask, what exactly are we going to be doing? Trying to survive on a "dead" ship, trying to return home, etc.

Whatever your answer, I am interested. Look for a sheet from me soon.
 

Sigma Castell

Elite Member
Sep 10, 2011
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This sound slike a fun thing to do. im pretty new to these things, so please excuse any potential noobishness. ill get on a character sheet.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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Interesting, very interesting.

I am thinking of making an engineer or science character so I would like to know the state of other technologies. Questions include:

1) Are weapons still projectile based or have we embraced the directed energy?
2) What about human enhancement such as genetic engineering, cyberware, nano-bots, etc?
3) Are computer interfaces still physical or have we cracked Holographic/Augmented Reality/Neural Interface tech?
4) What about A.G.I. (Artificial General Intelligence)?
5) What level of "realism" are you going for? - ("Space Fantasy" like star wars, "Science Fiction" like the works of Asimov, "pants on head crazy" like Doctor Who, or something in-between)
 

BeerTent

Resident Furry Pimp
May 8, 2011
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Grim327 said:
If I may ask, what exactly are we going to be doing?[...]
Thanks for the interest!
I want to leave it open ended. So, it'd be up to you. I will state that while half of the ship will be AWOL, if the engineers are crafty enough, you might be able to get it moving. Returning home though? The likelihood of such an event are a billion to one. I'm also thinking of including an alien race I thought of back in my HS days.

Sigma Castell said:
This sounds like a fun thing to do. im pretty new to these things, so please excuse any potential noobishness. ill get on a character sheet.
I'm glad your interested! If your new, I simply ask for the following:
Think of a character everyone can wrap their mind around. If you really enjoy writing, this isn't a problem.
Mother of god, Proofread... Catch everything and use MS word if you feel you need it. My spelling and grammar is normally quite atrocious, but I spend 5 minutes going back before every post.
Inquiries? There's no such thing as a stupid question. If your shy about asking it. PM me instead.
Did I mention that the Escapist has some amazing reading material regarding RP's? Read up on it, It taught me a lot too. I loved that shit.
Most importantly, Have fun.

hiei82 said:
Interesting, very interesting.[...]
1) Are weapons still projectile based or have we embraced the directed energy?
2) What about human enhancement such as genetic engineering, cyberware, nano-bots, etc?
3) Are computer interfaces still physical or have we cracked Holographic/Augmented Reality/Neural Interface tech?
4) What about A.G.I. (Artificial General Intelligence)?
5) What level of "realism" are you going for? - ("Space Fantasy" like star wars, "Science Fiction" like the works of Asimov, "pants on head crazy" like Doctor Who, or something in-between)
Thanks for the interest! ^.^ Here are your answers, Signoir!
1. While energy-based weapons are available, their use is largely in the private sector and in homes as a decoration. Energy weapons are purely negated by the PSS, so no military will adapt them. Explosive shells are used by ships, and more personal hollow-point rounds are used in armed combat in space. On the ground level, it's whatever fancy bullets you can lug around. Fear of a hull-breach has stinted the need for boarding parties.

2. Advanced prosthetic exist. TBH, I'm aiming to stay away from Cyberpunk, as, well... It's what I'm writing about 100% right now. Nanites are new, and the most you'd see in this is the presence of Nanites to aid in curing the incurable, and prosthetic limbs that appear and act extremely similar to the real thing.

3. Primarily physical. Again, the private sector is really going places, but on the Aurora it's mostly touchscreens and Voice commands. I'll get back to this... Next question, actually... Oh! I almost forgot, Augmented reality's a big thing! It's one of the main features of HUD-Gear, and that if your ever confused about the inner workings of something, this is where Augmented Reality comes in. (The company I work for refers Augmented Reality as Mixed Reality, so if you see that, that's why. I'm just used to saying it.)

4. Artificial Intelligence exists. It's sentient as well, and will become your best buddy! The other half of the computing side of things will be done with assistance from the Ship's AI, and it's smart enough to even give recommendations to the commanding officer, and automatically get something you may need, when you need it. (IE: Medicine at home when you complain to a colleague that you have a fever.) The AI's pretty good at carrying a conversation with you as well, but if you use big words, or bad grammar, you can confuse it.

5. I'm not familiar with Asimov. Sorry... I've been thinking on this for quite some time and I feel I've sort of adapted to a more realistic sense of things. No magic, force, or what-not. You don't instantly turn into a Popsicle or a little ball of fire in space. (But your probably not gonna do much for a while if you survive.) and I'd say the PSS is the least realistic thing I've included, because... It made me think of Flashback, waay back in the genesis days. I wanted something like that. Where stupid mistakes and not being careful gets you killed, but knowing what's up and bein' smart will keep you happy. If you want something to compare all of this to, I'm a fan of Firefly.

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Keeping in mind, on the getting you killed part... Most RP's I run end with 4 or 5 people dead. The PSS is also a response to that. Please don't die on me. D:

I'll see if I can get on designing a ship map for you. It'll give you some ideas of what things should look like BEFORE the incident occurs. After, well... I'll let you find out.
 

BeerTent

Resident Furry Pimp
May 8, 2011
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So, here's a list of areas within the ship, as well as the general area that they would be located.
There are 5 "Decks" on the ship. Most of these major areas cover a few decks, but some are spread all around...
They are also split by the type of areas they are.

A: Consists of Engine Rooms and the like. Near the back of the ship.
B: Consists of Reactor chambers and electrical power backup. Smack in the middle, rear-ish of the ship.
C: Consists of Information Technology and computer systems rooms and labs.
D: Consists of Food... Growth, to storage, to eating. Food! Spread all around the sides and midsections of the ship.
E: Consists of Cargo and security. Typically on the underside of the ship. Note that ammunition's storage is an automated area of the ship that supplies ammunition to the ship's guns.
F: Consists of Personal Quarters and relaxation. Relaxations range from the Gym to break rooms where you can get a coke. These areas are everywhere.
G: Consists of Command rooms. All in the front with the exception of the Secondary Command bridge to be used for emergency situations. It's seated a little bit inside.
H: Consists of Science, Medical, Misc. Note that the Tramway is offline. Not built yet.

The ship is roughly a KM and a half long. It shouldn't take you forever to get from the front to the ass end of the ship, but it's still a brisk walk.

Engine Room .A1
Secondary Engine Maintenence .A2
Engine control Systems .A3

Reactor Cooling .B1
Reactor Chanber .B2
Reactor Vent System .B3
Reactor Internal Power subsystem .B4

Internal Server room .C1
A.I. Server Chamber .C2
Life Systems .C3
Robotics .C4

Food Storage A .D1
Food Storage Refridgeration .D2
Hydrophonics .D3
Kitchen & Processing .D4
Mess Hall A .D5
Mess Hall B .D6

Primary Cargo Storage .E1
Drop Storage .E2
Minuitions Storage .E3
Secondary Cargo storage .E4
Security Substation .E5
Security Offices .E6
Brig .E7

Personell Storage .F1
Relaxation Rooms .F2

Primary Command Bridge .G1
Secondary Command Bridge .G2
Aux. Navigation .G3
Aux. Weapons .G4
Aux. Power Command .G5
Aux. Engine Control .G6

Science Labs .H1
Medical Bay s .H2
Tramway .H3
Airlock Security .H4
Mooring Station .H5

A little more about the ship, in point form! :eek:

The Aurora cannot land on a planet, it must moor on a station.
The Aurora has escape pods and "drop pods" for planetary assaults. No weapons are on board for such an assault though.
The Aurora is able to defend itself with Flak cannons and torpedoes, however ammo is limited, and most of it has been used.
The Aurora can survive in space for 3 months before needing to Moor for supplies.
The Aurora's life support and Hydrophonics systems can extend that time limit considerably.
The Aurora needs three shifts to watch her 24/7. Right now, she has a skeleton crew. (Considerably less after this.)
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
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Character Concept Complete!

[spoiler="Dr. Iskierka Capek"/][b/]Full Name:[/b] Dr. Iskierka Capek

[b/]Gender:[/b] Female

[b/]Age:[/b] 29

[b/]Nationality:[/b] Polish-American

[b/]Appearance:[/b] bright blond hair kept at shoulder length, almost unnaturally bright-blue eye's, and tan skin. When off-duty, she wears a blue blouse that matches her eyes and a mid-length skirt. When on duty, she wears her military uniform or a combat jump-suit as appropriate. regardless, she wears a white lab coat with more pockets than seems entirely necessary. Within these pockets she normally keeps a number of useful tools (safety equipment, measuring devices, a screwdriver and pocket knife, etc). She wears a pair of safety glasses on her head at all times. In addition, her left arm is a heavily modified advanced prosthesis - the result of an unfortunate lab accident she would "rather not talk about". The modification's consist of measuring equipment she uses in the field. On her ring finger, she wears a simple golden wedding band that's been burned and distorted by heat.

[b/]Job:[/b] Scientist

[b/]Biography:[/b] Iskierka Eyzik was born to a middle class family in the northeastern United States (or equivalent territory depending on setting). From a young age, she was always more interested in "how things work" than anything else. While children her own age were playing games, she was busy dissecting the same games trying to understand how they worked and how to exploit them; she became very good at winning these games as a result. As she grew older, her desire to learn new things expanded into nearly every field; from science and technology to history, language, and art. Through all these fields she maintained her methodology of understanding the ins and outs of world around her, learning to exploit them, and using that knowledge to be better at it than anyone around her. Throughout her life, she knew of the martian-earth conflicts, but she was sheltered from that full scope of it.

When she finally went to college, majoring in applied astro-physics, she found herself surrounded by people who were her intellectual equals and betters, and the resources to finally do some real experiments. By the end of her first year, she knew more about the MIT science labs than some of her professors. Her studies gave her grades that were the envy of her peers, save one: Issac Capek - computer scientist. From day one, the two were the fiercest rivals for valedictorian of their class, each trying desperately to out do the other in everything. Yet, at the same time, they were the only ones capable of being the others intellectual equal. They collaborated often, becoming close friends as well as enemies. Undergraduate lead to Graduate, Graduate to PHD, and still the two were neck and neck for the top prize at MIT. Finally, Iskierka took maters into her own hands, and began experimenting in the ground breaking field of applied anti-matter technology. It was her hope that by perfecting the technology, she would finally wipe the smug smirk from Isaac's face. Unfortunately, her experiments proved her undoing, and on one fateful night, a few atoms of the dangerous substance broke magnetic containment. The resulting explosion ruined her arm forever. Out for the rest of her semester, Isaac Capek secured the long fought top spot. At graduation, Iskierka admitted defeat, offering her newly replaced hand in surrender. Isaac on the other hand finally asked her out. Iskierka Eyzik became Iskierka Capek two years later.

For a time, everything in her world seemed to be falling into place: she had her dream job working on state-of-the-art technology for Earth's defense, a husband she loved, and all she could ever want and need. Then, the war she had cared so little about, came to her doorstep. One night, a martian freedom fighter came to her home and tried to end her and her husbands lives to put a stop to their work. He half succeeded - Iskierka survived but Isaac was not so fortunate. The police killed the radical, saving her life.

She enlisted the very next day; her connections and credentials earning her a commission aboard the SS Aurora.

[b/]Personality:[/b] Iskierka is a genuinely curious about nearly everything. This curiosity is now tempered by her desire for vengeance. She used to be friendly enough, but the loss of her husband has dampened that, and she is cold to those she does not know. In times of focus, her old personality (that of a cheerful, curious, carefree individual) shows itself, but when her mind is unoccupied, she cannot help but think of what she has lost. When faced with a martian individual, her hatred overflows and she will stop at nothing to end them.

[b/]Perks/Flaws:[/b]
Archive of Knowledge (+1) (There are few topics for which Iskierka can claim no knowledge. She has at least a passing familiarity with nearly everything, and in the field of science she may as well be an expert

Prosthetic Arm (-1) (Iskierka lacks full mobility with her arm. while functional in most areas, fine motor control escapes her - thus, she can shoot a gun, hold a beverage, or type on a computer, but writing with any legibility is impossible, artistic expression is disastrous, and using fine lab equipment requires her other hand.)[/spoiler]

Let me know if there are any changes you want me to make
 

Sinclair Solutions

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Jul 22, 2010
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Is there a deadline for this? I definitely want to be involved, but I need some time to get my homework done before I type up a character sheet and read everything in this thread in detail.
 

Asclepion

New member
Aug 16, 2011
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hiei82 said:
Interesting, very interesting.

I am thinking of making an engineer or science character so I would like to know the state of other technologies. Questions include:

1) Are weapons still projectile based or have we embraced the directed energy?
2) What about human enhancement such as genetic engineering, cyberware, nano-bots, etc?
3) Are computer interfaces still physical or have we cracked Holographic/Augmented Reality/Neural Interface tech?
4) What about A.G.I. (Artificial General Intelligence)?
5) What level of "realism" are you going for? - ("Space Fantasy" like star wars, "Science Fiction" like the works of Asimov, "pants on head crazy" like Doctor Who, or something in-between)
How about "socialist-anarchist utopia" like the Culture?
http://en.wikipedia.org/wiki/The_Culture
(Humanity is ruled by AIs that are millions of times more intelligent than a person, contained as sentient spacecraft with their own ecosystems and human populations in the millions or billions. There is no money due to advanced manufacturing that can give everyone everything they want at no cost, and no laws because the machines control everything. Your life consists of virtual reality, group sex, and doing anything you want because everything is wonderful. Also, they have the best ship names of any setting ever.)

I'll keep paying attention :p
 

Nouw

New member
Mar 18, 2009
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I'm interested. I will have a complete character sheet up by tomorrow ^^. Firstly, a question about my job though, does musician count?
Luck+1. Everyone around him reckons he has a guardian angel. He is uncannily lucky and when faced with a tough situation, it tends to resolve it self at a cost.

Luck-1. Although he may get through, others don't. He has a bad history of being the only survivor or last man standing.
Secondly, are the perks legitimate? Although I can swap them out, I'm sure we can work something out because while I'd hate to be OP I don't want to lose 'em either because I feel it sort of ties into his character. Up to you completely though ^^.
 

BeerTent

Resident Furry Pimp
May 8, 2011
1,167
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hiei82 said:
Character Concept Complete!

Dr. Iskierka Capek said:
See originating Post.
Let me know if there are any changes you want me to make
Her past is highly unfortunate, after all, we have seen quite a few "activists" on earth soil.
She'd be perfect! ^.^

Sinclair Solutions said:
Is there a deadline for this? I definitely want to be involved, but I need some time to get my homework done before I type up a character sheet and read everything in this thread in detail.
I'd say the Deadline is when I get 4 people. In which case, the AI can "find" four more living people once it's reactivated. I feel like I'm getting some interest, so waiting is not a problem.

It's also that time of year. (I think, Art seems to be ahead of everyone else when it comes to exams.) So take your time, We'll wait for ya. ;)

Nouw said:
I'm interested. I will have a complete character sheet up by tomorrow ^^. Firstly, a question about my job though, does musician count?
Luck+1. Everyone around him reckons he has a guardian angel. He is uncannily lucky and when faced with a tough situation, it tends to resolve it self at a cost.

Luck-1. Although he may get through, others don't. He has a bad history of being the only survivor or last man standing.
Secondly, are the perks legitimate? Although I can swap them out, I'm sure we can work something out because while I'd hate to be OP I don't want to lose 'em either because I feel it sort of ties into his character. Up to you completely though ^^.
I think I can work that in. Keep in mind though, the definition of winning and losing here...
You "win" if everyone is doing okay. All of you, not just you.
You "lose" if anybody dies. Including someone you may not like.

Your in a big ship that normally requires a very large amount of people to run it. It would be tragic if you were even more short-handed.

Also, for those long trips, entertainment is needed. Musician sounds good. :3

Asclepion said:
hiei82 said:
Interesting, very interesting.

I am thinking of making an engineer or science character so I would like to know the state of other technologies. Questions include:

1) Are weapons still projectile based or have we embraced the directed energy?
2) What about human enhancement such as genetic engineering, cyberware, nano-bots, etc?
3) Are computer interfaces still physical or have we cracked Holographic/Augmented Reality/Neural Interface tech?
4) What about A.G.I. (Artificial General Intelligence)?
5) What level of "realism" are you going for? - ("Space Fantasy" like star wars, "Science Fiction" like the works of Asimov, "pants on head crazy" like Doctor Who, or something in-between)
How about "socialist-anarchist utopia" like the Culture?
http://en.wikipedia.org/wiki/The_Culture
(Humanity is ruled by AIs that are millions of times more intelligent than a person, contained as sentient spacecraft with their own ecosystems and human populations in the millions or billions. There is no money due to advanced manufacturing that can give everyone everything they want at no cost, and no laws because the machines control everything. Your life consists of virtual reality, group sex, and doing anything you want because everything is wonderful. Also, they have the best ship names of any setting ever.)

I'll keep paying attention :p
Sorry to leave you hanging, but I gotta run. I like currency more, but I like that idea. I'll tell you all more about what it's like to live on Earth in... 9-10 hours? After work. :3
 

Diablo1099_v1legacy

Doom needs Yoghurt, Badly
Dec 12, 2009
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Code:
Full Name[i]:[/i] David West

Gender[i]:[/i] Male

Nationality[i]:[/i] Anglo-Irish

Age[i]:[/i] 32

Appearance[i]:[/i] White Skin, 6'0ft, Thick Hair; Gel'd back, Dyed a Dark unnatural Crimson, Peak Physical Condition

Clothes[i]:[/i] 

Casual[i]:[/i] Usually wears a Black Leather Jacket with a White Running top underneath, Worn out Jeans and white Runners, Keeps a Pair of Sunglasses in his front pocket, has a Beret from 21[sup]st[/sup] Sniper Unit, has a concealed 5-round S&W M500 Model Magnum.

Security[i]:[/i] Wears the Standard Issue Guard Armour with some personal touches (Patches on Shoulders, Small Cross-hair Marking on the left Chest-Plate), retains sunglasses, beret and wears the magnum as a back-up weapon though uses it more then his main.

Job[i]:[/i] Security

Bio[i]:[/i] Born in raised in the now City Nation of Ireland, Young David spent most of his childhood in The City of Connatch with a Gang of bored kids. One day, they heard a rumour of an old RTE Archive in the old Roscommon town so they headed out "Stand By Me" Style. After several days walking though the city, they found the old Town Centre. After some trouble breaking in, they soon found the Archive. They spent the next day or two watching old relics called "Dee-Vee-Dee"'s, showing them what TV was like 200 years ago. Every tonight, They came back to the Archive to watch history until an unspeakable incident involving a Old Movie called "Aliens" which caused David to be forced from the Gang.

While the Gang no longer wanted him, He was still amazed with the Film called "Dirty Harry" and the strange weapon the main character used . Once he finished school and went to the university of Trinity Island on a History Grant. There, he began his research into the what was back then "the most powerful handgun in the world". While this was no longer the case, he found a new favourite, it's older brother, the M500. After scraping bu for several years, he finally got enough money to pay for on E-Amazon. He practised at the Ranges, which was stocked up with old dis-continued ammo, in the Gym Sector and soon became the best shot in the university, earning him a Military Scholarship.

He was sent to the Phoenix Park Barracks and ,While he was criticized for using such a out-dated weapon, he did still break most of the Base's records. Because of his Keen Eye, General Weapons took him on in their 21st Sniper unit. He fit right in, Competing several key missions, one of which was rumoured to land GW the "Project: Aurora" Contract. Still fond of the ways of old, he purchased a Mosin-Nagant Russian Sniper. Again, he was critized by everyone but after a EMP strike on a security mission which damaged the more advanced weapons, they got used to it. When GW was asked about having a Member of staff on board the Aurora, it didn't take long to decide who.

Personality[i]:[/i] Records state that he was the resident Joker of his Unit, Pulling one liners and cracking jokes and the odd Prank. Despite this, He gets on well with most people and Unit Members state that he always looked out for his friends

Perks[i]:[/i]
Hobbyist (Classic Weapons) +2[i]:[/i] David pefers using older model weapons that he has personally modified instead of standard issue equipment and shows a notable improvement in skill over his peers.

CQC +1[i]:[/i] Trained in Hand-To-Hand Combat and is adept at knock-outs and restaining.

Flaws[i]:[/i]
Sub Par Weapons Training -1[i]:[/i] Due to his low usage of his standard issue weapons, he lags behind his peers in using them.

Fear of Aliens -1[i]:[/i] Reports state that due to a frighting experience with a movie dating back to the 1900's called "Aliens", he bears an intense fear of Extra-terrestals which affects his performance in all aspects

Technologically Inept -1[i]:[/i] Has Trouble using the Ship's Interfaces.
Right, here is the first draft, Bio still in the works.
Also Have the Idea that he is great with his Personal Guns (A Sniper and the Magnum) But is not so good with everything else.

Any Issues, Please let me know and offer suggestions if you don't mind.
 

Folji

New member
Jul 21, 2010
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This looks interesting, count me in. I'll get to the typing later today, when I'm back from the gym.
 

BeerTent

Resident Furry Pimp
May 8, 2011
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Folji said:
This looks interesting, count me in. I'll get to the typing later today, when I'm back from the gym.
Thanks for the interest. Can't wait to see what you got. ;)

Diablo1099 said:
David West said:
See originating Post
Right, here is the first draft, Bio still in the works.
Also Have the Idea that he is great with his Personal Guns (A Sniper and the Magnum) But is not so good with everything else.

Any Issues, Please let me know and offer suggestions if you don't mind.
Your bio doesn't need to be massive, but I do like to see these things. :3

I need to leave a note here, regarding your choice of non-standard weapons.

Due to the fears of internal ship damage, under no circumstance are you permitted to carry ammunition for your personal firearms onboard. You will be tasked with being a Security officer, but while you do, you are required to use your Culler Standard issue firearm. Should the unthinkable occur, you are allotted two cylinders for your revolver. (10 rounds) and one magazine for your rifle (5 rounds) until deployment on Mars, the supplies will be dropped with you.

The PSS will still be able to stop your Magnum rounds, but your Sniper Rifle rounds will still be able to do some damage on the first shot. I'd prefer to keep the Sniper a long-barreled Bolt-action. Your choice the type of rounds for each weapon. (HP, ST, or FM. HP is good on organics, FM is good on robotics. ST is Standard.)

As for the background for Asclepion...


OBJECTIVES:
The Aurora is to establish a foothold on the darker side of the Martian surface to start the end of the war. Once fully deployed, she will lead an attack to secure space. While the primary attack is based around the Phobos Space Station, the Aurora will disengage combat to find a suitable location. Drops will be deployed, and a base of operations will be quickly deployed.

The base?s primary objective will be to hold its position until the Aurora returns with reinforcements and supplies. We aim to outnumber the Martian populace, and force surrender. If not, by 3rd deployment, which will contain vehicles to assault the primary Martian base of operations, Prabhava Mine.

Unfortunately, the Aurora is not ready. She has not been fully constructed, and lacks supplies for any engagement alone. When Mars attacked, The Aurora fled only to be ambushed by a larger force. People may come to realize that the enemy may have known what was up, and succeeded in stopping it.

Earth:
Living on Earth is easy. Mega-Corporations such as Acclimate, Earth-one, Prosperity, and Zeph-Tek make life a breeze with the invention of the Artificial Intelligence. No more will young aspiring students need to work at Tasty-Burger to fund their lives at collage. Menial tasks are all done in conjunction with the Artificial intelligence, and AI?s typically become your best friend. The Educational system is repaired, and when you?re out of high-school, you?re able to start on your degree. In the highly practical fields like Fabrication, and Design, or in more science fields like Data management and Biological research. The massive, Mega-Corporations, as well as the Earth Enforcement Military are always looking for new blood!

Living here is pretty similar as it is today. You go to work, come home, have a snack, talk with the AI and entertain yourself and your happy family. You may occasionally see Security officers around, toting heavy weapons and machine guns, but this is to quell the possibility of any Martian activists on Earth soil, and deter any crime. Nobody seems bothered by it.

Actually, that's a lie. There are some people who are deeply bothered by the state of Earth. Anti-Corps can sometimes stage attacks against the bigger Corps, who responded with their own security. Martian activists, people who believe the war should end without a fight often cause little rampages, but these are always quelled relatively quickly, so there's no worries.

Yep, life is good on Earth, but the Miners from afar want to change that...
 

Diablo1099_v1legacy

Doom needs Yoghurt, Badly
Dec 12, 2009
9,732
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BeerTent said:
Born in raised in the now City Nation of Ireland, Young David spent most of his childhood in The City of Connatch with a Gang of bored kids. One day, they heard a rumour of an old RTE Archive in the old Roscommon town so they headed out "Stand By Me" Style. After several days walking though the city, they found the old Town Centre. After some trouble breaking in, they soon found the Archive. They spent the next day or two watching old relics called "Dee-Vee-Dee"'s, showing them what TV was like 200 years ago. Every tonight, They came back to the Archive to watch history until an unspeakable incident involving a Old Movie called "Aliens" which caused David to be forced from the Gang.

While the Gang no longer wanted him, He was still amazed with the Film called "Dirty Harry" and the strange weapon the main character used . Once he finished school and went to the university of Trinity Island on a History Grant. There, he began his research into the what was back then "the most powerful handgun in the world". While this was no longer the case, he found a new favourite, it's older brother, the M500. After scraping bu for several years, he finally got enough money to pay for on E-Amazon. He practised at the Ranges, which was stocked up with old dis-continued ammo, in the Gym Sector and soon became the best shot in the university, earning him a Military Scholarship.

He was sent to the Phoenix Park Barracks and ,While he was criticized for using such a out-dated weapon, he did still break most of the Base's records. Because of his Keen Eye, General Weapons took him on in their 21[sup]st[/sup] Sniper unit. He fit right in, Competing several key missions, one of which was rumoured to land GW the "Project: Aurora" Contract. Still fond of the ways of old, he purchased a Mosin?Nagant Russian Sniper. Again, he was critized by everyone but after a EMP strike on a security mission which damaged the more advanced weapons, they got used to it. When GW was asked about having a Member of staff on board the Aurora, it didn't take long to decide who.
Right, Had some fun with this, Also Connatch is a County/State of Ireland to give you an Idea of how far Urban Sprawl went :D
I'll Have David stash his Rifle past Security to be found later and the Ammo I'll go with is Standard, About resupplies of Non-Standard Ammo?
 

Nouw

New member
Mar 18, 2009
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Full Name: Ace Jefferson
Gender: Male
Age: 29
Job: Musician.
Nationality: New Zealand (English)

Appearance: Ace is a relatively tall figure standing at 6'1" or 185cm. However, he is only 160lbs. or 72 kgs. This gives him the appearance of being thinner than he really is. He is cleanly shaven, has short, black, wavy hair and blue eyes. He usually has a pick or something else in his mouth which 'helps him relax.' He is light-skinned but not pale. People tell him he has a charming and almost devious smile. Because he has a more casual job as an entertainer he has a bit more freedom as to what he wears. He wears a blue aloha shirt with shorts and jandals to the resentment of his other clarinet quartet members. "When they said I could wear anything I wanted, I took it seriously." Ironically, he sports a black jacket with black pants and black shoes when off-stage.

Biography: Ace was born with luck; the kind of luck that got him and only him unscathed from a situation. His mother passed away during birth and Ace was born as a perfectly normal baby. This would foreshadow his future.

He moved to New Zealand when he was two with his father so he could be better suppourted with the whole of his family. He had a relatively peaceful and normal life from then on; he went to school like everyone else and found a passion for the clarinet at seven. However, when he was ten an insane student from his school went on a shooting spree. Ace and his classmates were in the classroom when the student entered and fired at them at point blank range. Ace was the only one to make it out without being hurt. This traumatized him greatly and resulted in him being mentally unstable for two years. During these two years, he made deeper bonds with his father as he was the one that helped him return to normal the most. When he returned to school, his life fully returned to normal. On a trip to his grandparents with his father, at the age of 16, a bomb went off pushing the train off rails into a nearby lake. He was the only survivor. The death of his father shook him greatly and convinced him that his luck was a curse not a gift and treated it as such.

He left high-school early to go to a musical school in Australia. He hoped to leave his 'luck' behind so no one else would get hurt. He joined and settled into the community well. He graduated at the age of 20 and started to play jazz in clubs. It was at this point he was the happiest he had ever been in his life so far. He had successfully ran away from his luck and was living a comfortable life with a great job. Of course his happiness wouldn't last and his luck would return. When he was 23 the club he was playing in was bombed as a terrorist attack. He was the only survivor again. It was at that point he realized that he should embrace a life of 'luck' and that there was no point in running away. He changed his attitude to a more positive one and returned to NZ. He played for various Orchestras, Concert bands and occasionally played jazz. When he heard of a job as a musician on a space-ship, he applied immediately. He is now part of a Clarinet Quartet called the 'Cards' but he is unsure of the condition of the others. He assumes they are dead.

Personality: He is a charming, happy-go-lucky person that has a positive attitude and thinks up when the situation is down. Some say his traits are sometimes obnoxious and egotistical and while he tries to keep it in check, he sees it as inevitable when "one has a life" like his. He isn't afraid to make close bonds with people and isn't afraid to tell them that "they're probably going to die" either. His peers call him "casual, easy-going and dark too" because of this. This doesn't stop them from becoming friends with him though. Whether it is sympathy or his charm he doesn't know but nevertheless prefers to think it's the latter.

Perks/Flaws:

Luck+1. If luck was a perk, he would have it. He is uncannily lucky and when faced with a life-threatening situation, he tends to leave untouched.

Luck-1. Although he may get through, others don't. He has a bad history of being the only survivor.
I may make minor adjustments to this but nothing major like job, perks and etc. If the quantity/quality of incidents seem a little silly, tell me so I can take them out/tone them down :p. I want him to have a tragic backstory but a believable one.

EDIT:Removed crash.
 

terribleyetfun

New member
Jan 9, 2009
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Now this looks like it has the potential to be very interesting, if there are any changes needed let me know

Full Name: Marcus Law

Gender: Male

Nationality: Australian

Age: 27

Job: Engineering

Appearance: 6,0 with wavy black hair that's tied back in a pony tail and striking blue eyes with a few rings around them from a lack of sleep, a 5 o'clock shadow around his jaw and a scar on his right cheek as a result of his first tour of duty, his body is somewhat lanky with a small amount of muscle on his arms. When on-duty he can usually be found in his standard issue engineering jump suit which comes with several compartments for the storing of tools and spare parts and a protective face mask which comes equipped with HUD-gear and a hands free voice controlled PDA both with some features added to make them more suitable for analyzing machines, only bothering to take it off while off-duty.

Off-duty he usually wears a black T-shirt with a Larger unbuttoned Blue shirt over it and a pair of blue jeans and black sneakers. Also in conjunction with this he's usually fiddling around with his Personal HUD-gear and PDA.

Bio: Raised on a farm in the wide open planes of Victoria, the land having remained mostly untouched by urban expansion due to a need for naturally grown food. Marcus spent his youth doing what any farm boy would do; learning the value of hard work and the value of blowing it off, Much to his father?s dismay who tried his hardest to train Marcus for the day he would leave the farm to him. This training consisted of teaching him everything about farming and machines, it was within the construction and maintenance of these machines Marcus finally found something to focus his mind on, bolstering his father?s hopes that when the time came Marcus would take the farm from him.

However one fateful day while checking that the crops within one of him family?s bio-domes were stable Marcus Saw something that would change his life forever; a frigate ship soared through the sky above him, a magnificent blue tail of fire in its wake. The very sight of this majestic ship was enough to set Marcus? sights towards the stars, to put his hands on that beautiful machine and see what made it tick.

When the time came he applied for every university he could think of, his amazing grades in more intellectual subjects such as Math?s and I.T more than making up for his somewhat sub-par marks in the humanitarian subjects like English. He was accepted to do his Engineering training through a military scholarship, Graduating the top of his class based on what could be considered ?natural talent? alone. He served his tour of duty onboard one of the very same frigates he admired as a kid, the SS melody; He had finally achieved his dream, to be working as close he could possibly manage on the core of what he can be quoted as describing as ? one of the most Beautiful machines ever to exist? . However such happiness could not last forever the reality of the war soon caught up with him, the Melody was ambushed by a Martian cruiser, the shots hit without warning, leaving both the ship and the crew in a state of total disrepair, the captain had managed to signal for reinforcements but they were far coming and the attack had managed to damage the life support systems and weaken the shields to minimal capacity, leaving the ship and crew with little to no hope of survival. Markus, drawing on the same ?natural talent? that got him through university managed to hold both systems together long enough for reinforcements to arrive suffering a slight burn to his right cheek for his troubles, saving the remainder of the crew. This Feat of Heroism earned him a medal and a commendation pushing him even further towards a military career.

With his training and associated Commendations he easily secured a position aboard the SS Aurora, a ship that had him practically salivating at the mouth with excitement.

Personality: From the very outset of his Life Marcus would be what some people describe as a happy-go lucky 'slacker', you'd think these traits would make him unsuited to even be in the military much less on the SS Aurora, that would be the case if he actually considered his job to be work, his attitude also giving him an advantage in stressful situations where being able to avoid stress leads to clearer judgement. He seems to like machines more than he does humans considering them to be more friendly and more open to his love of classical music like rock and disco and his slightly 'darker' sense of humor. The only thing that really makes him angry is when people start damaging technology and/or machines either via their own incompetence or appetite for destruction.

Perks/flaws:

Machine Whisperer +2; Due to extensive Training and a natural affinity for all things technical Markus seems to be able to examine and fix just about any form of machine or computer almost to the point it'd be remarked he has a 'sixth sense' for it.

Farmer +1; His childhood on a farm gave him a good knowledge of basic agricultural techniques and the knowledge of how to sustain and grow crops.

Lack of firearm Skill -1; Due to his specialized training with machines little time was left for practice with standard issue firearms, meaning his skills with weapons in general are somewhat below-average.

Reduced Hearing -1; As a result of constantly listening to loud music and hanging around buzzing machines, his sense of hearing is not as good as the average human.

Lack of focus -1; Cannot bring himself to focus himself on complex tasks that have nothing to do with machines for an extended period of time.
 

BeerTent

Resident Furry Pimp
May 8, 2011
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I'll put this up here, as this part's directed at everyone.

I've edited the first post. Hopefully, I'm not gonna confuse anyone.

Nobody's gone for the Spy yet. I'm not sure if this is because nobody wants him and think he's a bad idea, or if nobody just wants to be him and think it's a good idea. Take note that your Bio can be a lie! and that the main difference the Spy has over everyone else is that they've been born on Mars, and strongly values Martian independence. His objective is not to go around and sabotage the shit out of everything.

I'm also going to aim to start this on Saturday, or Sunday... I don't get much time to write on Fri.Nights. I'm only really gonna aim to have 8 people, as it's a power of 2 and I feel having too many people will overload and confuse things. If we start with just 4 people, then another 4 could wake up at any time.

It's not because I'm a heavy drinker on Fridays. I drink lots on every day that ends with a Y.

Diablo1099 said:
BeerTent said:
[...]
I'll Have David stash his Rifle past Security to be found later and the Ammo I'll go with is Standard, About resupplies of Non-Standard Ammo?
Ha! Nice. Silly Bio's are always good too. ;)

Unfortunately, the resupplies of Ammunition has not been loaded on the ship yet. Ten .357.ST's and Five .50.ST's are all ya get... Use them wisely! :eek:

You may find non-standard ammo if you look around long enough. More than likely, not for your gun, but having 9mm rounds that aren't hollow-point may be beneficial in the future.

Nouw said:
Ace Jefferson. said:
See Originating Post
]I may make minor adjustments to this but nothing major like job, perks and etc. If the quantity/quality of incidents seem a little silly, tell me so I can take them out/tone them down :p. I want him to have a tragic backstory but a believable one.
It works for this Tent. I approve. I'll admit, the events presented would probably fuck him up a little more, but this is up to you.

Hopefully, your "luck" will run out on the SS Aurora.

terribleyetfun said:
Now this looks like it has the potential to be very interesting, if there are any changes needed let me know

Marcus Law said:
See Originating Post
I Approve! This is quite nice indeed! Also, it's a good thing to have an engineer. >.>
 

Diablo1099_v1legacy

Doom needs Yoghurt, Badly
Dec 12, 2009
9,732
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0
BeerTent said:
Mkay, just the Magnum is .500 Magnum Chamber (Like .44 but bigger) and the Sniper is Russian made 7.62×54mmR Rounds (First made in 1891, still around today), But if David gets a chance, he'll re-chamber both of them...
Somehow
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
Diablo1099 said:
BeerTent said:
Mkay, just the Magnum is .500 Magnum Chamber (Like .44 but bigger) and the Sniper is Russian made 7.62×54mmR Rounds (First made in 1891, still around today), But if David gets a chance, he'll re-chamber both of them...
Somehow
Well, we do have a scientist (yo) and an engineer. With some luck we can figure it out.