Ummm, hi there... *waves and points upward in the thread*HankMan said:I find it sad that it doesn't seem anyone who has actually played the game have commented on this yet. This doesn't really go into much detail about why this mechanic was so hated. And before you jump to conclusions, yes I did read the description in the link provided. It just doesn't seem to me that such a mechanic could warrant this level of venom, although I can see how it would have been annoying to searching for a buff just to be able to fight bosses.
Basically, it's a cheap and easy way of balancing and gating content. If you have enough Radiance, you counteract the Gloom so you don't lose any levels.. if you don't have enough Radiance (particularly if you're really short on it) you won't be able to do the content no matter how good you are or how hard you try.zehydra said:From what I've read, not only is Radiance kind of a dumb game mechanic, but Gloom sounds just as awfully bad. I mean, what's the point in leveling up if its guaranteed that you'll be debuffed down a few levels? I don't play LOTRO, so I may be misunderstanding this.
I absolutely care, thank you for asking.daemon37 said:wut is this? I don't even.SaintWaldo said:They deserve credit for the openess now, the Epimethean urge. They call it, "an elephant in the room." They couldn't be more right.
The thing is, there's another elephant in the room still, and it's bigger. The real elephant is that they are shining honesty as after thought and they won't admit what made them lie to themselves about what was good and true in the first place, and made their attempt to create a pastime into an act of prostitution: RENT that was due NOW.
If you are going to meditate, go all the way down. If you didn't go far enough this time, which these guys definitely did not do, improve your lungs. Try singing, but no matter what, always broadcast the truth.
Care to clarify your point here?
Pity DDO devs (another F2P Turbine game) did not pay attention to avoid this mistake, instead of creating an even worse version of a 'raid gate'.vansau said:"As it turned out, however, we created nothing more than an arbitrary gating mechanic that forced players to get 'keys' in order to enter raids."
Ouch.. but to be fair to the DDO devs, the LOTRO team has been sitting on this little mistake of theirs for over 2 years now. The only new part of it is that they are admitting it was a mistake and that they were just ignoring how much the players have hated it since day 1.TechNoFear said:Pity DDO devs (another F2P Turbine game) did not pay attention to avoid this mistake, instead of creating an even worse version of a 'raid gate'.vansau said:"As it turned out, however, we created nothing more than an arbitrary gating mechanic that forced players to get 'keys' in order to enter raids."
In DDO the highest level raid (Tower of Dispair) requires a set of boots.
If you do not have these boots the raid boss can 'banish' you from the raid (eject your character from the raid instance) and you can not re-enter (so no XP, loot or 'completion').
You need to make these boots for each character, which requires 4 very rare random drops from a series of 6 hard quests.
So you have to grind the same 6 quests, on every character, for an item that is useless in any other quest, but essential in one raid.
That's always the sticking point with admissions like this. It's great that the developers finally admitted that, at least in this case, the players were right all along.. but it can be dangerous to make the more vocal of the player base feel like loud and repetitive screaming is what it takes for them to get their way.Panayjon said:You'd have a much happier player base and maybe (but not likely) less angry forums-users.
The Tower of Dispair has been out for well over a year.StriderShinryu said:Ouch.. but to be fair to the DDO devs, the LOTRO team has been sitting on this little mistake of theirs for over 2 years now. The only new part of it is that they are admitting it was a mistake and that they were just ignoring how much the players have hated it since day 1.
So essentially it's a poorly balanced version of Wow's hit rating.StriderShinryu said:snip
Because it was an arbitrary debuff applied to all characters unless they had access to sufficient gear to combat the problem. Depending upon the class in question, the gear was either very easy to acquire or damn near impossible. It acted as a gate on high level play and did not reinforce the concept of team play as no action by team members could effectively combat gloom save the radiance stat.Novania said:From the "Radiance mechanic" tab, it seems just like an "anti-debuff" stat you can find on armor.
I don't really see why everyone got so pissed off about it.
Yeah, in the end that's what it turned out to be. Supposedly initial plans were a lot grander and less of a simple grab from WoW but, for some unexplained reason (beyond excusing it as "miscommunication") that's all it ended up as. Of course, to many LOTRO players just the fact that it closely mirrored an aspect of WoW would be enough for them to hate it even if it worked perfectly. Heheboholikeu said:So essentially it's a poorly balanced version of Wow's hit rating.StriderShinryu said:snip
Seems like they could have tweaked it a bit more rather than outright removing it, but I guess if this many people hated it it's just easier to remove the stat.
That and Gloom already existed in the form of Dread. Heck, they really basically function exactly the same just with different programmed sources. If further tricks within the same vein were desired, they could have been handled through intelligent use of the existing dread mechanic.. except they wanted something new just so they could created a new counter stat to it.Eclectic Dreck said:Because it was an arbitrary debuff applied to all characters unless they had access to sufficient gear to combat the problem. Depending upon the class in question, the gear was either very easy to acquire or damn near impossible. It acted as a gate on high level play and did not reinforce the concept of team play as no action by team members could effectively combat gloom save the radiance stat.Novania said:From the "Radiance mechanic" tab, it seems just like an "anti-debuff" stat you can find on armor.
I don't really see why everyone got so pissed off about it.
Basically, gloom is the problem and radiance was a ham handed solution to gloom but most people didn't care for it.