Lovecraft and Video Games

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bluerocker

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Sep 22, 2011
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I don't know if she was mentioned yet; but Jenova from Final Fantasy 7 (The original game; barring whatever the hell the expansions say) certainly has an influence from Lovecraft.

[youtube=r1KGce5KqxU

Start at 0:55 and watch from there.[/spoiler]

The way Jenova is described as a "wound on the planet" and how she/it twisted the people of the planet... Creepy stuff.
 

Zitterberg

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M K Ultra said:
Dead Space 1 has elements of a Yog-Sothery bent.

-Ancient alien artifact that corrupts humans into multi-limbed undead horrors
-Alien artifact made of unknown material
-A cult that worships the artifact
-The mysterious disappearance of an entire expedition (technically the game is about how the expedition disappeared)
-The protagonist does not win in the end
And the ever-shifting and highly organic composition of the Necromorphs are rather Lovecraftian, albeit it a far more corporeal and gorier rendition - it misses entities possessing properties of gelatinous amorphousness. In a way, Dead Space is more "crude" and "fleshly" than most "typical" Lovecraftian horrors tend to be, but that could be read as the Lovecraftian horror tale modified through the narrative of the slasher genre.

However, as you've already stated before (and thank you very much for that), the unknown composition of the Artefact and the alien materials are vital characteristics of the Lovecraftian tale (e.g. the extraterrestrial properties of the ever-shrinking metal in "The Colour Out of Space," or the bowl found in "The Dreams in the Witch House").
 

M K Ultra

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Zitterberg said:
[In a way, Dead Space is more "crude" and "fleshly" than most "typical" Lovecraftian horrors tend to be, but that could be read as the Lovecraftian horror tale modified through the narrative of the slasher genre.
True most of the gory bits in Lovecraft get left to the imagination. Like in "At the Mountains of Madness" Prof Lake's party gets ripped apart by some Elder Things but it gets about a paragraph. Isaac Clarke's experience is like being one of the 11 in that party.

Also the necromorphs would feel right at home with the Gugs, Ghouls, & Ghasts in Kadath.
 

IamLEAM1983

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Aug 22, 2011
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M K Ultra said:
Zitterberg said:
[In a way, Dead Space is more "crude" and "fleshly" than most "typical" Lovecraftian horrors tend to be, but that could be read as the Lovecraftian horror tale modified through the narrative of the slasher genre.
True most of the gory bits in Lovecraft get left to the imagination. Like in "At the Mountains of Madness" Prof Lake's party gets ripped apart by some Elder Things but it gets about a paragraph. Isaac Clarke's experience is like being one of the 11 in that party.

Also the necromorphs would feel right at home with the Gugs, Ghouls, & Ghasts in Kadath.
Just curious - this goes out to both you and Zitterberg - what editions of Lovecraft's works are you using on an everyday basis? I'm a big fan of the Library of America's "Tales" anthology. Peter Straub isn't Joshi, but he puts together a lean, mean, concise and clean collection of almost everything the Master of Providence has ever written in the general Mythos.

I don't think I'll ever really need to specifically look for another LoA edition for the "Dream Quest of Unknown Kadath" and the Silver Key stories, seeing as I've got Del Rey books that carry those - but I'm really glad I got the Straub anthology. It's small, it's cheap, it's pretty and fun to read.

Being a bit of a book nerd, though, I think my future ambition is to end up with a metric ton of redundant Lovecraft anthologies, just because this one is a leather-bound Necronomicon and that one has sweet cover artwork, etc.

On topic, though: Dead Space is another case of Lovecraft being simplified to a degree - made tangible for the sake of portraying Body Horror as a substitute for decent Mind Screwage. It's not a terrible idea, but there's a bit of an inherent danger in that.

In "Aliens" and all the movies that followed, survival is the number one concern. Ellen Ripley's sanity is never in question; it's her physical existence that's being threatened by the Xenomorphs. While the Necromorphs are the product of some sort of pervasive alien artifact (the Marker), they're not really focused on the task of driving Clarke insane. It's everything that *surrounds* them that's meant to tug at his mind - especially his own guilt at being unable to protect Nicole.

So the Lovecraftian elements are really in the Dead Space series' tone and general atmosphere and on the delivery mechanism that gets everything started. See the comic prequel for some interesting backstory. It helps that the art is provided by Ben Templesmith. If you've loved "30 Days of Night" as a comic, you'll love this too.

We don't talk about the movie. At least, not in polite circles.
 

M K Ultra

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IamLEAM1983 said:
what editions of Lovecraft's works are you using on an everyday basis?
This is where I get my fix. [http://www.dagonbytes.com/thelibrary/lovecraft/index.html] For meatspace I've got some Penguin Classics.

 

Zitterberg

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IamLEAM1983 said:
The best edition I have read, both academically and structurally, is the Penguin Classics series, edited by the one and only S. T. Joshi.

Firstly, they're extremely helpful in scholarly pursuits thanks to the huge number of footnotes Joshi provided, thus adding a richness of facts pertaining to the life of Lovecraft, his inspirations and his circumstances. Such depth provides a reading experience that I haven't seen outdone in other anthologies (and I either own or have read countless of anthologies with Lovecraft's works).

Secondly, the structure of the short stories and novellas found within each instalment of the Penguin Classics have been arranged in such an amazingly comfortable order that I couldn't think of a better way of having been introduced to Lovecraft's oeuvre. Lovecraft can be rather intimidating to new readers and it's easy to be deterred from reading any further; his archaic vocabulary, the disturbing frequency of sentences involving "swarthy negroes" and his highly descriptive writing style whenever he shares his fetish for Georgian masonry can all be detrimental for your reading enjoyment. However, Joshi introduces the reader to this unbelievably influential author by beginning with "Dagon." Joshi's brilliance shines through when he slowly reveals an overarching narrative in Lovecraft's oeuvre. The short stories and novellas that initially appeared to be separate are actually a part of a literary cosmos created by Lovecraft; it is easy to get lost in these landscapes, but Joshi is the ideal guide through these maddening mountains.

Ultimately, I nearly shed tears once I reached The Dream-Quest of Unknown Kadath in the final edition of the Penguin Classics. Everything made sense. Nyarlathotep, Yog-Sothoth, Pickman and all these larger-than-the-plains-of-existence-and-the-spaces-in-between figures are so wonderfully interwoven in that story, but if you were lacking the familiarity of these characters so much would have been lost. It's truly a work of art how Joshi managed to show how these supposedly separate narratives of the Cthulhu Mythos and the Dream-Cycle have always been fluid, always connected and inseparable.

They're the perfect companion to both the newcomer as to the experienced reader.

These books are are: The Call of Cthulhu and Other Weird Stories, The Thing on the Doorstep and Other Weird Stories and The Dreams in the Witch House and other Weird Stories - read them in this specific order for maximum reading pleasure.
 

Zitterberg

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Jul 18, 2012
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It seems I am utterly incapable of saying anything barely related to Lovecraft without resorting to TL;DR walls of texts.

M K Ultra said:
Also, I love that video clip. It's like a paranoid member of the GOP read Lovecraft's works and tried to advocate abstinence among teenagers by equating pre-marital sex with invoking the wrath of a Great Old One.

 

ultrabiome

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Sep 14, 2011
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although Demon's Souls has already been mentioned, specifically one enemy from Demon's Souls come to mind: the Mind Flayer - highly dangerous ranged mages with a tentacle melee attack that can skewer you and likely kill you. very lovecraftian.
 

M K Ultra

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There's also Dragon Age Origins
-The Fade [http://dragonage.wikia.com/wiki/The_Fade] which is a kind of dream realm populated by shape-shifting demons. Again this is more in line with the Dreamland's imagery.


Zitterberg said:
I'm currently writing my final thesis paper at university about the influence of H. P. Lovecraft in video games
I'd be really interested to read your paper when you've finished it.
 

JDLY

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rcs619 said:
Never really liked the Reaper reproduction element introduced right at the end though. Seeing people get melted down is creepy, sure, but it just seems like there were a lot more ways they could have gone with it besides using it to make new Reapers. How does flesh and bone become a mechanical shell anyway?
If you read a bit into it, it's explained to some extent.

The cephalopod-like structure is actually a shell, with the true Reaper housed inside. This explains why they all look the same, yet the human Reaper looked human. Supposedly the Reaper constructed from each species bears a resemblance to that species, but we only ever see the human one because it is not in it's shell yet.

As for the flesh and bone becoming mechanical, it is mentioned early on in ME2 (and I think sometime in ME1, but I'm not sure) that the Reapers are part biological, part mechanical.

OT: Also from ME1, the Thorian. A "plant" in the loosest sense of the word. It is a tentacled mass, ancient beyond comprehension, that can control the minds of sentient beings through spores. It is not objectively evil either.
 

Zitterberg

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M K Ultra said:
There's also Dragon Age Origins
-The Fade [http://dragonage.wikia.com/wiki/The_Fade] which is a kind of dream realm populated by shape-shifting demons. Again this is more in line with the Dreamland's imagery.


Zitterberg said:
I'm currently writing my final thesis paper at university about the influence of H. P. Lovecraft in video games
I'd be really interested to read your paper when you've finished it.
I'll be sure to give you a digital copy once I'm done, then. In fact, everyone who's helped me here will receive a PDF file (how fancy).

It's going to be an academic paper, so it might be somewhat dry for some people's tastes. Hopefully, I won't disappoint. Then again, your feedback and help has made me determined to write the best damn thing I can.
 

Clura

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Aug 5, 2007
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Here's a couple more games...

Starcraft franchise:
Like WoW this is filled with Lovecraftian influences. The Zerg and their origin story especially have parallels in Lovecraft. Of course there is precious little cosmic horror in SC2 but this failure is in itself worth looking into.

Sherlock Holmes: The Awakened.
Haven't played it myself but basically it's Sherlock Holmes meets Call of Cthulhu.
http://www.youtube.com/watch?v=0BjBcZEsGpA


XCOM: Terror from the Deep
Was supposed to be a Lovecraftian game but the dev couldn't get the license. Still mentions Lovecraft ingame tho.
http://www.youtube.com/watch?v=RoBA4DfxYNA

Parasite Eve (first one, can't comment on 2nd and 3rd parts):
Mitochondria are actually aliens. Includes people turning into goo that then attacks people among other things... Depending on your choices it also comes with a classic Lovecraftian ending where your heroine basically becomes the Other 2.0.
http://www.youtube.com/watch?v=Psdc-KUtc5Q

Survival horror games:
This genre is most likely the most Lovecraftian in principle as it features a relatively powerless hero whose best option is flight rather than fight. I'd suggest looking into the Alone in the Dark games, especially the first two.
http://www.youtube.com/watch?v=z22DhbOZMbU / http://www.youtube.com/watch?v=K56mD0MPlhY
http://www.youtube.com/watch?v=FxN7Ia-pPy0

Personally, I would argue there's a huge Lovecraft influence in Resident Evil.

I was going to write my own final thesis on your very subject but changed my mind when I read Lovecraft criticism. The whole thing is somewhat unsatisfactory... including Joshi. In some cases especially Joshi :) ... so I have to fix all that first /nod

Anyway, I'd love to read the finished paper. And I'm always open for discussion of all things Lovecraft if you want to run something by me.
 

bobmd13

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I have had a quick glance at your post and one game appears not to be have mentioned at all.

Dark Corners of the Earth

http://www.youtube.com/watch?v=AfQ-Xqt-d0A

I have added the trailer as it was a great game but developed a game breaking bug with windows 7.

There is a workaround, since I doubt that the developers have ever fixed it.

Just as a side note, if I remember correctly the game starts with you in an insane asylum and things go downhill from that very quickly as the game is played as a flashback.
 

Clura

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Aug 5, 2007
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Oh and here's a lovely article on Lovecraft and.... Pokemon!
http://www.destructoid.com/using-post-modernism-to-reinvent-the-horror-genre-167237.phtml
 

Zitterberg

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Jul 18, 2012
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bobmd13 said:
I have had a quick glance at your post and one game appears not to be have mentioned at all.

Dark Corners of the Earth

http://www.youtube.com/watch?v=AfQ-Xqt-d0A

I have added the trailer as it was a great game but developed a game breaking bug with windows 7.

There is a workaround, since I doubt that the developers have ever fixed it.

Just as a side note, if I remember correctly the game starts with you in an insane asylum and things go downhill from that very quickly as the game is played as a flashback.
Maybe I was writing too much so people don't read some of the things I write:

Zitterberg said:
Or have you seen a horror video game with the name of one of Lovecraft's Creations in it (e.g. Call of Cthulhu: Dark Corners of the Earth)?
I'm sorry if this is the case.

Also, that game breaking bug known as the "blue lights" bug is awful. I got so far in the game and nothing happened. One of the few situations in which you actually hope to be attacked by Dagon.
 

Zitterberg

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Jul 18, 2012
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Clura said:
Oh and here's a lovely article on Lovecraft and.... Pokemon!
http://www.destructoid.com/using-post-modernism-to-reinvent-the-horror-genre-167237.phtml
Fun fact: I actually intended to write about Lovecraft as an author whose works exhibited traits best described as some kind of an intermediary stage in the progression from modernism to postmodernism. He was neither completely modernist nor postmodernist, but he could be interpreted as the bridge towards postmodernism with the incomprehensibility of the cosmos instead of the modernist narrative to look elsewhere (e.g. the "Shantih, Shantih, Shantih" line in T. S. Eliot's "The Waste Land"). Lovecraft's oeuvre tells us that there are other narratives, but they amount to nothing more but subjective and inferior labels human beings subject on the vast and utterly alien mechanics of the cosmos. The things we take for granted are demolished and subjected to total deconstruction with the appearance of these creatures we cannot ever hope to comprehend. Cthulhu, for instance, is described as walking through dimensions that we cannot perceive. This can be interpreted as the collapse of the grand narratives and the loss of meaning found in postmodernism as forces of the cosmos emphasises this fact through the most simplistic of concepts: the way they walk, the way the function and the way they simply are.

Then I was reminded of the fact that there's barely any academic research in the medium of video games. Well, there's both a lack of scholarship in both Lovecraft and video games? Why not combine the two?
 

Frozengale

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The game "They Bleed Pixels" is supposedly inspired by Lovecraft's Cthulhu mythos. He can be seen in the title screen here


or at least I assume it's him. You can also see his bones in the bottom left corner. I believe that's from the underwater levels.

The story mostly revolves around a youth sent to a boarding school, she finds a strange book and each night she has a dream about transforming into a purple skinned version of herself with claws for hands. Every morning she wakes up screaming, and can see that she is becoming more and more transformed like her dream self, and the book is always there on her bedside table. She tries to destroy the book in various ways, but each night it returns. Each stage is based on how she tries to destroy/get rid of the book (Burying it, Drowning it, Burning it, etc.) There aren't many cephalopodic creatures, the only real ones of note are these


I haven't finished it so there might be more to do with Cthulhu, but I can't see much. It might also be more about themes and style then anything else when they say it's inspired by the mythos.
 

Zitterberg

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Jul 18, 2012
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j-e-f-f-e-r-s said:
Stop being me, you're scaring me with how much our arguments align!
And don't forget that the possible creators of the Xenomorphs, the Space Jockeys, have been established as our creators, too, in Prometheus. Apart from being a complete rehash of the novella At the Mountains of Madness, it also shares the idea that we are, as you said, not the creation of an anthropomorphic (white male) and centralised deity who is also responsible for the creation of everything. In that logic humans, specifically, serve a special role in the personal plan of this weird, omnipresent, patriarchal figure. Instead, we're the experiment of an ancient and incomprehensibly intelligent alien species.

Moreover, this lovelessness is reflected in the role of the Space Jockeys in Prometheus, here dubbed the Engineers, as the reunion with the creator and its creation results in a rather lukewarm reception. I say lukewarm because the body temperature of everyone inside the room unfortunate enough to get within the grasp of the estranged father figure is lowered to room temperature (and Weyland makes his inevitable slip into the great nothing - the "merciful embrace of oblivion").

However, it has some rather un-Lovecraftian elements in that we're most likely the project of an abandoned experiment or project rather than the random side-effect of a failed experiment. I am, of course, talking about the origins of our species: the protoplasmic ooze left behind by the shoggoths. Yes, we are all part shoggoth.

Furthermore, Weyland-Yutani is more an example of a world in which rampant utilitarianism and neoliberal capitalism has reached an uncontested dominion that is close to totality. Though amorality is most certainly found in the multinational companies of our contemporary neoliberal capitalist age, it is not a trait of Cosmicism. The most important argument against the reading of Weyland-Yutani as an example of "Yog-Sothothery" is that our species' notions and concepts of society, culture and government are simply that: notions and concepts that are, as Nietzsche said, "all too human." Every aspect of Homo Homo Sapiens is soon rendered meaningless once we witness these beings from Beyond and learn that everything we considered stable and certain turns out to be an untruth we taught ourselves. The alien causes irrevocable and detrimental realisations of humanity's own alienation and estrangement to the cosmos; life no longer has any meaning and all sanity and hope is lost as we are, according to Castro, taught "new ways to shout and kill and revel and enjoy themselves, and all the earth would flame with a holocaust of ecstasy and freedom."

Freedom, however, should be translated as our inevitable extinction upon learning the forbidden knowledge of these otherworldly beings their existence. Would you teach an ant to be like you? Would you mourn the destruction of stability if you were to unwittingly step on an anthill? Most people compare the relationship of the Old Ones and humanity with humans and ants, but I think microscopic bacteria or fungi collecting in the dark and barely perceptible corners of your kitchen room would come closer to our inferiority on a cosmic scale in the amorphous and bubbling "eyes" of these entities.

On a side note: there might be factions of opposition within the Alien and Predator universe challenging this form of a multinational and capitalist power structure that Weyland-Yutani Corporation embodies; as Foucault theorised, power is always productive because it always produces resistance. It would be very interesting to see someone expanding on this idea seeing as it being a rather one-dimensional representation of this fictional world.
 

Zitterberg

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Also, did you see that thing that came out of Elizabeth Shaw in Prometheus? They really pulled out the gelatinous, tentacled mass resembling the inky-black void of space with that thing. Then again, H. R. Giger, the Swiss surrealist artist who is also responsible for the character design of the Xenomorph back in the days of the original Alien film (he also worked together with Ridley Scott on Prometheus again), has noted Lovecraft as one of his major inspirations.