LucasArts Promises to Stop Disappointing Fans

Ragsnstitches

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hermes200 said:
Ragsnstitches said:
Give them a chance people. They made (or were involved in making) some great games in the past, what's to say they can't do so again?
Look at EA. For a time they realised such tripe and had some of the worst policies for development, were hit hard by accusations of poor working conditions and we're knocked off the top spot by about every other up and coming label.
Then they released Dead Space, Bad Company, Mirrors Edge and a host of other games. Yes some of them didn't quite get it right, but it showed a change for EA. They are releasing some pretty damn good games annually now and are no longer considered the worst in the industry (activision seems to be the new EA and are due a crash).
All it takes is one good Star Wars/Indiana/Original title to turn around peoples expectations of Lucasarts (and boost their morale). As long as the company doesn't sink, it's inevitable.
That sounds like you believe LucasArts doesn't think they have only one IP.

EA turned around by focusing on new or forgotten franchises (instead of focusing only in the annual FIFA and Madden) and providing an environment were new ideas could grow: Rock Band, Dead Space, Bad Company, Burnout or Mass Effect are all investments that payed off later.

LucasArts doesn't have that kind of vision. I don't care how strong their property is; until they can prove they can create something without bright sticks in it, I won't take them seriously as a publisher.
I'm sorry, but you're basing it on a track record, which is all well and good, but as EA proved things can turn around. That was my point.

I think you need a refresher on the original Lucasarts roster. It wasn't always star wars. They had many non-Lucas/Spielberg inspired games that did well for their time. They had vision... what's to say an ounce of that vision doesn't come back? Short of pure unadulterated pessimism I mean.

They do have vision, it's just been buried under market demand (I blame the prequel trilogy) which is obviously waning now.

EA didn't have that kind of vision for a long time but turned it around. Now semi respectable in the industry.

Activision currently doesn't have that kind of vision but did when releasing CoD initially. They are going fall someday soon and their goals will change.

Nintendo (as a game publisher) doesn't have that kind of vision, yet have created some of the best loved games for each generation of gamer.

I'm not saying their next press release will reveal the game to change things, but I do believe new life is around the corner... although I fear a hard kick is due first.
 

Nouw

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StarWars:Battlefront 3.

If you do it right, consider yourself richer by $100.
 

Heretic95

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Tom Goldman said:
"...one of them better be an X-Wing or Tie Fighter [http://www.amazon.com/Star-Wars-X-Wing-Collector-Pc/dp/B00002SV6D/ref=sr_1_15?ie=UTF8&qid=1307034644&sr=8-15] flight-sim reboot. Seriously, how long have we been waiting for one of those?"
QFT. I miss the glory days of X-Wing Alliance, or any other space/flight-sim for that matter, and I think the genre is due for an overhaul given the massive cult following for these sorts of games. If you don't believe me, take a look at FreeSpaceOpen and its associated projects.
 

Flames66

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Tom Goldman said:
"authentic, immersive, high quality Star Wars games."
About time. More things like Battle Front 2 and Empire at War would be great. What they should do though is look at the things that the modding community did with those games, implement things like that from the start and leave them open for community improvement.
 

Ulkjen

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They need to go back and take a good long look at their Battlefront and Jedi Knight titles. Battlefront was just amazing fun multiplayer (Then again, I love things with large(r) scale warfare,... <3 planetside!). Jedi knight: Jedi Academy was just amazing fun. Lightsabers done REALLY well and good feeling with force powers. It was just great. (Anyone spend far too much time force-choking people off cliffs?)

I cant believe i forgot about Republic Commando @_@.
 

Heretic95

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*reminisces about JK:DF2* Good times... Good times... It's also nice to see another PlanetSide fan Ulkjen.
 

Enkidu88

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maddog015 said:
2 words and a number:
X-Wing Alliance 2
If I were a millionaire I would front the money for this game myself.

As it is, I'm now going to have to Rob Fort Knox. Everyone wish me luck....

Come to think of it, do you think LucasArts would accept payment in the form of gold bricks?
 

DAPLR

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Nov 11, 2010
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Holy pre-holy! I thought I was the only one who liked anything Star Wars related after 1983!
 

twm1709

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"I know we've made a lot of star wars crap lately but that's about to change. Because we're going to make more ambitious star wars crap in the future" :rolleyes:
 

hermes

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Ragsnstitches said:
hermes200 said:
Ragsnstitches said:
Give them a chance people. They made (or were involved in making) some great games in the past, what's to say they can't do so again?
Look at EA. For a time they realised such tripe and had some of the worst policies for development, were hit hard by accusations of poor working conditions and we're knocked off the top spot by about every other up and coming label.
Then they released Dead Space, Bad Company, Mirrors Edge and a host of other games. Yes some of them didn't quite get it right, but it showed a change for EA. They are releasing some pretty damn good games annually now and are no longer considered the worst in the industry (activision seems to be the new EA and are due a crash).
All it takes is one good Star Wars/Indiana/Original title to turn around peoples expectations of Lucasarts (and boost their morale). As long as the company doesn't sink, it's inevitable.
That sounds like you believe LucasArts doesn't think they have only one IP.

EA turned around by focusing on new or forgotten franchises (instead of focusing only in the annual FIFA and Madden) and providing an environment were new ideas could grow: Rock Band, Dead Space, Bad Company, Burnout or Mass Effect are all investments that payed off later.

LucasArts doesn't have that kind of vision. I don't care how strong their property is; until they can prove they can create something without bright sticks in it, I won't take them seriously as a publisher.
I'm sorry, but you're basing it on a track record, which is all well and good, but as EA proved things can turn around. That was my point.

I think you need a refresher on the original Lucasarts roster. It wasn't always star wars. They had many non-Lucas/Spielberg inspired games that did well for their time. They had vision... what's to say an ounce of that vision doesn't come back? Short of pure unadulterated pessimism I mean.

They do have vision, it's just been buried under market demand (I blame the prequel trilogy) which is obviously waning now.

EA didn't have that kind of vision for a long time but turned it around. Now semi respectable in the industry.

Activision currently doesn't have that kind of vision but did when releasing CoD initially. They are going fall someday soon and their goals will change.

Nintendo (as a game publisher) doesn't have that kind of vision, yet have created some of the best loved games for each generation of gamer.

I'm not saying their next press release will reveal the game to change things, but I do believe new life is around the corner... although I fear a hard kick is due first.
I think you are the one that needs a "refresher"... With the exception of remakes of games made by people they fired because its sword fighting didn't involve glowy sticks (Monkey Island), the only IPs they published that didn't include Star Wars or Indiana Jones were Lucidity (2009), Fracture (2008, now fired) and Thrillville (2006, now fired)... three mediocre games in five years, that is far from impressive. In the meantime, there has been no less that 30 games branded "Star Wars" or "Indiana Jones"...

You want to talk about milking a franchise? Forget Nintendo or Activision... LucasArt is, by far, the worst. At least Activision has a lot of B-rated franchises alive that support its 2 or 3 AAA. I know I am bashing them on a track record, but a 10 years track record is hard to forget on good will only. Until they show real signs that they want to change it, no amount of mea culpa is going to make me think they care.
 

Ragsnstitches

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hermes200 said:
]I think you are the one that needs a "refresher"... With the exception of remakes of games made by people they fired because its sword fighting didn't involve glowy sticks (Monkey Island), the only IPs they published that didn't include Star Wars or Indiana Jones were Lucidity (2009), Fracture (2008, now fired) and Thrillville (2006, now fired)... three mediocre games in five years, that is far from impressive. In the meantime, there has been no less that 30 games branded "Star Wars" or "Indiana Jones"...

You want to talk about milking a franchise? Forget Nintendo or Activision... LucasArt is, by far, the worst. At least Activision has a lot of B-rated franchises alive that support its 2 or 3 AAA. I know I am bashing them on a track record, but a 10 years track record is hard to forget on good will only. Until they show real signs that they want to change it, no amount of mea culpa is going to make me think they care.
Okay... so you don't like star wars I take it? You do know the universe of star wars is more then "glowy sticks" and some great star wars games don't focus on "glowy sticks". Lucasarts has more akin to nintendo, in that it's ultimately up the imagination (and budget) that determines what can be in a star wars game. There is fluff and lore that restrict elements just as there is archetypal games for Nintendo. But even they can be twisted for the sake of a fun game.

Personal prejudice against the brand means this debate is pointless, as it's the same as hating on CoD because it's an FPS. I can't argue against personal taste. Having no interest in star wars, means having no interest in Lucasarts... so why would you be complaining about them if you didn't care for the franchise it's built around.

I can however, argue against pessimism and rhetoric.

1st off, Lucasarts, just like Squeenix, EA, Activision, Valve etc. are out to make money. They each have their own approach, with varying degrees of success/failure. They don't care for the individual, group or even community, they care for the money. (Valve is considered an exception to the following). Don't delude yourself into thinking any of them actually care beyond a products reception and the pay off (and potential long term pay offs). The development teams are the ones that care about the quality (usually) and the reception from fans, but the distributors and publishers don't give a flying fuck (again, valve is an exception as all their games are made in internal studios). It's all money to them, or lack thereof.

So how does a company like EA get out of the rut it was in? Well, first they realise "oh shit, people aren't buying our stuff anymore". They then sit around a table with a bunch of people who likely don't know anything beyond business and discuss how to make people buy their shit. A result of this, is usually a mad-dash grab and snatch affair to find budding talent in studios (if they made something that sold well, it makes them very happy) and to layoff the ones not doing so well (based purely on recent returns). Once they find "talent" they look at the market to see what has been selling well or get ideas from the new guys. When everyone is happy or at least the guys signing the cheques are happy, they throw money at them in reasonable quantities and say "make us money!". Then cross their fingers for a 2-3 years (dependant on the project) and hope for a pay off at the end it.

Now whether it was by intelligent design, or a pure fluke, EA got it's payday... and there was much rejoicing. They now have a host of new, successful IP's to milk until the cows come home... which will ultimately lead to a similar drought unless they stay sharp.

Currently, albeit late to the party, Lucasarts are at the "oh shit" part. So again, it will be a while before we see the pay off... if they play it intelligently.

I have no doubt Lucasarts are doing a terrible job at the moment, it's freaking abhorrent how they made decisions in the last few years (despite you're round off, it has been far less then 10 years since Lucasarts started to crumble). But looking at their progress Objectively, they released quite a few well received games in the last 10 years (KotoR I + II, Jedi Knight II + Acadamey, Republic Commando, Battlefront, Galactic Battlegrounds, Rogue Leader, Lego Star Wars and so on) ... all star wars naturally, but they sold well on their own merits, not because of the brand. Short of the last 2 years, they have had at least 1 successful game for every year since 2001.

In addendum, yes lucasarts are bad, no they haven't always been bad, it's likely they don't care but who does and Star Wars is more then "glowy sticks".
 

CaptainKoala

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http://public.wsu.edu/~wldciv/world_civ_reader/world_civ_reader_1/herodotus.html
Read that. Its pretty much the same. It's an ancient Spartan account of Xerxes having the ocean whipped 40 times because the tide came in, hoping the water would be too afraid to come in again.