PurpleRain said:
Anyway, onto topic. I'm wondering, what is better: Magic or Science?
Well, since magic isn't a real thing, there are many ways to approach it. (I'm going to assume you're talking about regular science rather than fantasy super-science, which is basically magic with more buzzwords and pocket-protectors. Regular science is better.)
I think a world of D&D-style magic is pretty lame. It's basically just science in a world that makes less sense than ours, where great minds spend time figuring out how to wave a feather around to make a djinni appear. The sad thing about stock fantasy is that most of the wizards are less interesting than real-world people who tried to do alchemy.
But you can do other stuff with magic, too. Take magic as imposing your will on the universe, without the spell slots and bat guano and stuff. Being able to make your desires reality is pretty good story-stuff. I like it a lot. It's not a world I myself would want to inhabit, though: static consensus reality is blander, but much safer than a bunch of people all trying to directly impose their will on reality. I'm happy that my world isn't full of monsters from the id. (To be honest, I'd side with the Technocracy in Mage and the Continuum in Continuum/Narcissist, too, because the guys trying to make their own little subjective realities are crazy fucks. But I love the idea of magical will in sword-and-sorcery settings.)
There are other approaches, too. It varies. I'm gonna go with science, though. But magic is a great tool for fantasy storytelling.
-- Alex