Knife-28 said:
I start to pelt 'Rex' with grenades, and I continue to do so until I run out.
Knife tosses a grenade at
REX'S cockpit. It bounces off and detonates above the mech, disrupting
REX'S sensor array.
Knife throws another grenade, this time destroying
REX'S sensors completely.
DAMAGE: -10
GRENADES - 99
Grim327 said:
I am slightly scared by the monster, but I quickly get over it. I then rush over to the heels of the monstrosity and take 3 slices at each, before strangely jumping backwards all the way to my starting position.
Grim's attack is about as effective as banging a pipe against a wall. His sword will not do much damage from down there. If only there were some way to drop in on top of the monster, perhaps involving the use of a reciprocating device in his inventory. [small]
*wink wink nudge nudge[/small]
DAMAGE: -1
Salt is inactive, and automatically defends.
DEFENSE: +2
Without any automatic targeting systems at its disposal,
REX'S cockpit is forced open. Black oil pours out of the cockpit, making the floor near the boss slick.
REX fires an easily avoidable machine gun burst. However, due to the turn-based nature of combat, the fighters are stuck in place. The burst misses Knife, hits Grim, and scrapes Salt.
DAMAGE: -4
CORE TEAM:
IIIIIIIIIIIIIIIIIIIIIIIIII
REX:
IIIIIIIIIIIIIIIIIII