Man Fills Super Mario's Shoes Through Kinect Hack

Heart of Darkness

The final days of His Trolliness
Jul 1, 2009
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Xzi said:
It is indeed proof. It's two fucking directions. Not hard. I could literally wire something together for between $10 and $30 which could control Mario far better than Kinect. Microsoft and Sony are moving us backwards, not forwards, and the idiots buying this crap are just feeding into their bad habits.
No, it's not proof. It's just you forming a uninformed opinion based on a single piece of cherry-picked data, and this particular piece of data is largely unrepresentative of motion controls as a whole. Consider this: what if the article had been about this guy making Super Mario Bros. actually run on the Xbox360, and someone had posted this argument:

Here we have definitive proof that the graphical capabilities of the Xbox 360 as they are can never be used to provide a highly detailed representation of in-game events. I mean, if they can't match Nintendo's graphics from the early nineties, what chance do they have of effectively portraying a game in full 3D models and HD textures like Metroid Prime?
what would you say to this person? To STFU, most likely, for having a very uninformed opinion based on, again, a single piece of cherry-picked data.

There's also the issue that this wasn't a Microsoft sanctioned project, but rather the work of one guy doing this in his spare time. Of course there are bound to be delay issues, because he most likely used it after he got it to work and after minimal optimization. And implying that only motion controlled games suffer from unresponsive controls just shows a massive bias on your part. IIRC, Shadow of the Colossus had some relatively unresponsive controls, too, especially when trying to scale walls, but you don't see me going around stating that controllers are terrible ways to navigate platforming games.
 

tehroc

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Jul 6, 2009
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Looky there another thread so haters can pad their post count. I'm having a blast and so are most of my hardcore friends with Kinect, I'm sure that enrages you to no end but frankly I don't give a fuck. At least I'm getting some real results out of Kinect instead of placing on some leaderboard that will be erased from history years later.
 

Norix596

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Nov 2, 2010
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In the end it's not going to be as good as the original -- to say that kinnect controlling is an advance would be like saying is and upgrade to your car to tie ropes to your steering wheel so you could steer with your feet. Still functional but less precise for no real reason.

That said, I am very impressed with this guy's work -- I think he's used the Kinect more creatively than any of actual release games.
 

Thorvan

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May 15, 2009
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It's an interesting project, to say the least. Personally, I would have made leaning to the right or left movement, which is easier and you can stop and start it quickly and efficiently.
 

Xombiebubble

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Oct 26, 2009
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cool, but not really effective in a game that requires precision platforming and timing. you can see how sometimes the jumps or movement didn't register. but mad props, wish i could do something like that
 

zelda2fanboy

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Oct 6, 2009
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Seems like you could map the direction change to either body position or arm movement. For example, running with your arm out to the right wouldn't be that taxing... for awhile.

The reason that this mod fails has to do more with converting analog signal to a digital output. It's not nearly as much of a problem with analog sticks because every input is numerically quantifiable - though some players (like me) still prefer a directional pad in 2D games for that extra little bit of faster response. I'm sure the idea behind the kinect is sound, it just would require a full body suit covered in sensors to be truly accurate. This isn't a problem limited to Mario mods, but to every game designed for the kinect. It will always be fairly close, but it will never be as one hundred percent responsive in the way a handheld controller can be.
 

thatstheguy

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Dec 27, 2008
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Heart of Darkness said:
Xzi said:
Here we have definitive proof that motion controls as they are can never be used to provide a high rate of accuracy or responsiveness. I mean, if they can't match Nintendo's controller from the late eighties, what chance do they have of effectively controlling a game in full multi-direction like Gears of War?
Of course, because using motion controls for a game that wasn't designed to be used with motion controls is proof of the overall accuracy or responsiveness of motion controls.
Not to mention made a bedroom hacker who couldn't have spent more than a couple weeks on this seeing as how Kinect has only been out for that long.
 

Unhappy Crow

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Mar 14, 2010
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Not bad. I wish he could've gotten the Fire Flower so I could see how he can make Mario shoot fireballs. Probably the same way as he can lift up stuff and spin, but all that moving around slows down the gameplay. Still, what he did with the Kinect was pretty cool.
 

Korolev

No Time Like the Present
Jul 4, 2008
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I really appreciate this guy's efforts - but he had a ton of difficulty controlling Mario, which was to be expected. Once again, another reason why, although Kinect is kinda cool, it isn't the future of games. A part of the future of games, sure. But not the future in itself.

Look, the problem is with MOVEMENT. Why do most kinect games either have the computer control the movement of the character, or no movement at all? The reason is simple - running "on the spot" to move your character sucks, and steering a character via kinect is hard to do, without resorting to "stick your hands out to your side" style of game play.

Simply put, you can't play Gears of War with a Kinect properly. You can't. How could you? How can you dive, run, snap to cover, blind fire, active reload, with a Kinect? Honestly, some one tell me how, because I can't imagine playing it without buttons, and Kinect ain't got no buttons.

Whether it's the Wii, the Move or the Kinect, these motion controllers are only good for certain types of games. Indeed, the Kinect is the most limited out of all of them - at least the Move and the Wii have buttons to press.

Kinect is a great idea that came out maybe 3-5 years too early. It's GREAT that they took the risk and made it, because it will spur development into future motion controllers and gesture driven interfaces, which might turn out to be great. In the future. Not now.
 

StriderShinryu

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Dec 8, 2009
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The only real problem was the translation of movement left and right, which could have been solved by using another method of triggering presses of left and right on the dpad. The problem wasn't that Kinect isn't able to translate a NES games control, it's more that the creator was too literal in how he translated them.

It's sort of like if someone made a 2D platformer for the 360 but instead of using the dpad or analog stick to move left and right, they used the L and R shoulder triggers. Sure it would technically work, but it wouldn't feel anywhere near as responsive or natural.. and it wouldn't in any way, shape or form be an indication that the 360 controller wasn't able to do 2D platformers.
 

Silver Patriot

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Aug 9, 2008
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Unhappy Crow said:
Not bad. I wish he could've gotten the Fire Flower so I could see how he can make Mario shoot fireballs. Probably the same way as he can lift up stuff and spin, but all that moving around slows down the gameplay. Still, what he did with the Kinect was pretty cool.
Bet you he does it Kamehameha / Hadoken [http://tvtropes.org/pmwiki/pmwiki.php/Main/KamehameHadoken] style.