If anyone still needed proof Kinect won't work for most hardcore gaming, there's this scene from Babylon 5: Legend of the Rangers. Like many Minbari ships, the Liandra has a VR battle room. In the climax to the Vorlon-Shadow war on the regular series, a similar one allowed Capt. Sheridan and Delenn to monitor the progress of the three-way battle in all directions, and give appropriate orders. In Legend of the Rangers, however, the gunner controls the ship's weapons by using Tae Bo moves:
Now, in a heated battle situation where seconds count, what makes more sense? Pressing a button or trigger a split-second after your eye perceives the target, or winding up and throwing a punch or kick?