Really, Valve just would have had him straighten out all of the end paperclips on the floor instead of doing stuff. It's good that we got a game with so many memes that I now hate the internet.
I'm aware there was a Wow TCG, bowever that wasn't what I was getting at.Smilomaniac said:Notch was very lucky. I'm glad it paid off, both for him and us who still enjoy playing with blocks.
You do know there was a WoW TCG out before Hearthstone... right? While Blizz didn't make it themselves, I'm sure the product rubbed off some experience on the devteam to actually make a PC TCG.AzrealMaximillion said:How much longer are we going to hear about what Notch isn't doing before we hear anything about what he is doing?
Not to start a hate train but he cancelled his Firefly inspired game and Scrolls is being outdone by Blizzard of all people with Hearthstone.
I'm not sure why anyone thought Scrolls would be good. I for one foresaw a mediocre game at best, these things take immense balancing to do right and I can only imagine that it takes a hell of a lot of experience to pull off a successful game like that.
Minecraft would have gotten the attention it deserve. That game was built more by its community then by Mojang. Being under Valve wouldn't have changed that.Not G. Ivingname said:From a business and I have to admit, possibly artist perspective, he made the right call. Valve is still an awesome company, although some of their steam policies are a bit iffy. However, how the company works (a "vote with your desk" system were employees decided which projects they want to support) may of meant minecraft would not of gotten the attention that Mojang has been able to give it.
eh, to be honest, most of the potential was realized by modders, not notch himself. he just happened to be getting the money, and put out a decent amount of content, but the concept was stronger than anything else that he could possibly take credit for.Jumwa said:By the point he got that offer, Minecraft was already very successful. It was already a phenomenon when it was in alpha, even! Trying to paint it as some gutsy move by a little guy deciding to go his own seems pretty silly.
I think he was thinking about the company, not the man. I know Notch isn't going to disregard his own personal bank.iniudan said:He made enough with Minecraft to live the rest of his life, even after Swedish taxes.vun said:Eh, the question still stands; will it last? I don't think they can live off of Minecraft for too long, so I'll be interested in seeing where Mojang ends up.
Is it me or there is so much hate in this post towards Gabe?Josh Engen said:(...) and Gabe Newell (who didn't even make the list).
Dude. I love Gabe. It was just an easy comparison given Notch's uneasiness about turning down Gabe's offer.Zauxst said:Is it me or there is so much hate in this post towards Gabe?Josh Engen said:(...) and Gabe Newell (who didn't even make the list).
I'm not sure how you can say this if you understand much of Valve's history. Even when Gabe Newell and *mysterious co-founder that nobody remembers guy* founded Valve, they hired their initial batch of devs from people making mods for I believe Quake. They made Half Life.Akichi Daikashima said:Well, with the way things are going for him, creating his own "Valve" could very well be possible.
I wish Valve did headhunting like that more often though, it seems a bit of a rarity for them.
I disagree. I think it is very much a matter of opinion. One could easily argue that by joining valve and continuing to work on minecraft at valve he could have done thing that some people (that would be the ones arguing that point ov view) like more than where he took it himself.Adam Jensen said:What reactions? He obviously made the right decision. It's not a matter of opinion.
I think they do, its jsut that you dont really hear new stories about people who join the team before releasing their stuff. Valve is also said to be very hard on picking its staff.Akichi Daikashima said:I wish Valve did headhunting like that more often though, it seems a bit of a rarity for them.
Only as much as we should chill about Psycho (1960) pretty much creating the slasher genre. There are so many copycats of Minecraft now that it can be easily seen where this is going. It doesnt have to be good, all it needs is to be the first. (and by that i mean first popular one, technical first doesnt really matter as Apple has proven by stealing all the ideas and selling them as thier own).omega 616 said:He went with the formula of a simple idea sells and it did. Minecraft blew up 2 years ago and the fucking thing won't fuck off! I'm happy for the guy and I'm jelly of his money (as much as I am jelly of anybody with more cash than me) but jeez, his game is digital lego. Chill the fuck out about it.
You can nitpick over what constitutes a phenomenon or is simply "just really successful" if you like, but considering the fact he sold those copies for $20 a pop with little overhead (he didn't hire anyone else until in the beta phase), he was a very rich man who had pulled in enough cash to retire by the time he got this offer from Valve. I stand by my remark.Rainbow_Dashtruction said:That is just plain not true. In alpha, it had less then half a million sales. That is not a 'phenomenon' thats just really successful for an indie game. By the end of Beta, it only had like 2.5 million sales, which is still pretty massive for an indie game. Once it went out of beta, THEN it became a 'phenomenon' and became insanely popular.
At the risk of sounding snippy,Sight Unseen said:I'm not sure how you can say this if you understand much of Valve's history. Even when Gabe Newell and *mysterious co-founder that nobody remembers guy* founded Valve, they hired their initial batch of devs from people making mods for I believe Quake. They made Half Life.Akichi Daikashima said:Well, with the way things are going for him, creating his own "Valve" could very well be possible.
I wish Valve did headhunting like that more often though, it seems a bit of a rarity for them.
Team Fortress was initially a mod for Quake. Valve hired the modders and asked them to remake it for Source and then redid the art style to make TF2.
Alien Swarm was an Unreal Tournament 2004 mod that was converted into a full Valve game on Source when Valve hired the modders who made it.
Day of Defeat was a Half Life mod, Valve hired the modders and made it an official title.
Portal started off as a university project for some grad students called Narbacular Drop. Valve caught wind of them and hired them to make portal.
The gel mechanic of Portal 2 was also obtained by hiring a second group of students from the same university a few years later.
Valve hired Icefrog who made the original WC3 DotA mod to make Dota 2.
Left 4 Dead started as a game by Turtle Rock Studios, who Valve hired and supported to make the official Left 4 Dead.
Pretty much Valve's entire catalog can be attributed to Valve finding great talent out in the wild, hiring them, supporting them and allowing them to make their game, so that statement of yours really confuses me.
Oh yeah, Notch could probably live off of the MC profits, but he's running a company with several employees as well, and I don't think supporting that off of MC money is all that viable.iniudan said:He made enough with Minecraft to live the rest of his life, even after Swedish taxes.vun said:Eh, the question still stands; will it last? I don't think they can live off of Minecraft for too long, so I'll be interested in seeing where Mojang ends up.
Except nobody is still going cocoo for coco poofs over psycho... However minecraft/notch is headline news every 5 fucking seconds minecraft coming to a new device, it's sold x amount etc.Strazdas said:snip