I'm aware there was a Wow TCG, bowever that wasn't what I was getting at.Smilomaniac said:Notch was very lucky. I'm glad it paid off, both for him and us who still enjoy playing with blocks.
You do know there was a WoW TCG out before Hearthstone... right? While Blizz didn't make it themselves, I'm sure the product rubbed off some experience on the devteam to actually make a PC TCG.AzrealMaximillion said:How much longer are we going to hear about what Notch isn't doing before we hear anything about what he is doing?
Not to start a hate train but he cancelled his Firefly inspired game and Scrolls is being outdone by Blizzard of all people with Hearthstone.
I'm not sure why anyone thought Scrolls would be good. I for one foresaw a mediocre game at best, these things take immense balancing to do right and I can only imagine that it takes a hell of a lot of experience to pull off a successful game like that.
I'm getting at the constant dragging on of the Notch hype wave that's been going on for the past few years. Minecraft was a very influential game yes, but for reasons that are credited to its community rather than Notch himself. And to be frank, Scrolls could have been better had they not taken so long with it. It seems they didn't really know what they wanted to do with it for a long time. Then Heartstone came out and is currently dominating the audience for digital TGC.
It's kind of similar to how DayZ's standalone doesn't look like it will be worth the hype it drummed up at all when(or if) it gets released. Meanwhile games like Nether are progressing faster and are chipping away at DayZ's attention.
I dunno, I feel that sometimes gaming news tries to pander readers by writing about the most popular game/developer for a very long time after they've done something exciting. We can't be expected to be excited over whatever Notch will do, has done, or is currently doing forever when there are currently other interesting things going on in gaming currently.