Marcus "Notch" Persson Turned Down a Job at Valve to Develop Minecraft

Recommended Videos

sparafucil

New member
Dec 5, 2013
14
0
0
Headsprouter said:
Well, thank god he didn't. We got a great, original game out of it, whereas if he did go work at Valve, we'd be exactly the same as we are today minus Minecraft. I guarantee that Valve would have put him to no original use whatsoever.
You really don't know how Valve operates very well, do you?
 

Dragonbums

Indulge in it's whiffy sensation
May 9, 2013
3,307
0
0
Headsprouter said:
Well, thank god he didn't. We got a great, original game out of it, whereas if he did go work at Valve, we'd be exactly the same as we are today minus Minecraft. I guarantee that Valve would have put him to no original use whatsoever.
Gonna have to disagree with that.

You want to know how Portal, and TF2 started?

They hired people who were working on personal projects before release, than continued those projects in Valve, and slapped the Valve brand name on release.
 

bafrali

New member
Mar 6, 2012
824
0
0
Dragonbums said:
Headsprouter said:
Well, thank god he didn't. We got a great, original game out of it, whereas if he did go work at Valve, we'd be exactly the same as we are today minus Minecraft. I guarantee that Valve would have put him to no original use whatsoever.
Gonna have to disagree with that.

You want to know how Portal, and TF2 started?

They hired people who were working on personal projects before release, than continued those projects in Valve, and slapped the Valve brand name on release.
What you have just said is only partially true. Individual project you were talking about was Narbacular Drop. Valve became interested in the concept of portals and hired those students to work on a new game which was Portal. But many Valve employees also worked on the project. It was not as simple as slapping their name on it you see you see.

I also think that you are confusing TF2 with TFC which was a port of the quake mod. TF2 was entirely developed by Valve employees some of whom were also the makers off the original mod in the timespan of 8 years.

But yeah you are right. Valve gave them the opportunity of developing their ideas even further. But It wasn't a simple exchange of money and software
 

Headsprouter

Monster Befriender
Legacy
Nov 19, 2010
8,662
3
43
sparafucil said:
You really don't know how Valve operates very well, do you?
You like to make snarky comments and not justify them, don't you?

Dragonbums said:
Gonna have to disagree with that.

You want to know how Portal, and TF2 started?

They hired people who were working on personal projects before release, than continued those projects in Valve, and slapped the Valve brand name on release.
Thankfully we have a bit of justification right here. And I read the guy who quoted this guy, so I'm all straightened out. Either way, I'm still happy Notch turned 'em down, but one may be a petty reason. Valve fanboys need less reasons to be fanboys, and I think Notch's indie success has proved to be quite inspirational to many would-be indie developers.

Mind you, don't take me as a hater. I just don't like their snail-like habits. Another reason to be happy, in fact: I don't think we'd have Minecraft as of now if he joined Valve. Sure, it would be on the horizon, but even that isn't guaranteed.