Don't think I have ever agreed with anyone more than right now. There seriously is little point using cover in ME1 since your enemies rarely do, they tend to go more for the clusterfuck tactic; run in close and get the shotgun out. Sniping before level thirty-odd is near impossible since the crosshairs swim around more eratically than Michael Phelps on acid, the best weapons in the game basically ended up being pistols, being the most reliabl at short to mid range.NinjaDeathSlap said:I'm sorry, but I have to disagree.Dansen said:Snip
The way your weapons and armor progressed wasn't well balanced at all, and created a difficulty curve that just turned on a dime halfway through the game. The first half, it's practically impossible to hit anything more than 10 meters away. The second half, on the other hand, is a laid back stroll down piss-easy street, where your guns are so powerful, accurate, and efficient, and your armor so beefed up, that using powers, cover, and squad tactics just becomes a detour.
Speaking of powers, cover, and squad tactics, using them was finicky as fuck. I don't even bother trying to take cover in Mass Effect 1, because it's completely useless. Powers have to be aimed with pinpoint precision to be any use, and if you miss, you've just wasted that power for the entire fight because they take so long to cool down. This makes hot-keying useless (and even if it wasn't, only being able to hot-key one power in the first game, on console anyway, is a joke) because you can't trust it. Therefore, whenever you want to use any power, either your own or one of your squad's, you have to break the flow of the combat by going into the power wheel, and painstakingly selecting every last target (which is particularly annoying if the thing you wanted to target has taken that last second to move behind a rock).
AI, both enemy and friendly, is pants. Enemies only have two battle tactics, 1) Run right at you, or 2) Stand still. Every biotic enemy spams stasis everywhere, and every tech enemy spams sabotage. These are the two 'stun lock' attacks in the game, and stun locks are always bullshit. On the other side of the battle, your allies don't do anything useful unless you specifically direct them to, and that's just when they're not actively getting in your way, or getting themselves killed in 3 seconds so I have to waster medi-gel reviving them (Garrus, I love you and all, but in ME1 you were by far the worst for this).
Last, but not least, the frame rate goes to shit whenever anything more than a minor scuffle occurs.
Not to say ME2's combat was perfect. I still think it was way better than the first game's, however, it did indeed rely too much on cover, and there wasn't a great enough sense of progression. For all its other faults, I'd say ME3 had by far the best combat in the trilogy. With a much greater variety of enemy classes, all of whom had their own clearly defined roles on the battlefield, and all of whom had AI that actually worked. Cover based shooting still underpinned the system, but it wasn't your only option. It had more weapon variety than the previous two games, and powers were an essential and fluid component of the system.
I feel the need to shake your hand. Thank you for saving me the trouble of writing all of this down!Zhukov said:Oh God no.
The weapons had no weight. You shoot a guy (with a silly 'pewpewpew' sound) and all it does is lower his health bar. No other reaction. Unless you use hammerhead ammo in which case it goes to the other extreme and ragdolls him against the wall like he's been hit by a train. Same with abilities, come to think of it. They either have no visible effect beyond lowering health bars or they result in ridiculous ragdolling.
Compare to ME3 where enemies will stagger and flinch depending on where they get hit, how hard and whether they have extra protection. They panic if they get set on fire. They convulse if they're being hit with electricity. They're heads pop on a successful headshot. Actual visual feedback.
In ME1 biotics were stupidly overpowered. You had multiple abilities that could instantly ragdoll any enemy, rendering them helpless. Play a biotic Shepard, take Liara and Wrex with you and you can ragdoll anyone who looks at you funny. Tech abilities on the other hand could... lower enemy shields a bit? Hack an enemy synthetic who would be useless because the AI sucked? Yay.
Once again, compare with ME3 where the abilities have varied uses against different enemies, biotic abilities don't automatically render enemies helpless and tech abilities actually help. Also, you can combine abilities for added effects.
ME1 had bugger all enemy variety. In terms of mechanics there were enemies that melee you (husks, varren), enemies that shoot at you (almost everyone else), the occasional biotic that can ragdoll you in an incredibly annoying fashion and Krogan who regenerate (and shoot you).
Compare with ME3. Enemies can lay down smokescreens. Enemies have shields that require them to be disarmed or flanked. Enemies can spawn turrets or repair allies. Enemies can cloak. Enemies can spawn smaller enemies when injured or killed. Enemies can use drones. Enemies can buff one another. Enemies can consume their own dead to gain armour. There are mechs that you can hijack if you kill the pilot. Even the basic shooty enemies can throw grenades to flush you out of cover. Variety!
Hell, even the level-up system in ME3 was better. You can diversify each skill a bit and add extra effects to the basic one. Plus the difference between each level is actually enough to be noticeable. In ME1, levelling up just made the numbers slightly larger in tiny increments. You levelled up! Now the 'warp' skill does +2% damage and has -%5 cooldown. Thrilling! Deep!
So yeah, it is my view that the combat in ME3 shits all over the combat in ME1.
I won't argue that it doesn't work, but it just takes too long to deal with. I haven't played it in quite a while, but I do remember navigating all the menus and screens for weapon upgrades, thinking "Why does this take so long, and why do I have to do it so often?!?!" Perhaps I was stopping to upgrade more than you were supposed to, but I felt like I had to. I couldn't just sit still while I knew I'd just found some new weapon or upgrade that could make my life that much easier.Dansen said:Really? The upgrade system was fine, sure it could have been improved but it works. Hammerhead rounds with shotguns are amazing. Its the shitty inventory system that makes it annoying.
Yeah. And then they ruined it in Mass Effect 2 by making it fun to use, the bastards.Lilani said:The only thing I really appreciated about ME1's combat was the fact that the sniper rifle actually moved around when you were zoomed in. It does bother me a bit in games the way you can have a sniper rifle with the strongest scope in the game, and somehow in the middle of combat without any iron sighting you can hold that sucker perfectly still. In ME1 it felt like using the sniper rifle actually took some effort and finesse, rather than just feeling like a more accurate version of every other gun with a longer cooldown.
i dont understand why everyone hates the story of mass effect 2. i personally found it to have the most interesting story of the series and the story of mass effect 1 interested me the least. basically mass effect 1, to me, is just the game i have to put up with in order to get to the vastly superior other gamesThe_Lost_King said:No, Mass Effect 3 had the best combat, it was amazingly good. Mass Effect 1 automatically fails for not having the Vanguard's charge. Mass effect 1 had the best story though with Mass Effect 3 lagging behind because of that which shall not be named and then Mass Effect 2's crappy story coming in last.
I don't get it either. It was more self-contained and character driven so maybe that's why. I thought it was great because it was so character driven. It's the best game in the series. It improved almost everything and it expanded Mass Effect universe a lot.00slash00 said:i dont understand why everyone hates the story of mass effect 2. i personally found it to have the most interesting story of the series
watBonecrusher said:ME1 combat = Halo
It depends how you're defining story. ME2 has the best characters and character stories of all the games (although ME3 improved the awful Bioware relationship system to a point that created some better individual moments) but the main plot is awful at best with the Collectors fitting really poorly into any place in the trilogy and a lot of silly forced conflict. (No-one considered maybe taking a picture of that dead Reaper to show to the council? No-one thought that maybe you could shuttle a council member over to the Collector base and then the council would assemble a force to stop Cerberus taking control? You spend the whole game harvesting Reaper tech to improve your chances in the upcoming battle and then suddenly there's a point where it's bad to do this again. ASSUMING DIRECT CONTROL. etc)Adam Jensen said:I don't get it either. It was more self-contained and character driven so maybe that's why. I thought it was great because it was so character driven. It's the best game in the series. It improved almost everything and it expanded Mass Effect universe a lot.00slash00 said:i dont understand why everyone hates the story of mass effect 2. i personally found it to have the most interesting story of the series
While movement on the sniper rifle was nice for realism, I felt like it was too much. Shepard was even more unsteady than Leon Kennedy, and that was pretty unstable. It was a nice feature, but in battle or not, sitting there while holding out the sniper rifle, Shepard waves half a foot, if not more, in either direction. It hurts the realism, for me, when I can hold it steadier under the same conditions as an untrained civilian, than a highly trained commander. :/ Unless all the areas Shep and Gang go to are very, very windy.Lilani said:The only thing I really appreciated about ME1's combat was the fact that the sniper rifle actually moved around when you were zoomed in. It does bother me a bit in games the way you can have a sniper rifle with the strongest scope in the game, and somehow in the middle of combat without any iron sighting you can hold that sucker perfectly still. In ME1 it felt like using the sniper rifle actually took some effort and finesse, rather than just feeling like a more accurate version of every other gun with a longer cooldown.
Everything else sucked, though. The upgrading system was totally convoluted and took way too long to mess with.