But your example does not satisfy your own criteria: "exact same concept with the exact same results". Having the computer aim for you is not the same as aiming yourself, and it does not have the same results (if you aim yourself, you'll sometimes miss). More relevantly to this conversation, having the computer aiming removes player choices (those things I keep banging on about) such as which target to aim at.Eldarion said:Avoiding the point then, fine.Guy Jackson said:No, that's not what I'm saying, and have no idea how got from the inventory system to auto-aiming.Eldarion said:Are you kidding? If you come to the same result you didn't have to think less?Guy Jackson said:No, it isn't. The key is in the name: dumbing down. That which requires less intelligence. Tell me how the "exact same concept with the exact same results" can require any less intelligence.
So if the game auto aimed at the bad guys for you that would not require less thought than aiming at them yourself? They die either way right? Thats what your saying.
You said-Tell me how the "exact same concept with the exact same results" can require any less intelligence.
So I used an example to explain why that is silly.
Arrgh a decent argument and I need to play "That internet guy" and be the other side to your coin.Canadish said:*sigh*
You know, judging by the insult at the top of your post, I assume your a moron assuming that all the hate towards the dumbing down of Bioware is being hurled by PC gamers.
I'd like to say I'm a pure console gamer, and I'm also pissed off.
Now, to briefly go over the basics of why Mass Effect to was dumbed down:
A fair few things were cut.
Mass Effect 1 skills:
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Mass Effect 2 skills:
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You mentioned that you never used all your skills at once.
I'll have to correct you and add that, yes you could.
Combining Biotic powers was great fun.
Lifting enemies into the air and then using a force push to send em flying.
Using singularity to draw them together and blasting a Shotgun rocket into the mass.
Or just lifting an entire room into the air with various Biotics, activating all your damage buffs and start blowing them all apart.
The new way the karma bars worked encouraged extremism in either Paragon or Renegade.
In the old game you had to focus your skill points into diplomacy, which allowed you to play a morally grey Shepard and still be effective.
In Mass Effect 2 you had to be either a Saint or Devil in order to be good at diplomacy.
The inventory was gone. Say it was crap all you like, I'd agree with you.
But Bioware just got rid of it, instead of making it more user friendly. That was not streamlined, that was tearing out a whole part of the RPG experience.
This also lead to the utter idiocy of having the female characters surviving the vacuum of space with nothing but a breather mask.
After all, players will get bored if the tits are covered up right brah?
Oh, and the weapon mods were gone because of this as well.
Which meant rather then having my own gun which suited my play style, I was forced to use standard issue cookie cutter ones. Again, less freedom, less variety, less RPG.
Combat was more focused on cover based shooting. It was much smoother, and I liked it...
But it lost the variety of the first game. That one had enemies that could crawl on the ceiling and snipe, the Krogan were lighting fast melee chargers, more large enemies like Geth Colossus, the environments were not all corridors but instead there were many open spaces and the Geth were just generally more interesting then the Blue Suns/Blood pack.
All the enemies in Mass Effect 2 operated the same.
There was a lack of quest variety. Almost all quests involved mass amounts of shooting corridors and killing. Not as bad as Dragon Age 2, but still more then Mass Effect 1.
The first game had quiet a few quests where you didn't shoot anyone at all and instead had to use your wits and silver tongue.
The Mako was cut in favor of Planet Scanning. Again, lack of gameplay variety. Sense of grandure and exploration lost, even if the Mako did handle like a toaster on wheels.
And planet scanning was boring.
They could have focused on improving the Mako, rather then just scraping it.
The main plot really didn't hold up under scrutiny. Go read Shamus Young's article for a full break down. It's a entertaining and interesting read.
Or watch his show "Spoiler Warning" if you'd rather watch a video.
http://www.shamusyoung.com/twentysidedtale/?p=7004
http://www.shamusyoung.com/spoilerwarning/
The collecters and Harbinger were failures and generated no threat.
Compared to Saren, a worthy rival, and Sovereign, famous for the chilling speech about the Reapers motivations. Which leads to...
The awful and silly tacked on final boss. Which also ruined the whole enigma the Reapers had built up. Worst of all, people were laughing, rather then chilled.
Those are some abridged notes on how it was dumbed down.
On the whole, Mass Effect 2 streamlined rather well. Better then Dragon Age 2 and some other titles. Much better actually, presentation and the shooting mechanics were slick.
But it lost alot of the other things that made it great, unique and epic in scope.
I actually never noticed a difference in the sniping from ME1 to ME2(I played ME2 on a computer and ME1 on Xbox. That might have something to do with it). Although you do realize you only got those things to set the infiltrator class apart from the others, right? I always played an adept and I actually found battles to be a lot harder since I had to choose when to throw what power.Eldarion said:I thought it was dumbed down.
I played an infiltrator. The sniping in mass effect 1 was fun, you had to compensate for rifle sway and recoil against foes that would either take cover or run right at you. Felt great landing that perfect headshot.
In mass effect 2, the rifle sway is gone, the recoil is gone. On top of that, using the scope slows down time, oh you also got a cloak that made all the enemies stop targeting you...that took all the skill and fun out of playing the sniper.
Sorry man, thats pretty dumbed down.
I honestly want someone who played the infiltrator to try and tell me that the mass effect 2 version wasn't dumbed down into something a child could play. Granted it was still a fun game, played it a lot. But its like they thought that the fact that it took timing and skill to play the sniper was a bad thing.
You can actually see the same argument happen in WoW. A lot of people thought that the less buttons you had to press meant your class was easier to play or "dumbed down". It either happened over time or from class to class.Dark Knifer said:I guess these people think that 'dumbed down' means less stuff in it, even though this improved the experience greatly IMO. I agree with your points OP less things done well is much better then lot's of things done badly.
Murrrrr makes me cryZhukov said:*gasp*
What are you talking about? It was totally dumbed down!
For example, in Mass Effect 1 I got to switch my Heat Sink II for a Heat Sink III. It was all so very deep and complex!
And don't forget the inventory system. Remember how you got to accumulate several dozen useless items for every one that you might actually use? Then you got to go through the thrilling process of selling them all to the nearest vendor to clear the inventory space for more useless items. And then once you unlocked the spectre weapons it all became completely obsolete anyway. Awesome stuff!
Ohh ohh, and the skill system. After all, nothing beats the absolute game-changer that resulted from adding 2% to my throw strength.
Oh, and for the icing on the cake, I got to drive around twenty different featureless pallette swapped planets in a tank with dodgy physics. Now that's what I call depth!
...
In all seriousness, I loved ME1 despite it's flaws. But I am thankful that they trimmed off the fat for ME2 and consider the sequel to be better in every way.
You played a vanguard didn't you?Guy Jackson said:But your example does not satisfy your own criteria: "exact same concept with the exact same results". Having the computer aim for you is not the same as aiming yourself, and it does not have the same results (if you aim yourself, you'll sometimes miss).Eldarion said:Avoiding the point then, fine.Guy Jackson said:No, that's not what I'm saying, and have no idea how got from the inventory system to auto-aiming.Eldarion said:Are you kidding? If you come to the same result you didn't have to think less?Guy Jackson said:No, it isn't. The key is in the name: dumbing down. That which requires less intelligence. Tell me how the "exact same concept with the exact same results" can require any less intelligence.
So if the game auto aimed at the bad guys for you that would not require less thought than aiming at them yourself? They die either way right? Thats what your saying.
You said-Tell me how the "exact same concept with the exact same results" can require any less intelligence.
So I used an example to explain why that is silly.
I can't be the only one who thought the rifle sway was the most annoying thing on the planet (or in the galaxy, whatever). ME2 sniping was great because I actually felt like a sniper and not someone who was waiting for another swing to come around so that I could try the same shot for the hundredth time. Headshots were satisfying and the recoil was there, it just wasn't noticeable because by the time you had reloaded the reticule was back to it's regular size.Eldarion said:The sniping in mass effect 1 was fun, you had to compensate for rifle sway and recoil against foes that would either take cover or run right at you.
The one with a broken shield breaks shields. The one with a broken bullet breaks guns. The other one breaks biotics.Lyri said:The tech ones just boggle me for the most part, I don't even know what they do.
Imma go ahead and copy from the other ME2 flame war that I'm in at the moment.MercurySteam said:I can't be the only one who thought the rifle sway was the most annoying thing on the planet (or in the galaxy, whatever). ME2 sniping was great because I actually felt like a sniper and not someone who was waiting for another swing to come around so that I could try the same shot for the hundredth time. Headshots were satisfying and the recoil was there, it just wasn't noticeable because by the time you had reloaded the reticule was back to it's regular size.Eldarion said:The sniping in mass effect 1 was fun, you had to compensate for rifle sway and recoil against foes that would either take cover or run right at you.
So uh, yeah, ME2 Infiltrator is made of win.
It's completely accurate to say that the ME2 infiltrator is made of win, but I found the gameplay to be tedious and excessively easy. In ME1 I never found that rifle swing caused me to miss so much as it make the shot take longer to set up, but I imagine it could be a lot harder with a console controller.Using the example of sniper rifles to compare the two games, in ME1 they were initially tricky to use, yet effective with some luck, and over the course of the game became devastating and highly accurate with investment in the skill and appropriate weapon configuration. In ME2 you dropped a few points into the rifle skill at the beginning and spent the rest of the game grinding instakill headshots.
So ME2 would be a cover-shooter with tactical-rpg elements? I have never played the SOCOM games, so I don't really know what a pure tactical game is like.Magenera said:ME2 is not even tactical in terms of what shooters do. Though that seems to be rare these days. Shame what happen to SOCOM 4. Though if they make the biotic, tech, and the cloak be more potent, and make the main team smaller to 6, and give full abilities while increasing the team AI and commands it could be useful. But they might have to do a whole engine to put in some things that can be done in the tactical side of shooters, along with the other skills.
Was ME2 dumb down? Yes in some areas, no in others. The Charm and intimidate being stuck in P/R skill was stupid, and reinforce my point that it was useless in ME1, or as close to it if you wanted to put increases in stats. Nerf the hell out of the caster classes, though the engineer drone skill made it seem like they were going somewhere with messing enemies, and disrupting the battle field. On the other hand guns are unique, need balance though as the Avenger is pretty much outclassed. The attributes increases were low though. Bad when the only difference between two specialization is base on the stat increase of paragon and renegade. The rest of the boost was meager outside of partymates. Defense was useless as you where a glass cannon, or Sentinel/ Vanguard a tank.
To many chest high walls, when will they just make a level be big and have natural cover? Seems better to many, and forces players to improvise.
It was an acceptable skill check for a class that could one shot most bad guys with enough practice.MercurySteam said:I can't be the only one who thought the rifle sway was the most annoying thing on the planet (or in the galaxy, whatever).Eldarion said:The sniping in mass effect 1 was fun, you had to compensate for rifle sway and recoil against foes that would either take cover or run right at you.
So the recoil might as well not have been there.Headshots were satisfying and the recoil was there, it just wasn't noticeable because by the time you had reloaded the reticule was back to it's regular size.
If you where trying "that same shot for the hundredth time" you just lacked the accuracy and patience to play the class in the first game.ME2 sniping was great because I actually felt like a sniper and not someone who was waiting for another swing to come around so that I could try the same shot for the hundredth time.
The time dilation on the scope made it so you don't have to actually try.So uh, yeah, ME2 Infiltrator is made of win.
Irony, definition of: Asserting that education level is the same as intelligence, bragging about your own education and intelligence, and accusing other people of being arrogant. IN THE SAME POST.Korolev said:snip
The time dilation was silly and unnecessary. I didn't like it.crudus said:I actually never noticed a difference in the sniping from ME1 to ME2(I played ME2 on a computer and ME1 on Xbox. That might have something to do with it). Although you do realize you only got those things to set the infiltrator class apart from the others, right? I always played an adept and I actually found battles to be a lot harder since I had to choose when to throw what power.Eldarion said:I thought it was dumbed down.
I played an infiltrator. The sniping in mass effect 1 was fun, you had to compensate for rifle sway and recoil against foes that would either take cover or run right at you. Felt great landing that perfect headshot.
In mass effect 2, the rifle sway is gone, the recoil is gone. On top of that, using the scope slows down time, oh you also got a cloak that made all the enemies stop targeting you...that took all the skill and fun out of playing the sniper.
Sorry man, thats pretty dumbed down.
I honestly want someone who played the infiltrator to try and tell me that the mass effect 2 version wasn't dumbed down into something a child could play. Granted it was still a fun game, played it a lot. But its like they thought that the fact that it took timing and skill to play the sniper was a bad thing.
It seemed to me that ME2 enemies moved differently and in a less predictably manner. I think without time dilation I would have had to aim for the center of mass or wait for them to be stationary, though I haven't tested this.Eldarion said:The time dilation was silly and unnecessary. I didn't like it.
I hope thats sarcasm, otherwise thanks troll!The Great Googly said:Another FPS fan who dislikes RPG's ranting about how gutting all the customization and depth from Mass Effect 2 was a good thing.
Nothing new to see here.
Either would have required a little more forethought than slow-mo-vision. If anything the more mobile enemies could have added to the challenge.uc.asc said:It seemed to me that ME2 enemies moved differently and in a less predictably manner. I think without time dilation I would have had to aim for the center of mass or wait for them to be stationary, though I haven't tested this.Eldarion said:The time dilation was silly and unnecessary. I didn't like it.