Bloody hell, you still here and bitching about loot and how none us are real RPG fans? You seem to have missed the point entirely, and your presumptuousness is getting on my tits.The Great Googly said:The last 8 posts have been more nonsense from shooter fans happy they removed all the common RPG elements from the game.
Because RPG's shouldn't have annoying things like loot of course. What RPG fan would want something stupid like that in their RPG? Picking up a new weapon which gives me +2 to my stats over my previous one?! SO TEDIOUS! No RPG should have these elements! Who enjoys these kinds of things anyways? Certainly not RPG fans. DUH!
Torchlight
I think this is a good example of an RPG which has a little depth to it. Not a huge amount of depth, but a lot more than the ME games for sure. Loot drops like rain in Torchlight, and it does get better over time as you'd expect, but it gets better very slowly and it's randomly generated, so most of the time you're weighing up pros and cons. Do I keep my 100 damage axe, or swap it for this new sword with only 50 damage but 25 health stolen on hit? Should I put on this new helmet which increases my elemental resistance but lowers my armor? Should I instead put on that helmet which increases my dex, which will in turn allow me to wear those great gloves I found? Torchlight is full of this kind of choice/depth. And it's not just the loot; the skill trees are also well done, offering meaningful choice and a variety of equally viable builds. The game is a snooze-fest on Normal difficulty, but on Very Hard Hardcore it's a real challenge and the placement of skill/attribute points requires a lot of thought.
THIS IS WHAT IS MISSING FROM ME1. And yes, it's missing from ME2 as well but that's not because it's been taken out, it's because it was never there in the first place. All that has been taken out is pointless crap that never made any difference to anything.