you sir, seem to be on the level, and even if you did disagree with me, I think I would respect you all the same. I am however definitely of the opinion that what I think about ME1 is pretty definitive. I've played the game... a lotttttt. If you disagree, you're probably doing it wrong, or working in some crazy convoluted way that might give you some slight edge, but definitely not enough to be worth the work you're putting into it. I try not to think of these wrong people as stupid though... misinformed perhaps.. perhaps they see value in absolute tedium and stupid choices that make no difference or actually make you worse for choosing incorrectly.Indecipherable said:Moving past the staggering superiority the OP takes (ie: if you're disagree you're a hypocrit and stupid), there are some things that were 'dumbed down'. Most crucially was the vast reduction in dialog, both for choices and in pure quantity. The Citadel for instance was some people's biggest complaint,about its size and amount of talking 'you had to put up with'. ME2 simply did not have anything of this sort. There were other examples (the VI on Ilos had a great deal of dialog) where ME 1 outshone ME 2. Both ME games have serious issues whereby you can largely say anything and the plot pushes on irrespective of this. You just either be mean or be nice and it's back on the railroads again.
As for the combat, it may be arguing semantics but they made the right choices. I prefer to call it streamlining rather than dumbing down. Perhaps I'm influenced on the unforgivable FPS elements missed from ME1 (hit locations...) but choices that were largely meaningless (fractions of percentages to different powers as a 'level up' option) don't do it for me. Further it has been stated in here that the inventory system did not improve choice either, and that I am in agreement with. In ME1 the weapons were almost universally 'better' or 'worse' than others, rather than being situational. When one choice dominates another then it truly isn't much choice at all, is it?
Seriously, everything I've said bad about ME1, it was my favorite 360 game, bar none, until ME2 came out. Absolute favorite, I've beaten it more times then I'd like to admit, even among such ravenous fans as these. I love it. I'm still playing it today. But I think a lot of people looked at things like the lower number and scope of skill upgrades, the lack of a traditional inventory or loot system, and other things, and just made some incorrect assumptions about what it all means. ME2 isn't a dumbed down ME1. ME2 took everything that was good about ME1, and made it better (except arguably the story.. and I do mean arguably, I think ME2's story was great, but that's really not what we're arguing about here)