Mass Effect 2 Will Be Empire Strikes Back

Woodsey

New member
Aug 9, 2009
14,553
0
0
scifidownbeat said:
Woah necro

Anyway....

Referring to Kotor 2, Lead Designer Chris Avellone said this:
"The biggest influence was The Empire Strikes Back, and it was mostly a personal preference. The movie had a lot of surprises - it had a dark edge to it where not everything ended happily ever after, and I think the struggles of the characters ended up being stronger for it."
- Chris Avellone, December 23rd, 2004
...and then this three months later...
"I am never going to do an Empire Strikes Back ending again in a game, even if they put branding irons to my feet."
- Chris Avellone, March 21st, 2005
Kotor 1 was made by Bioware, right? And Avellone, who worked with the company that made the sequel to Kotor, said he'd never do an "Empire Strikes Back" theme again, right? And ME2, the sequel to Mass Effect, is being made by Bioware, right? And producer Casey Hudson is proclaiming the greatness of an "Empire Strikes Back" theme, right?

I'm just saying, if a designer doesn't like "darker theme" mantra, I'm sure as hell not gonna take a producer's word for it.
Chris Avellone works for Obsidian - who seem to have a rep for being given BioWare series', and then making the sequels to BioWare's previous iterations worse.

Besides, the ending (and most of the plot and sidequests) to KotOR 2 was rushed to hit a release date set by LA; they had no time to properly conclude the ending.
 

Woodsey

New member
Aug 9, 2009
14,553
0
0
scifidownbeat said:
Woodsey said:
scifidownbeat said:
Woah necro

Anyway....

Referring to Kotor 2, Lead Designer Chris Avellone said this:
"The biggest influence was The Empire Strikes Back, and it was mostly a personal preference. The movie had a lot of surprises - it had a dark edge to it where not everything ended happily ever after, and I think the struggles of the characters ended up being stronger for it."
- Chris Avellone, December 23rd, 2004
...and then this three months later...
"I am never going to do an Empire Strikes Back ending again in a game, even if they put branding irons to my feet."
- Chris Avellone, March 21st, 2005
Kotor 1 was made by Bioware, right? And Avellone, who worked with the company that made the sequel to Kotor, said he'd never do an "Empire Strikes Back" theme again, right? And ME2, the sequel to Mass Effect, is being made by Bioware, right? And producer Casey Hudson is proclaiming the greatness of an "Empire Strikes Back" theme, right?

I'm just saying, if a designer doesn't like "darker theme" mantra, I'm sure as hell not gonna take a producer's word for it.
Chris Avellone works for Obsidian - who seem to have a rep for being given BioWare series', and then making the sequels to BioWare's previous iterations worse.

Besides, the ending (and most of the plot and sidequests) to KotOR 2 was rushed to hit a release date set by LA; they had no time to properly conclude the ending.
Damn it, Kotor 2 was still good! Better story-wise, IMO. All I'm saying is BioWare has to be careful so as to not deviate from the original Mass Effect feel.
It wasn't bad by any means, but compared to the first... It was, undeniably I feel, a bit of a mess. Major sub-plots were simply cut (HK-50 factory, anyone?) leaving you unsure of whether you were supposed to go forward or not.

The story COULD have been better, if it had of been handled in-game properly. I felt they did too much, were too blatant about the twist with Kreia, and in the end couldn't really handle it. It was certainly intriguing, and I really did sympathise with the exile - but nothing in the game could match THAT moment in KotOR for me.

Anyway, Mass Effect 2 looks a-f*cking-mazing and I can't wait - I can't think of any instance where Bioware have done wrong, so I have no reason to doubt them now.
 

TriggerUnhappy

New member
Mar 4, 2009
1,530
0
0
Does this mean the third game will feature annoying little bear-creatures?
http://www.members.shaw.ca/david.p.z.888/star_wars/pics/ewoks.jpg
 

TsunamiWombat

New member
Sep 6, 2008
5,870
0
0
RedMenace said:
broken-serenity said:
does that mean in number 3 we get ashley and liara in slave girl outfits??? :)
Yes, and Wrexx will die in some pathetic way (like getting his jump-pack punctured and falling into the mouth of some giant sand-squid-thing).
And then he kills the thing from the inside out and escapes to have awesome adventures in the novels.
 

Woodsey

New member
Aug 9, 2009
14,553
0
0
scifidownbeat said:
What do you mean by "twist with Kreia?"
As in, she was the baddest baddie all along - it was so poorly delivered though that it didn't really have an impact. Her view on things was unique, which was nice (better to simply destroy the force then have one side prevail over the other)but they could of handle the delivery so much tighter.

It felt like a mess - there should be a set point when you find out, not blatant hints where you can't say whether they're the big reveal or not.

Nihilus was also a hugely unsatisfying enemy - mainly because he was underplayed and he didn't fit particularly well because they cut content that showed him better connected to Sion and Kreia.

Following on from that, the Kreia-Sion thing wasn't tapped into enough at all.

I will say that the scene where all the Jedi are recollected on Dantooine and attempt to rob you of the force is exceptionally well done and really made me despise the Jedi.
 

Hotshots

New member
Dec 8, 2009
232
0
0
thebobmaster said:
BrotherhoodOfSteel said:
Whew. As long as it's Empire Strikes Back darker and not, well... crazy dingy black dark, then I'm all for it.
WrongSprite said:
broken-serenity said:
does that mean in number 3 we get ashley and liara in slave girl outfits??? :)
Damn
Fuckin
Straight.
And I'm all for this too.
Add in Tali...well, at least in an even tighter armor. Mmm...Tali...
Maybe some "big krogen sex" added in. Mmm...Wrex and Grunt...they don't call him Grunt for nothing.
 

Woodsey

New member
Aug 9, 2009
14,553
0
0
scifidownbeat said:
Woodsey said:
scifidownbeat said:
What do you mean by "twist with Kreia?"
As in, she was the baddest baddie all along - it was so poorly delivered though that it didn't really have an impact. Her view on things was unique, which was nice (better to simply destroy the force then have one side prevail over the other) but they could of handle the delivery so much tighter.

It felt like a mess - there should be a set point when you find out, not blatant hints where you can't say whether they're the big reveal or not.

Nihilus was also a hugely unsatisfying enemy - mainly because he was underplayed and he didn't fit particularly well because they cut content that showed him better connected to Sion and Kreia.

Following on from that, the Kreia-Sion thing wasn't tapped into enough at all.

I will say that the scene where all the Jedi are recollected on Dantooine and attempt to rob you of the force is exceptionally well done and really made me despise the Jedi.
While I do agree about Nihilus, the Sion-Kreia relationship, and the Jedi Dantooine scene, I must adamantly disagree about Kreia. She wasn't the "baddest baddie" in the sense that she was evil; she was just the last boss (this fact being quite obvious, if you followed her lines of dialogue).

I implore you to read this [http://lparchive.org/LetsPlay/KOTOR%202/] if you want to learn the truth about Kreia. It's very long, but it's a great read, not only because it explains how the game would've looked like by including cut content at relevant points in the game, but also because the author does such a good job of analyzing the plot, and so thoroughly too! If you want to see the game in an entirely different light, you should definitely take a look, if you have time and patience (I recommend you favorite the page if you plan on coming back to it).

Also, "a set point where you find out?" Yes, better to perpetuate the inclusion of THE BIG TWIST in every bit and piece of Star Wars media than to do something original for once (Well, not quite original, but original with respect to the Star Wars franchise). It's statements like yours that force developers into the "safety" of repetition and cliche in order to appease publishers and secure profits instead of risking money and public support to go out on a limb and try something new. You don't have to like it, but don't even think about suggesting they just copy and paste the pivotal Empire Strikes Back scene for each game.
Trust me, I enjoy a developer to try something new (in fact I beg for them too).

What I meant was, I'd of much rather they'd of had the big moment instead of the half-arsed way in which they did it. Yes, give me hints, but don't just let it fall out - if not it has no impact, and I don't care.

KotOR had some very subtle hints about your true identity, which was far better.

I've read plenty about Kreia (I'll take a look at that page too), and I understand her motives - I labelled her the baddest baddie because of what she was seeking to do. To be completely nerdy and highlight a certain conversation in Revenge of the Sith: from my point of view Kreia is evil.

From hers, she is not. I understand her motives, I GET it - she was exceptionally interesting too (when you didn't have to replay each conversation 5 times to get the right influence points).

The problem was, her true allegiance was pretty much up-and-revealed in a ridiculously low resolution FMV; in what was a fairly throw away conversation that could have taken place amongst many points in the game.

The bottom line (personally) is: they tried to do something "new", and they completely screwed up. The delivery was practically non-existant, the story became a plot-holed mess, and Kreia was never a fully-satisfactory character to interact with (like most of the characters in that game) despite being incredibly interesting.

The story could have been better and more interesting than the first, but it wasn't - I'm afraid I must go by what's in the game, not what was supposed to be in the game.

I do, however, lay the blame primarily on Lucas Arts and not Obsidian.

I just wish they had Bioware making a fully functioning sequel (and likely finale) to the games, instead some bloody MMO set 300 years after.

Ahh Revan, how I miss you.