Mass Effect 3 ending SPOILERS!

Recommended Videos

Atmos Duality

New member
Mar 3, 2010
8,470
0
0
Nimcha said:
Honestly, have none of you ever read a science fiction story?

I will admit I had hoped for a more happy ending as well, but that would just be completely contradictory to the tone of the whole game.
Agreed.

Though I think it's fair to call bullshit when the ending is contradictory to the whole "Your choices matter". Everything ends in Bedlam no matter what you do.

Honestly, I'm glad someone made this topic. I'm not buying ME3, though I was curious how the story ends, and it sounds like I would have been rightly annoyed. It's not the lack of a "happy ending" that bothers me, but how ultimately nothing you do really matters.

...And I'm certain EA will mandate spinoffs and sequels anyway. Can't wait to see how they work around the end of galactic civilization, and long-distance space travel.
When they do get around to it, it will be hilarious. The same people who felt betrayed by this ending will rail and rage against Bioware again...while still shelling out money for the games.
 

Fappy

\[T]/
Jan 4, 2010
12,010
0
41
Country
United States
jason27131 said:
Biggest plothole.

Reapers wipe out advance races so synthetics won't destroy them in the first place.

Hello geth and EDI. Only reason Geth took the home planet is because the quarians decided to be a bunch of pricks and kill them for being sentient. Then the geth wanted peace, but the quarians were like fuck no. If you actually remember the data stream part of the game, the flashbacks show that the war was quarian's fault rather than geth, and the geth NEVER tried to wipe the quarians out.
Another fun plothole: If the Guardian could control the Citadel why did Sovereign need Saren to do it for them in ME1?
 

synobal

New member
Jun 8, 2011
2,188
0
0
Nimcha said:
Honestly, have none of you ever read a science fiction story?

I... don't understand why there's such a fuss. The ending made perfect sense to me. Everything the child says adds up to everything that's happened. Now, I didn't get all war assets and as such my ending is probably not as optimistic as the 'best' one. I hear there's even one where Shepard lives. In my ending, the Reapers are destroyed (and by proxy every synthetic). Shepard dies as well. Of course the relays are destroyed and pretty much everyone is fucked. But only for a while. My Shepard's sacrifice has given the galaxy a new chance.

No, the galaxy's sacrifice has done that. That's what I got from my ending. And sacrificing things has been a theme since the very first game.

The whole game has a depressing tone, mixed in with little happy moments. From the get-go, the entire galaxy is under direct attack and everything around Shepard is falling apart. This is really the end. To suddenly have everyting work out at the end, that would be a complete betrayal of everything that happened before.

There is no sudden move into 'MAGIC' territory, as some claim. The Child is obviously an AI of sort and chooses this form to be recognizable for Shepard. It's not a 'MAGIC SPACE CHILD HURRR'. Please.

The Child speaks of 'we'. That implies the first Reapers who decided upon the idea of the cycles. The idea of Reapers as almost almighty beings is not new. Now that Shepard and the rest of the galaxy (very important that part) have broken through that cycle, it clearly doesn't work anymore. That's what the Child literally says. So there has to be a new start. And yes, that can only be done by almost dooming the current galaxy.

But to see so many people disillusioned must mean they haven't made all this clear enough to most people. That is a fail on Bioware, and should be recognized as such. But the claims of this ending making absolutely no sense are just wrong. It's probably just disappointment venting. Take a step back, think about it a little. I will admit I had hoped for a more happy ending as well, but that would just be completely contradictory to the tone of the whole game.

A lot of people will probably still rage and say the ending sucks, but what can you do. I don't think there's any way Bioware could've done this that wouldn't have incurred the wrath of the gaming community. Happy/bittersweet ending? I get why you want it, but as I tried to explain I don't think that would've been any 'better'.
thank god I'm not the only person who saw this. The games ending felt more like a novel to me than a video game, you just don't see these sorts of ending in video games that often so I guess that is why people are bitching. You don't see this ending in Movies any more either because the unwashed mashes can't handle a compelling ending to a compelling series. Just look at what they did to I am Legend for proof of this.

The ending was beyond satisfying for me. Compare it to say the ending of Halo. Halos ending was basically 'when ever we want more money we can make a sequel' ending. Talk about lame.
 

feeqmatic

New member
Jun 19, 2009
125
0
0
SajuukKhar said:
1. Because the reapers couldn't make that choice for the other species it had to be made by them. Beyond they state IN THE GAME that the Catalyst itself couldnt do that by himself due to the way the thing was designed.

2.It isn't magic, that is just plain hyperbole.

3.If you cant understand the difference between destroying out ONLY TECHNOLOGICALLY ADVANCED life to prevent the destruction of ALL future life, and the wholesale destruction of all life permanently then you must not have been paying attention.

Because it is easier to harvest already living life then taking blood cloning more people and then harvesting them anyways.

4. It is an AI taking the form of something that Shepards mind can understand, much like the anceints from stargate or the Q from star trek they exist beyond forms.

Secondly The Reapers want to preserve life in the galaxy, Shepard being there gives them options they didnt have before and a possible way to end the cycle, which they never really WANTED to have to do in the first place. It is obvious why he would help Shepard
Im sorry but you are reaching on several levels here.

1. This is highly speculative and not actually expressed in the game. . But to continue to speculate, if the reapers really wanted to "save" undeveloped species they would have destroyed the Relays a long time ago to keep them from following the reaper tech, how are they trying to give future organic life a "chance" if they are at the same time setting them up for failure?

1-a Furthermore if Reaper tech is the result of some early robot apocalypse millions of years ago, that means that other aliens created the mass relays and the entities that would become the reapers. If this is the situation, how does the destruction of the relays keep future races from getting to the same point which they always seems to do.

2- So you are saying that the Catlyst has the technology to merge organic and synthetic life instantly. We now have to assume that they have technology that is advanced to the point of replicating magic. If this was the case, why would they go through the trouble of the whole reaper process. Why wouldnt they figure out a way to fix things without killing trillions of organcis(and synthetic) life? It just seems like the worst/dumbest choice to use in "helping" organic life and makes little sense. The sudden presence of technology that can replicate magic is just poor writing.

3- I understand that difference, but why? Why would they not choose another option. Furthermore, why would they allow Shepard to make any decision that would in thier mind inevitably lead to the same conclusion. Why would they do so and then keep the mass relays which automatically means that the cycle will complete. It is literally a self fulfilling prophecy. Furthermore you say its "harder" to do this and that, yet their technology has risen to the level of mysticism, they are literally infinite, so i dont get why they dont bother with other alternatives if their goals are so honorable and benevolent.

4- I get why its a kid, but i dont get how shepard getting there somehow gives them new options, nor how these new options somehow solve the problem. As i have stated before, their solution before shepard clearly just kept the issue spiraling, but by letting shep control/destroy all they are doing is resetting the system but there is no reason to think that it wont lead back to the same conclusion. The "merge" option still doesnt make sense becuase A- it such a grand event why didnt they do it before, and B- how will this change peoples will to advance and make their lives easier?


Further points

1- What is the purpose of allowing organics to develop without the knowledge that they would eventually be destroyed? It is clear that they cultivate them in order to kill them, why not put an indoctrination signal on each planet to make the people wait patiently and hopfully for the reapers, why go through the struggle of a painful and ugly war everytime if their goal is "salvation."

2- It still makes no sense that Joker and half the crew were randomly in the Normandy flying though a relay when they were clearly in the middle of the battle at the very end.

3- We still have little clue to the reaper origins. Where did they come from, why did they get here. If we are going to speculate on their purpose then we should have gotten more backround info.

4- The biggest issue of all of this is that this is a GAME not a book. If it were a book where i had no choice in what actions took place then i would not mind such a bittersweet ending; however, in EVERY other "choice" game, especially bioware choices, we as the players have the ability to do work in order to get "happy" choices, sad ones, bitter sweet ones, etc. For them to give us choice all through and then take away that choice at the end is a serious misstep in narrative/interactive story telling. Its like a choose your own path book that has only one ending. If that was the case why let me choose? I get what they were trying to do, i get the symbolic and thematic elements of life, choice, humanity and will, etc, but that doesnt mean that these should be the only options that the players have at the end. We all played the game wanting to see Shep save the galaxy not hit the reset button, to be shown in the last 5 min of a 3 game epic that the only way to really save the galaxy is to destroy it as it has been for the last few centuries/eons is a true kick in the groing and a bad decision.

5- The fans (such as myself) love this story's universe. The ending of the game means that there is nothing else possible in this universe as we know it. Even a prequel would still be hard to get into becuase you know the end result. I dont even want to replay the game becuase i know that all of the hopes and expectations i wanted for the story will not come to fruition. Again, if it were a book, that would be great. It is not a book, it is a game it has different parameters for what should and should not be done.
 

Korten12

Now I want ma...!
Aug 26, 2009
10,766
0
0
feeqmatic said:
5- The fans (such as myself) love this story's universe. The ending of the game means that there is nothing else possible in this universe as we know it. Even a prequel would still be hard to get into becuase you know the end result. I dont even want to replay the game becuase i know that all of the hopes and expectations i wanted for the story will not come to fruition. Again, if it were a book, that would be great. It is not a book, it is a game it has different parameters for what should and should not be done.
That's what also got me. They literally ENDED the universe. Sure you could make prequels and spin offs but where's the fun in that? People want to see time in the universe move on and if everything that made Mass Effect, Mass Effect, is gone then what's the point?
 

T3hSource

New member
Mar 5, 2012
320
0
0
Uhm...the game came out today in Europe,the existence of this thread is kind of irritating,if you guys get my point.
 

feeqmatic

New member
Jun 19, 2009
125
0
0
T3hSource said:
Uhm...the game came out today in Europe,the existence of this thread is kind of irritating,if you guys get my point.
it does have a clear spoiler tag...

That said, it just hit me. What will all of the new players think about this ending? The game was epic up until that point, some were probably even prepared to go and buy old ones. But why would you back track if all you will end up doing is destroying the galaxy as we know it?
 

Fappy

\[T]/
Jan 4, 2010
12,010
0
41
Country
United States
feeqmatic said:
T3hSource said:
Uhm...the game came out today in Europe,the existence of this thread is kind of irritating,if you guys get my point.
it does have a clear spoiler tag...

That said, it just hit me. What will all of the new players think about this ending? The game was epic up until that point, some were probably even prepared to go and buy old ones. But why would you back track if all you will end up doing is destroying the galaxy as we know it?
The ending of the 3rd game makes me never want to play through ME1 and 2 ever again. Quite sad really. I had planned on doing a playthrough of ME1-3 over the course of a few weeks at some point. Not going to happen anymore :(
 

Raijha

New member
Aug 23, 2010
316
0
0
I finished it last night, and I have to say, I was conflicted by the endings.

The results themselves, well, they sort of make sense. The previous cycle was to destroy all advanced civilization to prevent the growth and spread of mechanical life, which would result in the permanent destruction of all organic life, ever, period. Allowing the primitive species to exist and evolve allowed organic life to continue. However with what Shepard did, it was obvious that organic life had reached a point of evolution and technological advancement that this cycle was no longer viable.

Command and Destroy endings were basically just resets on the ENTIRE cycle, bringing almost all galactic civilization back to square 1. Forcing them to rebuild the relays, the citadel, all that jazz. It was basically just a MUCH longer reset on the cycle, which will eventually settle back into what it was.

Synthesis ending made the least amount of sense, and involved the biggest stretch of the imagination. That signal somehow rewrote all DNA of everything, everywhere in the galaxy? Yea, space magic on that one. But, it was said that was the pinnacle of evolution, and the eventual path of all things. So sounded like synthesis was the only option to permanently and forever end the cycle.

Personally, I was disappointed by the endings. There was basically no variety, and a LITTLE more closure beyond "oh hey the normandy crashed on some planet somewhere, some people survived long enough to make a civilization that may or may not have any technology" for every single ending variation.

Sure, I can infer a lot of information on my own about how things might have turned out, but then it just comes down to, ok, geth and quarian resolution based on what i decided, they are locked in their own system without relays...........

krogans are no issue for anyone, genophage or not, locked in their own system, rachni, living or dead, no issue for anyone, turians, asari and humans all spend the next millenium or so recovering, then stay locked in their system,

salarians, they didnt get hit too hard, but again, locked in their own system, and worse, theyve brought the yahg to their planet which is now running loose.

Theres really not much more I can say, great great game, really bad endings. Sure, you can make some sense and get some closure out of them, but they could, and damn well should, have been better. Still worth playing.
 

synobal

New member
Jun 8, 2011
2,188
0
0
Everyone who is freaking out about the relays consider this necessity is the mother of all invention. Prior to their destruction there was no need to build new Mass Relays, my guess is it will take the Asari only a century or two to build some new relays once they sort out their planet. The Salarians might be a bit quicker on that, humans and Turians will likely take longer and the Krogans maybe the longest of all but the destruction of the relays were just a great way to signify the destruction and the end of the reaper threat.

Everyone seems to forget that the relays and all that other tech that the races 'found' were there to control how the races progressed technologically so that they would be easier to 'harvest'. The destruction of the Citadel and the mass relays signify the end of reaper influence on the course of galactic civilization, the end of the last cycle.


These endings are not bad people, they just take a bit more thought than spelling everything out for you by saying 'so and so survived and married a varren' It lets you answer all the really important stuff based upon the game you played and it ultimately allows you to make one of three very significant choices in a way that doesn't feel contrived or thrown in.
 

feeqmatic

New member
Jun 19, 2009
125
0
0
But
synobal said:
Everyone who is freaking out about the relays consider this necessity is the mother of all invention. Prior to their destruction there was no need to build new Mass Relays, my guess is it will take the Asari only a century or two to build some new relays once they sort out their planet. The Salarians might be a bit quicker on that, humans and Turians will likely take longer and the Krogans maybe the longest of all but the destruction of the relays were just a great way to signify the destruction and the end of the reaper threat.

Everyone seems to forget that the relays and all that other tech that the races 'found' were there to control how the races progressed technologically so that they would be easier to 'harvest'. The destruction of the Citadel and the mass relays signify the end of reaper influence on the course of galactic civilization, the end of the last cycle.


These endings are not bad people, they just take a bit more thought than spelling everything out for you by saying 'so and so survived and married a varren' It lets you answer all the really important stuff based upon the game you played and it ultimately allows you to make one of three very significant choices in a way that doesn't feel contrived or thrown in.
But if the relays can (and probably will) simply be rebuilt, how does this stop horrible deadly cycle that reapers are a part of. The motivations make no sense. 2 of the 3 endings are essentially a reset button but they do not in any way stop the nature of organics to seek technological advancement. This renders the entire games motivation null and void.

Furthermore, if the Reapers really wanted to stop the cycle why didnt they just destroy the relays themselves long ago. There are so many holes in the logic here it just makes no sense. If this were on of several endings it would be cool, but to make it a key part of EVERY ending with no sense of closure or epilouge just burns.
 

synobal

New member
Jun 8, 2011
2,188
0
0
feeqmatic said:
But
synobal said:
Everyone who is freaking out about the relays consider this necessity is the mother of all invention. Prior to their destruction there was no need to build new Mass Relays, my guess is it will take the Asari only a century or two to build some new relays once they sort out their planet. The Salarians might be a bit quicker on that, humans and Turians will likely take longer and the Krogans maybe the longest of all but the destruction of the relays were just a great way to signify the destruction and the end of the reaper threat.

Everyone seems to forget that the relays and all that other tech that the races 'found' were there to control how the races progressed technologically so that they would be easier to 'harvest'. The destruction of the Citadel and the mass relays signify the end of reaper influence on the course of galactic civilization, the end of the last cycle.


These endings are not bad people, they just take a bit more thought than spelling everything out for you by saying 'so and so survived and married a varren' It lets you answer all the really important stuff based upon the game you played and it ultimately allows you to make one of three very significant choices in a way that doesn't feel contrived or thrown in.
But if the relays can (and probably will) simply be rebuilt, how does this stop horrible deadly cycle that reapers are a part of. The motivations make no sense. 2 of the 3 endings are essentially a reset button but they do not in any way stop the nature of organics to seek technological advancement. This renders the entire games motivation null and void.

Furthermore, if the Reapers really wanted to stop the cycle why didnt they just destroy the relays themselves long ago. There are so many holes in the logic here it just makes no sense. If this were on of several endings it would be cool, but to make it a key part of EVERY ending with no sense of closure or epilouge just burns.
You assume that what the catalyst said was infallible. He spoke from only the experience of one race (presumably the reapers started out as a race or AI or something). Sure in each cycle there was conflict between synthetic or organic but that doesn't mean that can't change. I'd like to think that the Quarians were very close to that when they made the Geth if they just hadn't freaked. There is hope, and just because the catalyst says its inevitable doesn't make it so. The reapers were a parody of 'god' or gods. Just look at their solution to this problem. Kill most everyone and turn them into reapers as a way to 'preserve' life and they thought this was good because they ultimately caused those races to become something more in the form of a reaper.

Sure they were resets switches, but that doesn't mean that everything has to be the same the next time around. Shepherd proved that when he made it to the catalyst despite what the reapers imply there is still hope.

Also I'd say it is illogical to assume that the relays will be built exactly as they were. I guess I should of clarified that. Now that the relays are gone each civilization is free to progress uniquely technologically speaking. If they do ever set a game in the Mass Effect universe again I wouldn't be surprised to see all the galactic civilizations not relying upon the 'Mass Effect' so much. That isn't to say it won't be used but they will likely find new ways to achieve significant distances and perhaps even intergalactic distances.
 

teknoarcanist

New member
Jun 9, 2008
916
0
0
Honestly, it was 100% pitch-perfect up to and including Anderson's death. And then it just veered wildly and took the bullshit train to stupid town. It's like something I would have written when I was 14.

I wasn't asking for a lot. It would be so easy to implement. Give Shepard some big morally perilous choice, fine. And then whatever he chooses, it kills the Reapers, and the Citadel implodes and disappears. No one knows WHAT Shepard did -- just that he did it.

Montage of reapers dying across the galaxy.

Intergalactic celebration.

A funeral. Squad members eulogize Shepard and his actions throughout all three games. Love interest cries.

Montage of the galaxy twenty years down the line.

Ten second clips of the various races, in whatever state I left them. How hard would that be?

Wrex/Wreav/Grunt/Eva/any-combination-thereof, standing on the surface of Tuchanka, with or without a bunch of Krogan children, depending on whether I cured the Genophage.

Quarians and/or Geth plowing the soil on Rannoch, depending on how I resolved the war.

The Hanar swimming beneath, or sadly absent from, the oceans of their home-world, depending on whether I saved them.

And then a brief scene where the two squadmates I used the most meet up and look out at the stars and epilogue things.

Garrus: "Do you think he's still out there somewhere?"

Tali: "Yes."

Garrus: "...how?"

Tali: "It's what I choose to believe."

SLAM TO BLACK
ROLL CREDITS
THE END


This Matrix Architect starchild bullshit is a slap in the face. Besides being immature, poorly-written, would-be-tragedy; besides being vague, alienating, impenetrable, and unsatisfying; besides all that, it invalidates every choice you've ever made throughout all three games. It renders every decision moot.

And we all know the reason.

It's railroading shit together to set up for DLC, an MMO, or both.

Also: all those militaries stranded in Earth orbit with FTL travel? Yeah they're going to fucking destroy one other, vying for land and resources. I give it a few decades before the Krogan have wiped everybody else out and resort to cannibalism to offset overpopulation.

And how the hell did my squad get back aboard the Normandy after being blasted on the way to the beam? And why was the Normandy escaping through a relay while there was a battle going on? And aren't the dextro-aliens all going to starve to death in that jungle? And why do I give a fuck anymore?
 

synobal

New member
Jun 8, 2011
2,188
0
0
teknoarcanist said:
This Matrix Architect starchild bullshit is a slap in the face. Besides being immature, poorly-written, would-be-tragedy; besides being vague, alienating, impenetrable, and unsatisfying; besides all that, it invalidates every choice you've ever made throughout all three games. It renders every decision moot.

And we all know the reason.

It's railroading shit together to set up for DLC, an MMO, or both.

No it wasn't, you should really look a bit deeper into the ending. It wasn't dropped out of no where, there was a lot of subtle hints in regards to how the game was going to end and the choice you would have to make.

I think perhaps Bioware are suffering a bit from their own success, back in the day they use to only hit a very small target audience of people who seriously enjoyed RPGs and fantasy/scifi literature.

But Mass Effect really did a good job of crossing and blending the genre lines and so we have this Massive influx of people who are not well versed in story telling.

Please resist your knee jerk reaction to the endings people and look a bit deeper, maybe read some really good science fiction works and then come back and really look at the Mass Effect story across all three games. I think you'll find it was really very well done in the end.

Also: all those militaries stranded in Earth orbit with FTL travel? Yeah they're going to fucking destroy one other, vying for land and resources. I give it a few decades before the Krogan have wiped everybody else out and resort to cannibalism to offset overpopulation.
We really don't know that anyone was stuck on earth or that those fleets didn't get away. I know it is tempting to assume that the cut scene showed the crucible going off in real time but we don't know that for sure after all the Normandy got away and they apparently had time to pick up your squad mates off earth for extraction.

Oh and the Krogan didn't bring their females to earth, they are to precious to risk losing still.
 

feeqmatic

New member
Jun 19, 2009
125
0
0
synobal said:
feeqmatic said:
But
synobal said:
Everyone who is freaking out about the relays consider this necessity is the mother of all invention. Prior to their destruction there was no need to build new Mass Relays, my guess is it will take the Asari only a century or two to build some new relays once they sort out their planet. The Salarians might be a bit quicker on that, humans and Turians will likely take longer and the Krogans maybe the longest of all but the destruction of the relays were just a great way to signify the destruction and the end of the reaper threat.

Everyone seems to forget that the relays and all that other tech that the races 'found' were there to control how the races progressed technologically so that they would be easier to 'harvest'. The destruction of the Citadel and the mass relays signify the end of reaper influence on the course of galactic civilization, the end of the last cycle.


These endings are not bad people, they just take a bit more thought than spelling everything out for you by saying 'so and so survived and married a varren' It lets you answer all the really important stuff based upon the game you played and it ultimately allows you to make one of three very significant choices in a way that doesn't feel contrived or thrown in.
But if the relays can (and probably will) simply be rebuilt, how does this stop horrible deadly cycle that reapers are a part of. The motivations make no sense. 2 of the 3 endings are essentially a reset button but they do not in any way stop the nature of organics to seek technological advancement. This renders the entire games motivation null and void.

Furthermore, if the Reapers really wanted to stop the cycle why didnt they just destroy the relays themselves long ago. There are so many holes in the logic here it just makes no sense. If this were on of several endings it would be cool, but to make it a key part of EVERY ending with no sense of closure or epilouge just burns.
You assume that what the catalyst said was infallible. He spoke from only the experience of one race (presumably the reapers started out as a race or AI or something). Sure in each cycle there was conflict between synthetic or organic but that doesn't mean that can't change. I'd like to think that the Quarians were very close to that when they made the Geth if they just hadn't freaked. There is hope, and just because the catalyst says its inevitable doesn't make it so. The reapers were a parody of 'god' or gods. Just look at their solution to this problem. Kill most everyone and turn them into reapers as a way to 'preserve' life and they thought this was good because they ultimately caused those races to become something more in the form of a reaper.

Sure they were resets switches, but that doesn't mean that everything has to be the same the next time around. Shepherd proved that when he made it to the catalyst despite what the reapers imply there is still hope.
No he spoke from having set up and seen this cycle repeat itself countless times. If there is a chance for things to change, then why would they come to "reap" every 50,000 years like clockwork. This is especially crazy considering that there were at least 2 clear examples of synthetic and organic life coexisting effectively in this cycle. The logic requires far too much of a reach to have it make sense. I get the point of the themes and logic behind that choice, but it wasnt much of a choice to make.

What would have been better is that your decisions up until that point led the catalyst to make certain choices. A paragon decision playthrough would show the catlyst that the reapers were no longer needed and its clear from the get, the krogan, etc that this cycle can preserve life. A renegade playthrough would show that the cycle must continue or be controlled, and a third option for doing the whole nonsensical synergy thing. That would make the players choices matter. Bitter sweet for every option is not what we played 5 years for.
 

ifihadashotgun

New member
Mar 9, 2012
6
0
0
The motivations of the Reapers make no sense whatsoever.

They want to protect organics from getting destroyed by synthetics by destroying organics? This makes no fucking sense (also, the idea of being "preserved" by being liquefied and being pumped into a giant robot that looks like your species is fucking stupid too). Why can't the Reapers just decide to protect organic life from other synthetics without going around eating people?

And it isn't like there was some super powerful synthetic force that wanted to destroy all the organics either (other than the Reapers, who are quite possibly some of the stupidest villains in fiction ever). The Geth? Alright, but from the Quarian missions, the Geth seem to have just a slight advantage over the Quarian fleet. Are you telling me that if Shepard assembled the same fleet against the Geth that he assembled against the Reapers that he couldn't go destroy all of them? Again, this makes no fucking sense, and really just seems to be an extremely lazy way to end a series by writers who really should be writing shitty Star Wars fanfics.
 

mattttherman3

New member
Dec 16, 2008
3,105
0
0
I will say this, most people don't like to be depressed, I love happy endings, this just left me empty inside, also the plot hole of the normandy abandoning the battle was just weird and out of place stupid.
 

Zac Sands

New member
Mar 9, 2012
6
0
0
Personally I don't care if the ending is happy or sad. I just want to know what Happens!

Lets say I chose to control the reapers. What did I do once I had control? Did I turn them into some intergalactic peace keeping force or did I follow the illusive mans dream and use them to control the galaxy and help man kind ascend to power? The outcome could be based on your reputation.

If I destroyed the reapers. Was the Catalyst right? Do Synthetics rise up in the future and kill everyone?

I NEED MORE INFORMATION!

If I cured the genophage. Do the Krogan live peacefully or do they get pissed off at other races and cause another war? Do we then have to ask the rachni for help against the Krogan(Twist/Irony)?

What happens to the love interest?

Do the Geth and the Quarians live Peacefully?

If normandy wenT down from the blast (in all three endings) Does that mean EVERY SHIP IN THE GALAXY took a dive?

Did Jacob name his baby Shepard after all?

Come On! It would not have taken bioware a week to answer all of these questions. All it would take is one brief write up at the end of the game that reflected the outcome of your decisions. I don't see how they could leave SO MANY Questions Hanging!

Sigh* [Rant Concluded]

I feel better now.
 

synobal

New member
Jun 8, 2011
2,188
0
0
feeqmatic said:
No he spoke from having set up and seen this cycle repeat itself countless times. If there is a chance for things to change, then why would they come to "reap" every 50,000 years like clockwork. This is especially crazy considering that there were at least 2 clear examples of synthetic and organic life coexisting effectively in this cycle. The logic requires far too much of a reach to have it make sense. I get the point of the themes and logic behind that choice, but it wasnt much of a choice to make.

Not true all the cycles they harvest they harvest before organic and synthetic life come to a head in their 'war' for order and choas as it did for the time that birthed the reapers. The reapers are likely an AI or virtualized intelligence of some race. That saw what happened with them and assumed that organics and synthetics were destined to never make peace. It may of even been right, but Shepherd showing up there at the crucible to make that choice shows that it may of also been wrong. It acknowledges this, and lets Shepherd ultimately choose, though it does so only after telling you its beliefs and motivations. You can't take the assumptions of the catalyst to be 100% true. What ultimately happens in any of the three endings are still ultimately unknown.


Zac Sands said:
Personally I don't care if the ending is happy or sad. I just want to know what Happens!

Lets say I chose to control the reapers. What did I do once I had control? Did I turn them into some intergalactic peace keeping force or did I follow the illusive mans dream and use them to control the galaxy and help man kind ascend to power? The outcome could be based on your reputation.

If I destroyed the reapers. Was the Catalyst right? Do Synthetics rise up in the future and kill everyone?

I NEED MORE INFORMATION!

If I cured the genophage. Do the Krogan live peacefully or do they get pissed off at other races and cause another war? Do we then have to ask the rachni for help against the Krogan(Twist/Irony)?

What happens to the love interest?

Do the Geth and the Quarians live Peacefully?

If normandy wenT down from the blast (in all three endings) Does that mean EVERY SHIP IN THE GALAXY took a dive?

Did Jacob name his baby Shepard after all?

Come On! It would not have taken bioware a week to answer all of these questions. All it would take is one brief write up at the end of the game that reflected the outcome of your decisions. I don't see how they could leave SO MANY Questions Hanging!

Sigh* [Rant Concluded]

I feel better now.
A good ending does leaves you wanting more. :)