Ah, okay. I can get that.Avatar Roku said:The problem is not that the ending is bittersweet or takes analysis. It's horribly developed. To quote myself from above:Deremix said:Jeez, this is still going on?
Alright, I think BioWare just needs to release a fourth ending for the people who don't like the really bittersweet endings that take a lot of analysis to come to like. (I'm one of the people who like the endings).
Here's what they could do:
Add a fourth choice. Basically, turn around to the Catalyst and say something along the lines of "No, no more choices, this ends here and now." Shepard can then shoot the Catalysts who merely disintegrates into thin air, kind of resembling his reoccurring nightmares. Shepard closes his eyes, then the camera pans away from Shepard lying in front of the console in the Citadel. Turns out that was his imagination playing tricks while he was unconscious. He then sluggishly rises up to the console as Hackett tells him nothings happening, and after fumbling with the console, can't find anything to do. He contacts EDI who eventually explains what to try. It works and the Crucible fires, and the Reapers start malfunctioning. Problem is, they are all also starting to explode, which will have some huge impact on Earth and the Citadel itself. So, the Normandy speeds to the window Shepard's staring out of and the doors open allowing Shepard to just barely jump inside. They then flee the Sol relay along with the entire fleet as the Reapers everywhere are destroyed. The effects are widespread, but not as drastic as the impact on Earth and the Citadel.
So, after all of this, they could show epilogues for Shepard, his/her crew, his/her friends, his/her LI. Then the credits can roll and the Stargazer video can still be there.
To the people defending the endings, I see your point. I really do. The endings themselves are not inherently bad. If developed well, they could have actually been quite good. But look at how it happened. The game was over, but then our ending was just snatched away from us. We go from an ending where the historic work that Shepard did, that we did, really mattered and paid off, to an ending where every previous choice we made was devalued.
The Reapers' goals and such, even the Catalyst AI, could have worked on their own, but they really, really should have been developed. As it was, they were pulled out with 10 minutes to go, when we're already past the game's climax (EDIT: The climax being the confrontation with The Illusive Man, btw)and not at the point where we want new elements introduced. Ever notice how, in ME1 and 2, you made your big choice BEFORE (or, in ME2's case, before round 2 of) the big boss fight? There's a reason for that: pacing. Momentum. Pulling out that sort of bombshell when the pacing was telling us that the game is over is just horrible storytelling. When talking to the Catalyst, Shepard looks and sounds dazed and confused, and at that moment, I felt the same way.
But if anything, you should probably blame that on an EA induced time crunch, not BioWare. From what I've seen of everyone else who's under EA, it's always a time crunch. Valve even went solo after dealing with EA. BioWare should go solo too, or if anything, have Valve produce their stuff.