Mass Effect 3 ending SPOILERS!

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synobal

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GoddyofAus said:
I have to say, I didn't take all the hate surrounding the endings in the leaked scripts on the Bioware forums that seriously. I figured it was just more unified fans butthurt that they didn't get the ending they wished for.

Alas, how wrong I was. I can appreciate a sad, no hope ending, but not when you've invested so much choice into a trilogy spanning 5 years. It's just a massive waste.

Leave it to Bioware to go so well then trip at the last hurdle, but the sheer amount of vitriol the endings are recieving EVERYWHERE won't go unnoticed. There's no doubt about that, and neither should it.
How are any of the endings sad or even close to 'no hope' except for the one where you destroy all synthetic life?
 

roguewriter

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VoidWanderer said:
This post will piss people off, but I feel it needs to be made. Sorry guys, but...


Who else expected the game to end like this? Seriously, please tell me I wasn't the only one who was expecting it to end tragically.

I haven't finished the game, but I came across some minor events that screamed "THINGS WILL NOT END WELL!" Who else noticed that the new human characters had back-story resulting in pointless loss? Anyone else notice that people suffering some form of loss (or doubt) could be influenced? Can someone else notice that the fact that you are facing a force you are repeatedly told is so powerfully overwhelming they doubt you can win, even when you pull off the 'impossible'?

Unless they execute the end movie improperly, I applaud Bioware for making people realize THIS IS NOT A FAIRY TALE. If people you connect with make heroic sacrifices, and Shep did this in ME2 then you will NOT get the pretty rainbow rosy ending. You want a bittersweet ending to a game, play as a Dwarf Commoner character through Dragon Age Origins and don't use Morrigan's 'trick'. That's bittersweet.

Standing on the planet after you save the galaxy is just a boring version of Star Wars Prequel Episode (whatever one had the parade at the end).

I would 'engage flameshield', but I really don't care. If people couldn't see it coming, then you need to pay a bit more attention.
Engaging "Flame/Troll Shields" shouldn't be required, that would just be childish and petulant on behalf of someone else. However, if you honestly believe that you *always* knew the series would end tragically then, with respect, it was you who was not paying attention while playing the original and initial sequel.

First and Foremost, both previous entries in the series offered Heroic Endings for those willing to commit fully to their respective efforts, especially in ME2 where completing all research, the loyalty missions, and going after your captured crew resulted in Shepard defeating the collectors completely and, essentially, standing out looking at space towards the Reapers with a "You're next," expression. And you believed it, unless you have a sadistic love for Shakespearean tragedy in your narrative so you see it at every turn.

Second point: ME3's motivation for the Reapers doesn't even match up to what we were told. First they were Gods! (According to Sovereign) and their beliefs and Actions could not be perceived by smaller races. Yet, come Shepard's conversation with Projection Child Reaper Emperor...thing, his explanation boils down to, "We were Organics who became Synthetics to destroy Organics who will create Synthetics that will destroy Organics." Really? Not only is that ludicrous on so many levels (how can they guarantee that will happen and, likewise, how can BioWare not give Shepard an *honest* option to choose) What's worse is it doesn't even follow the original motivations of the Reapers hinted at in ME2, i.e. the rising tide of Dark Energy in the cosmos, something which could, theoretically, destroy all life.

Lastly, Mass Effect as *always* essentially been Star Wars for a new generation, just with far better writing (sans the endings) As such, ending the game with a Triumphant victory was expected and diverting for the sake of some false Shakespearean pathos is simply contrite and irresponsible on the part of Mac Walters and the rest of the ME3 writing team. Comparing these endings to Dragon Age Origin's "Bittersweet" ending is also in error. Indeed, not taking Morrigan's offer results in either the Warden or one of his Warden contemporaries (i.e. Alistair or Loghain) being sacrificed; however, that sacrifice does not leave the rest of the world in peril or completely destroyed with all of his companions lost. Yes, our Hero is lost, but the sacrifice is justified. While I would have never expected Shepard to die unless the player chooses that route I would have excepted an ending like DAO's as being "Bittersweet." However, for ME3, there is a distinctive lack of "sweet," it's merely "bitter, and nonsensically so at that.

https://www.facebook.com/DemandABetterEndingToMassEffect3

https://twitter.com/#!/RetakeME3
 

synobal

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I find all the campaigns to 'retake' the ending kinda funny. seriously if you don't like the ending go write a fan fiction or something instead of shouting at the people who put time and thought into the games entire story.
 

Fappy

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synobal said:
I find all the campaigns to 'retake' the ending kinda funny. seriously if you don't like the ending go write a fan fiction or something instead of shouting at the people who put time and thought into the games entire story.
It worked with Fallout 3. Don't see why its not possible for ME3, especially considering Bioware's inclination to listen to its fans.
 

theonecookie

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synobal said:
I find all the campaigns to 'retake' the ending kinda funny. seriously if you don't like the ending go write a fan fiction or something instead of shouting at the people who put time and thought into the games entire story.
Well i guess when you like something its hard to see eye to eye with the people who don't
 

WanderingFool

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VoidWanderer said:
This post will piss people off, but I feel it needs to be made. Sorry guys, but...


Who else expected the game to end like this? Seriously, please tell me I wasn't the only one who was expecting it to end tragically.

I haven't finished the game, but I came across some minor events that screamed "THINGS WILL NOT END WELL!" Who else noticed that the new human characters had back-story resulting in pointless loss? Anyone else notice that people suffering some form of loss (or doubt) could be influenced? Can someone else notice that the fact that you are facing a force you are repeatedly told is so powerfully overwhelming they doubt you can win, even when you pull off the 'impossible'?

Unless they execute the end movie improperly, I applaud Bioware for making people realize THIS IS NOT A FAIRY TALE. If people you connect with make heroic sacrifices, and Shep did this in ME2 then you will NOT get the pretty rainbow rosy ending. You want a bittersweet ending to a game, play as a Dwarf Commoner character through Dragon Age Origins and don't use Morrigan's 'trick'. That's bittersweet.

Standing on the planet after you save the galaxy is just a boring version of Star Wars Prequel Episode (whatever one had the parade at the end).

I would 'engage flameshield', but I really don't care. If people couldn't see it coming, then you need to pay a bit more attention.
Actually, I fully wanted an ending where Shepard dies in a heroic sacrifice. While I enjoy a good ending where everyone lives, they dont have the same impact as truely bittersweet endings.

*note, I havent played the game, but I did check out the endings, since everyone is bitching about them.*

Though I would have prefered an ending which actually would allow the series to continue, in spin offs or something. This is not for all games series, but for Mass Effect, I would love more. And with these endings, that just doesnt seem possible...
 

Erttheking

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synobal said:
I find all the campaigns to 'retake' the ending kinda funny. seriously if you don't like the ending go write a fan fiction or something instead of shouting at the people who put time and thought into the games entire story.
It's criticism, a LOT of people are really unhappy with this. And we're doing this because while I like fanfiction, at the end of the day, it's fanfiction, and not the canon ending, it's not the same. And we're also doing it because it's worked before.
http://static.zenimax.com/bethblog/oldcontent/BrokenSteelLogo01-black.jpg
 

bootz

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SajuukKhar said:
jason27131 said:
1. In a normal war, no one would do that. But this isn't a normal war. This is either you win, or you die. In those cases, no tactician who's remotely sane would try to save civilians instead of committing all manpower. Please, go read history. This has shown up again and again. It's called militia, a last defence in case the main army was not enough. It's called conscription. L2history.

2. In that case, every single game out there is a RPG. COD is a rpg. So is BF3.


P.S. Still ignoring this. Why did EDI show up in normandy AFTER she died by the reaper laser.
1. Normal war or not most people wouldn't be so shortsighted as to risk sending ALL of their people to fight.

Secondly even in this war THERE ARE STILL PEOPLE NEEDED FOR NON-COMBAT PURPOSES. YOU CAN'T run a military by putting everyone on ships and sending them off to fight. There NEEDS to be MANY people back on the homeworlds/colonies to make things for the military.

2. Most games are technically RPGs.

3. EDI doesn't show up if you pick the destroy ending, she only appears in the merge endings, and if i recall she was in the control ending.

Merge ending and control ending don't involve killing all the Reapers. Beyond that she could easily have had more then one body, and/or they fixed her body.
Just an fyi In the War assets. It does list the turian Civilian fleet at least it did in my playthrough.
 

VoidWanderer

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WanderingFool said:
VoidWanderer said:
This post will piss people off, but I feel it needs to be made. Sorry guys, but...


Who else expected the game to end like this? Seriously, please tell me I wasn't the only one who was expecting it to end tragically.

I haven't finished the game, but I came across some minor events that screamed "THINGS WILL NOT END WELL!" Who else noticed that the new human characters had back-story resulting in pointless loss? Anyone else notice that people suffering some form of loss (or doubt) could be influenced? Can someone else notice that the fact that you are facing a force you are repeatedly told is so powerfully overwhelming they doubt you can win, even when you pull off the 'impossible'?

Unless they execute the end movie improperly, I applaud Bioware for making people realize THIS IS NOT A FAIRY TALE. If people you connect with make heroic sacrifices, and Shep did this in ME2 then you will NOT get the pretty rainbow rosy ending. You want a bittersweet ending to a game, play as a Dwarf Commoner character through Dragon Age Origins and don't use Morrigan's 'trick'. That's bittersweet.

Standing on the planet after you save the galaxy is just a boring version of Star Wars Prequel Episode (whatever one had the parade at the end).

I would 'engage flameshield', but I really don't care. If people couldn't see it coming, then you need to pay a bit more attention.
Actually, I fully wanted an ending where Shepard dies in a heroic sacrifice. While I enjoy a good ending where everyone lives, they dont have the same impact as truely bittersweet endings.

*note, I havent played the game, but I did check out the endings, since everyone is bitching about them.*

Though I would have prefered an ending which actually would allow the series to continue, in spin offs or something. This is not for all games series, but for Mass Effect, I would love more. And with these endings, that just doesnt seem possible...
It is the 'Worldstone' thing from Diablo 2. When my mates and I clocked D2 and expansion, I was the only one that knew a sequel would be made. I am fairly certain that there will be more Mass Effect games as EA, while they are moneygrubbing and maniacal, will most likely get Bioware to make more games.
 

Thatguyky

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synobal said:
Thatguyky said:
I was in shock and denial when the end of the game came around as well. I mean, no matter WHAT choices you make in the entire ME series, everything basically gets screwed over. I'm okay with some endings being like that, but all of them? Really Bioware? For a series that has pretty much always reflected the choices you made, this is a really shitty way to wrap up the series. They force feed you three terribly written endings. Not cool.

On another note, I was checking out the Bioware forums, and the top poll is one arguing that ME3 should have a brighter possible ending, or one that provides a bit of closure. Check it out, it's up to 9k votes in a very short amount of time. Let them know you're pissed off!
http://social.bioware.com/633606/polls/28989/
Am I the only one who saw the endings as all pretty much happy except the destroy part where you destroy all synthetic life? Because the other two seemed really quite upbeat, and full of possibilities.

It's the future and its full of stars people.
You'd be in that small 3% or so shown in the poll. There's nothing wrong with that, but it seems the majority of people are not happy about the endings (I'm not). I'd be fine with them keeping the endings the have now, just add a few more or something with some closure and or happiness.
 

awmperry

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Hang on... they vaunted that feature where you get to continue after completing the game. But completing the game means Shepard's close to death, and there's no way to travel between systems because the relays are down.

How the hell does that work?

(Besides, all that talk about tracking lots of factors from the first game and over a thousand from the second - and it all comes down, after potentially two hundred hours of gaming, to which one of three buttons you click in the last minute of play? Seriously? Bioware, go play Fallout and see how it should be done.)
 

WanderingFool

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VoidWanderer said:
WanderingFool said:
VoidWanderer said:
This post will piss people off, but I feel it needs to be made. Sorry guys, but...


Who else expected the game to end like this? Seriously, please tell me I wasn't the only one who was expecting it to end tragically.

I haven't finished the game, but I came across some minor events that screamed "THINGS WILL NOT END WELL!" Who else noticed that the new human characters had back-story resulting in pointless loss? Anyone else notice that people suffering some form of loss (or doubt) could be influenced? Can someone else notice that the fact that you are facing a force you are repeatedly told is so powerfully overwhelming they doubt you can win, even when you pull off the 'impossible'?

Unless they execute the end movie improperly, I applaud Bioware for making people realize THIS IS NOT A FAIRY TALE. If people you connect with make heroic sacrifices, and Shep did this in ME2 then you will NOT get the pretty rainbow rosy ending. You want a bittersweet ending to a game, play as a Dwarf Commoner character through Dragon Age Origins and don't use Morrigan's 'trick'. That's bittersweet.

Standing on the planet after you save the galaxy is just a boring version of Star Wars Prequel Episode (whatever one had the parade at the end).

I would 'engage flameshield', but I really don't care. If people couldn't see it coming, then you need to pay a bit more attention.
Actually, I fully wanted an ending where Shepard dies in a heroic sacrifice. While I enjoy a good ending where everyone lives, they dont have the same impact as truely bittersweet endings.

*note, I havent played the game, but I did check out the endings, since everyone is bitching about them.*

Though I would have prefered an ending which actually would allow the series to continue, in spin offs or something. This is not for all games series, but for Mass Effect, I would love more. And with these endings, that just doesnt seem possible...
It is the 'Worldstone' thing from Diablo 2. When my mates and I clocked D2 and expansion, I was the only one that knew a sequel would be made. I am fairly certain that there will be more Mass Effect games as EA, while they are moneygrubbing and maniacal, will most likely get Bioware to make more games.
True, EA will probably have Bioware make more, I just hope they dont end up being shitty little spin-offs like Halo Wars, and are as good as the original ME games.
 

Aisaku

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VoidWanderer said:
I applaud Bioware for making people realize THIS IS NOT A FAIRY TALE. .
If it's not a fairy tale, then why in the world did they come up with the freaking Princess Bride/grampa-tell-me-a-story cop out at the end?!

It's not funny it's not charming it's driving the point that the mass effect universe as we know it is dead. As dead as the protean were. If they had to have Buzz Aldrin, they could've have had him as an academy instructor, ...something that ties to the original setting!
 

USSR

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easternflame said:
Look, if the mass relays were destroyed, the whole galaxy would be too (arrival).
Hurdling a giant meteor into a Mass Relay is much different than draining it's power source.
 

awmperry

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Apr 30, 2008
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I just stumbled across this:

That actually will be our goal with the whole trilogy. To take all of the things you've done in Mass Effect 1 and Mass Effect 2 and then just let it go. Let it diverge into wildly different conclusions."
http://au.xbox360.ign.com/articles/105/1055366p2.html

In other words, they told us they'd have "wildly different [endings]" based on all the choices throughout the games. And at the end all that goes out the window and it comes down to three options from a machine winched down from the flies.

I pre-ordered the CE, for about £70 - a lot, but having grown to love the first games it seemed worth it. I haven't got home to open it yet, but having read the summaries of the endings... I dunno, is it even worth keeping? Should I simply return it and buy the patch from PatchGeeks instead?

What a poor show, Bioware.
 

Sp3ratus

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Aisaku said:
VoidWanderer said:
I applaud Bioware for making people realize THIS IS NOT A FAIRY TALE. .
If it's not a fairy tale, then why in the world did they come up with the freaking Princess Bride/grampa-tell-me-a-story cop out at the end?!

It's not funny it's not charming it's driving the point that the mass effect universe as we know it is dead. As dead as the protean were. If they had to have Buzz Aldrin, they could've have had him as an academy instructor, ...something that ties to the original setting!
It's not a cop-out it's a way of showing us that civilization didn't die with the destruction of the relays.

Yes, the Mass Effect is dead as we know it, but what's important is the "as we know it" part. Destroying the mass relays was important so that the galaxy can follow it's own path in terms of technology and not one set down by the Reapers. The Mass Effect universe is by no means dead, but at the end of ME3, it has been changed significantly.
 

Alexander Er

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I am left with a hunger for answers. Eventhough, they've used this Child-bs to justify the Reapers' extinction cycle, it still leaves questions unanswered. Who started this whole thing and why? Who created the Catalyst AI 50000 times X years ago? Why did he do it? Did they rebel against their creator (!)? And if they did, did that someone design the Crucible to stop them? They aren't really giving any answers. That was the question that wouldn't let me sleep: What are the Reapers and why are they?
TBH, I expected the Crucible to be the core design for a Reaper or something FROM the Reapers to aid them in their harvest.
In the end, I really liked this game but the end was unsatisfying.
FFS, I'm still hungry for answers!
 

Matt King

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synobal said:
skywolfblue said:
After finally finishing ME3, I think the ending was rather brilliant.

I guess I can recognize that people would want a happier ending.

...But ME3 was all about personal sacrifice and "the end of days". Shepard goes all that way to watch the fleet of the whole galaxy torn to shreds around him/her, all to defend the crucible which turned out to not work. All the hopes of the galaxy rested on that device working, and it failed utterly. It was an excellent tale of "sometimes even your best is not enough".

The "god child" made sense to me, the Reapers had always put great importance on the citadel. That it should be the home of their directing consciousness explains why the reapers are able to tell when civilizations have reached the right level of technology. They have a spy right there. I always felt that there was more to the citadel then simply being a Mass Relay for the Reapers.

The choice you make matters, the whole galaxy changes based on what you do. It's not like Deus Ex where it's just stating some opinions and nothing happens.


None of the choices are "easy", as it should be.


So I for one, loved the ending.
Always nice to see another who recognizes the endings were what the game needed.
no...just no, i don't mind about the ending being sad, what i care about is them being terrible, it shows nothing of the choices you have made before, there is no closure and it just shits on everything else you have done
 

V8 Ninja

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While I haven't played the game, the funny thing that I find about the endings is that it seems no previous actions influence your ability to be able to get them. It's not like you have to go down a specific path in order to get a specific ending; it just appears to be a ternary choice of which ending you want. For a game that's based off of player choice and that choice coming back to bite/help you, the ways to get the endings just seems like an insult to the players.

EDIT: Yes, one of the endings can only be acquired by getting enough War Asset-thing-a-majigs.

...HOWEVER, that ending is still vague and almost exactly identical to the other two endings so much that, until more DLC or another game in the series is released, we have no idea whether it effects anything about anything. And the choice is still very much ternary; even if you unlock the ending you don't have to take that option. The game doesn't enforce your past actions on you, making the choices (appear) pointless in the grand scheme of things.