Mass Effect 3 ending SPOILERS!

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theonecookie

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synobal said:
Cl0udz0r said:
About that Dragon Age type of ending: it sucks. Having simple text telling you what happened to x and y over a picture is pretty lazy; might work for a book
No you cannot find a novel does this at least no modern novels. It may of once worked but readers have grown to recognize that for what it is. Lazy writing. These endings all work much better for a book, which may be part of the problem. Bioware tried to elevate the story telling of video games with their Mass Effect series, and thus the ending is much closer to something a novel would have than one of their traditional RPGs. Gamers as a whole I guess aren't ready for that or are just unfamiliar with that so this knee jerk reaction is happening. Given time Mass effect 3 will be seen as the best conclusion to a game series in gaming history I think.
Its not that at all its not that people aren't ready for an ending like this It's that the ending and the rest of the game are disjointed. You said it your self this feels like the ending of a book which is true but it doesn't even feel like the ending to a mass effect book it feels like a different series completely

The main problem With this is that the ending focused on machines vs organics and mans relation to technology which mass effect isn't about sure it touches the subject a little bit but the main theme of the game is conflict caused by human emotion

You only need to look at the geth ,quarian subplot the whole conflict is about how the quarians feared the geth they wanted manual labor not something that could think for its self so they oppressed the geth

If we where to rewrite this to make it in line with the ending the quarians would have embraced the geth with the conflict being caused at a latter date by a break down in communication due to the differences between man and machine

And all that's before I go in to shoddily written and full of holes it is
 

synobal

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theonecookie said:
synobal said:
Cl0udz0r said:
About that Dragon Age type of ending: it sucks. Having simple text telling you what happened to x and y over a picture is pretty lazy; might work for a book
No you cannot find a novel does this at least no modern novels. It may of once worked but readers have grown to recognize that for what it is. Lazy writing. These endings all work much better for a book, which may be part of the problem. Bioware tried to elevate the story telling of video games with their Mass Effect series, and thus the ending is much closer to something a novel would have than one of their traditional RPGs. Gamers as a whole I guess aren't ready for that or are just unfamiliar with that so this knee jerk reaction is happening. Given time Mass effect 3 will be seen as the best conclusion to a game series in gaming history I think.
Its not that at all its not that people aren't ready for an ending like this It's that the ending and the rest of the game are disjointed. You said it your self this feels like the ending of a book which is true but it doesn't even feel like the ending to a mass effect book it feels like a different series completely

The main problem With this is that the ending focused on machines vs organics and mans relation to technology which mass effect isn't about sure it touches the subject a little bit but the main theme of the game is conflict caused by human emotion

You only need to look at the geth ,quarian subplot the whole conflict is about how the quarians feared the geth they wanted manual labor not something that could think for its self so they oppressed the geth

If we where to rewrite this to make it in line with the ending the quarians would have embraced the geth with the conflict being caused at a latter date by a break down in communication due to the differences between man and machine

And all that's before I go in to shoddily written and full of holes it is
I've got to disagree with you. It didn't feel like the ending to some other series it felt like the end of a mass effect game. Nor do I think the point of the games were conflict caused by human emotion. Mass Effect 1 dealt with humans finding their place in galactic society but the other two didn't really deal with this so much.
 

theonecookie

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synobal said:
theonecookie said:
synobal said:
Cl0udz0r said:
About that Dragon Age type of ending: it sucks. Having simple text telling you what happened to x and y over a picture is pretty lazy; might work for a book
No you cannot find a novel does this at least no modern novels. It may of once worked but readers have grown to recognize that for what it is. Lazy writing. These endings all work much better for a book, which may be part of the problem. Bioware tried to elevate the story telling of video games with their Mass Effect series, and thus the ending is much closer to something a novel would have than one of their traditional RPGs. Gamers as a whole I guess aren't ready for that or are just unfamiliar with that so this knee jerk reaction is happening. Given time Mass effect 3 will be seen as the best conclusion to a game series in gaming history I think.
Its not that at all its not that people aren't ready for an ending like this It's that the ending and the rest of the game are disjointed. You said it your self this feels like the ending of a book which is true but it doesn't even feel like the ending to a mass effect book it feels like a different series completely

The main problem With this is that the ending focused on machines vs organics and mans relation to technology which mass effect isn't about sure it touches the subject a little bit but the main theme of the game is conflict caused by human emotion

You only need to look at the geth ,quarian subplot the whole conflict is about how the quarians feared the geth they wanted manual labor not something that could think for its self so they oppressed the geth

If we where to rewrite this to make it in line with the ending the quarians would have embraced the geth with the conflict being caused at a latter date by a break down in communication due to the differences between man and machine

And all that's before I go in to shoddily written and full of holes it is
I've got to disagree with you. It didn't feel like the ending to some other series it felt like the end of a mass effect game. Nor do I think the point of the games were conflict caused by human emotion. Mass Effect 1 dealt with humans finding their place in galactic society but the other two didn't really deal with this so much.
What was the point of the games then because the relation ship between man and machine wasn't
it

Also when I say human emotion i don't specifically mean human only all the aliens showed emotion to
 

Autumnflame

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I am seriously hoping that the ending was just a trial or something that bioware's writers tried out.
and if the approach was popular then it would stay and if it was not then dlc if you want a different ending.

the major fact there is no epilogue and no dlc that i can see will be played post game.
but for such an oversite is very foolish in my opinion.


i for one had no trouble with shepard dying to gain victory over the reapers. but the issue from the endings wasnt "what" they did. but "how" they did it.

For example. if instead of vent boy
You discussed the future with harbinger.

he then gave you the choices.

my idea being along the lines of.
Use a main command terminal to take control of the reapers. ( or merge with harbinger to take control)

set the reapers to auto destruct( or a virus corruption to kill them) with the side effect that their destruction would leak onto the geth and any other synthetics

and third using reaper tech you fuse machine and organic together. evolving off of shepards biosynthetics .

4th ending with reapers winning and killing everyone off.

my ideal ending would have been 70-90 percent of all races killed off but victory for the combined races. and then looking forwards to rebuild.

and on that note. with the mass relays destroyed and a significant potion of the population of the galaxy at earth and cut off. how in the world are they going to feed and support everyone with earth devastated.
and with the citadel destroyed ending things just get worse for all the people still on there.

the only humans to survive being ones on remote colonies not yet attacked by the reapers. and the normandy crew . but each is effectively cut off form the rest for many many generations.

I dont see why they didn't stick with the dark energy story line and did something along the lines of.

there will be a dark energy flare that will kill off any race that is using eezo based technology .

your options to survive are.
Willingly become a reaper to retreat to dark space safe from the dark energy flare.

die fighting the reapers on your own terms.

third say you'll try and find a way to survive and depending on combined actions of all 3 games whether or not this is successful is determined by your actions

which the best surviving scenario puts tech back thousands of years but we survive for another 50k but start researching a way to prevent the flare from occuring or a way to shield the races from its effects.
that will be adressed in mass effect 4 and onwards
 

skywolfblue

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After finally finishing ME3, I think the ending was rather brilliant.

I guess I can recognize that people would want a happier ending.

...But ME3 was all about personal sacrifice and "the end of days". Shepard goes all that way to watch the fleet of the whole galaxy torn to shreds around him/her, all to defend the crucible which turned out to not work. All the hopes of the galaxy rested on that device working, and it failed utterly. It was an excellent tale of "sometimes even your best is not enough".

The "god child" made sense to me, the Reapers had always put great importance on the citadel. That it should be the home of their directing consciousness explains why the reapers are able to tell when civilizations have reached the right level of technology. They have a spy right there. I always felt that there was more to the citadel then simply being a Mass Relay for the Reapers.

The choice you make matters, the whole galaxy changes based on what you do. It's not like Deus Ex where it's just stating some opinions and nothing happens.

None of the choices are "easy", as it should be.


So I for one, loved the ending.
 

Saviordd1

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The game was awesome, the ending was cocksmack.

I expected sad endings (And when Garrus and Liara died in the final charge I was fuckin depressed)

But the ending gave more questions than answer, and that pisses me off.
What happened to the fleet? To Earth?
Where the fuck did the normandy crash?
What happens to the galaxy without the mass relays?
etc etc.
 

easternflame

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Simeon Ivanov said:
I'm still trying to wrap my head around the Reaper child at the end ... And WHY do you have to destroy the mass relays? If the Reaper child is controlling them, why can't you just reprogram them or something? And wouldn't destroying the mass relays destroy half the galaxy (Arrival)? If you choose the destroy all synthetics option, wouldn't that kill the volus and quarians since they can't live without their suits? WHY do synthetics always have to revolt? What about Joker and EDI or the Geth/Quarian piece? Why does the Normandy retreat my squadmates but not me? Why is Joker running away from the final battle? If the Mass Relays are destroyed, what happens to half the galactic army I brought with me? Are they stranded on Earth? How do organics react to their new synthetics DNA? How does this change them? How do quarians and turians survive? How are synthetics altered? WHAT HAPPENES TO MY TALI? AND GARRUS? What happens to the Krogan? Do they go with the whole "galactic war" thing the salarians were talking about? If I chose "Synthesis" doesn't this nullify my decision to cure the genophage? How does this synthesis thing even work? Who is the stargazer and his child? Did all of this happen or was it just a story? Am I thinking too hard on this????????
My thoughts exactly, child? Ok, let's asume, it changes to a form shepard can relate to, they could've fucking explained. I sacrificed the quarian in order to give the geth a chance and now I have to fucking kill them? There is no way, no fucking way, I want the other option it is fucking stupid! I don't want to control the reapers I want to fucking murder them! WHY!? If anderson survived the reaper's explosions, did garrus and liara? DID I FUCKING DIE OR NOT? I have no idea, I'm synthetic thanks to the ilusive man, but you didn't show a body or a grave, you showed me earth 200 or so years later WHAT THE CUNTING FUCK!?
Seriously, I'm done, I won't buy your piece of shit dlc! That was your final insult, "Expand the legend with DLC"? FUCK YOU!
Sorry for the language escapist, I'm so mad, they had already tied most loose ends, the kid says 10 lines of dialog and now we're all like what the fuck?
 

easternflame

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skywolfblue said:
After finally finishing ME3, I think the ending was rather brilliant.

I guess I can recognize that people would want a happier ending.

...But ME3 was all about personal sacrifice and "the end of days". Shepard goes all that way to watch the fleet of the whole galaxy torn to shreds around him/her, all to defend the crucible which turned out to not work. All the hopes of the galaxy rested on that device working, and it failed utterly. It was an excellent tale of "sometimes even your best is not enough".

The "god child" made sense to me, the Reapers had always put great importance on the citadel. That it should be the home of their directing consciousness explains why the reapers are able to tell when civilizations have reached the right level of technology. They have a spy right there. I always felt that there was more to the citadel then simply being a Mass Relay for the Reapers.

The choice you make matters, the whole galaxy changes based on what you do. It's not like Deus Ex where it's just stating some opinions and nothing happens.

None of the choices are "easy", as it should be.


So I for one, loved the ending.
Not about happy, about bullshit.
Look, if the mass relays were destroyed, the whole galaxy would be too (arrival). Also, why a kid? A representation of the god child, ok, but who is he!? what is he? the catalyst, yes, but What is he, he says, we found a solution, who's we? The reapers are the tools, so it can't be them, what about harbringer, he was pretty important, we didn't even get the chance to meet him. They tie up everything, and then the kid appears. Besides, no matter if you only got the minimum for thee fight the endings are the same except the fight on earth is harder and more die faster. So the whole galaxy doesn't change, not with this.

Don't get me wrong, the game is phenomenal, right to the last five minutes, where everything goes to hell. And by everything I mean mass effect 1 and 2.
 
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skywolfblue said:
The "god child" made sense to me, the Reapers had always put great importance on the citadel. That it should be the home of their directing consciousness explains why the reapers are able to tell when civilizations have reached the right level of technology. They have a spy right there. I always felt that there was more to the citadel then simply being a Mass Relay for the Reapers.
I like to point out that is really one of the most massive plot holes. If the AI that controls the Reapers lives in the Citadel, why was Sovereign needed to activate the process in the first place? Why couldn't the AI do it by itself?

EDIT: And why the hell does it take the form of that dumb kid? I really hated how he turned up everywhere, like they were trying to outright force us to feel sad about him. It feels so cheap.

It's not like Deus Ex where it's just stating some opinions and nothing happens.
Yes, it essentially is. It is basically "Here is a choice that will change the course of life as we know it forever. We can't conjecture or predict the consequences, so just use your imagination for the rest." All you get to see of your choice is a different colored light in the ending cinematic.
 

VoidWanderer

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This post will piss people off, but I feel it needs to be made. Sorry guys, but...


Who else expected the game to end like this? Seriously, please tell me I wasn't the only one who was expecting it to end tragically.

I haven't finished the game, but I came across some minor events that screamed "THINGS WILL NOT END WELL!" Who else noticed that the new human characters had back-story resulting in pointless loss? Anyone else notice that people suffering some form of loss (or doubt) could be influenced? Can someone else notice that the fact that you are facing a force you are repeatedly told is so powerfully overwhelming they doubt you can win, even when you pull off the 'impossible'?

Unless they execute the end movie improperly, I applaud Bioware for making people realize THIS IS NOT A FAIRY TALE. If people you connect with make heroic sacrifices, and Shep did this in ME2 then you will NOT get the pretty rainbow rosy ending. You want a bittersweet ending to a game, play as a Dwarf Commoner character through Dragon Age Origins and don't use Morrigan's 'trick'. That's bittersweet.

Standing on the planet after you save the galaxy is just a boring version of Star Wars Prequel Episode (whatever one had the parade at the end).

I would 'engage flameshield', but I really don't care. If people couldn't see it coming, then you need to pay a bit more attention.
 

synobal

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skywolfblue said:
After finally finishing ME3, I think the ending was rather brilliant.

I guess I can recognize that people would want a happier ending.

...But ME3 was all about personal sacrifice and "the end of days". Shepard goes all that way to watch the fleet of the whole galaxy torn to shreds around him/her, all to defend the crucible which turned out to not work. All the hopes of the galaxy rested on that device working, and it failed utterly. It was an excellent tale of "sometimes even your best is not enough".

The "god child" made sense to me, the Reapers had always put great importance on the citadel. That it should be the home of their directing consciousness explains why the reapers are able to tell when civilizations have reached the right level of technology. They have a spy right there. I always felt that there was more to the citadel then simply being a Mass Relay for the Reapers.

The choice you make matters, the whole galaxy changes based on what you do. It's not like Deus Ex where it's just stating some opinions and nothing happens.

None of the choices are "easy", as it should be.


So I for one, loved the ending.
Always nice to see another who recognizes the endings were what the game needed.
 

Casual Shinji

Should've gone before we left.
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I wasn't that upset over the ending.

What really annoyed me was that sentimental "kid dies, but remains in Shepard's dream" crap. What if my Shepard is a total asshole/***** who couldn't give a rat's ass about some random dumb kid?

Also, space ninjas, really?! I was immediately reminded of what Spoony said in his FF8 review; "It's the future, you're a soldier; GET A GUN!!!" This isn't Metal Gear Solid, I thought Mass Effect had a bit more hard-edge science fiction to it.

Whenever I was truly enjoying the game, my immersion would get rudely disrupted everytime the dumb kid or the space ninja entered the scene.
 

Thatguyky

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I was in shock and denial when the end of the game came around as well. I mean, no matter WHAT choices you make in the entire ME series, everything basically gets screwed over. I'm okay with some endings being like that, but all of them? Really Bioware? For a series that has pretty much always reflected the choices you made, this is a really shitty way to wrap up the series. They force feed you three terribly written endings. Not cool.

On another note, I was checking out the Bioware forums, and the top poll is one arguing that ME3 should have a brighter possible ending, or one that provides a bit of closure. Check it out, it's up to 9k votes in a very short amount of time. Let them know you're pissed off!
http://social.bioware.com/633606/polls/28989/
 

synobal

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Thatguyky said:
I was in shock and denial when the end of the game came around as well. I mean, no matter WHAT choices you make in the entire ME series, everything basically gets screwed over. I'm okay with some endings being like that, but all of them? Really Bioware? For a series that has pretty much always reflected the choices you made, this is a really shitty way to wrap up the series. They force feed you three terribly written endings. Not cool.

On another note, I was checking out the Bioware forums, and the top poll is one arguing that ME3 should have a brighter possible ending, or one that provides a bit of closure. Check it out, it's up to 9k votes in a very short amount of time. Let them know you're pissed off!
http://social.bioware.com/633606/polls/28989/
Am I the only one who saw the endings as all pretty much happy except the destroy part where you destroy all synthetic life? Because the other two seemed really quite upbeat, and full of possibilities.

It's the future and its full of stars people.
 

Cl0udz0r

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easternflame said:
skywolfblue said:
what about harbringer, he was pretty important, we didn't even get the chance to meet him.
Harbinger was the big reaper with 4 eyes and 4 lasers that was shooting at you while you were running to the citadel beam on Earth. But that's about it.
 

Sunsetrod92

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Don't forget to support the facebook page, let Bioware know how pissed you are with these endings http://www.facebook.com/DemandABetterEndingToMassEffect3
 

drh1975

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Since there was no way in hell I was gonna let Shepard become a Reaper-yes, that is an option-
I decided to let him sacrifice himself to destroy those metal bastards. That said, who didn't get a little upset when Mordin died? Or Thane, for that matter. Or Legion.
 

synobal

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drh1975 said:
Since there was no way in hell I was gonna let Shepard become a Reaper-yes, that is an option-
I decided to let him sacrifice himself to destroy those metal bastards. That said, who didn't get a little upset when Mordin died? Or Thane, for that matter. Or Legion.
Getting upset wasn't a bad thing. Those are suppose to be emotional movements in the game. I got a bit teary eyed when thane died, and what they did with grunt was both sad and then epicly awesome!
 

GoddyofAus

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I have to say, I didn't take all the hate surrounding the endings in the leaked scripts on the Bioware forums that seriously. I figured it was just more unified fans butthurt that they didn't get the ending they wished for.

Alas, how wrong I was. I can appreciate a sad, no hope ending, but not when you've invested so much choice into a trilogy spanning 5 years. It's just a massive waste.

Leave it to Bioware to go so well then trip at the last hurdle, but the sheer amount of vitriol the endings are recieving EVERYWHERE won't go unnoticed. There's no doubt about that, and neither should it.
 

saruman31

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But controlling the Reapers is the good ending. Even if the Mass Relays are gone the Reapers under Shepard`s control can help to rebuild them.

edit: i just find out there was a synthesis ending...