VivaciousDeimos said:
One of the points he makes I think hasn't been brought up too often either: I don't think it's necessarily out of the question, or childish or cliche, to want a happy ending. Or at least the option for one."
Eh, I have mixed feelings about this. On the one hand, I can understand wanting a completely happy ending. On the other hand, I don't think fans in any way "deserve" a happy ending. They deserve an ending that fulfills the story in a logical manner, that is consistent with the themes of the games, and the character of Shepard. Which is...not what exists now.
However, I think if the game had an ending that was satisfying on an emotional level, even if it was bittersweet, the call for a happy ending would die down. I think people would have been sad if, say, Shepard still had to sacrifice him/herself for the galaxy, but I don't think there would have been as much of an outcry. We always knew this game was going to be "darker" than ME2, and even in that one Shepard could die (if, you know, you made literally
all the wrong choices, but still). But considering how bigger the threat is now, it seemed that it was pretty unlikely Shepard would make it out of this alive.
As it is, I think it
would be nice to have a completely happy ending (Shepard lives, galaxy has been roughed up but is intact), but I don't think that is a necessary inclusion to the story. I would just like to have an ending that made Shepard's sacrifice seem
worthwhile.
Anyways, I just realized another thing that bothered me about the endings. Basically, if you're total Paragon, then you're screwed. No matter what, you're boning someone over.
-Destroy: You destroy the Reapers but also the synthetics that are sentient (Geth, who you could have FINALLY gotten on your side, EDI). So, hooray for useless genocide.
-Control: Oh, you know those Reapers? Yeah, you get to be in control of them. Yay. Also, what do you do with them after you get them? Well...we don't get to see that. Maybe they just hover around ominously. Maybe you fly them into a sun. Who knows?!
-Synthesis: You play Magic Space God and merge synthetics and organics together. Diversity in the galaxy? LAME!
It seems like the only one who doesn't get boned by the ending is a Renegade Shep, who I feel wouldn't really care if some synthetics are destroyed, so long as the Reapers are gone. But Paragon? It seems like these choices exist SOLELY to dick you over and compromise your morality. Which is incredibly stupid because the rest of the game has actually interesting and built up moral choices throughout. Ones with real reasoning and motivation behind them. Every action has a reaction that makes sense within the context of the game. It
can be possible to have your cake and eat it too, at some points, but you had to have worked your ass off in the previous games
and do some fancy decision making.
But the endings as they are don't have any kind of reasoning to them. It's just, "this is what's going to happen, because we say so. Want to destroy the Reapers but not genocide the synthetics? Haha, sucks to be you. That's a side-effect because we say it is. Don't want to become the Reaper supermaster, OR destroy synthetics? Say good-bye to diversity in the galaxy! Also, have fun playing God!"
And none of it has any kind of logical reasoning behind it, each one just has some kind of horrible side-effect because...well, because the game-makers say it does. Nothing inherent in the game's universe explains
why these things work the way they do. They just are designed this way, with no build up or reason.