Seventh Actuality said:
The ending was terrible because it came right the fuck out of nowhere, had literally nothing to do with anything that had previously happened in this game or the first two and did not work on any level. It wasn't bad because it was too limited or bittersweet or artsy or complex or erudite or sad. It was just fucking bad, stupid, balls-out incompetent writing that would not be tolerated or defended in any other medium.
It seems everyone who feels most strongly about Mass Effect 3's "horrific" ending just say that it's really really bad (as an understatement) without ever providing a good reason why.
Sure, some people (like the person quoted above) have said that it had nothing to do with anything the series had previously established, but that's not a true reason - I would argue the complete opposite.
I've invested hundreds of hours into this series, and some moments (Mordin Solus' sacrifice, for example) almost brought real tears to my eyes. But when the ending rolled around - and I had all these expectations from reading online rants that it was going to be horribly bad - I was pleasantly surprised. It wasn't perfect, but it certainly wasn't anywhere near as bad as people have been making it out to be.
Here's why.
The series had established that the Reapers periodically came and wiped out the most advanced civilisations in the galaxy, forming some sort of inevitable cycle. Ok. That much is easy enough to follow.
This means that, logically, the Reapers would return and repeat this process - but obviously it would be rather unsatisfying if BioWare ended the game following the same pattern they'd established had be going on for millenia.
Instead, one would expect that Commander Shepard miraculously succeeds in wiping out every last Reaper and the galaxy lives happily ever after. That sounds like a terribly predictable ending, to be honest.
It was established way back in the original Mass Effect that the Reapers created the Citadel and the Mass Relays - that they used their own technology to shape the evolution of civilisation as they saw fit.
And since the Reapers are always presented as unstoppable ruthlessly thorough killing machines whose numbers are legion, it hardly seems plausible that they could be wiped out by conventional firepower.
See where this is going yet? BioWare have been setting the stage for some "Prothean superweapon" since the first Mass Effect. It has long been clear that the Reaper threat could only be vanquished by some method that had yet to be discovered. How fitting that it was a device that each extinct advanced civilisation had been incrementally designing prior to their downfall.
Such a device must somehow target the unique bio-synthetic nature of the Reapers, otherwise it would destroy all organic and synthetic life at the same time.
Such a device would also, logically, similarly affect all Reaper technology akin to the Reapers themselves - namely, the Citadel and the Mass Relays.
So let's reflect for a moment. The Reapers would wipe out all advanced civilisations in the galaxy unless this incrementally designed device - the Crucible - could be used to destroy all Reaper technology, including the Reapers themselves.
With the Mass Relays gone, civilisation on a galactic scale would be lost - in fact, any application of the term "galactic" would be ultimately irrelevant.
Back to Mass Effect 3. The final elevator rises - this unequivocally is the moment which fans claim the ending starts to sour.
A strange holo-boy explains to Shepard the choice that lies ahead. The "boy" itself is just a gimmick; a way in which Shepard interprets the information she/he is presented with.
The choice, then. Two paths diverge into binary opposite decisions. Blue or red. There is also potentially a middle option (resulting in the "green" ending), but that one wasn't available to me, so I can't comment on that.
The two options, then: blue - control the Reapers. Red - destroy the Reapers. Simple.
As Yahtzee stated in this article, despite Mass Effect's "customisable" narrative, it's still telling an over-arcing story over which the player has no control.
Impressive, then, that BioWare presents the player with this final choice.
In each of the three endings the Mass Relays are destroyed, but that is BioWare's prerogative. Just as the Illusive Man becomes the antagonist despite your actions on the Collector base in Mass Effect 2; just as representatives of each Council race are appointed to the Council regardless of whether you saved the original Council or not; just as Udina becomes the human councilor in ME3 regardless of whom you appointed in ME1; just as many plot events override your previous decisions, so too are the Mass Relays inevitably destroyed in Mass Effect 3. That is BioWare's prerogative, and anyone who would take that away from them should simply not purchase a copy of their game.
Besides this universal fact, however, the ending is tailored to each individual player - you can choose the fate of the Reapers, and depending on your actions leading up to the final mission (represented by your readiness rating), you can even choose who lives and dies.
As far as narrative is concerned, then, the ending is certainly consistent with the rest of the trilogy.
Now, narrative aside, I must say the final cinematic and the epic musical score that accompanied it is everything I could have wished for from the ending to a trilogy I've invested so much time in.
The post-credits scene puts the entire saga into perspective, presenting Commander Shepard's legacy as a story from an isolated civilisation much like our Earth's. The voice acting by astronaut Buzz Aldrin himself was the icing on the cake.
That is all. Thank you for bearing with me.