Well in a way this is getting around gamestop because it forces the price of a used copy down by at least the price of the online pass otherwise gamestop will end up in the shit like thay have before with this (see dragon age)CM156 said:I think you missed the end point of that episode, then, dear reader. It says you should not try to hurt the consumer, you should try to get around Gamestop. There is a difference. A big difference. What this is, is charging all people who got an item second hand.Jaime_Wolf said:Haters, I direct you to this: http://penny-arcade.com/patv/episode/project-ten-dollar
The discussion of fixing the problems is nice, but crucial is the fact that there is an extremely reasonable justification for charging this and that justification isn't just "we can totally get away with screwing customers more".
Seventh Actuality said:Online passes are a great idea. If you want to pay a reduced price, you get a reduced product, and no amount of parroted Jimquisition quotes are going to convince me it's wrong.
Buying a "physical" used item (say furniture, books, yes, cars) carry the implication that it's older, more beaten up and generally inferior to a new product. That might not always be true (or matter that much), but there's a tradeoff at work there which is the reason behind the lower price. It may be more of a case of pot luck than flat-out inferior, but with software (which used games are, the actual disc is just a storage device that doesn't represent any significant portion of the cost of production) there's no difference at all between a used and a new product except what companies build in.Kakashi on crack said:Seventh Actuality said:Online passes are a great idea. If you want to pay a reduced price, you get a reduced product, and no amount of parroted Jimquisition quotes are going to convince me it's wrong.
Please explain this to me as I don't watch Jimquisition (I prefer extra credits) but what other product can you think of that you get reduced product out of it you buy used? Damaged product and reduced product are not the same thing. Cars don't count. I bought a car used at a reduced price and it was in better condition then when the previous owner had bought it new aside form slight damage (I.E. scratches).
On that note, I'm buying this new simply because I like bioware, and since I think ME should be single-player I'm likely going to give away my online passcode to one of those people who would prefer to pay a sensible amount of money for the game.
I think you missed the part where they repeatedly pointed out that the fee is completely understandable. Yes, there are better ways to do it without it feeling like a punishment, but my primary point is that the fee exists for a reason beyond trying to screw customers out of more money. And actually, if you look at the proposed solution in the video, it's identical to the current situation for people who buy the game used. The only difference is that by doing the same thing for people who buy it new, it somehow feels more "fair". So in the end, the problem they're confronting in the video isn't that it unfairly hurts consumers, it's that it feels like it unfairly hurts consumers. They do mention that the focus should be on getting the money from GameStop, but their proposed solution has absolutely nothing to do with that.CM156 said:I think you missed the end point of that episode, then, dear reader. It says you should not try to hurt the consumer, you should try to get around Gamestop. There is a difference. A big difference. What this is, is charging all people who got an item second hand.Jaime_Wolf said:Haters, I direct you to this: http://penny-arcade.com/patv/episode/project-ten-dollar
The discussion of fixing the problems is nice, but crucial is the fact that there is an extremely reasonable justification for charging this and that justification isn't just "we can totally get away with screwing customers more".
This is actually a great idea. Unfortunately it's never going to happen. They'll just start inserting ads for extra revenue on top.CM156 said:OT: Here's an idea: You allow the people to play the multiplayer secondhand, but if they don't put in a code, you sell ad space in the loading screens?
Common: New players don't have to bother, used players still get to play the game, and the company gets revenue from ads to pay for server upkeep because there will always be new people selling their games, and new players coming in.
Not everyone can buy the game new. That's the problem. If you don't have the money you will have to wait nearly 5 months for the game. Then you find out you need to spend even more money.Timberwolf0924 said:I'm glad they're doing this. Stop being a cheep ass and buy the game new or stop bitching about it
Or show an iota of patience. Every week retailers have a sales ad that goes out and there is almost always a selection of games that get a reduced price. Not to mention Steam sales. Or even Origin has sales, as much as people would hate to admit that. It'd probably hurt their soul or something to say so.GreatTeacherCAW said:Have to laugh at all the raging people. Just buy it new. Or don't be such a cheap ass and pay the small amount for the pass if you buy it used. Problem solved.
Who said people on the internet were reasonable?Andy Chalk said:I find myself wondering if people who ask what other products suffer from reduced functionality if they're purchased used are the same people who say that videogames aren't like other products because they're not a physical "thing" and therefore copying and giving them away freely doesn't cause any harm because nobody's actually losing anything. Piracy ain't stealing, and all that.
I don't think it's reasonable to expect consumers to have the right to treat digital products differently, but not publishers and retailers. Digital products are different, but it's a two-way street.