Mass Effect 3 Outrage Causes Unrelated Game to Change its Ending

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lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Agente L said:
I think game devs are having a REALLY big ego problems.

I think THEY are the "entitled" guys in here.

They think they are entitled to do whatever the freak they want with0, put in a box, sell to us, and demand us to like it. And if not, deal with it and shut up/don't complain.
Where's this "demanding we like it" business? I have to say, the allegations against Bioware just pile up, and more and more of them are just pulled out of the complainee's ass.
 

Simonoly

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Oct 17, 2011
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Somebloke said:
Simonoly said:
I suppose it is interesting that they did this, even if it does come across a little smug and pretentious. But this whole "wah! don't tread on my fledgling artist integrity" whine fest is getting really old now.

Why can't we just treat Mass Effect 3 like any other game with a horribly written ending? You know - write snide reviews, make up our own endings whilst laughing at how inept the writers must be and treating all future products from the same developer with a sense of suspicion. Why must we demand redemption and "retake" the game? What makes Mass Effect so special?
Demarcation.

Given how things around the game has been handled, throughout, I lean more and more towards the supposition that the ending (...as well as other aspects...) of ME3 has in truth almost zero artistic aspirations and was instead tailored, first and formost, to lay groundwork for DLC sales, compromising any actual artistic integrity in the process.

Conspiracy theory would imply that EA has gambled the impressive brand recogition and customer loyalty, that Bioware and their Mass Effect series enjoy, in order to test the boundries and see just how far they can push the will of consumers to spend on getting all the pieces of a fragmented product. (EDIT: ...and from their own, single, monopoly marketplace, at that.)

Well, the weight of the fandom, that they had intended to capitalise, has proven a double-edged sword. EA thought the inertia of the last part of a popular trilogy could tear open any wallet in its way, but are now faced with that same inertia turned back at themselves -- that is: one could make the guess that people make so much noise now, this specific time, because the high profile of the case could allow them to draw a very deep line in the sand.

That said; Any publicity is good publicity and maybe even this public outcry was planned all along. I expect the lion's share of complainers will line up to purchase any followup DLC, that was also planned all along -- even more eagerly because they believe its very existence is somehow an achievement of their own.

The ending has an emotional impact, certainly, but from what I can see, the emotions exist entirely on a meta level -- none of them arise from the the story told, but from how it ill fits the tone of the series, as it has been up to that point and the exploitative market tactics that has shaped it, moreover the very fact that they have been allowed to shape it.
I'm sure some could argue such "trolling" to be art, in it's own right, but naah.
Firstly, thank you so much for using paragraphs in your response. You won't believe some of the walls of texts I've been sent this week!
Secondly, thank you for providing a well thought out response free of weak analogies. It was most refreshing to read.

Anyway, you make some very interesting points. There was definitely some 'experimentation' if you like being done by EA with ME3. It might not be to the extent that some conspiracy theories make out (I've heard some whacky things being said on these forums), but there is an overwhelming feeling that EA are testing new grounds here. Whether or not that's a framework for successfully exploiting their customer base, or something less.......sinister, well, I wouldn't like to say. But it's an important thing to bear in mind.

I completely agree with you on the ending. Anything emotional is indeed on a meta level. I wonder if Bioware understand that? They said the ending would polarise, but I hope they know the difference between eliciting an emotional response in the player due to events in the story and eliciting an emotional response in the player due to a shift in tone.

So would you say maybe, that Mass Effect 3 is being treated differently to many other games due to a culmination of many reasons that run deeper than it's Deus Ex Machina ending? That many don't just feel cheated, but actively exploited? Or am I just speaking out of my arse? - can/has/does happen.
 

Murmillos

Silly Deerthing
Feb 13, 2011
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OniaPL said:
Murmillos said:
I'm not sure how we can make this more obvious of what the problem is:

A sports game that changes types in the final minutes of the play offs, and the team that performed poorly for the season is suddenly the champions.

A classical concert that suddenly ends with a Rap-Off.

A long romantic novel that ends with a psycho killing everybody on the last 2 pages.

A 5 course dinner that ends with the chief serving rotting raw liver for desert.

A long Caribbean cruise that ends with the ship sinking 10 miles from shore, causing you to lose everything you brought on board.
But I think that you don't understand that I don't understand why it has to be changed.

When a classical concert ends with a rap off and you don't like it, you boo/get up and leave, and don't spend your money at the artist's shows anymore.

With that romantic novel, you don't tell the author to rewrite it, you just throw it into a corner and again, vote with your wallet.

And so on and so on.

Like it or not, this is what Bioware decided to do, whether there were financial or artistic reasons behind the decisions. You don't tell people to re-write it or remake it until it suits your tastes.
That might be a fine answer if you have plenty of other venues, or you just didn't care about the said product in the first place, but what would your answer be if most of those things you have enjoyed immensely in previous years.

Since you've grown up, you've always followed that sports game, and now it has a drastic change. You have team related clothing, you do a lot of game related activities. But the game changes, do you just walk away?

You've almost always gone to this concert all, because hey, they often play great music all the time. Ever since you've been there you've never had much of any issue. The occasional sub-par song, but most of the time you went home happy. They now decided to change it. Do you just walk away?

You have nearly every work on that novelist novel in your book shelf. Some of them are collectible and some of them are signed by the novelist. You have already picked up their books on release date. Now they decided to change the ending to start being edgy. Do you just walk away?

For every special event, you went to this restaurant. Great food, great atmosphere and great prices. You've can easily say 95% of your meals have been super, and then suddenly this one bad revolting desert. Do you just never come back?

I'm sure somewhere in there you would voice your displeasure in an attempt to get them to change it, make it better, before going somewhere else.

Thats what we are doing here, today, with ME3's ending.
 

irishda

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I don't think this video was making the "People are mad cause the ending isn't happy" point. Just cause they had the word "happy" in there doesn't mean they're referring to the state of the ending, but the player's emotional response to it.

The message they're going for is that stories go in the direction their characters push them to go (good stories anyways), not in the direction their audiences want them to go. And while, the public can make the argument that they understand the characters, ultimately its the creators that know their creations better. ME certainly failed in its story ending, but setting the precedent that players should be able to demand the story be changed isn't going to suddenly make better video game stories.
 

CoL0sS

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Mike Kayatta said:
Personally, I didn't like the ending, and while I may wish it was different, it wasn't. Changing it now would be the equivalent of asking me to pause Titanic and tell you about how the ship didn't sink. The moment that movie was released, the ship sank. That's what "happened." Anything I may say differently now is superflous (then again, I guess there are some people who like Obi-Wan's new krayt dragon roar [http://www.youtube.com/watch?v=J0EUjobdavw]). For a creative producer to offer to sell me a canon-jettisoning patch altering an ending that I may or may not like, to me, is ludicrous. It's an option though. Their option. The important thing to remember is that words such as "need" have no place in this discussion. There is no divine requirement that they shift a story they have spent over five years creating, and nor do we, the players, have a divine right to anything different than what we already got. If they choose to play around with it, so be it. I'm not in favor, but it's not my story.
Perfectly put, thank you. Titanic part reminded me how I used to comfort my little brother when he was frightened by scary scenes in movies.

It doesn't really matter if we liked it or not. That was the ending we were given. There aren't any magical DLCs that can erase it from existence. Whatever they offer me now, I'll always remember confusion I felt as I watched those differently colored explosions wondering what the hell happened with -insert plot hole here-
 

KrabbiPatty

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This only goes to show what I've personally believed since childhood:

The more smugly self-righteous and "meta" someone is, the less I should give a shit about what they have to say.

So yeah, Frozen Synapse, here's me...utterly out of shits to give about you and your inane, self-righteous, self-indulgent, childishly smug dinosaur ending.

The sad thing is I just KNOW it has fewer plot holes than the one in Mass Effect 3...
 

EHKOS

Madness to my Methods
Feb 28, 2010
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I have an idea. Make both endings, happy and sad, DLC. Now give every player a free coupon for ONE OF THEM.
 

irishda

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Dec 16, 2010
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JeanLuc761 said:
irishda said:
I always love the metaphors the "pro-change" crowd comes up with lol. The game didn't physically assault you, and the ending of the game doesn't necessarily betray anything the game stood for.
You're half correct. It didn't cause us physical harm, but it's all but proven fact that it betrayed what the game stood for.

Choices you've made? Irrelevant.
Characters you love? We don't know what happens to them?
Future of the galaxy? Uncertain, but what we know is very bleak
The overriding theme of the series, which is "overcoming the odds"? Completely thrown away.

Beyond that, it destroyed the Mass Relays which is what the entire galactic civilization revolves around and depends on for survival. With those gone, mass deaths and the complete destruction of galactic society as we know it are guaranteed.
Irrelevant choices? That depends on your definition. Are all the choices in life irrelevant because you'll end up dead regardless? The undecided fate of the universe doesn't change the fact that you still helped shape it.

Shephard didn't overcome the odds in the end? I thought he unified the galaxy, and supposedly stopped the reapers from completing a cycle that had been going on for millenia. Surely other heroes must've tried to stop them and failed. How is it he didn't overcome the odds?

Besides, I thought the themes were of sacrifice and compromise. Both of which are still present in the ending. It may be a rather shoddy ending, but it still holds true to the themes.
 

samaugsch

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Simonoly said:
I suppose it is interesting that they did this, even if it does come across a little smug and pretentious. But this whole "wah! don't tread on my fledgling artist integrity" whine fest is getting really old now.

Why can't we just treat Mass Effect 3 like any other game with a horribly written ending? You know - write snide reviews, make up our own endings whilst laughing at how inept the writers must be and treating all future products from the same developer with a sense of suspicion. Why must we demand redemption and "retake" the game? What makes Mass Effect so special?
Bioware promised that your choices would make a difference in the fate of the galaxy and it didn't, according to most of the people who played it. I find it interesting that nobody who defends Bioware seems to notice that some people feel that way. Until then, I'm on the fan's side.
 

JeanLuc761

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irishda said:
Irrelevant choices? That depends on your definition. Are all the choices in life irrelevant because you'll end up dead regardless? The undecided fate of the universe doesn't change the fact that you still helped shape it.

Shephard didn't overcome the odds in the end? I thought he unified the galaxy, and supposedly stopped the reapers from completing a cycle that had been going on for millenia. Surely other heroes must've tried to stop them and failed. How is it he didn't overcome the odds?

Besides, I thought the themes were of sacrifice and compromise. Both of which are still present in the ending. It may be a rather shoddy ending, but it still holds true to the themes.
Sorry, I should clarify. When I say "irrelevant choices," I mean that the choices we made really had no bearing on how the endgame played out. Someone who played all three games and 100%'d all of them could get the same ending as someone who skipped all the sidequests and made some horrific decisions along the way. That does not, and will never sit right with me.

As for overcoming the odds, yeah, the Reapers are gone. However, as a poster on BSN said so well:

"Shepherd didn't beat the Reapers. Shepherd didn't do anything. The Reapers did everything. Shepherd became passive in his/her own story. And that effectively removed all the conflict from the game.
Shepherd was given permission and even assisted by the Reapers to both reach and activate the catalyst/crucible. Shepherd was even used by the Reapers to do it."


In Mass Effect 1 and 2, Shepard and his team beat the odds and emerged triumphant (depending on your play style). Hell, even with a supposed suicide mission I could make my way out of that with 0 casualties and a shit-eating grin on Shepard's face, knowing that I showed the Reapers what's what. Mass Effect 3, on the other hand, does not have this feeling of success and satisfaction, at least not for me and many others. I don't feel happy that I beat the Reapers; I don't feel like I succeeded. The Reapers may not be harvesting all life anymore, but at what cost? The galaxy as we know it is destroyed, I have no idea what happened to any of the characters I've grown to know and love over the past 90 hours...it's all just left hanging in the air.
 

Therumancer

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Nov 28, 2007
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This is just a developer goofing off, because as is pointed out the change is temporary, and intended to make a sort of statement. If they had ended the game that way when they first released it, it would have probably lead to a lot less sales over the long term, and also some serious damage to their cred on whether anyone would purchuse it again or not.

The industry, and people looking at this, need to understand that while the ending of ME3 is where the line was drawn, this is ultimatly the result of a lot of things all coming to a head at a once.

The lesson to be taken away from this, is that the gaming industry has to have standards, and that this kind of garbage isn't something people are going to stand for indefinatly.

Right now while this is a temporary thing from a small developer, I have been half expecting the industry to be deliberatly obtuse with the endings of some upcoming games in an effort to "teach people a lesson", or Bioware to intentionally create an even more crap ending (or at least one that is snarky about the situation). A lot of the attention around this is that an industry that is used to running around unchecked and expects to be able to use "art" or other excuses to justify whatever stupid thing or cash grab it wants to pursue, is getting all butthurt about being called on it.

See, the lesson learned from Mass Effect 3 is that the fans are not just going to accept crap writing because it's what the company chooses to provide.... and understand, ME3 is full of crap writing other than the ending, that's just the clincher. If it wasn't for the ending you'd probably hear more about "Leng" and how he doesn't fit with the game, or how the game includes a boss fight that you win, but then lose due to a cinematic... an event ultimatly worse than a quick time event. That right there amounts to crap writing in a game. It could be argued that Bioware blew not only the finale, but the end of Act 2 and the big point of climax for the game by creating a "WTF, that is stupid" moment rather than the reaction they were probably hoping to illicit.

ME3 can be more or less saved by changing the ending, unlike other works like "Dragon Age 2" which was bad on a level that the entire game would pretty much have had to been redesigned... yet it's important to understand people had not, and still have not forgotten that and all the stuff surrounding it.

Part of the lesson here also is that games are not movies, you cannot create a bunch of cinematics and then throw in some playable sections, and expect that to be a great game. It's a game, not a cartoon show, the two have to work together, something Bioware used to know. Moving plot points along by creating cinematics that step on the gameplay, like the whole thing with Leng (which while bad, isn't enough to ruin the game) defeats the entire point of playing a game to begin with. There was no point to the boss fight, if it ultimatly is not going to matter, a point JRPGs have been criticized for heavily, and which western games were lionized for not embracing. If anything ME3 has done a lot to actually move gaming backwards when you get down to it... but this can lead into another whole discussion.
 

Agente L

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irishda said:
JeanLuc761 said:
irishda said:
I always love the metaphors the "pro-change" crowd comes up with lol. The game didn't physically assault you, and the ending of the game doesn't necessarily betray anything the game stood for.
You're half correct. It didn't cause us physical harm, but it's all but proven fact that it betrayed what the game stood for.

Choices you've made? Irrelevant.
Characters you love? We don't know what happens to them?
Future of the galaxy? Uncertain, but what we know is very bleak
The overriding theme of the series, which is "overcoming the odds"? Completely thrown away.

Beyond that, it destroyed the Mass Relays which is what the entire galactic civilization revolves around and depends on for survival. With those gone, mass deaths and the complete destruction of galactic society as we know it are guaranteed.
Irrelevant choices? That depends on your definition. Are all the choices in life irrelevant because you'll end up dead regardless? The undecided fate of the universe doesn't change the fact that you still helped shape it.

Shephard didn't overcome the odds in the end? I thought he unified the galaxy, and supposedly stopped the reapers from completing a cycle that had been going on for millenia. Surely other heroes must've tried to stop them and failed. How is it he didn't overcome the odds?

Besides, I thought the themes were of sacrifice and compromise. Both of which are still present in the ending. It may be a rather shoddy ending, but it still holds true to the themes.
He didn't overcome the odds because he failed. Spectacularly, by the way.

In his attempt to save the galaxy from the reapers, he destroyed all Mass Relays (And with that, probably dozens or even hundreds of star system were destroyed - Trillions of lives lost, in a conservative guess.).

All the armies he gathered at Sol system are now stranded and unable to gather more resources, since earth is a husk of it's former self and the mass relay was destroyed. Actually, The destruction of the Charon Relay should've destroyed the Sol system. And with it, the entire armada shepard brought.


He destroyed the reapers? Sure, but at what cost? The galactic community will NEVER recover. In the reapers cycle, atleast it was certain that they would recover and use the mass relays to find the citadel and recreate a society. All colonies, humans or not, are stranded, unable to receive essential resources from the Home Planets or even other colonies.

The Entire Quarian Flotilla is there and will die, not only because they don't have where to go, but they can't eat human food. Neither can the Turian Armada, which will also die.

Not only that, but the entire:



The "godkid" or whatever that was. That just insulting to the entire canon.
 

KrabbiPatty

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Anyone who buys this game and gets this "make a statement" ending should sue to get their money back. They paid for a video game, NOT some film school reject's attempt at being meta.

If people wanted to hear some childish hipsters smugly tell them off, then That Guy With The Glasses would get more traffic. Or at least Phelous would. Maybe Spoony.

Whatever. The point is, this is beyond immature and if anything it only goes to show what level of intellectual rigor goes into these asinine, and ultimately transitory and meaningless, so-called "artistic" visions people keep claiming to have. If this guy was so willing to change his so-called vision simply to thumb his nose at people he doesn't even know, who've done him no harm, and who have a perfectly valid gripe with someone else...then what precisely is so sacred about this so-called artistic vision in the first place? Clearly it can be altered on a whim, even if only to insult and belittle people the "artist" in question has never met.

I mean, like, fifteen years ago David Cross did a joke about nonsense like this when he posited an alleged "performance artist" suing to have the right to shit in public, his rationale being that it was "art" and therefore above reproach.

I'm sad to say that David Cross underestimated how absurdly childish and, for lack of a better term, butthurt these types can actually be when they get their shorts in a knot. If I didn't know better I'd half say they were ripping off his comedy routine.
 

irishda

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JeanLuc761 said:
Sorry, I should clarify. When I say "irrelevant choices," I mean that the choices we made really had no bearing on how the endgame played out. Someone who played all three games and 100%'d all of them could get the same ending as someone who skipped all the sidequests and made some horrific decisions along the way. That does not, and will never sit right with me.

As for overcoming the odds, yeah, the Reapers are gone. However, as a poster on BSN said so well:

"Shepherd didn't beat the Reapers. Shepherd didn't do anything. The Reapers did everything. Shepherd became passive in his/her own story. And that effectively removed all the conflict from the game.
Shepherd was given permission and even assisted by the Reapers to both reach and activate the catalyst/crucible. Shepherd was even used by the Reapers to do it."


In Mass Effect 1 and 2, Shepard and his team beat the odds and emerged triumphant (depending on your play style). Hell, even with a supposed suicide mission I could make my way out of that with 0 casualties and a shit-eating grin on Shepard's face, knowing that I showed the Reapers what's what. Mass Effect 3, on the other hand, does not have this feeling of success and satisfaction, at least not for me and many others. I don't feel happy that I beat the Reapers; I don't feel like I succeeded. The Reapers may not be harvesting all life anymore, but at what cost? The galaxy as we know it is destroyed, I have no idea what happened to any of the characters I've grown to know and love over the past 90 hours...it's all just left hanging in the air.
I don't know. He still (potentially) united the galaxy, something never done before. And he's still the first person the reapers recognized as the one who could change the cycle. He still overcame tall orders. The satisfaction, that's less tangible, and partly why a lot of people feel like the push the change the ending isn't grounded in any sort of definable reason.
 

WanderingFool

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Mike Kayatta said:
Yes, this is the new, non-optional, total replacement ending for Frozen Synapse ... at least for about a week. After that, things will supposedly revert to normal. Paul Taylor, co-founder of the game's developer, Mode 7, has already commented on the potentially controversial decision, claiming that the move was mostly a personal experiment.

"This is not a criticism of Bioware or anything they have said/done," Taylor remarked. "It is an experiment: I wanted to know how this felt. Honestly, it felt like vandalizing my own work, which was interesting."
I dont know what the original ending for his game is, but if he feels he vadalized his own work, its because he did. Changing the original ending to some stupid crap doesnt exactly mean you arguement is right.
 

irishda

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Agente L said:
He didn't overcome the odds because he failed. Spectacularly, by the way.

In his attempt to save the galaxy from the reapers, he destroyed all Mass Relays (And with that, probably dozens or even hundreds of star system were destroyed - Trillions of lives lost, in a conservative guess.).

All the armies he gathered at Sol system are now stranded and unable to gather more resources, since earth is a husk of it's former self and the mass relay was destroyed. Actually, The destruction of the Charon Relay should've destroyed the Sol system. And with it, the entire armada shepard brought.


He destroyed the reapers? Sure, but at what cost? The galactic community will NEVER recover. In the reapers cycle, atleast it was certain that they would recover and use the mass relays to find the citadel and recreate a society. All colonies, humans or not, are stranded, unable to receive essential resources from the Home Planets or even other colonies.

The Entire Quarian Flotilla is there and will die, not only because they don't have where to go, but they can't eat human food. Neither can the Turian Armada, which will also die.

The "godkid" or whatever that was. That just insulting to the entire canon.
I don't buy that the entire galaxy is destroyed forever. Clearly, the Relays exploding didn't destroy solar systems (which I suspected would always be the case because how many times have Relays been destroyed?). People existed without the Relays, they'll manage. But Shepard's goal was always "stop the reapers", and he managed to do that. So you can't say he failed spectacularly.
 

Murmillos

Silly Deerthing
Feb 13, 2011
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Agente L said:
Not only that, but the entire:



The "godkid" or whatever that was. That just insulting to the entire canon.
As much as I hate the ending, I did understand the Reapers logic.

Reapers (synthetics) kill HIGHER level organics before they have a chance to develop synthetics that could kill ALL organics. Thus continuously allowing the galaxy to thrive with organic life.

It takes one to willing ignore very specific adjectives in a attempt to break apart their logic. And saying EDI or GETH as PROOF isn't proof enough. As a galaxy synthetic threat could still be developed some time in the future, fulfilling the Reapers preventive practices.
 

Agente L

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irishda said:
I don't buy that the entire galaxy is destroyed forever. Clearly, the Relays exploding didn't destroy solar systems (which I suspected would always be the case because how many times have Relays been destroyed?). People existed without the Relays, they'll manage. But Shepard's goal was always "stop the reapers", and he managed to do that. So you can't say he failed spectacularly.
Unless they do some major retcon, The Arrival DLC from ME2 clearly states that the explosion of a Mass Relay create a super nova big enough to wipe out it's star system from the face of the universe.

Of course, bioware might retcon that and say it didn't go supernova. I don't know, that's their thing. But I'm stating what we know from the ME already established canon.

Also, I didn't said there wouldn't be any civilizations left in the galaxy. Only that the Galactic Society (The one we had in Me 1/2/3, and the protheans before them, and the other before the protheans that are unknown) ended. We can't have it happen again, UNLESS bioware decideds to change the canon/pull out a deus ex machina.

Well, In my opinion, I think he failed. Imagine you go into a war to save your country. You reach the HQ/Bunker/Base where the leader of the enemy faction is. But he's locked in a unrechable room. You can't destroy it or kill him except for a button outside the room.

The button will kill the leader, destroy all supplies of the enemy faction, and pretty much end the war. But doing that will also activate the nukes, which will bombard not only your country, but the entire world.

Sounds a bit like a comic? Sure, but I think it's a valid analogy for the ME3 ending. That's not bittersweet, that's a downright downer ending.
 

Revolutionary

Pub Club Am Broken
May 30, 2009
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nathan-dts said:
Just change the ending. Game development is a collaborative effort, why not take input from the people that matter, your fans. People need to stop defending Bioware, they fucked up and need to fix it. That ending is not art, Mordin's death was art, Grunts last stand was art. These things evoked emotions, the ending evoked nothing and then because of that nothingness people became angry.
Yeah I have to say that it wasn't the events themselves I disliked. It was the fact it was not explained, full of plot holes, character contradictions, and left me with no closure All I want is...
for them to explain WHY Joker suddenly flips the fuck out and runs like a chicken. And maybe what happens to the enormous fleet that's left stranded in the sol system after the mass relays are destroyed??!?