Sure, but give the people their money back, and/or don't expect them to ever buy again, and close up shop and go home broke. Is that really better than changing the story?irishda said:I don't think this video was making the "People are mad cause the ending isn't happy" point. Just cause they had the word "happy" in there doesn't mean they're referring to the state of the ending, but the player's emotional response to it.
The message they're going for is that stories go in the direction their characters push them to go (good stories anyways), not in the direction their audiences want them to go. And while, the public can make the argument that they understand the characters, ultimately its the creators that know their creations better. ME certainly failed in its story ending, but setting the precedent that players should be able to demand the story be changed isn't going to suddenly make better video game stories.
Is the story so sacrosanct that it can't be changed and it's better to go home broke?
What are the options here. Honestly, weigh them.
Either people can deal with being ripped off and suck it up and open their wallets like good little piggy banks (which is what most people in this thread want), and allow BioWare infinite freedom to have both the BUSINESS it wants and the ART it wants, fuck all the rest of you. That's fine for BioWare and EA, I guess, but not exactly realistic or fair to anybody else.
Give people ways to mitigate the gamble on a new product, such as not making plot relevant pay-for DLC, not punishing used sales, offering refunds on bad products, etc.. that way they can have some of the business they want (but not all of it), and most of the art it wants (if the art is bad and you don't like it, you lose less, so you might buy more later in the hopes that next time it'll work out then, without fear of losing your whole purchase).
Give people the art they want, even if you have to make changes or sacrifice. You get all the business end you want, but you keep little of the art you want.
Or have poeple walk out on your company, and keep all the art you want, but keep NONE of the business.
Or try some combination of the above.
That's really their choices.
Many Bioware supporters here are asking for either the first (Bioware keeps everything) or the last (You walk out). Those are the worst scenarios for either the customer (in the first) or Bioware (in the latter). Those are the dumbest options.
So it makes entire sense for them to change the ending. They keep the business they want, we get the art WE want, and everybody's RELATIVELY happier.
Because, as people have said, this is the video game INDUSTRY, not the video game starving arts shed.
The only way to retain 100% creative integrity to something is not charge anybody a dime for it.