Also, it might be worth pointing out that the Normandy cut-scene makes no sense, from a continuity standpoint:TsunamiWombat said:Jabberwock xeno said:Jesus Christ, what was so bad about it?
Can someone tell me what the endings are and how they are so horrible? Using spoilers or a PM, of course.After disposing of the Illusive Man and activating the Crucible, Shepherd collapses onto a segment of the ground, which glows bright white and turns into an elevator that takes him to the top of the Citadel/Crucible link.
There he meets 'The Catalyst/Starchild', a ghostly glowing blue effigy of the little boy he saw die on Earth. The Little Boy informs him that he controls the Reapers, and that they were his solution to 'chaos'. He explains to Shepherd that war between Synthetics and Organics is and always will be inevitable, so the little boy created the Reapers - every 50,000 years, the Reapers fly through the galaxy and harvest advanced civilizations to convert into more reapers while sparing the less advanced, giving space for new life to grow and sparing all organic life genocide at the hands of the Synthetics they make ('The created will always turn on their creator'). He then, depending on your War Assets #, presents Shepherd three options.
Control the Reapers, which the Illusive man tried to do but failed because he was already indoctrinated, destroy the reapers and -all- Synthetic life (including the Geth) in the Galaxy simultaneously, or achieve 'Synthesis', that is combine all organic and Synthetic life into a new form. Three paths open, depending which path you take you get that ending - in reality the ending video's are all the same, the only thing that changes is the color of the light that shoots out of the citadel and into the mass relays.
Via this colored space magic, the desired effects are achieved, and all the mass relays are destroyed, whichever ending you choose. At the end, you see Joker fleeing the colored space magic in the Normandy, but it overtakes him and he crash lands on a jungle world and a few members of your crew step out of the wrecked ship.
Depending on your war assets, you may receive 2 additional vignettes. One is an old man talking to his grandson about Space on a snowy world, revealing that 'The Shepherd' was a story he was telling his grandchild. Another is a brief snippit of a slagged N7 breastplate (assumed to be shepherds) surrounded by rubble, suddenly drawing in breath with a gasp. The latter video of 'Shepherd' 'living' is only viewable if you had 5000+ warassets and chose 'destroy the reapers'. Then it shoots you back to the place in the game right before you launch the Point Of No Return assault with a little message about how Shepherd has become legend and encourages you to purchase DLC.
The crew of the Normandy, including all of your party members were planet side before, and the two you take with you for the final push are both vaporized. In that context, it's hard to explain why they would, in the middle of a climactic battle: (potentially) rise from their graves, shuttle back up to the Normandy (which at this point, based on player actions, may not even have a shuttle or shuttle pilot anymore), and flee the system.
There are a couple ways you can guarantee you'll be seeing dead crew members in that cut scene by the way.
There are a couple ways you can guarantee you'll be seeing dead crew members in that cut scene by the way.