You know what makes me even more sad than the kind of business practices Bioware has chosen to take part in?
That there are actually so many people falling for and accepting their explanation. I could even accept if some people would just simply say "I don't care that they're ripping me off, I'm going to get it anyway", but this mass delusion is seriously something else.
How exactly are people getting ripped off?
Can you not play the game to completion? without all the bells and whistles that the DLC offer?
Those "DLCs" are being set into stone very early in the project management cycle, not only the "Day1-DLC" ones, but even the ones that are set to release 1 or 2 months after Release, they're making a product plan detailing the release schedule and every piece of content, including when they announce it and when it is going to get released, anything other than minor things like "extra skins" are planned out well ahead of release.
and this is bad because?
Story and dialogues around those DLCs are being written and recorded at the same time as the rest of the content, it would (fiscally) not make very much sense to have to go back into the studio and hire all the (high-profile, high-cost) voice actors back for a few extra sentences.
Indeed, and this is a bad business practice because?
Examples for this with Mass Effect 3 are also rather obvious seeing as said character is all over the leaked script and as people already mentioned they announced him like 7 months or so ago without giving any details, there was also concept art and sound bits a long time ago.
Yeah I agree, and now the character doesnt even have shit to do with the main plot, when you ask him about the mcguffin he goes "the what now?"
Why they're constantly repeated that it is a "different team" working on it I don't know... yes there are a lot of different teams working on a lot of different aspects of the games (and different areas) at any given time during the development of such a game, you're not going to find 100+ people all working together on something.
I agree, there are a lot of assumptions being made in this argument, can you point me to where you got your info about the development of Mass Effect 3 please.
In regards to the people saying that they only do DLC after the game has "gone gold", THINK about it... they announced they achieved gold status and are ready for pressing on 13.02: http://www.strategyinformer.com/news/16557/mass-effect-3-has-achieved-gold-master-status-finally-ready-for-pressing , the full DLC leaked on Xbox Live on 20.02: http://kotaku.com/5887092/mass-effect-3-dlc-pops-up-early-on-xbox-marketplace-spoils-plot-point , do you REALLY think that they did all the work on this in one week, I mean REALLY?
No, they didnt do the work in 1 week thats preposturous, like you mentioned before they were already working on it, they planned ahead, and focused resources and teams to work on it while not working on the main game.
What's happening here is big companies that have noticed they can monetize certain parts of their games better and are becoming ever so more brazen in their attempts to do so, at least a few people in the industry like Kotick are outright saying it:
In the last cycle of videogames you spent $50 on a game, played it and took it back to the shop for credit. Today, we?ll (charge) $100 for a guitar. You might add a microphone or drums; you might buy two or three expansions packs, different types of music. Over the life of your ownership you?ll probably buy around 25 additional song packs in digital downloads. So, what used to be a $50 sale is a $500 sale today.
Yeah, funny thing is what Kotick doesnt say is that in the game cycles before that, games cost 80 dollars a piece, you couldnt get a straight up review that didnt come from the Company itself, and in the worst case scenarios, you had to buy a very expensive and shitty peripheral that only worked with THE ONE GAME. kinda like the PS2 Harddrive, the N64 expanded memory shit, the Sega CD and 32x, Nintendos Rob and so on.
Aside from that it wouldn't even really matter if the content is done before or after release, Shale and Zaeed were "Downloadable Content" via a Code in every box too, free for everyone buying new, the same code is part of every Mass Effect 3 CE (I guess it means "Complete Edition" rather than "Collector's Edition" in this context) and it could also be part of every single SE without any major change to any code on the disk...
And your point is?
It seriously almost hurts my brain that there are people out there actually buying that they're doing this "extra content" for anything else than fleecing their customers.
I hope you feel better soon, you care waaaaaaaaay too much about what stupid people do with their money.
Especially since they've been so thorough with Mass Effect 3 to make that
abundantly clear for everyone:
- Important Day-15 Pay-DLC: http://kotaku.com/5887092/mass-effect-3-dlc-pops-up-early-on-xbox-marketplace-spoils-plot-point
What plot point?
- Collector's Edition/Deluxe Edition with even more Exklusive In-Game Content (Bonus Mission + Character, Arsenal Pack, Hoodie, Robot Dog, Squad Appearence Pack)
- Several different Pre-Order Bonuses from a varying amount of Retailers and Online
Gee, giving extra stuff to people that want to PAY for extra stuff, that sure sounds evil
Distribution platforms like Origin, e.g. AT-12 Raider Shotgun or Warfare Gear etc.
I can agree that origin is a piece of shit and I was bothered when it asked me to sign in on xbox, but hey, it didnt install jack shit, so I guess I dodged that bullet.
- Cross-Game Promotion to Demo of another game (Kingdom of Amalur for Launcher Weapon + Armor)
OMG you have to play a FREE demo for a decent looking game to get FREE swag on a game you want to play, THOSE EVIL FUCKING BASTARDS!!!!!!
- iOS Game [http://www.theverge.com/2012/2/8/2784069/mass-effect-infiltrator-ios-infiltrator] as "tie-in", that can supposedly alter your progress in Mass Effect 3
Yeah man supposedly you cant even finish the game without finishing the IOS thing, I heard it from a guy on the internet. /sarcasm
- The game as a whole was pushed back because EA demanded a Multiplayer-Mode for all of its games [http://www.eurogamer.net/articles/2011-11-04-ea-multiplayer-now-an-expectation], respective there's now an "Online-Pass".
I had my complaints about the adding of Multi to the game, and guess what? Its the best thing about the demo.
- Additional Exclusive Bonus DLC with the different Action figures, "Collect all 8 for the full experience!" [http://kotaku.com/5878284/mass-effect-will-set-a-record-for-most-expensive-dlc], the Liara figure [http://www.tomopop.com/toy-fair-2012-up-close-with-kotobukiya-s-bishoujo-liara-23395.phtml]
are you implying the Figurine Dlcs are an important part of the game?
and a whole bunch of Razer Hardware [http://www.razerzone.com/me3]
- I could bet that before or shortly after release there's going to be even more stuff offering additional DLC or content, maybe including Dr. Pepper Codes and another one of them Facebook games or something similar.
and this is bad because?
Whoever still believes that they're doing all this with "good intentions" and it's not just a pure marketing stunt to press as much money from their existing customer base is imo blind...
I agree with you here, anyone that does is not only blind but stupid, could you please point out the people that have said this, so I can laugh at them?
if one cares about it so much that one doesn't buy the game is left to every single individual and I for one decided to cancel my SW:TOR subscription and not buy Mass Effect 3, but this mass delusion is really starting to get on my nutsack.
have you stopped to think about how the people that have to hear the constant "OMG THE PROTHEAN IS DLC GAME RUINED" feel? Im sure you have more in common than you think.
These publishers are taking it ever one step further, in Assassin's Creed II, they cut out an entire chapter near the end of the game to release it as DLC. Same thing happened with L.A. Noire as there were several (5 I think) "cases" with main story plot-points in them as well as dialogue that were "Pre-Order Bonuses" and DLC to buy later on. In Mafia2 they cut out a few characters and "Free-Roam" gameplay they showed before to add it later as DLC. "Arrival" for Mass Effect 2 came close as it's supposed to close the gap between it and the third part.
"The Missing Link" for Deus Ex: Human Revolution ties loose ends that would let the ending of the original game make more sense, same thing with the "Sebastian" DLC for Dragon Age 2.
And there's always also the thing with the "on-disc" DLC, Capcom for instance is famously known for by selling "unlock codes" to stuff that is already on the disc.
By buying into this kind of business practice you are legitimizing it and are green-lighting them to do something even worse the next time and are making gaming as a whole more expensive and worse for everyone involved than the publishers themselves...