ziggydk said:
that would be like saying, "we just made 2 modern warfare games where you run around. let's make number 3 an RTS because it will show the big epic war". bad eksempel, sorry. i will be in the corner
I think a more apt comparison would be Final Fantasy. Setting
X aside, the Final Fantasy games before
XIII all had large, fairly open worlds with multiple cities and tons of NPCs that would give you a multitude of extra missions to complete.
X had a rather closed world overall, but still kept the cities and people and quests for the most part.
XIII surgically removed the open world, cities, and NPCs, replacing them with very beautiful but very linear corridors and then relegated all of the cities and NPCs to uninteractive cut-scenes. It was a considerable shift in style for the series, and many people didn't like it.
All appearances right now point to
Mass Effect 3 still holding the same overall style as the first two games, merely embracing action a bit more than before. There has been no information stating that all of the dialogue and extra crap for Shepard to do have been removed from the game, only that the combat system has been heavily tweaked and improved and that there will be three different modes of gameplay to choose. I find nothing wrong with that. Apparently many other people do.
I like a good story-driven game just as much as the next guy, but hey, sometimes I just feel like shooting some aliens. People are deluding themselves if they think there are tons of other games on the market that are just like the
Mass Effect series, even if you did remove all of the lengthy dialogue options.