For all the ire its recieving Im at least happy to see it come to an END. Not a good end, but an end none the less.
So you are saying it's some sort of retcon of the stupid endings.animehermit said:Basically it's a rumor that Bioware had this planned from all along. That the end of ME3 was really Shepard fighting against indoctrination.Antonio Torrente said:Back to Bioware and Mass Effect, what's with "The Truth" DLC rumor that's floating around?
Is this some sort of Fallout 3: Broken Steel DLC plot fix?
Will it be free?
I hope so.
The actual content of this will be a scene after the player wakes up on earth and is actually given a proper ending. It supposedly also comes with all the multiplayer DLC that was leaked a while ago.
It's also completely free.
If any of this is true it's going to help a lot in the way of Bioware's image. I think to do it any other way would make a lot of people very, very angry.
We'll see I hope I'm wrong with Dragon Age 3 becoming a failure.animehermit said:It's not really a retcon, more like they planned this out from the beginning.Antonio Torrente said:So you are saying it's some sort of retcon of the stupid endings.
It's really Bioware's Broken Steel huh?
If it is true, when it will be released?
If this does help reestablishing Bioware's image and reputation with gamers, will it save Dragon Age 3 from a hypothetical failure of sales?
The rumor has it being released in April or May.
I think Dragon Age 3 will have to prove to gamers that the franchise is worth buying again. It did have a couple of pretty good DLC's for DA2, which certainly help with things.
1) Not everyone would starve to death. But Garrus and tali are pretty much boned. They cant eat what humans can eat. And if by some miracle the food there is edible for them, the human crew starves.Sesambrot said:Okay folks, I'm new to these boards, so be nice to me
I thought I'd share my thoughts on the topic...
While I haven't played it through yet, there was no way all the ruckus about the ending could have gone by unnoticed.
What I don't get in terms of certain arguments being brought up over and over again, like "everyone will starve to death" doesn't make much sense to me...
The thing is that I just recieved a codex-entry labled "Desperate Measures" which states the it was considered to use the relays as weapons against the reapers by blowing them up, which was dismissed due to the fact that the explosion of a mass relay, would equal that of a supernova, releasing enough energy to wipe out all life in a whole system like sol!
In fact this means, the destruction of the mass releays would have wiped out pretty much everything in their respective system, so you don't have to worry about billions starving to death, most of them are actually dead anyway. The only ones that could have survived are people/aliens on colonies which are in a different system than the relays (same cluster/nebula but different system).
That is aside of a lot of other things that actually don't make any sense...
...
The "remember the journey, not the destination" way of thinking only really works when the destination doesn't defeat the entire point of the journey and make the ending so unneededly bizarre that instead of leaving us with a sense of satisfaction that the 100+ hours we put into the story was worth it, it leaves us angrily trying to figure out what the hell just happened.Velvo said:What I care about isn't the ending, but the amazing and moving game leading up to it! Who the hell cares if the ending leaves a bit to the imagination? The journey there was still one of the most memorable experiences I've had in a game series.
My feelings exactly.Ross Fixxed said:Snip
If they actually do something about it, I'd say they had this up their sleve all along!Bebus said:I hope Bioware can fix this, I really hope they have something in the bag. This is either Bioware declaring their Quad bigger than anybody elses, or what will go down in video game textbook history of how to kill a company.
Only from an economic perspective. If games were to only follow this "point", then we'd end up with very boring, very stale and bland video games.VonKlaw said:Why? Why would you deliberatly make an ending this "divisive"...and not even in a good way? Isn't the whole point of media to get people to LIKE your media (all of it, including the ending) so they buy more?
You are completely wrong!zehydra said:Wow, they raised $27,000 to change a game's ending? What the hell is wrong with these people? The absurdity and inanity of fandom knows no bounds I see.
Look, I know the money is for a good cause, I get that. But the ultimate motive is to get the writers to change the end of a story, and that is bullshit. It's not you, the player's story, it's theirs. Deal with it.Sesambrot said:You are completely wrong!zehydra said:Wow, they raised $27,000 to change a game's ending? What the hell is wrong with these people? The absurdity and inanity of fandom knows no bounds I see.
First off, in the meantime, they did raise $55,282..
Secondly, they are not doing it solely for the purpose of getting a new ending!
They are mainly doing it for the kids, all of the money raised has already gone to Child's Play, even if the ending doesn't change, they will have helped a whole lot of children!
In fact I would like to ask you to refrain from calling this effort an absurdity/insanity of fandom, as those donations are actually making a difference completely unrelated to the Mass Effect Universe.
Actually I'm in no position to make demands, but I would like you to read a bit more about the subject before posting crap like that!
http://retakemasseffect.chipin.com/retake-mass-effect-childs-play
Hmmm...still not directly adressing how much the ending sucked.There?s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I?d share my perspective with you here. I?ll avoid outright spoilers, but I?d still recommend finishing the game and experiencing it for yourself before reading this.
For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we?ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you?ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.
We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending?to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.
We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it ?a gripping, coherent triumph?, to Penny Arcade calling it ?an amazing accomplishment?, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.
But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories?and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.
I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans?not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.
So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we?ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you?ll hear of Commander Shepard.
We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.
Thanks for taking this journey with us.
Casey Hudson