The problem I have with ME1's combat is that there was so rarely room to spread out. It was obvious what piece of cover you needed to use when entering a room, then as you pushed forward, the next piece you needed to go to.Xaositect said:Yeah, the story in ME2 was crap, but I think thats again tied to the missions. The story WAS the missions, and all the missions were almost always an excuse to shoot hordes of enemies. Not once did ME2 approach the level ME1 showed in Noveria, where you have to navigate corperate buerocracy to begin the actual combat. Noveria wasnt by any means perfect, but compared to ME2, its near on the pinnacle of what Mass Effect should have been.Netrigan said:I'd agree with you for the most part. Although given that there are only about half a dozen missions in ME1, half of them being bad is a pretty sizable chunk. I enjoyed the hell out of the story in ME1 and that was the only reason I picked up ME2. Of course, ME2 serves up a fairly crap story, but IMO much more varied combat missions... being able to pick some high ground to play sniper makes a wonderful change from the first.
And while the Mako was pure shit on wheels, removing the vehicles completely (until the DLC added the much more fun Hammerhead) was a pretty massive over-reaction. I think it would have been quite a bit of fun to land vehicles and not know if you're were walking into a simple objective or a pretty major side mission.
As for combat variety, I dont agree with that. I felt shoe horned into playing a shooter (they FORCED an extra weapon into my hands). In ME1 I played a power based medic/support character who blended tech and biotics. Liara did the biotic heavy lifting, and Ash/Wrex mopped up the mess. Also, nothing in ME2s short range shooting galleries ever compared to driving the mako up a peak and sniping the shit out of guards at extreme range who were patroling a merc base. Granted it was one of the scant few good things about UCWs, and said mercs were guarding the same pre-fab building both inside and out that Id seen 20 times already, but just because ME2s environments LOOKED different didnt mean they were any different inside to ME1.
I spent more time in ME2 moving from cover to cover and shooting enemies than anything else in game, even conversing with characters. In a game like Mass Effect I think thats just a crime, and one I hope to god ME3 atones for.
I dont like everything Ive seen (the turret section looked awful for anything other than conveying bigness and scope), but some of what Ive seen looks good. Im not totally convinced jsut yet, but it looks like ME3 will actually improve the shooter combat AND everything else, building up the entire game in terms of quality.
They said they would do that with ME2, but all they really improved significantly was the shooter combat. But seeing more and more of the stuff like in this thread goes each step further of convincing me this time its the truth.
In ME2, the game was too cover-based (a major failing of the first Gears Of War... the second game featured more enemies that either didn't use cover or used movable cover), but how you approached a room was much more left to you. Over-all, a fairly solid mechanic, but the game doesn't know how to mix it up properly.
But the difficulty curve is really the thing that makes me prefer the second game. The first game doesn't have a difficulty curve, it has a difficulty cliff. Trying to tackle the missions without leveling up will lead to really frustrating moments early on where you don't really have the skills or weapons to deal with the mini-bosses and bosses. So you'll go off doing the copy-paste worlds until you're powerful enough, but there's really nothing in the game that's a match for you at full strength. The first time I played ME2, I played on Normal and it was dead simple... but as the game progressed, I was struggling more and more. It had pretty good pacing for a shooter.
I would love to see them take a look at the deeper shooters and try to bring those mechanics into play. The Crytech games are a decent example of stealth/recon (the Crysis games adding powers into the mix), while early Rainbow Six had you plan assaults. Imagine having a secondary team who was there to create diversions or create pincer move. There's a lot of cool places for an Action RPG to go, lots of cool tactics that Mass Effect never even touched upon.