Mass Effect 4 Details Possibly Leaked

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Islandbuffilo

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Apr 16, 2011
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Beliyal said:
I love it. I see many people not happy about the new galaxy part, but to me it's the best thing about this whole thing (which I hope will end up being true).

To me, dwelling too much in the same place tends to get stale. We've seen a lot of the Milky Way.
Did we? Did we really? We've seen about 6 planets with some form a civilization on them, and countless other empty barren recolored planets with a few bases on them, and even then most planets you couldn't explore, there's still a lot of planets that allegedly have things going on in the Milky way that we haven't even made eye contact with.
 

Beliyal

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Jun 7, 2010
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Islandbuffilo said:
Beliyal said:
I love it. I see many people not happy about the new galaxy part, but to me it's the best thing about this whole thing (which I hope will end up being true).

To me, dwelling too much in the same place tends to get stale. We've seen a lot of the Milky Way.
Did we? Did we really? We've seen about 6 planets with some form a civilization on them, and countless other empty barren recolored planets with a few bases on them, and even then most planets you couldn't explore, there's still a lot of planets that allegedly have things going on in the Milky way that we haven't even made eye contact with.
Well, considering the size of the galaxy, maybe it was stupid of me to say that we've seen "a lot" of it. But I don't know, I still think the rest of it would get stale. I'd rather see how they imagine a completely different galaxy, rather than just build more in the Milky Way. As one example, we know that the Milky Way is littered with the remains of the Protheans and those remains don't vary a lot. Despite my intense love for alien ruins, I'm more excited about seeing new alien ruins than coming back for the old ones. Surely, they can create more of new stuff for the Milky Way, but if that is the case, they might very well put it in another galaxy anyway.

Basically, the only reason to have the Milky Way is to tie the new franchise into the old one and show us familiar stuff, which is something I'd rather not have. If they are inventing something absolutely different and novel, then it doesn't matter where it is. It actually makes more sense to put it in a different and novel place. Of course, that's just my preference. If this turns out to be a false rumour and the new games are still in the Milky Way, I won't be bothered much, though I still prefer something new over old.
 

R Man

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Beliyal said:
Well, considering the size of the galaxy, maybe it was stupid of me to say that we've seen "a lot" of it. But I don't know, I still think the rest of it would get stale. I'd rather see how they imagine a completely different galaxy, rather than just build more in the Milky Way. As one example, we know that the Milky Way is littered with the remains of the Protheans and those remains don't vary a lot. Despite my intense love for alien ruins, I'm more excited about seeing new alien ruins than coming back for the old ones.
So there can not possibly be any other type of alien ruin in the entire 99% of the Milky Way that we have not yet explored?

Surely, they can create more of new stuff for the Milky Way, but if that is the case, they might very well put it in another galaxy anyway.
Why? The Milky Way is where we actually live. It makes sense that we'd be there. We do not live in Andromeda, and it is really far away. Not only that, there are some serious logical problems with going to Andromeda. A comparison would be going to a restaurant.... at Alpha Centauri. First of all, we can't actually get there. Even if we could, we don't know if there is a restaurant there. And even if there was, you'd probably not actually be able to eat anything there. The only way to make travel to Andromeda possible is either through a contrivance, or to change the setting so much that the game might as well be a different franchise. Turn this position on its head. Anything they could create for Andromeda could be placed in the Milky Way, and it would not have any of the massive logical problems that comes with inter-galactic travel.

Basically, the only reason to have the Milky Way is to tie the new franchise into the old one and show us familiar stuff, which is something I'd rather not have. If they are inventing something absolutely different and novel, then it doesn't matter where it is. It actually makes more sense to put it in a different and novel place. Of course, that's just my preference. If this turns out to be a false rumour and the new games are still in the Milky Way, I won't be bothered much, though I still prefer something new over old.
Then why are you buying/playing a Mass Effect game? I might be wrong about this, but isn't this why a player becomes invested in a franchise? Franchises are recognisable because they have unique features that are relateabe (sp?) between games. Be it in a consistent setting, characters, art style, lore, or even game mechanics. The Elder Scrolls has Tamriel, other dimensions filled with monsters, Tomb Raider has tombs and Lara Crofts mighty ....pistols, Warcraft has Orcs and Humans, Mass Effect has element zero, Blasto, and the damn Citadel, which is a place. Place is important, and unless they intend to move the Citadel to Andromeda too, leaving it behind is a problem. Change it and you might as well start a different franchise.
 

Beliyal

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Jun 7, 2010
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R Man said:
So there can not possibly be any other type of alien ruin in the entire 99% of the Milky Way that we have not yet explored?
There is of course. I'm merely stating that I'm also down for exploring more than just our galaxy.

Why? The Milky Way is where we actually live. It makes sense that we'd be there. We do not live in Andromeda, and it is really far away. Not only that, there are some serious logical problems with going to Andromeda. A comparison would be going to a restaurant.... at Alpha Centauri. First of all, we can't actually get there. Even if we could, we don't know if there is a restaurant there. And even if there was, you'd probably not actually be able to eat anything there. The only way to make travel to Andromeda possible is either through a contrivance, or to change the setting so much that the game might as well be a different franchise. Turn this position on its head. Anything they could create for Andromeda could be placed in the Milky Way, and it would not have any of the massive logical problems that comes with inter-galactic travel.
I can't really go into detail here. We only have a rumour and that rumour excited me. We'll see if it's true and how they plan to handle it. Maybe it will be handled in a great way, maybe it won't. It's their risk to take. Just to be clear, I'm perfectly fine if we don't get the new galaxy and I also have some questions as to how do we get there, who developed intergalactic travel and how, when and so on. I'm interested to see if they are willing to develop a feasible reason and way for that. If they are and if they succeed, don't you think it will be an interesting take on those concepts? The technology, the logistics, the reasons and the ambition to explore a new galaxy, that's something I'd like to see the intelligent races of the Mass Effect universe dealing with.

Then why are you buying/playing a Mass Effect game? I might be wrong about this, but isn't this why a player becomes invested in a franchise? Franchises are recognisable because they have unique features that are relateabe (sp?) between games. Be it in a consistent setting, characters, art style, lore, or even game mechanics. The Elder Scrolls has Tamriel, other dimensions filled with monsters, Tomb Raider has tombs and Lara Crofts mighty ....pistols, Warcraft has Orcs and Humans, Mass Effect has element zero, Blasto, and the damn Citadel, which is a place. Place is important, and unless they intend to move the Citadel to Andromeda too, leaving it behind is a problem. Change it and you might as well start a different franchise.
I agree here to an extent, but I also think that a franchise sometimes needs innovation. I've played hundreds of hours of this trilogy and think that it can work on its own merits even without the recognizable things like the Citadel. Of course, it will be different and not everybody's cup of tea, but it will also create a new set of things that will, hopefully, one day become like the Citadel or Blasto. I'll miss the Citadel just as much as anyone else, but I'm also looking forward to seeing something new that I might come to love equally. We'll see, I might as well change my opinion when we get more information. So far, I am intrigued by this prospect of putting the game in some other place. And through these rumours alone, we know that not everything is scraped (there is mention of the original aliens and biotics for example, and unless they change the name, I guess the universe will still have the same physics and technology regarding mass effect fields. How is that going to work in another galaxy which, presumably, didn't have the Reapers and mass relays? I don't know, but I think it's an interesting question worth exploring).
 

Adultratedhydra

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Aug 19, 2010
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"Dialogue: "Meaningful choices". Deeper control over responses, such as interrupting conversation. Action based choices are physical choices to shape the course of conversation, such as pulling out a weapon and forcing them to open a door instead of attempting to do so purely via conversation."

Fool me once Bioware. I'm sure at the end of the game you will take the "Meaningful choices" and let Casey hudson jerk off over the ending again.
 

Diablo2000

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Aug 29, 2010
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Adultratedhydra said:
"Dialogue: "Meaningful choices". Deeper control over responses, such as interrupting conversation. Action based choices are physical choices to shape the course of conversation, such as pulling out a weapon and forcing them to open a door instead of attempting to do so purely via conversation."

Fool me once Bioware. I'm sure at the end of the game you will take the "Meaningful choices" and let Casey hudson jerk off over the ending again.
Isn't that basicly just the action system that ME2 and 3 had some moments?
I may have to wait for the game, but I don't see anything new here...
 

Adultratedhydra

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Aug 19, 2010
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Diablo2000 said:
Adultratedhydra said:
"Dialogue: "Meaningful choices". Deeper control over responses, such as interrupting conversation. Action based choices are physical choices to shape the course of conversation, such as pulling out a weapon and forcing them to open a door instead of attempting to do so purely via conversation."

Fool me once Bioware. I'm sure at the end of the game you will take the "Meaningful choices" and let Casey hudson jerk off over the ending again.
Isn't that basicly just the action system that ME2 and 3 had some moments?
I may have to wait for the game, but I don't see anything new here...
Basicly yes that seems to be all. Dont get me wrong. If they can pull it off without pulling that ending again then go Bioware, I cant wait for the romance option of the Mako because Tanks need love too.
 

Diablo2000

Tiger Robocop
Aug 29, 2010
1,159
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Adultratedhydra said:
Diablo2000 said:
Adultratedhydra said:
"Dialogue: "Meaningful choices". Deeper control over responses, such as interrupting conversation. Action based choices are physical choices to shape the course of conversation, such as pulling out a weapon and forcing them to open a door instead of attempting to do so purely via conversation."

Fool me once Bioware. I'm sure at the end of the game you will take the "Meaningful choices" and let Casey hudson jerk off over the ending again.
Isn't that basicly just the action system that ME2 and 3 had some moments?
I may have to wait for the game, but I don't see anything new here...
Basicly yes that seems to be all. Dont get me wrong. If they can pull it off without pulling that ending again then go Bioware, I cant wait for the romance option of the Mako because Tanks need love too.
Oh. That sexy, sexy beast. Can't wait to hold hands and climb mountains for days...