Mass Effect Almost Had a Non-Humanoid Squadmate

Requia

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Therumancer said:
bjj hero said:
Goofguy said:
Yeah, the Joker part in ME2 seemed a bit jarring and out of place when I first played it. It didn't seem to fit in seeing as how I'd spent ME and the majority of ME2 as Shepard. I don't rightly know I'd have felt if we'd spent more time playing as secondary characters. Something about it just wouldn't feel... right to me.
Interesting to hear a different perspective. Playing as joker made me realise what a BMF Shephard really was. I spent my time running and hiding as Joker compared to the Shep would have smashed the lot of em with a shot gun.

Jokers vulnerability was a big change from my Sentinel/tank Shephard.
One would think that the recoil would shatter is bones if he was as crippled as was previously established,
Only if one knows jack all about guns, 10 lbs is a fairly typical recoil, even Joker isn't *that* busted.
 

Olas

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Desert Punk said:
OlasDAlmighty said:
Not only did they not include any non-humanoid squadmates, but there aren't even any major reoccurring characters who are non-humanoid.

The Elcor are pretty much relegated to running shop kiosks, and the Hannar barely even surface after ME1. The closest thing any of the games have to a significant non-humanoid character is the

Shadow broker

If they really wanted to implement some non-humanoid characters it seems like they had a huge opportunity with ME3s multiplayer.
That character is just as humanoid as the others, he is just a bit bigger than a krogan, still has two arms, two legs and a head all in the right places. He is about as non humanoid as a krogan.
Yes, hence I said "The closest thing any of the games have to a significant non-humanoid character" because really he is humanoid but I'd say less so than even the krogans or volus because of his face and the fact that his back is permanently arched with his neck pointing directly forward. You can tell his species isn't far from the days when they ran on all fours.
 

duchaked

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ThriKreen said:
The next one better be about Blasto.

I can see it now, Blasto would have gotten the "hanar purple/pink" ending (destroyed Reapers, saved everyone, survived) - but the reason the Reapers got as far as they did was because all this time, he was busy and let Shepard take the spotlight.

Busy operating behind the scenes that is, taking down the REAL THREAT that the Reapers were trying to prevent. It wasn't really about AIs, but an invasion of body snatchers from another galaxy or something.
I was gonna mention Blasto the moment I read this article's title xD

also the scene with Joker was a very intense scene! altho I'm not sure if having more of those moments would have been just as affecting or just mellowing out the experience (a la Modern Warfare "shock" moments)
 

Austin Manning

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CpT_x_Killsteal said:
You know what creature they should have included?
We all know he/she/shim would've defeated the reapers in no time. All hail the Giant Flying Tit-Whale!
My God! Is that? ... Is that what I think it is? Oh dear lord, it is! It's a boss from a late period Final Fantasy game!
 

immortalfrieza

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Therumancer said:
The ironic thing about this is that how limiting Joker's injury is seems to vary depending on the needs of the plot. I and a few other people had a sort of "WTF" moment when Joker showed up in the hatch of the Normandy firing an assault rifle at the end of Mass Effect 2. One would think that the recoil would shatter is bones if he was as crippled as was previously established, and it did raise some questions as to where he got the rifle from (time to gimp down to the armory, and then gimp up to the door, just as he saw the team running for the hatch?) if he had it handy and could fire it, it makes you wonder why he didn't have it during the invasion scene and... yeah well, it's classic over analyzing. It used to a bit of a joke on gamefaqs forums (I think that was the site) that Joker was obviously faking to avoid doing real work and collect disabillity bonuses, as revealed by that cinematic in ME2. I admit it would have been funny if Bioware ran with that and we had Joker as a squadmate in ME3 with constant dialogue about how his snow job was over with. :)
Since Joker is never shown doing anything other than sitting in his pilot's chair up until ME2, I had just gone with the assumption that Cerberus had fixed Joker's legs at least somewhat at some point after recruiting him. After all, they were able to literally resurrect Shepard from the dead, I'm pretty sure fixing brittle bones or even replacing his legs entirely would be a comparative cakewalk.

1337mokro said:
Don't really know why the Elcor couldn't be squadmates? Sure they move slow and deliberate on their home planet but they are not on their home planet. If the gravity really is that big they would be fucking monsters in combat because guess what >Fz = >Fmuscle + >Bone density they should be able to move like we do on the moon, though it might give them a bit of a burn because of the atmospheric friction when they leap over buildings in a single bound.
If you really want to get realistic with fictional beings, then actually no, the Elcor wouldn't be monsters in combat. In fact, they would soon be crippled on any planet that had less gravity than their own. Why? It's because the lesser gravity would cause their muscles to atrophy and their bones to weaken because the pressure that's holding those bones together would be lesser, it's the same thing that happens to astronauts that go up into space a great deal of times, and they only go into space for a week or so at a time at most, while many Elcor spend their entire lives off planets that are suited to them.

chiefohara said:
Volus are not inherently violent, hence them being a client race of the turians
I don't think the Volus were excluded because they're not inherently violent or because they'd need to add animations to a new model (the Volus model is basically humanoid anyway, it would only take a few alterations) and much more because they are extremely easy for an attacker to kill. Since they have to wear space suits all the time because oxygen is poisonous to them and they evolved on a planet with a much higher gravity than Earth but without a means to naturally survive outside that gravity, all it would take is a single shot piercing their suits and it would pretty much instantly kill them, so the only place they could realistically fight anyone without quickly taking massive casualties are the Volus homeworld and other planets with very similar conditions.
 

silverdragon9

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omega 616 said:
I also found it weird that with all the different races roaming about that there are only 2 drell ... Thane and his kid. Why are there no other drell on the citadel, Omega or Illium (is it Illium?). Hannar, volous and Elcor aren't exactly crowding the halls either.
Drell are an extremely rare species. Only 375,000 of them survived the collapse of their homeworld's ecosystem; and they haven't had to much of a population expansion since then. Bioware has stated that they hadn't developed a movement animation for the other 3. Which is why they only put a few in fixed locations.
 

1337mokro

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immortalfrieza said:
If you really want to get realistic with fictional beings, then actually no, the Elcor wouldn't be monsters in combat. In fact, they would soon be crippled on any planet that had less gravity than their own. Why? It's because the lesser gravity would cause their muscles to atrophy and their bones to weaken because the pressure that's holding those bones together would be lesser, it's the same thing that happens to astronauts that go up into space a great deal of times, and they only go into space for a week or so at a time at most, while many Elcor spend their entire lives off planets that are suited to them.
Actually no. That wouldn't happen for a few very simple reasons. Limited exposure, exercise and artificial gravity. The Elcor spending a week in a different type of gravity would not suffer bone atrophy as severe as in a 0G environment because there is still gravity, their bodies would slowly adjust sure, but that effect can almost completely be negated with 2,5 hours of exercise daily, the loss of bone and muscle is about 1-2% each month that way. In some way we could even forgo the exercise if they simply never took off their combat gear, which could bring the Elcor's weight back to it's original gravitational equivalent, thus negating any case of space bones. Though the weight should be distributed as evenly as possible to prevent injury.

Who says their clothes aren't already made of lead? At least that was my explanation for why the Elcor always wore arm bracelets, they were doing things Dragonball Z style with weighted clothes :D Sure they'd need a massive wardrobe with different weights for different planets but hey, it would explain why they all seem to wear the same type of clothes.

To ensure a maximum length of stay in a different gravity it can be further compensated for with bed chambers with altered gravitational settings, resulting in an 8 hour (we don't know how long Elcor sleep so I just assume) exposure to their regular gravity, with of course a fail safe mechanic where it is switched off if the door is opened, don't want to crush other aliens into the floor the second they enter. The problem with space bones is that there is no gravity, no resistance to the muscles and no pressure on the bones, this can almost completely be negated if we had artificial gravity, weight packs (still dependent on gravity) or a physical exercise regiment (not dependent on gravity).

So the Elcor could kick ass and take names whilst wearing extremely heavy gear almost indefinitely in altered gravitational areas. In fact the heavy gear is what allows them to kick ass and chew bubblegum effectively despite the effects of lowered gravity on bone and muscle density. So really it all comes back to Bioware being a lazy bunch of.....my god.... I just realized how nerdy this all sounds.
 

BakedZnake

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Imagine if they did something like FarCry 3 blood dragon, and released a stand alone game of Blasto in a that movie... that'll be so awesome
 

immortalfrieza

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1337mokro said:
So really it all comes back to Bioware being a lazy bunch of.....my god.... I just realized how nerdy this all sounds.
If people are getting into long winded nerdy sounding arguments about a fictional creature's ananomy, then it means that Bioware have truly created an effective fictional world that people care about, and whatever else has happened they have to be given props for that. Mass Effect pretty much the Star Trek/Wars equivalent of this past decade.
 

1337mokro

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immortalfrieza said:
1337mokro said:
So really it all comes back to Bioware being a lazy bunch of.....my god.... I just realized how nerdy this all sounds.
If people are getting into long winded nerdy sounding arguments about a fictional creature's ananomy, then it means that Bioware have truly created an effective fictional world that people care about, and whatever else has happened they have to be given props for that. Mass Effect pretty much the Star Trek/Wars equivalent of this past decade.
You have no idea how funny that comparison is :D

A rich universe with possibilities for engaging story telling destroyed when it had to appeal to a wider and wider and wider audience. Dumbing down their more cerebral stuff for more action and having tacky storytelling and reset-button episodes with cheap drama forced onto it to keep it on the air. Hack writers being put in charge of not so much writing scripts as farting them out by the dozen. More and more sex appeal and forced comedy being added to the point where we literally have two boobs in jumpsuits bouncing around the ship on top of that we get a woman who is basically Seven of Nine with bare cleavage.

If you meant that then yes Mass Effect is exactly like Star Trek, a beloved piece of fiction that crashed and burned harder than the box office results for Star Trek Nemesis.

Actually let's rank them.

Mass Effect would be TOS, TNG and DS9. All three shows had both excellent and horrible episodes but were overall good and consistent in quality. Much like Mass Effect which did have the occasional hiccups or weird moments.

Then we have Mass Effect 2. The Star Trek Voyager of the group and maybe a few of the Really bad TOS, TNG and DS9 episodes. The franchise is taken in a "new" direction to attract more viewers and get a wider audience, be that with more action, comedy or sex appeal. It eventually results in hack story writing with a plot that really has no point and just ends up being a giant waste of time at the end with severe damage being done by the events in the series and technobabble retconning of about a dozen different things. Kind of the perfect analogy for ME2.

At last we arrive at Mass Effect 3: The Rebetrayaling. This would be Enterprise. A sloppy, plot hole ridden, character inconsistent, exploitative, dumbed down and just plain old stupid mess of a game that not only screws up itself but contradicts almost everything in the previous games by essentially making them pointless and retroactively ruining their stories, which I thought was fucking IMPOSSIBLE because the only one with a story was ME1 but ME3 somehow even ruined the nearly non-existent story of ME2 with the new information it gives you!

So yes, Mass Effect is very much like Star Trek if you compare it this way :D
 

immortalfrieza

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1337mokro said:
immortalfrieza said:
1337mokro said:
So really it all comes back to Bioware being a lazy bunch of.....my god.... I just realized how nerdy this all sounds.
If people are getting into long winded nerdy sounding arguments about a fictional creature's ananomy, then it means that Bioware have truly created an effective fictional world that people care about, and whatever else has happened they have to be given props for that. Mass Effect pretty much the Star Trek/Wars equivalent of this past decade.
You have no idea how funny that comparison is :D

A rich universe with possibilities for engaging story telling destroyed when it had to appeal to a wider and wider and wider audience. Dumbing down their more cerebral stuff for more action and having tacky storytelling and reset-button episodes with cheap drama forced onto it to keep it on the air. Hack writers being put in charge of not so much writing scripts as farting them out by the dozen. More and more sex appeal and forced comedy being added to the point where we literally have two boobs in jumpsuits bouncing around the ship on top of that we get a woman who is basically Seven of Nine with bare cleavage.

If you meant that then yes Mass Effect is exactly like Star Trek, a beloved piece of fiction that crashed and burned harder than the box office results for Star Trek Nemesis.

Actually let's rank them.

Mass Effect would be TOS, TNG and DS9. All three shows had both excellent and horrible episodes but were overall good and consistent in quality. Much like Mass Effect which did have the occasional hiccups or weird moments.

Then we have Mass Effect 2. The Star Trek Voyager of the group and maybe a few of the Really bad TOS, TNG and DS9 episodes. The franchise is taken in a "new" direction to attract more viewers and get a wider audience, be that with more action, comedy or sex appeal. It eventually results in hack story writing with a plot that really has no point and just ends up being a giant waste of time at the end with severe damage being done by the events in the series and technobabble retconning of about a dozen different things. Kind of the perfect analogy for ME2.

At last we arrive at Mass Effect 3: The Rebetrayaling. This would be Enterprise. A sloppy, plot hole ridden, character inconsistent, exploitative, dumbed down and just plain old stupid mess of a game that not only screws up itself but contradicts almost everything in the previous games by essentially making them pointless and retroactively ruining their stories, which I thought was fucking IMPOSSIBLE because the only one with a story was ME1 but ME3 somehow even ruined the nearly non-existent story of ME2 with the new information it gives you!

So yes, Mass Effect is very much like Star Trek if you compare it this way :D
This kind of thing eventually happens to all media in the end, it loses what made it good in the pursuit of broader appeal. I always thought that ME had pretty wide appeal from the start though. If nothing else Bioware did try to address much of each game's common complaints from installment to installment, which is a point in their favor even if they did drop the ball in the end. I liked the entire ME series outside of the ending, and I've always been cautiously optimistic at best when it comes to all the media I've tried to develop an interest in, so I'm going to adopt a wait and see approach to the series from this point forward.

Also, for the record, personally I liked Enterprise well enough and Voyager was easily my favorite series out of all of them. I never cared for TOS (because of how aged and corny it was) or DS9, (because of the opposite, the overall atmosphere was too dark for my taste) and while TNG was a good enough, it lacked a sense of real urgency and importance with the plot in most of it's episodes, something that I felt Voyager and Enterprise managed to nail right on the head, even if they got melodramatic on occasion.
 

1337mokro

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immortalfrieza said:
This kind of thing eventually happens to all media in the end, it loses what made it good in the pursuit of broader appeal. I always thought that ME had pretty wide appeal from the start though. If nothing else Bioware did try to address much of each game's common complaints from installment to installment, which is a point in their favor even if they did drop the ball in the end. I liked the entire ME series outside of the ending, and I've always been cautiously optimistic at best when it comes to all the media I've tried to develop an interest in, so I'm going to adopt a wait and see approach to the series from this point forward.

Also, for the record, personally I liked Enterprise well enough and Voyager was easily my favorite series out of all of them. I never cared for TOS (because of how aged and corny it was) or DS9, (because of the opposite, the overall atmosphere was too dark for my taste) and while TNG was a good enough, it lacked a sense of real urgency and importance with the plot in most of it's episodes, something that I felt Voyager and Enterprise managed to nail right on the head, even if they got melodramatic on occasion.
I had the exact opposite opinion. In DSN9 the stakes and tension was always present. It was as close to Babylon 5 politics Star Trek ever got, it was also something I was missing in other series where it wasn't Dark enough, the Federation shown in other series would be wiped off the face of the Universe by the first threat. Whilst the TOS are of course horribly corny, I still enjoyed a bunch of episodes despite or maybe because of the corniness. The same corniness I enjoyed when they unexpectedly ran an A-team marathon on TV this weekend.

However Voyager suffered from the rest button disease, to often characters just didn't pan out or went no way and most of the tension was fake or technobabbled away, same with most of the continuity or problems faced by the ship. For example the Holodeck has a separate incompatible power supply. That way we can still do Holodeck stories as filler! Whilst at the same time showing a ship short of supplies and in dire need of fuel! It was those moments that ruined the show for me, but it was also the reason why it's ME2 and not ME3.

Enterprise... oh Enterprise. Watch a Night in Sickbay or that one with the cum creature in it to jog your memory of what most of that show was. It was without a doubt the worst of all if for nothing else but the fact that the characters were nothing but mouthpieces, spouting whatever dialogue the writers wanted them to be no matter how hypocritical, disgusting or stupid it sounded. It ended up looking to me like a parody of Star Trek, Red Neck: Enterprise.

However they didn't actually fix anything in the Mass Effect series. All they did was continually drop more and more and more elements from the game. They TRIED to fix things in ME2 but by ME3 they just gave up and said fuck it! When you compare ME3 and ME1, the latter ends up having more elements, more dialogue, more story and more missions and exploration. ME3 was nothing but a shallow attempt at making a third-person cover shooter with a sci-fi story, a BAD story mind you.

It really says it all when the reason we didn't get Super Elcor, yes that image does exist, was because it would be to hard to program a walk cycle for a quadrapedal squad mate. Heck it was to fucking hard to program a walk cycle for additional Drel that's why the only one in the game is in your squad and the rest are stationary or in cutscenes only.

"Don't make us do actual work! We're to busy copying models and textures from ME2! We still have to inject 30cc of silicone in all the female characters breasts and then we have to photoshop an image of google for Tali's picture. We're totally swamped!"

Also this, I had to post it when I saw it :)

 

Strazdas

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There is a reason it didnt make the cut. Psyuchological tests show that most humans are incapable of feeling emotions to creatures that dont have humanoid qualities (4 legs/hands, head). Like a lifform could be a rock with small legs or a blob of jelly but to make people actually like those characters would be extremely hard as oppsed to just stick a blue woman in there and call it an alien. that is the reason all "cool" supermutants ect are humanoids.
 

Therumancer

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Requia said:
Therumancer said:
bjj hero said:
Goofguy said:
Yeah, the Joker part in ME2 seemed a bit jarring and out of place when I first played it. It didn't seem to fit in seeing as how I'd spent ME and the majority of ME2 as Shepard. I don't rightly know I'd have felt if we'd spent more time playing as secondary characters. Something about it just wouldn't feel... right to me.
Interesting to hear a different perspective. Playing as joker made me realise what a BMF Shephard really was. I spent my time running and hiding as Joker compared to the Shep would have smashed the lot of em with a shot gun.

Jokers vulnerability was a big change from my Sentinel/tank Shephard.
One would think that the recoil would shatter is bones if he was as crippled as was previously established,
Only if one knows jack all about guns, 10 lbs is a fairly typical recoil, even Joker isn't *that* busted.
It's an old recurring forum joke. Nobody was intending it to be taken that seriously. I probably wrote it badly. The gist of it was that when ME2 came out they stuck you with that whole "gimp joker" scene only to have him firing from a hatch like Rambo at the end. It was a little jarring when you think about it, but the idea wasn't to take it that literally... and the idea of Joker being a benefits fraud is kind of amusing since it's so wrong in the scope of Mass Effect.

It would be sort of like bringing "real bureaucracy" into it (meant sarcastically) where instead of having Shepard in trouble for his actons during ME2 and it's expansion at the beginning of ME3, it was to open with him in trouble with the miltiary seniority system when someone claimed that his Spectre Status that jumped him to command rank caused someone else down the line to miss their own promotion leading to an internal suit and inquiry, where a group of military lawyers argue on behalf of some career military geezer who had spend 25 years as first officer on a star tender delivering toilet paper and propaganda leaflets to the actual militay but was due for promotion and got skipped due to the shuffling inherant in Sherpard's command status.... That would have made things so much more thrilling and dramatic, just like the "real military" (lol).... it's meant to be funny... not stand up to any real examination of the arguements, the arguements existing just to sound plausible enough on the surface to make you stop for a second and chuckle.
 

carpathic

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valium said:
An elcor squadmember? Yes please.

"Badassfully, can you not see the giant cannon strapped to my back?"
FTW sir. FTW.

I quite enjoyed hearing this one in my head.

"Mockingly, you seem to be hurt - it looks like it might have been caused by a mako cannon. Imagine"
 

Falseprophet

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saintdane05 said:
The Hanar sure died out alright...
<youtube=yIlo3s0WOYg>
Wait a second. A salarian director in the late 22nd century has to use painted backdrops? Humans have had chroma key technology since the 1930s, and this guy hasn't even heard of a green screen?
 

blackrave

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Romancable Hanar squadmate for Femshep?
Sooooo much yes.

"This one likes your many orifices"