Mass Effect Almost Had a Non-Humanoid Squadmate

Oct 2, 2012
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Parakeettheprawn said:
Beffudled Sheep said:
Parakeettheprawn said:
chiefohara said:
Non humanoid squad mate would push beyond the circle of expectation i think

Volus are not inherently violent, hence them being a client race of the turians

Elcor are too slow and cumbersome, Their homeworld high gravity making all their movement slow and deliberate

Hanar... despite appearances would probably be the most likely of the non humanoid races to be a squad mate. Zaeed talks about how underestimating one nearly killed him in ME2
Volus, not inherently violent? Have you -seen- the Volus in multiplayer? Those guys can own a battlefield moreso than an Asari Vanguard max rank!
Thats because a Human is controlling them :p

OT: I'd kill to ride an Elcor into combat as a battlemount. Put some mako cannons on their shoulders and some armor and bam, instant death mount.
That's what you assume, human....
Human? You also assume...
 

kwagamon

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Jun 24, 2010
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Beffudled Sheep said:
Parakeettheprawn said:
chiefohara said:
Non humanoid squad mate would push beyond the circle of expectation i think

Volus are not inherently violent, hence them being a client race of the turians

Elcor are too slow and cumbersome, Their homeworld high gravity making all their movement slow and deliberate

Hanar... despite appearances would probably be the most likely of the non humanoid races to be a squad mate. Zaeed talks about how underestimating one nearly killed him in ME2
Volus, not inherently violent? Have you -seen- the Volus in multiplayer? Those guys can own a battlefield moreso than an Asari Vanguard max rank!
Thats because a Human is controlling them :p

OT: I'd kill to ride an Elcor into combat as a battlemount. Put some mako cannons on their shoulders and some armor and bam, instant death mount.
Actually, some of the fluff for the Elcor say that that's pretty much what they do in actual wartime. They just get some heavy armor and strap the biggest guns they can to themselves.
 
Oct 2, 2012
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kwagamon said:
Beffudled Sheep said:
Parakeettheprawn said:
chiefohara said:
Non humanoid squad mate would push beyond the circle of expectation i think

Volus are not inherently violent, hence them being a client race of the turians

Elcor are too slow and cumbersome, Their homeworld high gravity making all their movement slow and deliberate

Hanar... despite appearances would probably be the most likely of the non humanoid races to be a squad mate. Zaeed talks about how underestimating one nearly killed him in ME2
Volus, not inherently violent? Have you -seen- the Volus in multiplayer? Those guys can own a battlefield moreso than an Asari Vanguard max rank!
Thats because a Human is controlling them :p

OT: I'd kill to ride an Elcor into combat as a battlemount. Put some mako cannons on their shoulders and some armor and bam, instant death mount.
Actually, some of the fluff for the Elcor say that that's pretty much what they do in actual wartime. They just get some heavy armor and strap the biggest guns they can to themselves.
Sucks we never get to see it.
 

MeChaNiZ3D

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Aug 30, 2011
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I would have liked some more variation in species. Couldn't care less about the NPC scenes. Would have really aprreciated a good ending.

"With fervour...perish, Reaper scum."

"Concerned and with haste...cover me as I reload, please."

"Frustrated, this gun is too small for my hands."
 

CpT_x_Killsteal

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Jun 21, 2012
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You know what creature they should have included?
We all know he/she/shim would've defeated the reapers in no time. All hail the Giant Flying Tit-Whale!
 

Proverbial Jon

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Nov 10, 2009
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News just in: Mass Effect 3 could have been a better game!

"I don't believe it!"
- Nobody, ever.
 

GodzillaGuy92

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Aww. I mean, I appreciate all the extra work that would have been required to implement as comparatively small a part of the game as a non-humanoid squadmate, but all the same... I would've really, really liked an Elcor companion. Heck, you don't even have to give him guns, and you can just make him some sort of extra-powerful biotic or something to make up for it. Not only would it add variety to the available selection of squadmates, but think of the character interactions!

"Reaper. A label created by the Protheans to give voice to their destruction. In the end, what they chose to call us is irrelevant. We simply... are."

"Defiant outburst, Sovereign. The Protheans disappeared fifty thousand years ago. You could not have been there. It is impossible."

"...You're really killing the mood, you know."
 

kypsilon

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CpT_x_Killsteal said:
You know what creature they should have included?
We all know he/she/shim would've defeated the reapers in no time. All hail the Giant Flying Tit-Whale!
As Shephard looks on in digital horror no less. There's a meme in there somewhere kids, write it down.

OT: Space jellyfish trying to bamboozle other sentients into backing Shephard's hair-brained scheme to save the galaxy from Reaper control! QTE moments when people disbelieve what's going on! I sense an under-funded over analyzed sequel!
 

loa

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All those "aliens" that barely look like more than cosplaying humans really bored me in mass effect and then they even got rid of the hanar in 2.
They really dropped the ball here, cutting the corners of what made star wars so interesting.
 

saintdane05

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loa said:
All those "aliens" that barely look like more than cosplaying humans really bored me in mass effect and then they even got rid of the hanar in 2.
They really dropped the ball here, cutting the corners of what made star wars so interesting.
The Hanar sure died out alright...
<youtube=yIlo3s0WOYg>
 

Sir Shockwave

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Jul 4, 2011
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Smilomaniac said:
I'm fairly certain that you're led to belive that his condition is primarily in his legs. Either way, it's reasonable to assume that the weapons fire a sort of caseless ammo that doesn't have any significant recoil.
I think it's been written at various points that the hand-held weapons used in Mass Effect use Kinetic Coils and Mass Effect Fields to propel their ammunition. In more understandable terms, every projectile weapon in the ME Universe operates on a similar principle to a Railgun, or the "Metal Storm" [http://en.wikipedia.org/wiki/Metal_Storm] series of weapons.

The Recoil could be a result of heat friction from the rails overheating, or just a case of Gameplay and Story Segregation. Either way, most (if not all) weapons that exist in ME don't exert physical force like a modern firearm.
 

Redingold

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Mar 28, 2009
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Sir Shockwave said:
Smilomaniac said:
I'm fairly certain that you're led to belive that his condition is primarily in his legs. Either way, it's reasonable to assume that the weapons fire a sort of caseless ammo that doesn't have any significant recoil.
I think it's been written at various points that the hand-held weapons used in Mass Effect use Kinetic Coils and Mass Effect Fields to propel their ammunition. In more understandable terms, every projectile weapon in the ME Universe operates on a similar principle to a Railgun, or the "Metal Storm" [http://en.wikipedia.org/wiki/Metal_Storm] series of weapons.

The Recoil could be a result of heat friction from the rails overheating, or just a case of Gameplay and Story Segregation. Either way, most (if not all) weapons that exist in ME don't exert physical force like a modern firearm.
No, they definitely have recoil. The codex mentions recoil as the main limiting factor in gun power, and guns like the Claymore or Widow have enough recoil to break the arm of anyone who isn't a krogan or Shepard, at least until they figured out how to reduce the recoil somewhat for ME3. The recoil on a dreadnought's main gun is capable of damaging internal systems on the ship if firing is maintained for too long.