Mass Effect Andromeda Will Have Witcher-Like Meaningful Side Quests
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Bioware says it has learned a lot from Dragon Age: Inquisition's lackluster side quests.
Lackluster side quests in RPGs have always been a problem. Often included simply as "padding," to the main story, most of the time they are boring, tedious fetch quests. Bioware has acknowledged that Dragon Age: Inquisition suffered from this problem, and is determined to not make the same mistake with Mass Effect: Andromeda.
"We are approaching the completionist aspect very differently, because we've done and learned a lot from Inquisition," Andromeda's producer Fabrice Condominas told PC Gamer [http://www.pcgamer.com/mass-effect-andromeda-will-have-meaningful-sidequests-akin-to-the-witcher-says-game-producer/?utm_content=buffere88cd&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamerfb]. "But we've also observed what other games have been doing, like The Witcher."
The Witcher 3 was particularly praised for having awesome sidequests - some of which were actually more entertaining than the main story quest - and the fact that almost none of them felt like they existed purely as padding.
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Condominas added that bigger isn't always better - sidequests must simply be "meaningful" in order to be impactful.
Either way it looks like Andromeda is going to be bigger and better than any prior Mass Effect game.
Source: PC Gamer [http://www.pcgamer.com/mass-effect-andromeda-will-have-meaningful-sidequests-akin-to-the-witcher-says-game-producer/?utm_content=buffere88cd&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamerfb]
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//cdn.themis-media.com/media/global/images/library/deriv/1372/1372638.jpg
Bioware says it has learned a lot from Dragon Age: Inquisition's lackluster side quests.
Lackluster side quests in RPGs have always been a problem. Often included simply as "padding," to the main story, most of the time they are boring, tedious fetch quests. Bioware has acknowledged that Dragon Age: Inquisition suffered from this problem, and is determined to not make the same mistake with Mass Effect: Andromeda.
"We are approaching the completionist aspect very differently, because we've done and learned a lot from Inquisition," Andromeda's producer Fabrice Condominas told PC Gamer [http://www.pcgamer.com/mass-effect-andromeda-will-have-meaningful-sidequests-akin-to-the-witcher-says-game-producer/?utm_content=buffere88cd&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamerfb]. "But we've also observed what other games have been doing, like The Witcher."
The Witcher 3 was particularly praised for having awesome sidequests - some of which were actually more entertaining than the main story quest - and the fact that almost none of them felt like they existed purely as padding.
[gallery=6923]
Condominas added that bigger isn't always better - sidequests must simply be "meaningful" in order to be impactful.
Either way it looks like Andromeda is going to be bigger and better than any prior Mass Effect game.
Source: PC Gamer [http://www.pcgamer.com/mass-effect-andromeda-will-have-meaningful-sidequests-akin-to-the-witcher-says-game-producer/?utm_content=buffere88cd&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamerfb]
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