MC1980 said:
Yeah, if you're a smartalec and want to argue in bad faith.
You're the one arguing in bad faith(EDIT: a visit to wikipedia revealed that -i did not know what that meant. Apologies for an honest mistake). You assume that Nimcha had bad intentions. From where I sit it's possible that Nimcha thought the most important aspect of the ending was the lack of clearly game-defined morality in the ultimate choice. I haven't played any Bioware game but it is my understanding that they usually use strictly defined Good path/Bad path choices(Open palm vs. Closed Fist; Jedi vs. Sith). Having a game that actually has some ambiguity in its final choice can be compelling enough if hard coded moral choices is where you're coming from. I understand that a choose-an-ending-o-tron 3000 can be disappointing but if it is not a deal-breaker but having a strictly defined moral label on the choices would be then it is not bad faith to address that point.
MC1980 said:
The crux of the argument was that the devs promised it wouldn't be a simple choice between A, B, C endings, yet it totally was, and even then all the endings were mostly the same.
Thank you for clarifying. It was not obvious from fix-the-spade's original post.
MC1980 said:
That was the object of the original posters complaint. So the original comment didn't phrase it 100% correctly, whoop-de-fucking-doo. Nimcha here decided to contribute with a completely pointless tangent that doesn't in any way refute anything said, thinking he really showed him what for. All it was was a slight correction of terms. Guess what, no one gives a fuck, rebuke the actual argument.
If the most important aspect is the lack of attributed morality in the choice then it wasn't a pointless tangent, and it refuted the crux of the argument. What Nimcha thought of the discussion is irrelevant, but I think you're reading too much into his/her posts.
Regarding the point that choices only matter as much as they are able to show-case the result of the choices... yeah, that's the ideal scenario, and it's using the medium at it's strongest. However if the lore up to that point has been strong enough then the very little visual difference between the endings can be enough for the player to reflect upon his/her choices and consider what their entire adventure has lead them to choose and what their choice meant. That enough can carry enough meaning for it to be meaningful, regardless of the small differences. You might consider it cheating to claim that it's the player that has to derive meaning, but the meaning of the game itself is non-existant; all that has happened is that a whole bunch of ones and zeros has switched values.