Your character specialises in computer sciences. How did she obtain N7 armour? It can't have been through training; you make no mention of her going through the N7 Special Forces training program. Which, I will add, is particularly difficult to complete for most people, and Eliza would probably have failed to achieve N7 rank.
N7 page said:
N7 is a vocational code in the Systems Alliance military. The "N" designates special forces and the "7" refers to the highest level of proficiency. It applies to marines who have graduated from an elite training program.
I'm not entirely sure that I approve of the armour providing an extended reach when hacking into systems. On that note, I also find the idea of taking mere seconds to break into the central control room of an underground base somewhat hard to believe, even if Eliza is proficient in hacking.
What exactly do you mean by "one step ahead of the battle"? This sounds dangerously close to the note I pointed out about Supertegwyn's character (before he rewrote it) and how he could pick up on threats before most.
I have yet to make a final decision on most characters: rest assured that when I pick all of the accepted characters, everyone will know. I am still waiting on a couple of people to post their sheets; they are both in progress at this point.
Is my character better now? (Asking since i'm not sure if you have read the rewritten bio I did in an edit) or would you rather I just re-post it? (It's in post 25 in the Ryan revamped spoiler)
Your character specialises in computer sciences. How did she obtain N7 armour? It can't have been through training; you make no mention of her going through the N7 Special Forces training program. Which, I will add, is particularly difficult to complete for most people, and Eliza would probably have failed to achieve N7 rank.
N7 page said:
N7 is a vocational code in the Systems Alliance military. The "N" designates special forces and the "7" refers to the highest level of proficiency. It applies to marines who have graduated from an elite training program.
I'm not entirely sure that I approve of the armour providing an extended reach when hacking into systems. On that note, I also find the idea of taking mere seconds to break into the central control room of an underground base somewhat hard to believe, even if Eliza is proficient in hacking.
What exactly do you mean by "one step ahead of the battle"? This sounds dangerously close to the note I pointed out about Supertegwyn's character (before he rewrote it) and how he could pick up on threats before most.
OOPs N7 thing was a slip of mind I should have known better I will update soon. And by extended range I mean across the room for terminals so not much at all. The real function is to get her into wireless networks where she can break into the central control. Her suit is like a network card, that is all. There is not much I can change in terms of her hacking but I assure you that she is a support role in combat, while she can take control of the system in mere seconds giving her access to doors and in a few minutes surveillance certain functions would take a long time to run (e.g. overloading the cores engines or critical functions) meaning that she can't just wreak havok. One step ahead of the battle will be rephrased, she is physically inadept and has no ninja special spidey senses, it applies more to how she uses cameras to know where the enemies are.
An example of what she would do when they get into a building is lock the door to the enemy armory so the enemies will be poorly armed.
Name: Eliza "Z" Moore
Age: 26
Race: Human
Appearance: Eliza stands at approximately 170 cm tall. She has shoulder length dark red hair and freckles. Her armour is her own version of the Light Onyx Armour. The armour is modified for technical warfare, Where it lacks in armour it makes up for in shielding and sheild regen, most importantly the whole body acts as an antenna for the omni tool allowing her to hack terminals from a distance and access ambient security networks.
Personality: Has a lot in common with the salarians but she does not show it. During times in which there is little to do she busies herself with slow meaningless maintenance tasks. But the instant there is something important to do there is a marked and unnerving change in her attitude. From a state that would appear to be some kind of energy saving sloth movement her mannerisms change to those of a salarian, fast moving thinking and talking. The change is swift, and it is very unnerving to those around her. She has a sharp fast mind and this is what makes her such a competent combat engineer and hacker as she can break through restrictions with incredible speed.
Profession: Ships software engineer and cyber warfare.
Talents: Eliza is an engineer/combat engineer, she is familiar with the technology used in building and ship security and infrastructure. Her specialty is assuming direct control of systems within her range be they defense systems (turrets, cameras, lasers etc.), suit systems (individual enemies shields), or simple infrastructure (doors, power, etc.)
Possessions: Eliza's Modified armour and omni-tool are her main weapons. Te armour is a modified version of the combat armour standard in ME2 with reduced plating that is designed to act as a range extender for her omni-tool. She is trained with pistols and assault rifles but she does not prefer them, she carries a pistol as a pistol as a side arm in combat but since she has little specialization in hardware she makes no modifications and thus takes any accurate pistol she is given. Her omni-tool is programmed for her own uses, it has improved interface for hacking and is designed to link with her armour to extend it's range.
Biography: Eliza was born to a military family. Her father was a classic spacer and spent most of his time aboard ships far from home, her mother was an alliance diplomat and they moved often from planet to planet. She was always socially introvert, not because she was shy or timid but because of how intensely she focused on the subjects she was interested in. In her numerous schools she specialized in maths and physics practicing coding in her spare time. She graduated with excellent marks in the subjects she focused on and appalling marks in those that she did not. Due to this fault in her overall marks she was refused to study physics and thus opted for computes sciences.
The alliance accepted her at age 20 as one of a flood of recruits that they needed to train as basic crewmen for the numerous ships they had in service. Her technical skills stood out by a mile she was soon caught manipulating the training V.I's sensors to detect another trainee as her during the more intense physical exercises, for her that hacking was her exercises she grew more and more familiar with the systems around her. She was quickly plucked out of the basic training and thrown in directly into semi-specialist training program in which she was expected to fail. She did not and she was deployed shortly after as cyber warfare maintenance on the KMV: Trident III, a terminus systems top of the line anti pirate cruiser designed to detect and disable enemies at long range.
During one routine check on a a mining colony just outside the systems her team of engineers was caught in a trap set by pirates who had been operating under the noses of the colonists. Trapped with a team in an underground facility and with no leadership skills she did what she did best. She sealed all the doors in the base and used surveillance camera footage to create paths for her enemies leading them away and trapping them. Once she had cleared the path to freedom she created a path to the exit. While this was a remarkable action what truly set her aside from normal heroes was her hacking skill, the captain and command of the ship analyzed the logs from the escape and found that she had broken into the central control in a matter of seconds sealing off the blast doors. After then it took her minutes to take control of surveillance and then manipulate the building with an intimate knowledge of it's layout and systems even though she had only been in it for an hour. The captain passed the data up the line and without knowing it Eliza became an anonymous bogey tale of a hacker who could be watching you at any time. A myth that was not entirely untrue.
Since I'm tired and it's getting late - I've only just seen the edits made to your character - I will refrain from making comments right now. Rest assured, however, that some will be headed your way.
Edit: Here we go. Wide awake and ready to deliver criticism.
- The "KMV Trident III" makes no sense. What does KMV mean? It's certainly not part of any Alliance military designations. On that note, why is your character on a Terminus Systems warship? The Terminus Systems don't have a fleet of their own, and they certainly wouldn't use Alliance personnel on their starships.
- - I get the impression that you know that most if not all ship names are preceded by an acronym of some sort, but have little idea what the letters mean.
- Hacking a training VI to get out of physical exercise would result in disciplinary action from the commanding officer. Depending on said officer, the punishment could be anything up to and including a full-on court-martial on charges of illegal tampering with equipment.
- - Getting caught hacking into such things definitely would not result in transfer to another unit which would help Eliza to hone her talents.
- On a slightly less critical note - but still critical - it looks like your character is nigh bipolar. Just a thought.
KMV. I came up with it on the spot on the assumption that ships' prefixes are numerous, MV is Motor vehicle which makes no sense, KM is for kriegsmarine (KMV therefore Kriegsmarine Vessel which would make more sense if the nazi's had won) which is nazi related so yes I made A mistake. From now on it will be the Kongelige Danske Marine KDM: Trident III developed in Denmark or maybe the KDMA for alliance vessel made in Denmark.
I'll change the VI thing. I think that being sent to the specialist squad was actually her punishment, she had none of the experience required to pass that so they where essentially throwing her to the dogs, makes little sense in retrospect.
Bipolar; not really, just very focused on the things that are important/interesting and very slow to deal with anything else. I am kinda the same way so I just pushed the two states to the extremes to make it more interesting.
Name: Eliza "Z" Moore
Age: 26
Race: Human
Appearance: Eliza stands at approximately 170 cm tall. She has shoulder length dark red hair and freckles. Her armour is her own version of the Light Onyx Armour. The armour is modified for technical warfare, Where it lacks in armour it makes up for in shielding and sheild regen, most importantly the whole body acts as an antenna for the omni tool allowing her to hack terminals from a distance and access ambient security networks.
Personality: Has a lot in common with the salarians but she does not show it. During times in which there is little to do she busies herself with slow meaningless maintenance tasks. But the instant there is something important to do there is a marked and unnerving change in her attitude. From a state that would appear to be some kind of energy saving sloth movement her mannerisms change to those of a salarian, fast moving thinking and talking. The change is swift, and it is very unnerving to those around her. She has a sharp fast mind and this is what makes her such a competent combat engineer and hacker as she can break through restrictions with incredible speed.
Profession: Ships software engineer and cyber warfare.
Talents: Eliza is an engineer/combat engineer, she is familiar with the technology used in building and ship security and infrastructure. Her specialty is assuming direct control of systems within her range be they defense systems (turrets, cameras, lasers etc.), suit systems (individual enemies shields), or simple infrastructure (doors, power, etc.)
Possessions: Eliza's Modified armour and omni-tool are her main weapons. Te armour is a modified version of the combat armour standard in ME2 with reduced plating that is designed to act as a range extender for her omni-tool. She is trained with pistols and assault rifles but she does not prefer them, she carries a pistol as a pistol as a side arm in combat but since she has little specialization in hardware she makes no modifications and thus takes any accurate pistol she is given. Her omni-tool is programmed for her own uses, it has improved interface for hacking and is designed to link with her armour to extend it's range.
Biography: Eliza was born to a military family. Her father was a classic spacer and spent most of his time aboard ships far from home, her mother was an alliance diplomat and they moved often from planet to planet. She was always socially introvert, not because she was shy or timid but because of how intensely she focused on the subjects she was interested in. In her numerous schools she specialized in maths and physics practicing coding in her spare time. She graduated with excellent marks in the subjects she focused on and appalling marks in those that she did not. Due to this fault in her overall marks she was refused to study physics and thus opted for computes sciences.
The alliance accepted her at age 20 as one of a flood of recruits that they needed to train as basic crewmen for the numerous ships they had in service. Her diagnostic tests showed little starting knowledge but an ability to understand new systems incredibly fast. She was quickly plucked out of the basic training by some higher ups and thrown in directly into semi-specialist training program in which she was expected to fail at by her CO's because of the lack of software training. She did not fail and she was deployed shortly after as cyber warfare maintenance on the KDMA: Trident III, a top of the line anti pirate cruiser that patrolled systems close to the terminus to stop pirates and smugglers from entering Council space. It was designed to detect and disable suspects at long range then intercept for inspection.
During one routine check on a a mining colony just outside the systems her team of engineers was caught in a trap set by pirates who had been operating under the noses of the colonists. Trapped with a team in an underground facility and with no leadership skills she did what she did best. She sealed all the doors in the base and used surveillance camera footage to create paths for her enemies leading them away and trapping them. Once she had cleared the path to freedom she created a path to the exit. While this was a remarkable action what truly set her aside from normal heroes was her hacking skill, the captain and command of the ship analyzed the logs from the escape and found that she had broken into the central control in a matter of seconds sealing off the blast doors. After then it took her minutes to take control of surveillance and then manipulate the building with an intimate knowledge of it's layout and systems even though she had only been in it for an hour. The captain passed the data up the line and without knowing it Eliza became an anonymous bogey tale of a hacker who could be watching you at any time. A myth that was not entirely untrue.
KMV. I came up with it on the spot on the assumption that ships' prefixes are numerous, MV is Motor vehicle which makes no sense, KM is for kriegsmarine (KMV therefore Kriegsmarine Vessel which would make more sense if the nazi's had won) which is nazi related so yes I made A mistake. From now on it will be the Kongelige Danske Marine KDM: Trident III developed in Denmark or maybe the KDMA for alliance vessel made in Denmark.
I'll change the VI thing. I think that being sent to the specialist squad was actually her punishment, she had none of the experience required to pass that so they where essentially throwing her to the dogs, makes little sense in retrospect.
Again, you aren't getting it right. All vessels in the Alliance Military have strict naming conventions. Every ship uses the acronym SSV before their name: it stands for Systems (Alliance) Space Vehicle. The ship you mention in the bio is a cruiser: those are named after widely known Earth cities (New Delhi, Tokyo, etc).
You are indeed correct in that being sent to a specialist squad as a result of punishment makes little sense. I stand by what I said earlier about the disciplinary action and possible court-martial.
I have one more question about your character's biography. You say that Eliza was moved to the specialist program where she was expected to fail, yet she did not. Could you describe one or two of the events that took place while she was within that unit? Without such a description, the mention of the squad is pretty much pointless.
Again, you aren't getting it right. All vessels in the Alliance Military have strict naming conventions. Every ship uses the acronym SSV before their name: it stands for Systems (Alliance) Space Vehicle. The ship you mention in the bio is a cruiser: those are named after widely known Earth cities (New Delhi, Tokyo, etc).
You are indeed correct in that being sent to a specialist squad as a result of punishment makes little sense. I stand by what I said earlier about the disciplinary action and possible court-martial.
I have one more question about your character's biography. You say that Eliza was moved to the specialist program where she was expected to fail, yet she did not. Could you describe one or two of the events that took place while she was within that unit? Without such a description, the mention of the squad is pretty much pointless.
Hokay Changing the ship name. Now conforms to 3 letter code. City is Siam Reap Cambodia that's pretty good.
I already removed the VI part. And I was going to add more about the program anyways, I just did not have the time yesterday.
Name: Eliza "Z" Moore
Age: 26
Race: Human
Appearance: Eliza stands at approximately 170 cm tall. She has shoulder length dark red hair and freckles. Her armour is her own version of the Light Onyx Armour. The armour is modified for technical warfare, Where it lacks in armour it makes up for in shielding and sheild regen, most importantly the whole body acts as an antenna for the omni tool allowing her to hack terminals from a distance and access ambient security networks.
Personality: Has a lot in common with the salarians but she does not show it. During times in which there is little to do she busies herself with slow meaningless maintenance tasks. But the instant there is something important to do there is a marked and unnerving change in her attitude. From a state that would appear to be some kind of energy saving sloth movement her mannerisms change to those of a salarian, fast moving thinking and talking. The change is swift, and it is very unnerving to those around her. She has a sharp fast mind and this is what makes her such a competent combat engineer and hacker as she can break through restrictions with incredible speed.
Profession: Ships software engineer and cyber warfare.
Talents: Eliza is an engineer/combat engineer, she is familiar with the technology used in building and ship security and infrastructure. Her specialty is assuming direct control of systems within her range be they defense systems (turrets, cameras, lasers etc.), suit systems (individual enemies shields), or simple infrastructure (doors, power, etc.)
Possessions: Eliza's Modified armour and omni-tool are her main weapons. Te armour is a modified version of the combat armour standard in ME2 with reduced plating that is designed to act as a range extender for her omni-tool. She is trained with pistols and assault rifles but she does not prefer them, she carries a pistol as a pistol as a side arm in combat but since she has little specialization in hardware she makes no modifications and thus takes any accurate pistol she is given. Her omni-tool is programmed for her own uses, it has improved interface for hacking and is designed to link with her armour to extend it's range.
Biography: Eliza was born to a military family. Her father was a classic spacer and spent most of his time aboard ships far from home, her mother was an alliance diplomat and they moved often from planet to planet. She was always socially introvert, not because she was shy or timid but because of how intensely she focused on the subjects she was interested in. In her numerous schools she specialized in maths and physics practicing coding in her spare time. She graduated with excellent marks in the subjects she focused on and appalling marks in those that she did not. Due to this fault in her overall marks she was refused to study physics and thus opted for computes sciences.
The alliance accepted her at age 20 as one of a flood of recruits that they needed to train as basic crewmen for the numerous ships they had in service. Her diagnostic tests showed little starting knowledge but an ability to understand new systems incredibly fast. She was quickly plucked out of the basic training by some higher ups and thrown in directly into semi-specialist training program in which she was expected to fail at by her CO's because of the lack of software training. During her time in the group she was taught basic infiltration protocols but was held back by her lack of in depth knowledge of the systems when she first arrived. However it soon became apparent that she learned faster than anyone else on the team. She had the lowest score on all the theoretical tests and the highest on the practical ones. Graduating top of her class in combat hacking and lowest in engineering she was unfit for high up positions that the course was designed to cater to. Instead she was deployed shortly after as cyber warfare maintenance on the SSV: Siam Reap, a top of the line anti pirate cruiser that patrolled systems close to the terminus to stop pirates and smugglers from entering Council space. It was designed to detect and disable suspects at long range then intercept for inspection.
During one routine check on a mining colony just outside the systems her team of engineers was caught in a trap set by pirates who had been operating under the noses of the colonists. Trapped with a team in an underground facility and with no leadership skills she did what she did best. She sealed all the doors in the base and used surveillance camera footage to create paths for her enemies leading them away and trapping them. Once she had cleared the path to freedom she created a path to the exit. While this was a remarkable action what truly set her aside from normal heroes was her hacking skill, the captain and command of the ship analyzed the logs from the escape and found that she had broken into the central control in a matter of seconds sealing off the blast doors. After then it took her minutes to take control of surveillance and then manipulate the building with an intimate knowledge of it's layout and systems even though she had only been in it for an hour. The captain passed the data up the line and without knowing it Eliza became an anonymous bogey tale of a hacker who could be watching you at any time. A myth that was not entirely untrue.
Appearance: Ryan is a Caucasian male who stands just over 6 feet tall (6'1 to be exact). He has short auburn hair due to being in a military academy, and has dark brown eyes. Ryan's body is somewhat refined in a more athletic build, more so toned and defined than overly muscular.
Ryan also wears a necklace with a design that matches the tattoos on the underside of his arms, the tattoos seem somewhat tribal being that they look to be a somewhat random assortment of shapes and symbols. But these tattoos are usually covered up by the long-sleeve shirts that he wears to keep himself toasty warm. When in his "civilian" clothes Ryan sticks to a few favorite colors like dark blue or black.
Personality: Ryan is a rather outspoken and blunt person who likes to tell people when they're beginning to "overstay" their welcome in his presence. Ryan is usually cheerful and upbeat when with his friends or colleagues but tends to have a short fuse towards most other people. Some might say that "he's a little rough around the edges" which is true even though he would never openly admit that he can be a complete jerk at times.
Ryan also has a fear of explosions due to a traumatic experience while training, hearing explosions around him makes him "jittery" and nervous, so he tends to be more cautious and prone to making more mistakes.
Class: Sentinel
Profession: Advanced Firearms Trainer
Talents: Ryan is a crack shot with his Heavy Pistol, preferring to take out his enemies at mid range so he relies on the few biotic abilities he has like Throw or Cryo Blast to keep them at bay. Ryan relies on his power armor for when he chooses to get up close and personal with his targets. Ryan isn't the smoothest talker or the quietest of walkers either which can make his job much harder than it normally is. Ryan is also somewhat competent with computers as he had nothing to do for a few months while stuck in the infirmary.
Possessions: Ryan is a fan of accurate weapons so his main weapon of choice is the M-6 Carnifex Hand Cannon heavy pistol, but he also likes his M-12 Locust for when things get a little too hectic and he needs to keep his enemies on their toes. Ryan carries with him a set of light combat armor along with his standard issue omni-tool.
Biography: Born on the planet Arvuna, in the Caleston Rift star cluster. Ryan was born into a militaristic family, one who believed in attaining power and using it to do as they pleased. In doing so, while Ryan's mother was pregnant she was exposed to a high amount of Element Zero while she stayed in a military infirmary. So when he was born Ryan was identified as having eezo nodules throughout his body, so his family did what they would naturally do and tried to get him exposed to as much element zero as they could. They chose to risk their son's life in order to attain more power, seeing as how exposure to Element Zero can cause brain tumors or other horrific physical complications or disfigurements. They had Ryan undergo surgery for a Bio-amp in order to maximize his potential as a biotic, they inevitably found out that even though he was exposed to plenty Element Zero, Ryan was not that strong a biotic. Ryan's family quickly cast him aside and began to shun him as they prepared to have another child.
After being thrown out of his home at such a young age, Ryan became distraught and distant from those around him. He would wander around the city he lived in looking for shelters as well as places to find food, when one day he met a recruitment officer who took advantage of Ryan's situation. He promised him food and shelter but told him that he would have to join the academy in order to get a safe place to stay and clean food to eat. Ryan, seeing no other option reluctantly agreed to join the academy. At first he didn't care much about being there, he hardly talked and didn't really have any friends because anything he did say was usually drowned in sarcasm or cynical. After a year at the academy Ryan began to warm up to the place, it wasn't as bad as he thought. They kept him sheltered and fed, they taught him survival tactics and how to make use of his biotics, and they even taught him a thing or two about computers and how to pilot a few vehicles.
A few months later Ryan was a part of a "Training Accident" (as the academy would call it) As per the drill they would throw a "dummy", or "training" grenade. Ryan dove onto the grenade and unbeknownst to him it was live, the grenade blew up and sent him flying into a wall giving him a severe concussion and breaking around half a dozen ribs. He spent over a month recovering from the explosion and also spent a few months with a psychiatrist to try and overcome his new found fear of explosions in order to continue training as a soldier.
When Ryan finally returned to the academy everyone in his garrison was surprised to see him return. They heralded him as a "savior", which he didn't really care for since they usually said it in a sarcastic and mocking tone. After the accident Ryan trained harder and harder in order to make up for all the time he lost while he was in the hospital, in that time he became a phenomenal marksman. He became good enough to warrant the attention of the administrator of the academy who saw his great potential as both a teacher and a soldier.
The administrator offered Ryan a job as a teacher in the academy so he could show his skills off to the newer recruits, but still have time to refine his own techniques. Ryan jumped at the opportunity and quickly accepted the job where he only further improved as a marksman and a biotic testing the limits of his powers. He tried to see if his training affected how much it drained him to use any of his biotics or if it would increase his biotic power. It helped a bit, but not as much as he had hoped. He was at best, a mediocre biotic, he couldn't hold a candle to any of the real adepts in the academy so he then chose to focus more so on the defensive side of biotics.
Unbeknownst to Ryan the academy's administrator was keeping an eye on Ryan's progress as he continued to train. The administrator called in a few favors to see if Ryan might have what it takes to be more than just a teacher. He was able to secure a meeting with someone who keeps in contact with a couple of spectre's as well as he received a mail on the extranet about another one who was interested.
Is this one better/ more acceptable? Or do I still need to fix it, let me know
<spoiler=Morroth>Name: Sur'Kesh Enthril Ity Garine Onak Morroth
Age: 27 standard galactic years; born in 2157 CE.
Gender: Male
Race: Salarian
Appearance: Morroth is tall, 6.8 feet or 207 cm. He has a slender body and long limbs, like most salarians. He has two horns sticking out at the top of his head. His skin color is a darker blue, with his eyes being black and dark green in hue. He doesn't look much different from the average salarian, which of course is a good thing in his line of work.
Morroth wears a light armor, which allows for speed and flexibility. It's mostly black, with white as a secondary color, mostly on the torso. The helmet goes in black and white. It has a weapon holster.
Personality: Morroth possesses the usual Salarian charateristics, such as a great observational capability. A mind and body that works fast, which makes him seem hyperactive.
He used to be an STG operative and is very good at infiltration. He can be quite the talker, but hasn't made many close friends, some would see him as a manipulator. He prefers to work alone and wouldn't stop at anything to get the job done. He still has a belief in doing the right thing.
Profession: Information broker
Talents: Morroth was trained as an STG operative, within the field of infiltration. He is a tech specialist, with skills such as decryption, hacking, electronics, overload and first aid. He has recieved specialist training with pistols too, during his years in the STG.
Morroth is used to working both in team and alone.
Possessions: He carries a heavy pistol, model M-6 Carnifex. He also has an omni-tool of one of the latest versions avaliable on the market. He carries some tech proximity mines with him too.
Biography: Morroth was born on Sur'Kesh. He spent his early life on his homeworld, studying and working. His life during that time was nothing special. He grew up, got employed by a salarian industry and worked with developing the salarian technology further. He didn't have a high position in the company and the job got boring after some time, which eventually lead him to the decision to volunteer for the salarian army. He underwent their training, which took some months. During the initial training he demonstrated qualities that could make him into a valuable STG operative, such as a manipulative personality and a good physique. He finished his initial training with the army.
He joined the STG after he had been in the army for a year. Once there he recieved more advanced training within the fields of espionage, scouting and information gathering.
He worked with the intelligence service and STG for several years. In his work at the STG he went to many different planets, with colonies. He even visited earth once.
Morroth resigned from the STG, after his leg got badly injured in a firefight. He still limps, even if it's healed up since he resigned.
Morroth decided to leave Sur'kesh behind and search for a new life. He bought a place on a ship that was headed towards the citadel. He had enough saved to rent a small room on the citadel in the wards district.
He knew he would eventually run out of credits, so he had to figure out a way to earn more. He decided to do so, the only way he actually knew and thought he would be alright with. He became an independent information broker. He had some run-ins with those working for the shadow broker, but managed to stay neutral and independent, by not staying in one place too long and using his talents.
He is known to some on the citadel, mostly those who he sells his information to. There are others who has heard of him too, especially after he was set up. He was supposed to break into a appartment and retrieve some information, which his client promised to pay good credit for. Unfortunately the owner, a human, of the appartment came back earlier than expected, to find Morroth still there. He wasn't alone either nor did he have any intention of letting Morroth walk awaye. A gunfight broke out between Morroth and the Krogan who the human had brought with him.
It wasn't long before others noticed the fight and eventually even C-sec arrived at the place. They didn't find Morroth at the apartment. He had managed to kill the Krogan and make his escape, though without what he originally came for. The human could give a good description of what the salarian who had broken into his apartment and killed his friend looked like.
Morroth searched for the one who had promised to pay him for doing it. He didn't find anyone, but he did find out that he had been set up, most likely by the shadowbroker.
Morroth realised he had to lay low for a while. After some weeks he also realised that they weren't going to give up looking for him and he was running low on credits. He payed some smugglers to help him get out of citadel space, with the last credits he had. He didn't care where they were going, but they brought him to Omega.
<spoiler=OOC>Alright, my application, feel free to criticise it.
I am still waiting for a couple of my Skype friends to post their sheets. Since I'm not too great at judging sheets for things like long-term consequences and the possibility of plot points being broken, I also want to get a second opinion or two from external sources who have little to no connection to the RP. Sadly, I have yet to receive any input from anyone.
To sum up: please be patient a little while longer.
I am still waiting for a couple of my Skype friends to post their sheets. Since I'm not too great at judging sheets for things like long-term consequences and the possibility of plot points being broken, I also want to get a second opinion or two from external sources who have little to no connection to the RP. Sadly, I have yet to receive any input from anyone.
To sum up: please be patient a little while longer.
Name: Mya Isaacs
Age: 34
Gender: Female
Race: Human
Appearance: Mya stands at 5' 9" with a much toned figure due to many years of military service for the Systems Alliance. She has lightly tanned skin which contrasts with her light, milky blue eyes and dark brown hair. Her hair is cut almost to her neck in a Bob style, though the many cowlicks and curls keep it from lying down as flat as she'd like. While being comely in her younger years her change of profession and injuries from her military career has given her a quite haggard appearance. She has numerous scars from battles on her body, with a large one starting at the top of her left forehead and going down around the eye to her cheek. After suffering major injuries from her last military mission certain parts of her body had to be replaced with cybernetics; three fingers on her left hand, her right arm up to the elbow, and the right side of her foot and shin.
Mya's armor of choice is the Kestrel Armor, with its own custom coloring of a light and dark grey with dark blue decals. When not wearing her armor she tends to wear simple civilian clothing, almost always wearing a weathered leather jacket her father used to wear on top. Accompanying that are soft leather gloves and a grey patrol cap.
Personality: An outgoing personality makes Mya an easy person to talk to, and she can quickly make friends with those around her. She often times doesn't take problems seriously in non-combat situations, brushing them off and making jokes instead of taking it seriously. Even though she enjoys spending time with others she likes spending a lot of time alone or working on fixing things to give herself space. She is never very open about her last military campaign, and dislikes even looking at her cybernetics.
While still being light-hearted in combat situations she steps up to become a great soldier (but rarely a capable leader) that follows her orders obediently to a tee if possible. She never questions orders from superiors, even if they might seem amoral or foolhardy at the time.
Profession: Mechanic, previously a 2nd Lieutenant in the Systems Alliance Military
Talents: As an Alliance Military soldier, she is trained and proficient in the use of numerous weapons and tactics. Assault and sniper rifles are her preferred weapons most of the time, the former being her storming weapon and the latter being her support weapon of choice. She also has access to both disrupter and incendiary ammo which she uses to her advantage against opponents. A heightened adrenaline rush gives her a unique edge in combat, allowing her windows of opportunity to take out numerous enemies. Her other primary talent is a knack for fixings, building, and tweaking things to make them work to optimal level. While not understanding the higher-end of complex systems for ships or computers, she does know her way around guns and smaller vehicles.
Possessions: Other than her Kestrel Armor, Mya also brings her four weapons: a M-8 Assault Rifle, M-22 Eviscerator Shotgun, M-97 Viper Sniper Rifle, and a M-5 Phalanx Heavy Pistol. While her assault and sniper rifle were from her military years, her shotgun and pistol are recent purchases that she has yet to really break in. Even as a person without much interest in material things, she owns a medium sized fish tank with numerous fish that she will be bringing on board.
Born on Earth in 2150 CE to Edwin and Elise Isaacs, Mya had a comfortable life as the oldest child. She had a strict upbringing due to being mainly raised by her professional teacher mother. Her father was an engineer for the Systems Alliance, working on helping to construct the first ships for the Alliance's military fleet. After the First Contact War Myas parents divorced, forcing her to be sent back and forth between her two parents. This brought about Mya's fascination with space, many times staying with her father at the Arcturus Station and a number of colonies he was stationed at.
At the age of 18 Mya joined the Alliance Military, excelling in VI combat simulators and live training exercises. She graduated near the top of her class, and for the first few years as a soldier she was sent on relatively mundane missions (most of them being were being stationed at a number of colonies). It was not until she was briefly stationed on Elysium in the Skyllian Verge that she was noticed by her commanding officers. Stationed there with a small group of soldiers, when the Skyllian Blitz started she was one of the dozen of soldiers who helped push back the invading force after holding out for seven hours. Defending civilians and her fellow soldiers, Mya stormed through the front lines of a group of Batarians (blowing up their position with the help of grenades). Once behind enemy lines she proceeded to flank bands of pirates and slavers, allowing the small ground team to better defend the area until reinforcements arrived and the Batarians were pushed back.
Advancing to the rank of Corporal, Mya received numerous honors for the bravery shown in the line of duty. When news reached her that the Alliance was to raid Torfan in response to the Skyllian Blitz she quickly volunteered to take part. While many around her fell during the raid Mya survived; single-handedly clearing out one of the many criminal strongholds underground. Seeing Mya's ability to take out numerous enemies, her superiors dispatched her to help with the Theshaca Raids of pirate anchorages. After the completion of the Raid she was advanced to the rank of 2nd Lieutenant.
After seeing her ability in raids, the next few years had Mya being stationed on vessels whose main goal was to destroy pirating and slaving operations. During one of these missions to capture a pirating vessel Mya's superior officer was killed in a scuffle with the pirate forces, leaving her in command. The officer's last order to her was to, no matter what, make sure that the pirate ship was captured. With the officer dead Mya was forced to lead a group to board the enemy ship, with disastrous results. After her team was ambushed numerous times, Mya made the decision to have the team storm in with her through the main storage area where the pirates were. The result was all of her team being slaughtered after taking out a dozen pirates from to chemical rounds, the same rounds that Mya was hit with after defeating a few more remaining pirates. The rounds caused muscle and tissue damage to the areas she was hit at, forcing Mya to have to receive cybernetic implants once she was brought back for medical attention.
She was honorably discharged after a mental breakdown post-mission after she was debriefed. With little family left and few useful skills, she had few options to take up. Instead of joining a mercenary band she decided to take up a mechanic position in the wards on the Citadel after the Battle of the Citadel. After a few months of living a dull, monotonous in the wards life she received a message from Recarius. It only took her a few minutes to make up her mind. She packed the few things she owned and boarded a ship to Omega, hoping that this would get her back into an exciting life that she had come to miss.
Notes: Mya does indulge in a few vices, namely smoking cigars and drinking different types of alcoholic beverages.
Description: He wears the traditional Krogan Battlemaster armour emblazed with the colours of a long extinct gang. He stands at a terrifying 7' 2" and weighs over one and a quarter ton in his armour. His crest is a dark royal purple and his skin has a tan tinge to it showing his age slightly. He is described by other Krogan as the warrior most Krogans would give their left pair to be. He is pure Krogan, both his Mother and Father being pure Krogan before them and their parents pure Krogan before that. His Krogan Shotgun looks aged and has various names of women, planets and enemies scratched on its side. If one looks even closer they would see some of the names had a single stripe crossed through them.
Personality: There are those who hurt people because they don't know their own strength. Then there are those like Brand who hurt because they know their own strength. Brand doesn't hurt for the sake of hurting though; he hurts when he has a purpose and the problems of the purpose are usually solved immediately after. He has a thick skin mentally in addition the thick hide he carries on his body but if provoked, he will crush someone's skull without any feeling of remorse. He follows the Krogan 'belief' of having a weapon for every limb and then some, but his Shotgun has always been his favourite.
Brand prefers to sleep alone, that means no bunkmates. Those who have tried have seen the wrong end of the airlock. His things are not to be touched, in particular a few various trinkets kept in his gear locker. It is also known as unintelligent to ask about such things.
Skills: Like most Battlemasters, Brand believes that killing is an art and a skill, one honed by hundreds of years of practice. As a Battlemaster, he has a moderate grasp of biotics but prefers a gun in his hand instead. Thus his skills are less subtle and more to the point. Killing is something that Brand is good at and usually what he's hired to do.
Possessions: Brand doesn't have much for possessions outside of weapons. He carries a Heavy Krogan Shotgun, a M-5 Phalanx heavy pistol and a M-86 Mattock Heavy Assault Rifle. His armour is heavy armour with a light barrier over it. His final possessions appear to be nothing more than small children's toys, their age shown with faded paints and colours.
Bio: Brand was born much to his father and mother's pleasure, in the year 1226. The fact that he had already survived the genophage proved to the Krogan that he was destined to be powerful. When his biotic powers showed, while some remained sceptical and condemned him; the Clan leaders knew what an asset this Krogan could be. His father, a Battlemaster trained his son in the art of war, showing him that the Battlemaster was worthy of ten of any other race's troops.
Brand was born during a time that Turians were very much a threat to their safety. Raids by gangs and soldiers alike made life hell for he and his tribe. Eventually it became severe enough that the Leader of their clan, his father, fought the Turians head on in combat. It was not this that ended his life though but instead a betrayal in their own ranks. Brand's father was killed by his right hand man in a power grab for control of the tribe. He returned, alone speaking of a Turian attack. He was sure to let Brand know the vivid details of his father's demise.
Brand stole a cruiser from his clan, a grave crime due to the rarity of such a craft. He took to space, finding the first Turian Vessel he could find, he was sure that this was the craft responsible for his father's death. He took no prisoners, no civilian, guard or shipmate survived and when Brand's lust for blood had destroyed them all; he jettisoned the craft into the nearest sun, convinced he had avenged his father's death; although at the cost of his own name.
He turned from his old life and sought refuge on Omega. It was there that he met the Krogan that would become Patriarch. He took work at Afterlife, as a bouncer and personal guard to that Krogan. He also began an affair with a Dancer by the name of Inita K'laun. While the two appeared to be passionately in love, it would soon end with Intia's departure from the station and Brand's return to the hulking mass, known only for being behind the scenes. While Brand laughed about the relationship when asked about it, a shadow could be seen crossing behind his eyes when pressed. It was a sensitive subject and many patrons found they pushed that button a few too many times.
He continued to work at Omega until Aria found herself on the scene. Some primeval instinct told him that it was time to cut ties and travel again. At this time he was nearing the middle time of his lifetime and yearned for female companionship though he knew he could never return to Tuchanka and so he found himself in the arms of another Asari, this one went by the name of Lavfero. The two settled down and had a child that Brand found himself training. Though his daughter had the body of an Asari he taught her everything he knew about combat, so that she could look after herself once her own maiden stage took hold.
His daughter left soon after Brand turned 600 years old, her Maiden stage taking hold, her taste for adventure fresh. He and his mate, once their daughter had left, had no reason to stay together anymore and between Brand's lust for the galaxy and Layfero's desire to sire more children, the two broke ties and once again Brand found himself on his own again.
He picked up a ship off of Omega, using the last of the money he had and began a life of contracting small jobs that needed a bigger presence than most jobs needed. Of course with greater danger, greater pay was needed. Brand only really drew attention to himself after taking a job for the Shadow Broker.
It was on a planet deep inside the Termius System; the Shadow Broker had not been paid for information given. Brand infiltrated the hideout of the up and coming gang. The Blue Suns had just gone under a major leadership change and Brand was using the chaos to pose as a new recruit. During his first night, he moved quickly eliminating two guards before being detected. He blasted his way through 3 more guards before a well placed sniper round took down his shields. Defenceless and without his weapons; those taken from him when captured, he faced down the new leader. He was shot twice and left bleeding on the floor as the rest of the Blue Suns began to pack. His first heart had stopped and one of his lungs was punctured in the attack.
The human must have not been familiar with the physiology of the Krogans though, as Brand's second heart continued to beat. Using a biotic Charge he launched himself at the nearest Blue Sun, taking the merc's weapon with him. He fired twice into his head, spun and held it at the leader's head. Although he wished to kill the man for wounding him, Brand needed the cash more. He took the credits owed to the Shadow Broker and left the planet. He received his payment and the Broker put his name on the Market. It was much easier to find work after that.
Alright, so with those two above I'm waiting on one more that I know of, plus anyone else outside of my Skype friends who wants to apply. Just a little more time, folks, and then we can get this thread underway.
My friend is still working on his character sheet; these days he takes a while to write sheets and posts, but both are of high quality. Please just bear with us.
Also, I'm not entirely sure it's appropriate to call a roleplay a game... we're telling a story, not rolling dice or playing cards. I'm just saying.
My friend is still working on his character sheet; these days he takes a while to write sheets and posts, but both are of high quality. Please just bear with us.
Also, I'm not entirely sure it's appropriate to call a roleplay a game... we're telling a story, not rolling dice or playing cards. I'm just saying.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.