Mass Effect: Coalition -- { Started, Closed }

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Captainguy42

Is trapped in a title factory.
May 20, 2009
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Alright, well while we're waiting let's take a look at all us the prospects:

Total: 14 apps.

Male: 9
Female:5
Turian: 1
Quarian: 3
Human: 6
Drell: 2
Krogan: 1
Asari: 2
Salarian: 1

Huh in light of this I'm thinking about changing my character from Drell to Turian, might even make it a chick.
 

Outcast107

New member
Mar 20, 2009
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Captainguy42 said:
Alright, well while we're waiting let's take a look at all us the prospects:

Total: 14 apps.

Male: 9
Female:5
Turian: 1
Quarian: 3
Human: 6
Drell: 2
Krogan: 1
Asari: 2
Salarian: 1

Huh in light of this I'm thinking about changing my character from Drell to Turian, might even make it a chick.
I think there are only two quarians. Unless I read someone bio wrong.
 

socialtangent

New member
May 23, 2009
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After much delay, it is finally here.

Name: Kel'Vanra nar Tonbay

Age: 23 standard years

Gender: Male

Race: Quarian

Appearance: Kel is slightly taller than the average quarian, standing at about 5'8. His build is slim, owing to his lack of physical activity. His environment suit is colored a dull metallic grey, with faded brown vertical stripes along the arms. The visor of his helmet is tinted a dull semi-opaque blue. The suit shows signs of damage, as well as repairs and modifications performed by Kel. It is rather obvious that it has seen better days.

Personality: Kel is a textbook example of the "absent-minded professor". He has a habit of going off on random trains of thought, a quirk also reflected in his speech. When working on a project, he becomes a very focused, determined individual. So focused, in fact, that he often loses touch with the world around him. As a result, he finds it very irritating to be interrupted while working. When he isn't occupied by something, Kel is a very soft spoken person; his expertise lies with technology, not words.

Profession: Engineer/mechanic.

Talents: As a primarily tech oriented individual, Kel does not possess any extraordinary physical talents. What he lacks in strength and dexterity, however, he makes up in sheer know-how. With his specially modified omni-tool, he can hack into even the most secure of networks if given sufficient time. In addition, he can overload and shut down the kinetic barriers on most suits of armor and wreck havoc with the internal systems of synthetic life forms. On top of this, Kel also has training with pistols and submachine guns. He can also apply his mechanical talents outside of battle. He is very skilled at repairing and constructing devices, including weapons and omni-tools. If you need something fixed, Kel can more than likely do the job.

Possessions: On his person, Kel always carries his omni-tool and a heavy pistol holstered at his thigh. As a roaming quarian, he possess very little else.

Biography: Kel'Vanra nar Tonbay was born onboard the Tonbay in the quarian Migrant Fleet. Growing up, he began to show an aptitude for all things mechanical. Much of his spare time onboard the Tonbay was spent helping her crew perform the many repairs and retrofits needed to keep the old vessel running. Through the hardships of life onboard the Migrant Fleet, Kel learned quickly how to make the best out of what little they had. His work onboard the Tonbay earned him the respect of her captain and the captains of neighboring vessels.

When the time came for Kel to leave for his Pilgrimage at the age of 19, the captain of the Tonbay was very reluctant to let him go. Although he was a great asset to the ship, quarian custom still demanded that Kel leave. As was the case with all quarians, he given an introductory course on life outside the Migrant Fleet, as well as autoimmune-boosting injections and suit modifications. With only his custom modified omni-tool and a few day's worth of refined nutrient paste, Kel left the Tonbay in the hopes of returning with something of value to his people.

His travels first brought him to the asari world of Illium. There he hoped to earn enough credits by utilizing his mechanical skills to travel elsewhere. Unfortunately he quickly learned that anti-quarian sentiment among the populace almost always left him out of a job. The jobs he did earn were almost always menial and demeaning, and paid very little. It took Kel almost a year to earn enough to leave Illium and still have enough money for the rather expensive dextro-friendly food. As soon as he was able, he took off from Illium and didn't look back.

Kel soon found himself on the station Omega, where he was significantly better welcomed than on Illium. With the prevalence of the criminal scene and the black market, there was always something that needed fixing. He quickly found that his services were in high demand and soon earned a name for himself through the quality of his work. Although initially naive about the workings of the criminal underworld, Kel caught on quickly. Several incidents of having a gun pressed to his face taught better than any instructional vid. He tried not to dwell on the moral implications of his work. Kel was well aware that many of the people who hired him were criminals, and that the fruits of his labor would be used for harming other beings, but the money was too good. He struggled with a growing feeling of guilt and resentment over the next year or two.

One day, however, all of that would change. Kel found himself repairing hardware for a small time narcotics smuggling operation under armed guard when the compound was raided by the infamous Archangel. The mysterious turian and his men quickly and efficiently eliminated the thugs. Kel ended up taking a round in the shoulder in the crossfire. With a severe wound and a damaged suit, he pleaded Archangel for his life. In exchange, he would provide all the information he had about the various smuggling operations in the area. The avenger of Omega agreed, and Kel was allowed to flee after providing data on the location of strongholds and meeting places.

Expecting a swift and violent retribution, Kel began fortifying his apartment while making arrangements to leave Omega. The travel arrangements would take a few days to complete, so preparing for an attack was first and foremost on his mind. Using his technical prowess, Kel installed makeshift proximity mines, a covert surveillance feed, and a crude turret among other things His prediction was correct. About three days after his run-in with Archangel, a large squad of about 20 hit men arrived at Kel's place. The trap was sprung, and the battle began.

Kel's defenses did an extraordinary job of holding off his attackers. Whoever the mines and turret didn't finish off, he was incapacitating with his omni-tool and finishing them off with well-aimed pistol shots. Within a few hours, all twenty hit men were either dead or severely wounded, allowing Kel to make his escape. Unfortunately, he found the contact that arranged his way off Omega dead. To make matters worse, the transport he was scheduled to leave on had already taken off. He was stuck in a nest of angry hornets.

But fortunately for Kel, destiny had other plans for him. While in hiding, he received a discreet, highly secure Extranet message. A quick analysis of the encryption revealed it was the same kind used in secure Council transmissions. With great interest, he listened to the message. It was from Recarius Kallidan, a turian Spectre who had heard of his holdout with the mob hit men. Recarius mentioned his appreciation of Kel's extensive technical prowess, and that he had an offer for him. Full protection would be given to him if he accepted to meet the turian the next day. With few other options, Kel accepted.
 

mcpop9

Elite Member
Jan 27, 2010
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socialtangent said:
After much delay, it is finally here.

Kel'Vanra nar Tonbay

[-snip
Really liking the sheet, well worth the wait. that's just my opinion.
 

Shock and Awe

Winter is Coming
Sep 6, 2008
4,645
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Name: Alexander York

Age: 28

Gender: Male

Race: Human

Appearance: Generally unassuming. Slightly above average height, and looks. Dark Brown hair, Caucasian but tan skin.Physically fit as most special operations soldiers.

Personality: Professional with those he does not know, often comes off as quite cold. Though his close friends tend to think of him as a goof off, and they would be partially right. Often makes jokes at inappropriate times but always gets serious when it comes down to it. Quite intelligent, though does not often let it show.

Profession: Former Alliance Navy Special Operative, transferred to SPECTERS after rest of squad was killed trying to extinguish shipboard fire.

Talent: Highly able biotic, also specializes in the use of long range and single shot weapons though is exceptionally proficient with Pistols as well. While only slightly better than most special operations forces in accord with strength, marksmanship, ext, York's true strength that elevates him to SPECTER status is his strategic thinking and tenacity. He has more than once commanded small platoon sized forces against enemy battalions and came out the victor. Also has experience piloting small craft.

Possessions: York is an avid collector of history texts and never is without his KA-BAR knife.

Biography: York was born in an average household on Earth in 2156. His childhood was not out of the ordinary until developing Biotic abilities at the age of 10. After this he was sent to Biotic Acclimation and Temperance Training. After completing training he enrolled in a the Alliance Military academy seeking an officers commission. He performed admirably staying in good academic standing during his time there. It is here he began to differentiate himself from others with his natural tactical expertise in training exercises.

He was selected for Special Operations after his commission as a 2nd Lieutenant in the Alliance Marines. In his first mission(a strike on a terrorist stronghold) his platoon leader was killed forcing him to assume commander. Despite the set back York was able not only to lead his platoon to complete its objectives, but was also the one who captured their principle target. York worked in Special Operations for 5 years rising to the rank of Lieutenant Commander. When his squad who he had been serving with for the entire time was killed he was in bitter grief and blamed himself. When asked to join the Specters he quickly accepted, seeing it as a way to redeem himself.
 

Captainguy42

Is trapped in a title factory.
May 20, 2009
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Name: Akanth Yossar
Age: 54
Gender: Female
Race: Turian
Appearance: Akanth is average height for a Turian, she has a narrow but strong build. As she is a female she has no crest on her head, instead they lay flat along the back of her head. Her features are angular, with high cheeks and a small chin. Her eyes are dark blue, and her scales are dark grey. She changes the color of her markings to reflect colors held by her team, she wore white as an average soldier, green as a scout, and red as an assassin. When she's unaffiliated she paints them with purple paint. The markings reflect her birth-place, on the Turian's first off-world colony. Four scale's on her right cheek are artificial now, after being ripped off during torture. She also has scales similarly replaced around her wrists, and the top of her foot. She's also replaced four teeth, and two of her talons.

Akanth's prefers Turian made Armax Predator armor, hers is a stock with the exception of after-market stealth upgrades, and a fair amount of wear and tear on the non-replaceable parts, in combat she wears a visored helmet. Off duty she prefers comfortable clothes, ones that are light and don't cling too close to her body.

Personality: Akanth served in the army as a solo scout and later as an assassin, as a result she is heavily self reliant. Akanth acts her age, she isn't quick to anger in most cases, but when she is her wrath is terrible. She is cautious when taking the word of a younger peer, but respectful of those near her age or older. She can be stubborn in her beliefs on fighting on war, but is always willing to listen about the cultures and especially religions of others. She's critical of orders but once she's accepted one she'll follow it to the letter. This dogged determination to her commands is what earned her the nickname which translate to "Hound," a name she despises and hates personally, and is a huge red button.

Profession: Turian Scout, turned Assassin.
Talents: Akanth received her training in the Turian military, she's skilled with assault rifles, sniper riflers, and pistols. As a scout she's been trained in how to work alone for long periods of time and to stay mobile. She received a synaptic processor implant when she was selected to be a scouting specialist, the implants allow her to slow her perception of time and allow her to make precision shots. All of Akanth's weapons are equipped with with a concussive mod, that allows her to fire a high-powered shot capable of knocking enemies across rooms. Here armor is retrofitted with a tactical cloaking system to assist her in sneaking in urban settings. Beyond combat Akanth is skilled in finding paths through a multitude of settings, and tracking down targets. She's also skilled in piloting several kinds of small craft, such as hover-cars, tanks, and fighter-craft.
Possessions: Akanth prefers Turian made equipment from Armax Arsenal, she uses the Crossfire rifle, Brawler pistol, and Punisher sniper. Her bias is the simple result of being given those weapons in the military, but she does truly believe that Armax weapons have superior balance. She keeps a small collection of physical books, there's no shared theme amongst them, they cover several topics and are from several different species.

Biography:
To this day Akanth says her life began when she arrived at basic, until then the facts of her life were inconsequential. She arrived at the Turian military Academy when she was 15, after exceptional initial results she places in an advanced class. She was prepared for a frontline combat roles beyond simply being an infantryman. After two years, she was transfered to the Specialist Expedition Corp, where she would be trained to scout distant or hostile planets, and track down enemies of the Turian people. Two years later, she graduated the academy in the top of her class, and was immediately sent explorer around newly establish colonies. After four years gaining solo experience she was assigned to a senior scout, Sario Tarsis, who would mentor, her through the next two year, the first sixth months were simply training for the mentor to ensure she was ready. In the next twelve months they complete 7 missions, the record is as follows:

Code:
Month 1: Sent to scout for the 3rd Infantry: SUCCESS: No Status Update.
Month 2-3: Sent to find war criminal: SUCCESS: Akanth wounded, R Lg.
Month 4: Akanth: Recovery. Sario: Re-assigned for one month to 3rd Infantry.
Month 5: Sent on re-establish contact with Minio Colony: SUCCESS: Update, Akanth: Age= 22.
Month 6-8: Assassination of Enemy Officer: SUCCESS: No Status Update.
Month 9: Support squad for 3rd Infantry operation: SUCCESS: No Status Update.
Month 10: Scout for Batarian terrorist: FAILURE: Akanth wounded, Hd.
Month 11: Akanth: Recovery. Sario: Rest.
Month 12: Scout new world for targets: SUCCESS: Sario wounded, Hd. Update, Sario: Status= KIA, : Found, 3 Enemy Encampments.

For the next sixth months she was assigned to assist in the survival training of colonial militias. After which she was put back frontline solo assignments. Over the next few years she scouted out some of the deadliest battlefields of the Turian fleet, she gained a record at being incredibly efficient at tracking people down and navigating in an urban setting. She also gained a record of being fairly critical of orderes, after following an order she has been known to berate an officer for their strategy. She was dishonorably discharged when she was 35, for disobeying orders. She spent a few years travelling citadel space as a tourist, before venturing to Omega. There a situation conspired that led Akanth to take a job as an assassin. From there she has proceeded to travel most of known space as a tourist, paying her travel expenses by working as a freelance Assassin. She gained a reputation as a quick and ruthless killer, who could track down almost anyone and get close enough to shoot them. Her trade-marks are shot the require split second timing, which she accomplishes thanks to her implants, shots down while falling, through gaps in fan blades, and like the "Inter-planetary Bank shot."

On a job to assassinate an Eclipse operative who was trying to knock down an Omega crime-boss, Akanth tracked him to garden planet on the frontier. After a two week chase the operative tried to make a break for the relay. Akanth chased and dog-fight ensued in-which the operatives ship was damage to the point of him having to jettison his canopy and rely on his EVA suit. Akanth however had suffered damage to her ships weapons and engines, crippling her ability to give chase. As the gap between them widened, Akanth switched tactics, rather than pursue her target, she turned to bring himself parallel to the approach path to the Mass Relay. With several hundred miles in-between them, Akanth jettisoned her canopy, loaded her sniper rifle, and fired. As the bullet hurtled along, the Operative activated the relay. At the jump, the slug was only inches away, close enough to be carried along with the ship through the Mass Effect corridor. On the other end, after 2039.4 lightyears, 219 miles, and four inches, the bullet found it's mark, tearing through the EVA suit, killing the target through exposure to an absolute vacuum. Forensics would later identify the time of the kill through by using the Operative's omni-tool, noting that the shot hit almost instantly after the jump. Unofficially it was the longest small-arms shot ever recorded, it created a brief media buzz where it gained the technically incorrect name of "Inter-stelar bank shot", and the story established Akanth as an assassin. She received several job requests, she was always incredibly critical but always fulfilled her end to the letter. This habit earned her the nickname Hound, because of how doggedly she carried out commands. A single incident of note was when Akanth was captured and tortured for 5 days by the Eclipse, before breaking free, as a result of the torture she required several tooth, talon, and scale replacements. Soon after Akanth acquired enough money to retire, and pay for her travels with her savings. After receiving a correspondance from Recarious, she changed he destination from Rio to Omega.

Notes: None so far.

Ya so I didn't care so much for my first character so I completely re-did him, well now her.
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
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Shock and Awe said:
First and foremost, there are no human Spectres besides Shepard, and the commander is dead at present. In addition, I see no real reason for your character to even be considered for the Spectres.

Second, Recarius Kallidan is the only Spectre player-character in this RP.

Third, your character's details on Appearance, Personality, Biography and Possessions are all far too short. A lot more work could be put into those. Complete sentences, for one.

To sum up: Not acceptable in any way. There are too many things wrong with your character.
 

RatRace123

Elite Member
Dec 1, 2009
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I like the premise of this RP, I'd like to join if you've still got room.

I'll get to work on my sheet, if you've got room, like I said.
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
12,093
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RatRace123 said:
I like the premise of this RP, I'd like to join if you've still got room.

I'll get to work on my sheet, if you've got room, like I said.
I'll see what you have to offer, though if I don't see anything from you within a few days, I apologise but I'll have to decline your application regardless of how fantastic it may be. Everyone else has finished their sheets, and I've already made a few decisions on who's in and who isn't.

To sum up: If your sheet is posted sooner rather than later, and it's up to my standards, I'll consider you.
 

ecoho

New member
Jun 16, 2010
2,091
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name: Zeke Embrys
age: 25
sex: male
race: human

appearance: he is a pasty white man 5'5 120lbs wares dark form distorting clothing has a somewhat unique looking omni-tool and a tattoo on his chin in the shape of a U

personality: Zeke has never been a fan of crowds or people in general, but he is quick to make friends with those who actually talk to him. Sneaky and quiet he loves to eavesdrop on people who usually dont notice hes even there, but probably his biggest joy is taking things that just aren't his.

profession: master thief

talents: Zeke can use most pistols, but prefers his sub-machine gun. he also has a stolen cloaking device that distorts his form completely for short bursts and allows him to sneak up on unsuspecting enemies were he puts his own personal style of hand to hand combat to use or just simply knock them out.

Possessions: M-12 Locust Sub-machine Gun, and a stranded alliance pistol make up his weapons. his other gear includes his custom made omni-tool, his stolen clocking device that has been put in said omni-tool, and his grey box which he uses to critique his jobs.

biography to come soon if rest is ok as i dont want to write my back story if something in this first part is wrong:) please let me know if i need to change something.
 

Avatar Roku

New member
Jul 9, 2008
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I will not be participating in this RP (midterms are next week), but I'm very interested in following it. I've never done an RP on here before, so I'm unaware of the conventions, but do you actually do it on here, or over Skype? I'd really like the opportunity to watch this.
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
12,093
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OutcastBOS said:
Is there a way I can get in this?
If, and only if, you provide a high-quality character sheet within the next few days.

Avatar Roku said:
I will not be participating in this RP (midterms are next week), but I'm very interested in following it. I've never done an RP on here before, so I'm unaware of the conventions, but do you actually do it on here, or over Skype? I'd really like the opportunity to watch this.
All of our in-character posts will be here in this thread. The group will be co-ordinated over Skype, with updates, corrections and OOC chatter there instead of here. This system works for many other threads in which I take part, including the other thread that I GM at the present time.

ecoho said:
With that level of grammar? Don't bother writing a bio. I'm sorry, but your sheet is almost painful to read purely because of the errors in grammar, spelling and punctuation.
 

Avatar Roku

New member
Jul 9, 2008
6,169
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CounterAttack said:
Avatar Roku said:
I will not be participating in this RP (midterms are next week), but I'm very interested in following it. I've never done an RP on here before, so I'm unaware of the conventions, but do you actually do it on here, or over Skype? I'd really like the opportunity to watch this.
All of our in-character posts will be here in this thread. The group will be co-ordinated over Skype, with updates, corrections and OOC chatter there instead of here. This system works for many other threads in which I take part, including the other thread that I GM at the present time.
Thank you, I look forward to reading this as it starts. Maybe I'll be able to join the next one.
 

ecoho

New member
Jun 16, 2010
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CounterAttack said:
OutcastBOS said:
Is there a way I can get in this?
If, and only if, you provide a high-quality character sheet within the next few days.

Avatar Roku said:
I will not be participating in this RP (midterms are next week), but I'm very interested in following it. I've never done an RP on here before, so I'm unaware of the conventions, but do you actually do it on here, or over Skype? I'd really like the opportunity to watch this.
All of our in-character posts will be here in this thread. The group will be co-ordinated over Skype, with updates, corrections and OOC chatter there instead of here. This system works for many other threads in which I take part, including the other thread that I GM at the present time.

ecoho said:
With that level of grammar? Don't bother writing a bio. I'm sorry, but your sheet is almost painful to read purely because of the errors in grammar, spelling and punctuation.
ok please take a look at it now and if its a word that has different spellings please let me know what they are i have dyslexia so spelling is a bit of a pain for me. As for grammar i will try to do better in the future (Microsoft word isn't on my computer yet i usually type things up in there so i can see my mistakes it will be on within the next few days)
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
12,093
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ecoho said:
ok please take a look at it now and if its a word that has different spellings please let me know what they are i have dyslexia so spelling is a bit of a pain for me. As for grammar i will try to do better in the future (Microsoft word isn't on my computer yet i usually type things up in there so i can see my mistakes it will be on within the next few days)
Yeah, I'm sorry, but I did say that I expect applicants to have a high level of competency in all forms of the English language. I get that you're interested and want to take part, but - I don't know any other way to say this, not good with words right now - with a natural hindrance that impedes on my standards, I don't think I'll accept you. I'm a stickler for correct grammar, spelling and punctuation, and I expect high-quality posts from my fellow writers.

Once again I apologise. It's just the way I and my friends work. I've tried to make this sound like I'm not insulting you, so I'll also apologise for any offence I may cause.

Edit:

[HEADING=2]General Announcement:[/HEADING]​

New applications are now to be PMed to me within the next three days. I am deliberating over which of the initial batch is to be accepted, and will post a list of accepted characters in due course. I've delayed this long enough to accommodate people.

The RP may begin while people are applying via PM. If this is the case, I will let late participants know when and where to introduce their character.
 

ecoho

New member
Jun 16, 2010
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CounterAttack said:
ecoho said:
ok please take a look at it now and if its a word that has different spellings please let me know what they are i have dyslexia so spelling is a bit of a pain for me. As for grammar i will try to do better in the future (Microsoft word isn't on my computer yet i usually type things up in there so i can see my mistakes it will be on within the next few days)
Yeah, I'm sorry, but I did say that I expect applicants to have a high level of competency in all forms of the English language. I get that you're interested and want to take part, but - I don't know any other way to say this, not good with words right now - with a natural hindrance that impedes on my standards, I don't think I'll accept you. I'm a stickler for correct grammar, spelling and punctuation, and I expect high-quality posts from my fellow writers.

Once again I apologise. It's just the way I and my friends work. I've tried to make this sound like I'm not insulting you, so I'll also apologise for any offence I may cause.

Edit:

[HEADING=2]General Announcement:[/HEADING]​

New applications are now to be PMed to me within the next three days. I am deliberating over which of the initial batch is to be accepted, and will post a list of accepted characters in due course. I've delayed this long enough to accommodate people.

The RP may begin while people are applying via PM. If this is the case, I will let late participants know when and where to introduce their character.
oh that's ok i have this problem allot but i have to ask isn't this going to be done over skype?
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
12,093
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ecoho said:
oh that's ok i have this problem allot but i have to ask isn't this going to be done over skype?
I answered this earlier when speaking to Avatar Roku. In-character posts will be here in the thread, but OOC (out-of-character) discussion will take place in a Skype conversation.
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
12,093
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Alright. Coalition's accepted characters, that were submitted at the time of writing, are as follows (excluding the two of my own creation).

[hr]

blaze96 said:
Salyna Thantius: former asari commando and bounty hunter.
Welcome to the team.

Wenseph said:
Sur'Kesh Enthril Ity Garine Onak Morroth: salarian information broker.
Accepted.

tsatoma said:
Mya Isaacs: human mechanic, ex-soldier.
Good to have you on board.

Lost In The Void said:
Brand Y'sella: krogan Battlemaster.
Accepted. Great character as always.

socialtangent said:
Kel'Vanra nar Tonbay: quarian engineer.
Another techie will be good for the group.

Captainguy42 said:
Akanth Yossar, turian Assassin.
Accepted.

PrinceOfShapeir said:
Jonah Castel: human biotic.
Accepted.

[hr]

[HEADING=2]Accepted Characters Part 2[/HEADING]​

Name: Mya Isaacs
Age: 34
Gender: Female
Race: Human

Appearance: Mya stands at 5' 9" with a much toned figure due to many years of military service for the Systems Alliance. She has lightly tanned skin which contrasts with her light, milky blue eyes and dark brown hair. Her hair is cut almost to her neck in a Bob style, though the many cowlicks and curls keep it from lying down as flat as she'd like. While being comely in her younger years her change of profession and injuries from her military career has given her a quite haggard appearance. She has numerous scars from battles on her body, with a large one starting at the top of her left forehead and going down around the eye to her cheek. After suffering major injuries from her last military mission certain parts of her body had to be replaced with cybernetics; three fingers on her left hand, her right arm up to the elbow, and the right side of her foot and shin.

Mya's armor of choice is the Kestrel Armor, with its own custom coloring of a light and dark grey with dark blue decals. When not wearing her armor she tends to wear simple civilian clothing, almost always wearing a weathered leather jacket her father used to wear on top. Accompanying that are soft leather gloves and a grey patrol cap.

Personality: An outgoing personality makes Mya an easy person to talk to, and she can quickly make friends with those around her. She often times doesn't take problems seriously in non-combat situations, brushing them off and making jokes instead of taking it seriously. Even though she enjoys spending time with others she likes spending a lot of time alone or working on fixing things to give herself space. She is never very open about her last military campaign, and dislikes even looking at her cybernetics.
While still being light-hearted in combat situations she steps up to become a great soldier (but rarely a capable leader) that follows her orders obediently to a tee if possible. She never questions orders from superiors, even if they might seem amoral or foolhardy at the time.

Profession: Mechanic, previously a 2nd Lieutenant in the Systems Alliance Military

Talents: As an Alliance Military soldier, she is trained and proficient in the use of numerous weapons and tactics. Assault and sniper rifles are her preferred weapons most of the time, the former being her storming weapon and the latter being her support weapon of choice. She also has access to both disrupter and incendiary ammo which she uses to her advantage against opponents. A heightened adrenaline rush gives her a unique edge in combat, allowing her windows of opportunity to take out numerous enemies. Her other primary talent is a knack for fixings, building, and tweaking things to make them work to optimal level. While not understanding the higher-end of complex systems for ships or computers, she does know her way around guns and smaller vehicles.

Possessions: Other than her Kestrel Armor, Mya also brings her four weapons: a M-8 Assault Rifle, M-22 Eviscerator Shotgun, M-97 Viper Sniper Rifle, and a M-5 Phalanx Heavy Pistol. While her assault and sniper rifle were from her military years, her shotgun and pistol are recent purchases that she has yet to really break in. Even as a person without much interest in material things, she owns a medium sized fish tank with numerous fish that she will be bringing on board.

Born on Earth in 2150 CE to Edwin and Elise Isaacs, Mya had a comfortable life as the oldest child. She had a strict upbringing due to being mainly raised by her professional teacher mother. Her father was an engineer for the Systems Alliance, working on helping to construct the first ships for the Alliance's military fleet. After the First Contact War Myas parents divorced, forcing her to be sent back and forth between her two parents. This brought about Mya's fascination with space, many times staying with her father at the Arcturus Station and a number of colonies he was stationed at.

At the age of 18 Mya joined the Alliance Military, excelling in VI combat simulators and live training exercises. She graduated near the top of her class, and for the first few years as a soldier she was sent on relatively mundane missions (most of them being were being stationed at a number of colonies). It was not until she was briefly stationed on Elysium in the Skyllian Verge that she was noticed by her commanding officers. Stationed there with a small group of soldiers, when the Skyllian Blitz started she was one of the dozen of soldiers who helped push back the invading force after holding out for seven hours. Defending civilians and her fellow soldiers, Mya stormed through the front lines of a group of Batarians (blowing up their position with the help of grenades). Once behind enemy lines she proceeded to flank bands of pirates and slavers, allowing the small ground team to better defend the area until reinforcements arrived and the Batarians were pushed back.

Advancing to the rank of Corporal, Mya received numerous honors for the bravery shown in the line of duty. When news reached her that the Alliance was to raid Torfan in response to the Skyllian Blitz she quickly volunteered to take part. While many around her fell during the raid Mya survived; single-handedly clearing out one of the many criminal strongholds underground. Seeing Mya's ability to take out numerous enemies, her superiors dispatched her to help with the Theshaca Raids of pirate anchorages. After the completion of the Raid she was advanced to the rank of 2nd Lieutenant.

After seeing her ability in raids, the next few years had Mya being stationed on vessels whose main goal was to destroy pirating and slaving operations. During one of these missions to capture a pirating vessel Mya's superior officer was killed in a scuffle with the pirate forces, leaving her in command. The officer's last order to her was to, no matter what, make sure that the pirate ship was captured. With the officer dead Mya was forced to lead a group to board the enemy ship, with disastrous results. After her team was ambushed numerous times, Mya made the decision to have the team storm in with her through the main storage area where the pirates were. The result was all of her team being slaughtered after taking out a dozen pirates from to chemical rounds, the same rounds that Mya was hit with after defeating a few more remaining pirates. The rounds caused muscle and tissue damage to the areas she was hit at, forcing Mya to have to receive cybernetic implants once she was brought back for medical attention.

She was honorably discharged after a mental breakdown post-mission after she was debriefed. With little family left and few useful skills, she had few options to take up. Instead of joining a mercenary band she decided to take up a mechanic position in the wards on the Citadel after the Battle of the Citadel. After a few months of living a dull, monotonous in the wards life she received a message from Recarius. It only took her a few minutes to make up her mind. She packed the few things she owned and boarded a ship to Omega, hoping that this would get her back into an exciting life that she had come to miss.

Notes: Mya does indulge in a few vices, namely smoking cigars and drinking different types of alcoholic beverages.

Name: Akanth Yossar
Age: 54
Gender: Female
Race: Turian

Appearance: Akanth is average height for a Turian, she has a narrow but strong build. As she is a female she has no crest on her head, instead they lay flat along the back of her head. Her features are angular, with high cheeks and a small chin. Her eyes are dark blue, and her scales are dark grey. She changes the color of her markings to reflect colors held by her team, she wore white as an average soldier, green as a scout, and red as an assassin. When she's unaffiliated she paints them with purple paint. The markings reflect her birth-place, on the Turian's first off-world colony. Four scale's on her right cheek are artificial now, after being ripped off during torture. She also has scales similarly replaced around her wrists, and the top of her foot. She's also replaced four teeth, and two of her talons.

Akanth prefers Turian-made Armax Predator armor, hers is a stock with the exception of after-market stealth upgrades, and a fair amount of wear and tear on the non-replaceable parts, in combat she wears a visored helmet. Off duty she prefers comfortable clothes, ones that are light and don't cling too close to her body.

Personality: Akanth served in the army as a solo scout and later as an assassin, as a result she is heavily self reliant. Akanth acts her age, she isn't quick to anger in most cases, but when she is her wrath is terrible. She is cautious when taking the word of a younger peer, but respectful of those near her age or older. She can be stubborn in her beliefs on fighting on war, but is always willing to listen about the cultures and especially religions of others. She's critical of orders but once she's accepted one she'll follow it to the letter. This dogged determination to her commands is what earned her the nickname which translate to "Hound," a name she despises and hates personally, and is a huge red button.

Profession: Turian Scout, turned Assassin.
Talents: Akanth received her training in the Turian military, she's skilled with assault rifles, sniper riflers, and pistols. As a scout she's been trained in how to work alone for long periods of time and to stay mobile. She received a synaptic processor implant when she was selected to be a scouting specialist, the implants allow her to slow her perception of time and allow her to make precision shots. All of Akanth's weapons are equipped with with a concussive mod, that allows her to fire a high-powered shot capable of knocking enemies across rooms. Here armor is retrofitted with a tactical cloaking system to assist her in sneaking in urban settings. Beyond combat Akanth is skilled in finding paths through a multitude of settings, and tracking down targets. She's also skilled in piloting several kinds of small craft, such as hover-cars, tanks, and fighter-craft.

Possessions: Akanth prefers Turian made equipment from Armax Arsenal, she uses the Crossfire rifle, Brawler pistol, and Punisher sniper. Her bias is the simple result of being given those weapons in the military, but she does truly believe that Armax weapons have superior balance. She keeps a small collection of physical books, there's no shared theme amongst them, they cover several topics and are from several different species.

Biography:
To this day Akanth says her life began when she arrived at basic, until then the facts of her life were inconsequential. She arrived at the Turian military Academy when she was 15, after exceptional initial results she places in an advanced class. She was prepared for a frontline combat roles beyond simply being an infantryman. After two years, she was transfered to the Specialist Expedition Corp, where she would be trained to scout distant or hostile planets, and track down enemies of the Turian people. Two years later, she graduated the academy in the top of her class, and was immediately sent explorer around newly establish colonies. After four years gaining solo experience she was assigned to a senior scout, Sario Tarsis, who would mentor, her through the next two year, the first sixth months were simply training for the mentor to ensure she was ready. In the next twelve months they complete 7 missions, the record is as follows:

Code:
Month 1: Sent to scout for the 3rd Infantry: SUCCESS: No Status Update.
Month 2-3: Sent to find war criminal: SUCCESS: Akanth wounded, R Lg.
Month 4: Akanth: Recovery. Sario: Re-assigned for one month to 3rd Infantry.
Month 5: Sent on re-establish contact with Minio Colony: SUCCESS: Update, Akanth: Age= 22.
Month 6-8: Assassination of Enemy Officer: SUCCESS: No Status Update.
Month 9: Support squad for 3rd Infantry operation: SUCCESS: No Status Update.
Month 10: Scout for Batarian terrorist: FAILURE: Akanth wounded, Hd.
Month 11: Akanth: Recovery. Sario: Rest.
Month 12: Scout new world for targets: SUCCESS: Sario wounded, Hd. Update, Sario: Status= KIA, : Found, 3 Enemy Encampments.

For the next sixth months she was assigned to assist in the survival training of colonial militias. After which she was put back frontline solo assignments. Over the next few years she scouted out some of the deadliest battlefields of the Turian fleet, she gained a record at being incredibly efficient at tracking people down and navigating in an urban setting. She also gained a record of being fairly critical of orderes, after following an order she has been known to berate an officer for their strategy. She was dishonorably discharged when she was 35, for disobeying orders. She spent a few years travelling citadel space as a tourist, before venturing to Omega. There a situation conspired that led Akanth to take a job as an assassin. From there she has proceeded to travel most of known space as a tourist, paying her travel expenses by working as a freelance Assassin. She gained a reputation as a quick and ruthless killer, who could track down almost anyone and get close enough to shoot them. Her trade-marks are shot the require split second timing, which she accomplishes thanks to her implants, shots down while falling, through gaps in fan blades, and like the "Inter-planetary Bank shot."

On a job to assassinate an Eclipse operative who was trying to knock down an Omega crime-boss, Akanth tracked him to garden planet on the frontier. After a two week chase the operative tried to make a break for the relay. Akanth chased and dog-fight ensued in-which the operatives ship was damage to the point of him having to jettison his canopy and rely on his EVA suit. Akanth however had suffered damage to her ships weapons and engines, crippling her ability to give chase. As the gap between them widened, Akanth switched tactics, rather than pursue her target, she turned to bring himself parallel to the approach path to the Mass Relay. With several hundred miles in-between them, Akanth jettisoned her canopy, loaded her sniper rifle, and fired. As the bullet hurtled along, the Operative activated the relay. At the jump, the slug was only inches away, close enough to be carried along with the ship through the Mass Effect corridor. On the other end, after 2039.4 lightyears, 219 miles, and four inches, the bullet found it's mark, tearing through the EVA suit, killing the target through exposure to an absolute vacuum. Forensics would later identify the time of the kill through by using the Operative's omni-tool, noting that the shot hit almost instantly after the jump. Unofficially it was the longest small-arms shot ever recorded, it created a brief media buzz where it gained the technically incorrect name of "Interstellar bank shot", and the story established Akanth as an assassin. She received several job requests, she was always incredibly critical but always fulfilled her end to the letter. This habit earned her the nickname Hound, because of how doggedly she carried out commands. A single incident of note was when Akanth was captured and tortured for 5 days by the Eclipse, before breaking free, as a result of the torture she required several tooth, talon, and scale replacements. Soon after Akanth acquired enough money to retire, and pay for her travels with her savings. After receiving a correspondance from Recarius, she changed he destination from Rio to Omega.

Notes: None so far.

Name: Kel'Vanra nar Tonbay
Age: 23 standard years
Gender: Male
Race: Quarian

Appearance: Kel is slightly taller than the average quarian, standing at about 5'8. His build is slim, owing to his lack of physical activity. His environment suit is colored a dull metallic grey, with faded brown vertical stripes along the arms. The visor of his helmet is tinted a dull semi-opaque blue. The suit shows signs of damage, as well as repairs and modifications performed by Kel. It is rather obvious that it has seen better days.

Personality: Kel is a textbook example of the "absent-minded professor". He has a habit of going off on random trains of thought, a quirk also reflected in his speech. When working on a project, he becomes a very focused, determined individual. So focused, in fact, that he often loses touch with the world around him. As a result, he finds it very irritating to be interrupted while working. When he isn't occupied by something, Kel is a very soft spoken person; his expertise lies with technology, not words.

Profession: Engineer/mechanic.

Talents: As a primarily tech oriented individual, Kel does not possess any extraordinary physical talents. What he lacks in strength and dexterity, however, he makes up in sheer know-how. With his specially modified omni-tool, he can hack into even the most secure of networks if given sufficient time. In addition, he can overload and shut down the kinetic barriers on most suits of armor and wreck havoc with the internal systems of synthetic life forms. On top of this, Kel also has training with pistols and submachine guns. He can also apply his mechanical talents outside of battle. He is very skilled at repairing and constructing devices, including weapons and omni-tools. If you need something fixed, Kel can more than likely do the job.

Possessions: On his person, Kel always carries his omni-tool and a heavy pistol holstered at his thigh. As a roaming quarian, he possess very little else.

Biography: Kel'Vanra nar Tonbay was born onboard the Tonbay in the quarian Migrant Fleet. Growing up, he began to show an aptitude for all things mechanical. Much of his spare time onboard the Tonbay was spent helping her crew perform the many repairs and retrofits needed to keep the old vessel running. Through the hardships of life onboard the Migrant Fleet, Kel learned quickly how to make the best out of what little they had. His work onboard the Tonbay earned him the respect of her captain and the captains of neighboring vessels.

When the time came for Kel to leave for his Pilgrimage at the age of 19, the captain of the Tonbay was very reluctant to let him go. Although he was a great asset to the ship, quarian custom still demanded that Kel leave. As was the case with all quarians, he given an introductory course on life outside the Migrant Fleet, as well as autoimmune-boosting injections and suit modifications. With only his custom modified omni-tool and a few day's worth of refined nutrient paste, Kel left the Tonbay in the hopes of returning with something of value to his people.

His travels first brought him to the asari world of Illium. There he hoped to earn enough credits by utilizing his mechanical skills to travel elsewhere. Unfortunately he quickly learned that anti-quarian sentiment among the populace almost always left him out of a job. The jobs he did earn were almost always menial and demeaning, and paid very little. It took Kel almost a year to earn enough to leave Illium and still have enough money for the rather expensive dextro-friendly food. As soon as he was able, he took off from Illium and didn't look back.

Kel soon found himself on the station Omega, where he was significantly better welcomed than on Illium. With the prevalence of the criminal scene and the black market, there was always something that needed fixing. He quickly found that his services were in high demand and soon earned a name for himself through the quality of his work. Although initially naive about the workings of the criminal underworld, Kel caught on quickly. Several incidents of having a gun pressed to his face taught better than any instructional vid. He tried not to dwell on the moral implications of his work. Kel was well aware that many of the people who hired him were criminals, and that the fruits of his labor would be used for harming other beings, but the money was too good. He struggled with a growing feeling of guilt and resentment over the next year or two.

One day, however, all of that would change. Kel found himself repairing hardware for a small time narcotics smuggling operation under armed guard when the compound was raided by the infamous Archangel. The mysterious turian and his men quickly and efficiently eliminated the thugs. Kel ended up taking a round in the shoulder in the crossfire. With a severe wound and a damaged suit, he pleaded Archangel for his life. In exchange, he would provide all the information he had about the various smuggling operations in the area. The avenger of Omega agreed, and Kel was allowed to flee after providing data on the location of strongholds and meeting places.

Expecting a swift and violent retribution, Kel began fortifying his apartment while making arrangements to leave Omega. The travel arrangements would take a few days to complete, so preparing for an attack was first and foremost on his mind. Using his technical prowess, Kel installed makeshift proximity mines, a covert surveillance feed, and a crude turret among other things His prediction was correct. About three days after his run-in with Archangel, a large squad of about 20 hit men arrived at Kel's place. The trap was sprung, and the battle began.

Kel's defenses did an extraordinary job of holding off his attackers. Whoever the mines and turret didn't finish off, he was incapacitating with his omni-tool and finishing them off with well-aimed pistol shots. Within a few hours, all twenty hit men were either dead or severely wounded, allowing Kel to make his escape. Unfortunately, he found the contact that arranged his way off Omega dead. To make matters worse, the transport he was scheduled to leave on had already taken off. He was stuck in a nest of angry hornets.

But fortunately for Kel, destiny had other plans for him. While in hiding, he received a discreet, highly secure Extranet message. A quick analysis of the encryption revealed it was the same kind used in secure Council transmissions. With great interest, he listened to the message. It was from Recarius Kallidan, a turian Spectre who had heard of his holdout with the mob hit men. Recarius mentioned his appreciation of Kel's extensive technical prowess, and that he had an offer for him. Full protection would be given to him if he accepted to meet the turian the next day. With few other options, Kel accepted.

Name: Jonah Castel
Age: 33
Gender: Male
Race: Human

Appearance: If he were healthy, Jonah would walk tall and proud at about 6'2, but he nearly constantly walks with a hunch and a slouch, making him seem much shorter. He has reddish-brown hair that is quickly turning gray, and a gaunt, sunken face like he barely eats, covered by graying stubble. The rest of his body bears this out, skin stretched tautly over bone and thin muscle. He looks far older than his thirty-three years, looking closer to fifty or sixty. Typically, he'll dress in civilian clothes, although his hobo attire has since been discarded and replaced with real person clothes. When expecting a combat situation, he wears light armor with a camo pattern depending on the environment.

Personality: Jonah tries to be nice, but the world just doesn't want to let him. He does his best, but the echoes from the past follow him no matter where he runs and he can't get away from them, they constantly pursue. He's learned to shut them out, silence them and ignore them over the years, but whenever things get too stressful, the voices come back, taunting him with his sins and failures. When this happens, Jonah has a habit of becoming dangerous, lashing out at the nearest target with biotic strikes of terrifying power. And sometimes Jonah talks to a person no one else can see, a man he calls Tobias. But he usually only does that in private.

Profession: Unemployed Hobo

Talents: Jonah's biotic powers lend less towards the strike enhancement of many biotics and more towards full telekinesis. Besides being able to manipulate, lift, and throw objects and creatures with extreme force, Jonah is also capable of generating telekinetic barriers around his person. While these barriers require extreme concentration and can only remain active for a short time - seconds under heavy fire, a few minutes under less strenuous conditions, like an impromptu umbrella or keeping a bubble of breathable air while in a room full of toxins or ash.

Possessions: His clothes and biotic amp. Aside from that, he owns nearly nothing, not even an omnitool. If his squadmates insist that he carry physical weapons, he'll take a light pistol or submachine gun from the armory.

Biography: Born on Mars about seven months after the catastrophic reactor meltdown of the transport On Eagle's Wing in Martian orbit, Jonah was one of the earliest Human Biotics, and showed remarkable signs of powers from a young age. At the age of nine, he was shipped to Jump Zero for biotic training, and spent the next seven years there until 2167, when the strenuous mental environment and his L2 implants caused Jonah's psyche to fracture. He washed out of the training and was sent to a psychiatric facility for others like him in orbit around Neptune.

For five years he remained in that institution as they tried to patch his mind back together with antipsychotic drugs and therapy, to some success. Around his twenty-first birthday, he was released from the institution. While he remained on the antipsychotic medication he was considered no danger to himself or others.

Instead of elation at his departure from the facility, Jonah felt only apathy, a deadness inside from the drugs dampening both his powers and his unstable psyche. He soon left Sol and headed for the frontier, eventually coming to the Citadel, where he got a job as a bag boy in a market, eventually working his way up to cashier after two years. At the age of 24, his life pretty much ground to a halt.

On the salary of a cashier, getting his antipsychotic medication was a stretch, particularly while trying to pay for rent, utilities, and food. Something had to give.

So he gave up the drugs. And for a time, all was well. Better than well, excellent. Within three months of stopping the drugs, he felt happy and energetic. He was seeing a lovely young woman, was promoted to department manager at the market.

Then, about a year and a half after stopping the drugs, the nightmares started happening. The visions, the twisted fragments of his broken psyche rising to the surface in a screaming cavalcade of fear and loss and despair. His biotic powers began returning in greater strength than ever before. The good times were at an end. His psychological breakdown resulted in the firing from his job, and he soon found himself living on the streets of the Wards, surviving on what scraps he could scavenge.

For six years he lived like this, learning how to use his powers with both precision and extreme force. He mostly used it for theft, lifting a piece of food or some money. But in 2183, during the attack on the Citadel by Saren Arterius and his armada, the crazy hobo that stank of cheap liquor, cigarettes, and filth saved hundreds or thousands of lives when he wiped out a Geth assault squad that was systematically exterminating any and all biological life larger than a cockroach. Instead, they found one of the most powerful (and crazy) human biotics.

They didn't really stand a chance.

After the attack was over, witnesses to the battle between Jonah and the Geth reported him to the media, and he was soon tracked down as part of a piece on the persecution and mistreatment of L2 Biotics. When his heroism was recounted on this program, Spectre Kallidan was watching, and sent the mad biotic an offer. He took it. A day later he was on his way to meet him.

Notes: Due to his mental problems, Jonah does not really serve a place on the ship's crew other than his remarkable power with biotics.

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To those who didn't make it in, I'm sorry, but I have my reasons for each of you. Better luck next time. To those who did, congratulations. We will get underway soon, once I copy your sheets to the Accepted Characters post and make a couple extra preparations.